I wanna know how you would score the technical availability of Neverwinter. This includes bugs, glitches, laggs, exploit, misplaced items on maps, design on maps and other stuff which could be adressed to the Devoloper as good or bad craftsmanship.
This includes not design issues, nothing like: "I hate how PvP designed!" "Classes are inbalanced in PvP/PvE" "I hate refining" or similar stuff. Only how good they done the job in coding and how good this code is working, nothing more nothing less.
Please vote honest and try to be a bit objective and friendly. No one needs a rage post. Programming is their job and i think it is a hard job to find all kind of issues some small piece of code can make or design a map. But i am really interested in how the Community think about it and i believe it could help if PWE/Cryptic would directly see our opinion about it.
The Poll is in Grades. A for the best grade and F for the worst. If you think it is between two grades or one single grade is not enough to display your opinion about the topic, write a post please.
Edit: If technial availability is not the proper term, please let me know it (i can edit it). English is not my native language.
Platypus wielding a giant hammer, your argument is invalild!
Solid "C"
Lots and lots of little things, a few big things.
Small Clipping and Graphical errors, Lag, Rubberbanding, other similar oddities that detract from the Experience.
Fortunately, few of those big things impacted me.
Still, they continue the time-honored Cryptic/World tradition of "Patch-One-Thing-Break-Two-More" that they started long, long ago. These days, I don't even bother playing for a least a week after any major update. On Mod 6, I may give it a full MONTH because it is supposed to be so large.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
To mention other games is forbidden i think?
Could you explain, please?
Discussion of other games (e.g. threads in which another game besides NW is the focus or threads urging players to play another MMO) is not allowed. Mere mention of another game is not forbidden, so long as the focus of the thread is still Neverwinter.
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
While the sample size is low, it's fascinating that it's an inverse bell curve at this point. As this gets more votes, it could be very interesting with a possible outcome of most people are either pretty happy or pretty unhappy with not much in between.
I gave the technical aspect a middle of the road C. While things could be better, it could be a lot worse too being a free game.
Graphic wise, when it's working, it's fine. I don't find many issues at all. They seemed to have fixed the texture loading issue for many so that is a plus. The length of time it took wasn't fantastic. There are some minor clipping issues but that is difficult because everyone can customize their toon and they can't perfect everything to ensure clipping doesn't happen. I haven't seen anything so bad that I just want to run away screaming.
As for people exploiting the code, it's very poor rating alongside not having an anti-bot program. There are bugs that range from minor to almost game breaking such as the tiamat ones that ruin everyone's fun. However there isn't anything that deems the game unplayable, bug wise. It's very rare that my game will just crash, both on my PC and laptop.
I find that players tend to be very hard and demanding on a small development team. I understand that no one likes bugs or mistakes but it happens, and some small things will just flip out the right people. That is certainly no excuse for not play testing their game or having a viable quality control team though. They really need to work on that and if they are asking for player feedback, they need to take it into much more consideration.
I have to say that I took a picture of a screenshot out in Blackdagger Ruins. I posted it on my FB and someone asked me where it (photo) was taken not realizing it was from a video game. There is great detail and texture in this game, if you can have high end settings. I think a lot of people don't realize how beautiful some of the zones can be.
In the end, I give the game a middle of the road. It's not bad but it could be much better. For a free game though, I can't complain too hard. I just wish they would put the nail into the bots/exploiters.
checkmatein3Member, NW M9 PlaytestPosts: 525Arc User
edited January 2015
I gave Cryptic a C.
Here is Why Cryptic gets a C and not a Higher Grade:
Caturday
Stone of Radiance Special Rollout
The Astral Resonator Fiasco
Game Lag
Small Inconsistencies that Re-Occur with Every Patch
General Gameplay Difficulties/Bugs
Here is Why Cryptic Gets a C and not a lower grade:
Zones not Full of Bots and Spammers (yes, there are some, like every game, but not FULL)
Player to Player Hacking Low or Non-Existent (only if you are really foolish)
Patches Do Not Delete Player Accounts (yes, I played a game where patches regularly deleted player information from servers and took weeks/months to restore)
Here is Why Cryptic gets a C and not a Higher Grade:
Caturday
Stone of Radiance Special Rollout
The Astral Resonator Fiasco
Game Lag
Small Inconsistencies that Re-Occur with Every Patch
General Gameplay Difficulties/Bugs
Here is Why Cryptic Gets a C and not a lower grade:
Zones not Full of Bots and Spammers (yes, there are some, like every game, but not FULL)
Player to Player Hacking Low or Non-Existent (only if you are really foolish)
Patches Do Not Delete Player Accounts (yes, I played a game where patches regularly deleted player information from servers and took weeks/months to restore)
I'm not sure Caturday should actually be held against them. Now we can argue about how open beta's are soft launches to f2p mmo's lately and open beta does mean launch now, but I don't hold that view. I think that if it has beta in it's description major game breaking bugs will be regularly found, it's the point of beta. Also game lag is really not on them.
