Nobody knows how long it will take to max out gear, but will there be any content that is not a faceroll with the new rank 12s and lvl 120 artifacts and lvl 80 artifact gear dropping?
As far as difficulty and content goes this game has not had it and i never saw the reason to add Artifact gear because it just made easy content more easy.
Adding rank 12s and more levels to artifact tells me there is something in the horizon for the best in slot players (FINALLY) or will PvP still be the endgame?
Suggestion: New heroic difficulty on dungeons: No potions, no pets, enemies are more and are harder to kill/hit harder. As a reward, better loot (Refinement points).
How are you gonna achieve those levels lol. I can't go past epic (even reaching epic is tough) after the BoA RP drops change. New artifact and enchantment levels are pointless for the majority of players unless the devs made (will make) refinement system more friendly.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
As far as difficulty and content goes this game has not had it and i never saw the reason to add Artifact gear because it just made easy content more easy.
Oh I know the reason for adding all those artifact gear despite the fact that they never added challenging content for it nor did they provide a reasonable PVE farming route to get those
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katbozejziemiMember, NW M9 PlaytestPosts: 856Arc User
edited January 2015
Making content for 1% of the playerbase is not profitable.
Castle Never brought in and retained more players than the previous 2 modules which did nothing but drive the population to the ground
and how many players quit game because of cn? did u know only cws and dc could play and get teams for cn i know a lot of gwf,gf,tr quitting game because of this
and how many players quit game because of cn? did u know only cws and dc could play and get teams for cn i know a lot of gwf,gf,tr quitting game because of this
When did I ever say that GFs being underpowered for PVE was a good thing? I thought if they did a better job balancing classes, they would've retained even more players especially those who didn't play a CW in PVE but it just takes them too long to read feedback and adjust accordingly.
Making content for 1% of the playerbase is not profitable.
So why make rank 12s then? And why increase level of artifacts? If there is no PvE content for it and PvP gets no attention. What is the point of this gear besides catering to whales and exploiters?
It is just gonna increase the gap between casual/semi-hardcore player and a player who spends a lot of money.
And while making content for 1% of the playerbase is not profitable in your eyes, it is definitely profitable in my eyes. Why else would you get rank 12s besides PvP then? Would more people want to get max gear so they could run the super difficult content?
Also, maybe difficult content should not be associated with high gear. What about skill? What about stacking the right stats? Its not all about GS. What if the dungeons had some different mechanics? Like mobs who healed each other, and you had to interrupt or else you would not kill them? What about some strategy that does not include a DPS race? Maybe difficulty is different for you and for me.
But to make this simple, i really really hope there is another reason for adding ranks 12s and more RP needed to current artifacts besides catering to whales and exploiters
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tripsofthrymrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,624Community Moderator
and how many players quit game because of cn? did u know only cws and dc could play and get teams for cn i know a lot of gwf,gf,tr quitting game because of this
True for pugs, and largely because of the HV bug. My guild always made rainbow party attempts, and I know other guilds did too.
I never completed CN during the heyday, but did it a few times recently on my HR. It's pretty enjoyable and the kind of content I would like to see more of. Just give the bosses more interesting mechanics... :-)
Mad Dragon actually has fairly interesting mechanics for "appropriately geared" parties that can't just melt everything due to the Erinyes that efficiently healed the ads. Take something fairly extensive like CN, mix in (artificial) intelligent adds that do things to the party that the party might do to them (buff allies, debuff the party, control, heal), perhaps some of them with tactical advantage such as higher ground, and you would have some pretty fun content.
I would agree with this idea if the loot was the same in the easiest and hardest version of a dungeon and the motivation was to give a proper challenge and not just for monetary reasons.
Anyways, you'll probably get your wish. People in STO asked for the same thing then it was given to them and used to exclude people from being able to get crafting mats for refining. The end result was that the other 90% of players were made extremely unhappy.
