First, thank you for correcting issues with the preview server.
Second, I really enjoy doing professions and would like to preview the upcoming set of raised prof levels. However, when I got into the preview server my profession screen would not show me what the higher than level 20 tasks are. The Alchemy in particular does not have a task to gain experience points.
Is this something that will not be turned on during the preview? I understand that it is low priority and combat, new zones, character level cap, etc.... are what your focusing on. I also understand if your not going to release them to stop a run on the AH, which is pretty smart.
If you are going to turn this on at a later date, I'm sure you will add a sticky here for feedback.
I saw the new major armor kits, I like that, but since rare tasks don't always pop up, can anyone tell em if there are new shirts/pants that have an enchantment slot?
For those that haven't seen major kits add +200 of any given stat, except for HP which will most likely be +800
I saw the new major armor kits, I like that, but since rare tasks don't always pop up, can anyone tell em if there are new shirts/pants that have an enchantment slot?
Nah, that's not as important, I'd actually rather not, I want the power creep to remain minimal. And that's not even profession related, which is the focus of this thread.
Maybe this thread should be pinned, as there is no pinned thread for the plethora of professions changes, all of which are rather large.
Nah, that's not as important, I'd actually rather not, I want the power creep to remain minimal. And that's not even profession related, which is the focus of this thread.
Maybe this thread should be pinned, as there is no pinned thread for the plethora of professions changes, all of which are rather large.
I agree on the pin
Some other questions and thoughts rattling around my head are:
1. I'm interested in knowing if there are new items in leadership as well. Maybe even a 2k AD task or higher (would help if the refinement cap were lifted but that is another thread), and something worth more than MoG, maybe Marks of Heroism that come with AD....
Maybe something a bit more useful than AD, something used in game/combat. My suggestion is a valorous type item that grants Defense or Critical Strike when in Dungeons or Skirmishes, or whenever in a party, to the whole group. The reason I say only in group play settings, is that the Leadership profession should grant those that play in a group "leadership" style rewards. It doesn't exclude those that play PvE, it just promotes team play when doing it, which is what I thought Mod6 was driving for.
2. Also, new tasks are going to require new raw materials. With as much raw materials as I have I was hoping for a revamp of the professions in that we could upgrade, through Alchemy, our raw materials to better quality. I.e 15 Barusk wood for 5 Phandar, similar to the way Alchemy already does Arcane Crystals and Shards.
3. Will there be a higher raw material than the Dragon Egg? Maybe some "Elemental" stone or Rune? Higher levels should either require multiple copies of assets and/or resources (like level 19 tasks that require 2 level 3 craftsmen) or harder to come by items. Although, an item harder to come by than the Dragon Egg....
4. What profession will Paladin benefit from? The DC comes from Mailsmithing, which is overloaded already with GWF, but the Paladin would benefit from such gear.
I'm sure I will think of others and feel free to chime in and/or add to the list.
=RV=
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darkstarcrashMember, NW M9 PlaytestPosts: 1,382Arc User
4. What profession will Paladin benefit from? The DC comes from Mailsmithing, which is overloaded already with GWF, but the Paladin would benefit from such gear.
"Last request - microtransactions for alllll old skins for zen/weapon appearance changes, 500 zen to make ur wep glow the color/enchant you want it... You will make more off that one item than any other zen item ever made." freshour
"beckylunatic" Gateway AH should have column headers to sort by buyout, bid, end time, quantity, etc. These disappeared iirc with the module launch. It's obnoxious.
Comments
For those that haven't seen major kits add +200 of any given stat, except for HP which will most likely be +800
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Yes.
I don't suppose you can tell me if we are going to have upgraded versions of the old VT/MC weapon sets too?
|| Axios Guild Leader || Neverwinter Trade Forum Moderator || Infernal Paragons ||
Check out my foundry, titled "Akro's Gone Wacko", featuring our ex-CM Akromatik!: NW-DL8J7BY5T
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Thaumaturge's Time To Shine: A Complete Guide
Nah, that's not as important, I'd actually rather not, I want the power creep to remain minimal. And that's not even profession related, which is the focus of this thread.
Maybe this thread should be pinned, as there is no pinned thread for the plethora of professions changes, all of which are rather large.
|| Axios Guild Leader || Neverwinter Trade Forum Moderator || Infernal Paragons ||
Check out my foundry, titled "Akro's Gone Wacko", featuring our ex-CM Akromatik!: NW-DL8J7BY5T
Erza Moonstalker | Lara Moonstalker | Julie Marvell | Erza Moonhunter | Annie Hellangel | Jenn Moonstalker
Thaumaturge's Time To Shine: A Complete Guide
I guess there will be some blue and purple too.
I agree on the pin
Some other questions and thoughts rattling around my head are:
1. I'm interested in knowing if there are new items in leadership as well. Maybe even a 2k AD task or higher (would help if the refinement cap were lifted but that is another thread), and something worth more than MoG, maybe Marks of Heroism that come with AD....
Maybe something a bit more useful than AD, something used in game/combat. My suggestion is a valorous type item that grants Defense or Critical Strike when in Dungeons or Skirmishes, or whenever in a party, to the whole group. The reason I say only in group play settings, is that the Leadership profession should grant those that play in a group "leadership" style rewards. It doesn't exclude those that play PvE, it just promotes team play when doing it, which is what I thought Mod6 was driving for.
2. Also, new tasks are going to require new raw materials. With as much raw materials as I have I was hoping for a revamp of the professions in that we could upgrade, through Alchemy, our raw materials to better quality. I.e 15 Barusk wood for 5 Phandar, similar to the way Alchemy already does Arcane Crystals and Shards.
3. Will there be a higher raw material than the Dragon Egg? Maybe some "Elemental" stone or Rune? Higher levels should either require multiple copies of assets and/or resources (like level 19 tasks that require 2 level 3 craftsmen) or harder to come by items. Although, an item harder to come by than the Dragon Egg....
4. What profession will Paladin benefit from? The DC comes from Mailsmithing, which is overloaded already with GWF, but the Paladin would benefit from such gear.
I'm sure I will think of others and feel free to chime in and/or add to the list.
=RV=
I would expect paladins to use Platesmithing.
If they don't I'd honestly be upset, as it wouldn't be a paladin at that point.
its leatherworking bro, check it in preview
"Last request - microtransactions for alllll old skins for zen/weapon appearance changes, 500 zen to make ur wep glow the color/enchant you want it... You will make more off that one item than any other zen item ever made." freshour
"beckylunatic" Gateway AH should have column headers to sort by buyout, bid, end time, quantity, etc. These disappeared iirc with the module launch. It's obnoxious.