0
dragoness10Member, NW M9 PlaytestPosts: 780Arc User
edited January 2015
Having done Dev work for a server in NWN Classic before I gave a high grade here just because I know what (insert long line of explatives) Dev work can be, especially when it's expectations of players vs reality of achieveability.
Yeah, i'll use that as a word too, and typo.
" I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
I'm actually stuck between D and E. They leave issues in for so long and obviously barely test what they have so they don't really deserve a D, however it is relatively playable so perhaps an E would be too harsh. I mean they mess up on the simplest of things and leave big issues for longer than they should if they fix them at all, and they took almost a year to fix a simple door halting progress and designed a clunky refining interface (which you did say opinions about it shouldn't count, but how it's actually designed should still be relevant). They took a month to just increase the dragon hoard counter that people had issues with the first week that were pretty much powerless to do anything. On the other hand, crashes are minimal (though still happen) and things could be worse. It's basically all of the issues added together and the neglect that really lets it down.
Not sure why anyone would give it more than a C at the very best.
I'm not sure Caturday should actually be held against them. Now we can argue about how open beta's are soft launches to f2p mmo's lately and open beta does mean launch now, but I don't hold that view. I think that if it has beta in it's description major game breaking bugs will be regularly found, it's the point of beta. Also game lag is really not on them.
It does say a lot about their ability though. I mean what developer doesn't test for normal, invalid and extreme data on something as important as the economy? I'd say a C for wrecking the economy twice among other things is being generous, but that's just me.
Lag, rubberbanding, sudden disconnections, lots of unscheduled and long maintenances, Malaborg's crazy performance and lag, bad foundry editor(have to do linear quests), it took too long time to fix simple chest bug at the end of the epic dungeons and some players really got a fortune with this leak, they make nearly all drops bound to char or account which makes pain for us to gain enough AD. You let people to do afk farming in foundries which makes me crazy!
I can write more but first you have to fix these...Than i will continue. Don't forget, criticize is not a bad thing. It makes you, know yourself better and let you take action.
C-D. Floats around there. Bugs, glitches, exploits; common for these games. Should of been quicker to identify and fix the resonator exploit. C-D = Avg.
The reason is we still have day 1 bugs. I made a small list for me (which i can post if someone want it) which kind of errors and bugs simply occure as i played normally (at the end the list got pretty big). In addition they fix bugs, but it takes some time and sometimes we get old bug in the game again which were fixed.
Another big problem are major bugs like catursday. I talked with some other players in my guild and the AH bug occured in Star Trek Online too which use the same auction house like Neverwinter and the AH bug was mentioned a week before it was going life. But okay it was a Beta and we get a rollback.
But such kind of mistakes are not ultra rare. As the new TR changes occure Shadow of Demised bugged and stacked like 30-60 times which made a TR a killing machine (Dracolich in under 10 seconds). This Bug was mentioned on Preview 3-4 days before the patch goes life and stayed life till the next patchday (like 2-3 days).
Normally i would give the D- because of lagg and rubberbanding, but it only seems an issue for peoples from germany. We get around 7pm - 11pm server timeouts, hard laggs and other stuff which made the game unplayable in our prime time (maybe it is the routing?). In addition our localization team seems pretty lazy and "funny". Example: In the winterevent they named the Durgrace Fish "Schwachkopf" which is which is the german word for moron. I think it was a nice gag in the process (because you could say: "i fished a moron" *laughter in the background*) but it was never changed which means we get such kind of "funny jokes" again and again. But these are all personal problems of a small player group which means i would still gave Neverwinter a solid hard D. This needs to improve.
Platypus wielding a giant hammer, your argument is invalild!
Comments
To mention other games is forbidden i think?
Could you explain, please?
Lots and lots of little things, a few big things.
Small Clipping and Graphical errors, Lag, Rubberbanding, other similar oddities that detract from the Experience.
Fortunately, few of those big things impacted me.