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katbozejziemiMember, NW M9 PlaytestPosts: 856Arc User
On the contrary, that's exactly what they're doing. Rank 12s, level 120 artifacts -- that stuff is for the whales, the 1%ers, not the 99%ers who don't spend that much on the game, if anything.
So why make rank 12s then? And why increase level of artifacts? If there is no PvE content for it and PvP gets no attention. What is the point of this gear besides catering to whales and exploiters?
To give players the illusion of progress. And I guess milk the suckers who actually play PvP.
I have 1 rank 10 enchantment between all of my characters, I couldn't care less about the extra ranks.
On the contrary, that's exactly what they're doing. Rank 12s, level 120 artifacts -- that stuff is for the whales, the 1%ers, not the 99%ers who don't spend that much on the game, if anything.
Nice to see another person using their brains in this thread
Castle Never brought in and retained more players than the previous 2 modules which did nothing but drive the population to the ground
Oh that's complete baloney. First, I find it very very hard to believe that *one single dungeon* enticed any player to play this game who otherwise wouldn't. People play this game for the entire package of benefits which it offers. Second, contrary to nostalgic belief, farming CN "back in the day" was less about needing the tippy-top best gear, and WAY more about knowing the tricks, glitches and shortcuts. Sure you needed good gear, but you did not need Rank 10's.
So this game has never had content that *required* BIS enchantments, not even CN.
I think that should answer your question about whether there will be a new dungeon that will *require* Rank 12's in Mod 6.
The Rank 12's are for the gear-chasers, the people who absolutely must have the best gear regardless if it is needed or not.
I am planning on sticking with my Rank 8's and 9's.
Oh that's complete baloney. First, I find it very very hard to believe that *one single dungeon* enticed any player to play this game who otherwise wouldn't. People play this game for the entire package of benefits which it offers. Second, contrary to nostalgic belief, farming CN "back in the day" was less about needing the tippy-top best gear, and WAY more about knowing the tricks, glitches and shortcuts. Sure you needed good gear, but you did not need Rank 10's.
Objection. I know numerous players who were playing Neverwinter almost exclusively for running CN. They quit when prices dropped and CN became too much of a walk in the park due to power creep and so on.
Personally, I also liked NW best back in the days. Running CN over and over to reliably generate a good income and optimize builds and rotations was in fact the most fun I ever had in NW. I'm dearly hoping M6 will bring back this aspect of the game.
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katbozejziemiMember, NW M9 PlaytestPosts: 856Arc User
Because it stopped having a good time/return rate for selling AD to gold selling sites? Good riddance.
Wow. Yeah, that's exactly what I meant! Good catch there, kind Sir.
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klangeddinMember, NW M9 PlaytestPosts: 882Arc User
edited January 2015
Hopefully not. Considering the grind required to get enchants to 10, making ranks 12 a "requirement" to be able to challenge content is just a bad idea for those who don't like to grind the whole time.
High rank enchants have always been there to give a marginal advantage (compared to mid rank ones) and an edge in PvP, and that's how it should stay imo.
Content should be doable even with rank 6-7 enchants, rank 12s don't have to be mandatory.
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onecoolscatcatMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 575Arc User
Because it stopped having a good time/return rate for selling AD to gold selling sites? Good riddance.
Actually, No.
I did more CN runs "back in the day" than the overwhelmingly vast majority of players. CN runs were all about making AD to feed whatever aspect of the game players felt was most in need, (Enchants/pets/profs/etc.) NOT selling to spammers.