Still, they continue the time-honored Cryptic/World tradition of "Patch-One-Thing-Break-Two-More" that they started long, long ago. These days, I don't even bother playing for a least a week after any major update. On Mod 6, I may give it a full MONTH because it is supposed to be so large.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
Discussion of other games (e.g. threads in which another game besides NW is the focus or threads urging players to play another MMO) is not allowed. Mere mention of another game is not forbidden, so long as the focus of the thread is still Neverwinter.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Graphic wise, when it's working, it's fine. I don't find many issues at all. They seemed to have fixed the texture loading issue for many so that is a plus. The length of time it took wasn't fantastic. There are some minor clipping issues but that is difficult because everyone can customize their toon and they can't perfect everything to ensure clipping doesn't happen. I haven't seen anything so bad that I just want to run away screaming.
As for people exploiting the code, it's very poor rating alongside not having an anti-bot program. There are bugs that range from minor to almost game breaking such as the tiamat ones that ruin everyone's fun. However there isn't anything that deems the game unplayable, bug wise. It's very rare that my game will just crash, both on my PC and laptop.
I find that players tend to be very hard and demanding on a small development team. I understand that no one likes bugs or mistakes but it happens, and some small things will just flip out the right people. That is certainly no excuse for not play testing their game or having a viable quality control team though. They really need to work on that and if they are asking for player feedback, they need to take it into much more consideration.
I have to say that I took a picture of a screenshot out in Blackdagger Ruins. I posted it on my FB and someone asked me where it (photo) was taken not realizing it was from a video game. There is great detail and texture in this game, if you can have high end settings. I think a lot of people don't realize how beautiful some of the zones can be.
In the end, I give the game a middle of the road. It's not bad but it could be much better. For a free game though, I can't complain too hard. I just wish they would put the nail into the bots/exploiters.
Here is Why Cryptic gets a C and not a Higher Grade:
Caturday
Stone of Radiance Special Rollout
The Astral Resonator Fiasco
Game Lag
Small Inconsistencies that Re-Occur with Every Patch
General Gameplay Difficulties/Bugs
Here is Why Cryptic Gets a C and not a lower grade:
Zones not Full of Bots and Spammers (yes, there are some, like every game, but not FULL)
Player to Player Hacking Low or Non-Existent (only if you are really foolish)
Patches Do Not Delete Player Accounts (yes, I played a game where patches regularly deleted player information from servers and took weeks/months to restore)
Guild--And the Imaginary Friends
I'm not sure Caturday should actually be held against them. Now we can argue about how open beta's are soft launches to f2p mmo's lately and open beta does mean launch now, but I don't hold that view. I think that if it has beta in it's description major game breaking bugs will be regularly found, it's the point of beta. Also game lag is really not on them.
Yeah, i'll use that as a word too, and typo.
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
Not sure why anyone would give it more than a C at the very best.
It does say a lot about their ability though. I mean what developer doesn't test for normal, invalid and extreme data on something as important as the economy? I'd say a C for wrecking the economy twice among other things is being generous, but that's just me.
Lag, rubberbanding, sudden disconnections, lots of unscheduled and long maintenances, Malaborg's crazy performance and lag, bad foundry editor(have to do linear quests), it took too long time to fix simple chest bug at the end of the epic dungeons and some players really got a fortune with this leak, they make nearly all drops bound to char or account which makes pain for us to gain enough AD. You let people to do afk farming in foundries which makes me crazy!
I can write more but first you have to fix these...Than i will continue. Don't forget, criticize is not a bad thing. It makes you, know yourself better and let you take action.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
The reason is we still have day 1 bugs. I made a small list for me (which i can post if someone want it) which kind of errors and bugs simply occure as i played normally (at the end the list got pretty big). In addition they fix bugs, but it takes some time and sometimes we get old bug in the game again which were fixed.
Another big problem are major bugs like catursday. I talked with some other players in my guild and the AH bug occured in Star Trek Online too which use the same auction house like Neverwinter and the AH bug was mentioned a week before it was going life. But okay it was a Beta and we get a rollback.
But such kind of mistakes are not ultra rare. As the new TR changes occure Shadow of Demised bugged and stacked like 30-60 times which made a TR a killing machine (Dracolich in under 10 seconds). This Bug was mentioned on Preview 3-4 days before the patch goes life and stayed life till the next patchday (like 2-3 days).
Normally i would give the D- because of lagg and rubberbanding, but it only seems an issue for peoples from germany. We get around 7pm - 11pm server timeouts, hard laggs and other stuff which made the game unplayable in our prime time (maybe it is the routing?). In addition our localization team seems pretty lazy and "funny". Example: In the winterevent they named the Durgrace Fish "Schwachkopf" which is which is the german word for moron. I think it was a nice gag in the process (because you could say: "i fished a moron" *laughter in the background*) but it was never changed which means we get such kind of "funny jokes" again and again. But these are all personal problems of a small player group which means i would still gave Neverwinter a solid hard D. This needs to improve.