90% game revenue is generated by 10% of players. If 1% (players who wants to be the best of all - PVP) of that 10% will enjoy and wanna pay for that new "crazy stuff" - it will be a commercial success. These changes aren't viable in PvE, current gear and classes abilities are too far OP for actual (and probably module 6 also) PVE content. It's all business.
let's be honest, if the refining system will be the same as now none will be a full rank12 unless you have acquired a massive amount of ad's ina way that a legit player can not achieve (no, running castle never back in mod1 one is not enough anymore since mod3 launched so stop using this).unless rank12's or 11's are going to drop from a new dg there will be NONE fully equipped with them so there is no need for this exclusive l33t content
Oh that's complete baloney. First, I find it very very hard to believe that *one single dungeon* enticed any player to play this game who otherwise wouldn't. People play this game for the entire package of benefits which it offers. Second, contrary to nostalgic belief, farming CN "back in the day" was less about needing the tippy-top best gear, and WAY more about knowing the tricks, glitches and shortcuts. Sure you needed good gear, but you did not need Rank 10's.
So this game has never had content that *required* BIS enchantments, not even CN.
I think that should answer your question about whether there will be a new dungeon that will *require* Rank 12's in Mod 6.
The Rank 12's are for the gear-chasers, the people who absolutely must have the best gear regardless if it is needed or not.
I am planning on sticking with my Rank 8's and 9's.
It wasn't a single dungeon. Castle Never was the forefront because it was the hardest and most profitable one, but several of the tier 2 dungeons were ran A LOT during dungeon delves. Spider, Frozen heart, spellplague, karrundax to name a few off the top of my head.
Well as for the tips and tricks, you can blame the developers for not fixing those in time and providing consequences to those who did do it. Nevertheless, it was still a time when PVE wasn't useless and you cannot deny that.
If it wasn't for CN and the game was like what it is now, I probably would have given up a loooooooong time ago. Back then it was a grind worth doing. Now it's a grind people want to avoid. They sell campaign progressions just so people can get it over with and rp... lets not even go there.
Anyways, you'll probably get your wish. People in STO asked for the same thing then it was given to them and used to exclude people from being able to get crafting mats for refining. The end result was that the other 90% of players were made extremely unhappy.
History and i mean real one, not in game, tells us that even empires failed,who tried to exclude more than 90% of the player base.
Good God we all know, that rank 12 will have no match, i won't even try to play a game against them in PVP. With current broken matchmaking even rank 10s and current orange artifacts are way to OP. Don't dare to think of what will be. And to be honest, with rank 12s botting will become a more bigger problem, than it is now, since nearly all PVPer will want it and if we just look at the price of a single rank 10, what will be the price of rank 12.
Do we all have covers before our eyes, does anybody think it will be all legit. LOL
The real honest man is honest from conviction of what is right, not from policy.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
Comments
Oh I know the reason for adding all those artifact gear despite the fact that they never added challenging content for it nor did they provide a reasonable PVE farming route to get those
Castle Never brought in and retained more players than the previous 2 modules which did nothing but drive the population to the ground
and how many players quit game because of cn? did u know only cws and dc could play and get teams for cn i know a lot of gwf,gf,tr quitting game because of this
When did I ever say that GFs being underpowered for PVE was a good thing? I thought if they did a better job balancing classes, they would've retained even more players especially those who didn't play a CW in PVE but it just takes them too long to read feedback and adjust accordingly.
So why make rank 12s then? And why increase level of artifacts? If there is no PvE content for it and PvP gets no attention. What is the point of this gear besides catering to whales and exploiters?
It is just gonna increase the gap between casual/semi-hardcore player and a player who spends a lot of money.
And while making content for 1% of the playerbase is not profitable in your eyes, it is definitely profitable in my eyes. Why else would you get rank 12s besides PvP then? Would more people want to get max gear so they could run the super difficult content?
Also, maybe difficult content should not be associated with high gear. What about skill? What about stacking the right stats? Its not all about GS. What if the dungeons had some different mechanics? Like mobs who healed each other, and you had to interrupt or else you would not kill them? What about some strategy that does not include a DPS race? Maybe difficulty is different for you and for me.
But to make this simple, i really really hope there is another reason for adding ranks 12s and more RP needed to current artifacts besides catering to whales and exploiters
True for pugs, and largely because of the HV bug. My guild always made rainbow party attempts, and I know other guilds did too.
I never completed CN during the heyday, but did it a few times recently on my HR. It's pretty enjoyable and the kind of content I would like to see more of. Just give the bosses more interesting mechanics... :-)
Mad Dragon actually has fairly interesting mechanics for "appropriately geared" parties that can't just melt everything due to the Erinyes that efficiently healed the ads. Take something fairly extensive like CN, mix in (artificial) intelligent adds that do things to the party that the party might do to them (buff allies, debuff the party, control, heal), perhaps some of them with tactical advantage such as higher ground, and you would have some pretty fun content.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
[citation needed]
Anyways, you'll probably get your wish. People in STO asked for the same thing then it was given to them and used to exclude people from being able to get crafting mats for refining. The end result was that the other 90% of players were made extremely unhappy.
Here you go.
To give players the illusion of progress. And I guess milk the suckers who actually play PvP.
I have 1 rank 10 enchantment between all of my characters, I couldn't care less about the extra ranks.
Here you go as well.
Nice to see another person using their brains in this thread
Oh that's complete baloney. First, I find it very very hard to believe that *one single dungeon* enticed any player to play this game who otherwise wouldn't. People play this game for the entire package of benefits which it offers. Second, contrary to nostalgic belief, farming CN "back in the day" was less about needing the tippy-top best gear, and WAY more about knowing the tricks, glitches and shortcuts. Sure you needed good gear, but you did not need Rank 10's.
So this game has never had content that *required* BIS enchantments, not even CN.
I think that should answer your question about whether there will be a new dungeon that will *require* Rank 12's in Mod 6.
The Rank 12's are for the gear-chasers, the people who absolutely must have the best gear regardless if it is needed or not.
I am planning on sticking with my Rank 8's and 9's.
Objection. I know numerous players who were playing Neverwinter almost exclusively for running CN. They quit when prices dropped and CN became too much of a walk in the park due to power creep and so on.
Personally, I also liked NW best back in the days. Running CN over and over to reliably generate a good income and optimize builds and rotations was in fact the most fun I ever had in NW. I'm dearly hoping M6 will bring back this aspect of the game.
Wow. Yeah, that's exactly what I meant! Good catch there, kind Sir.
High rank enchants have always been there to give a marginal advantage (compared to mid rank ones) and an edge in PvP, and that's how it should stay imo.
Content should be doable even with rank 6-7 enchants, rank 12s don't have to be mandatory.
Actually, No.
I did more CN runs "back in the day" than the overwhelmingly vast majority of players. CN runs were all about making AD to feed whatever aspect of the game players felt was most in need, (Enchants/pets/profs/etc.) NOT selling to spammers.
We stopped PERIOD
Whales don't play to sell AD, they play to play.
It wasn't a single dungeon. Castle Never was the forefront because it was the hardest and most profitable one, but several of the tier 2 dungeons were ran A LOT during dungeon delves. Spider, Frozen heart, spellplague, karrundax to name a few off the top of my head.
Well as for the tips and tricks, you can blame the developers for not fixing those in time and providing consequences to those who did do it. Nevertheless, it was still a time when PVE wasn't useless and you cannot deny that.
Were you a pug for 1 and a half year? You really have no clue how the game and economy run in this game.
Onecool directed you to the right answer so hopefully you'll finally get it.
History and i mean real one, not in game, tells us that even empires failed,who tried to exclude more than 90% of the player base.
Good God we all know, that rank 12 will have no match, i won't even try to play a game against them in PVP. With current broken matchmaking even rank 10s and current orange artifacts are way to OP. Don't dare to think of what will be. And to be honest, with rank 12s botting will become a more bigger problem, than it is now, since nearly all PVPer will want it and if we just look at the price of a single rank 10, what will be the price of rank 12.
Do we all have covers before our eyes, does anybody think it will be all legit. LOL
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke