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PvP limitation.

actausactaus Member Posts: 64
edited January 2015 in PvE Discussion
Hello guys -

Is there any way to turn off the exp gain from pvp? I'm really enjoying lv 10 - 19 and I don't want to hit lv20... Sorry, I'm a new player :/
Post edited by actaus on

Comments

  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited January 2015
    no there is not :(
  • lerdocixlerdocix Member Posts: 897 Arc User
    edited January 2015
    No, if there was, I guarantee to you, you would NOT be able to enjoy that level at all as new player.
  • kr3ndkr3nd Member Posts: 132 Bounty Hunter
    edited January 2015
    lerdocix wrote: »
    No, if there was, I guarantee to you, you would NOT be able to enjoy that level at all as new player.

    There are already enough palyer with pure epic leveling set and stuff at level 10-19, so it would be the same.
    They are even in guilds.
  • actausactaus Member Posts: 64
    edited January 2015
    lerdocix wrote: »
    No, if there was, I guarantee to you, you would NOT be able to enjoy that level at all as new player.

    It is because people can gear themselves for that specific level right?. How about enchantments that are fully tradable and not bound. You can just extract all the best rank 8 - 10 enchantments and transfer that to your 10 - 19 toons. So, new players stand no chance in any pvp, not even lvl 60 unless they get best gear. Same goes to PvE, low GS means you going to have a very hard time in NW as a new player.

    If people are too crazy about pvp, then they just make another char and slot all 10s enchant again. It seems rather annoying to me... If devs not going to do anything about pvp, gs and other mechanics, we shouldn't be caring about new players. They should try and improve that at least.
  • user4035user4035 Member Posts: 145 Bounty Hunter
    edited January 2015
    twinking in and of itself is not a bad thing.

    In fact the reason it is fun is because instead of spending months or hundreds of dollars gearing up a level 60 you can gear up a low level for very little cost.

    The problem is lack of balance in the game. Enchants should have a level cap, most everything else does. Potions all have level caps and armour buffs have caps for example. What caps and balance adjustments need to be made? well that's what game designers and beta testers are for.
    Off the top of my head: From levels 10-29 rank 8-10 enchants and anything better perfect shards are a bit much.

    Artifact gear: well... it is super rare. the entire slayer set literally takes a full year to get because 2 of the items are from events. So its not like there is an unlimited supply for twinkage.

    As a very skilled player I do find it a challenge to take on better geared players. In pay to win games its actually fun. The rich get the best gear but lack the skill. As their skill goes up they can destroy my lesser equipped character. I've chatted with players who buy the gear and I know a couple. Its usually fun for both sides.

    The tipping point for balance is when the twinked out toon just stands there and you literally can't kill him with your toon (who at least has appropriate level items from the gold venders)


    I do agree that the exprience gained is FAR too much.
    Experience from skirmishes, pvp, and foundry should have halved. Same with praying.
  • f2pmaf2pma Member Posts: 665 Arc User
    edited January 2015
    there is 100000000 % more chance to kill twinked player at low lvl then later on lvl 60
    so i belive someone when he say its more balanced
    it is by far
    10 gs new lvl 60 cant look at 23 gs player without being killed
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited January 2015
    i doubt ud have much more chances vs lvl 19 with rank 10's and pvorp
    Paladin Master Race
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited January 2015
    They should put a lvl requirement on enchants.

    Ranks 1-2:none
    Ranks 3-4: lvl 20
    Ranks 5-6: lvl 40
    Rank 7+: lvl 60


    Honestly that would make things more fair for new ppl looking to pvp.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited January 2015
    f2pma wrote: »
    there is 100000000 % more chance to kill twinked player at low lvl then later on lvl 60
    so i belive someone when he say its more balanced
    it is by far
    10 gs new lvl 60 cant look at 23 gs player without being killed

    Unless your a TR then thats just considered a fair fight.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited January 2015
    If there was a way to do that, you WILL NOT be enjoying low level PVP because there will be more players and premades with literally quadruple your gearscore hanging around there forever.

    In fact, there are already guilds that prey on that.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited January 2015
    ayroux wrote: »
    They should put a lvl requirement on enchants.

    Ranks 1-2:none
    Ranks 3-4: lvl 20
    Ranks 5-6: lvl 40
    Rank 7+: lvl 60


    Honestly that would make things more fair for new ppl looking to pvp.

    I've suggested almost the exact same thing. I would prefer the limitation to be on PVP but if the coders aren't skilled enough to do that, then limit it for PVE as well.

    1-59 PVE is too quick, too easy, too casual that players would ever need rank 8-10s for that.
  • ralexinorralexinor Member, NW M9 Playtest Posts: 576 Arc User
    edited January 2015
    Another solution would be to make enchants scale as you level up.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited January 2015
    I've suggested almost the exact same thing. I would prefer the limitation to be on PVP but if the coders aren't skilled enough to do that, then limit it for PVE as well.

    1-59 PVE is too quick, too easy, too casual that players would ever need rank 8-10s for that.

    I threw JUST rank 7s and a GPF on my Hunter with the ring/neck/belt epic set + ancient Bow and by the time I was lvl 22 I had completed most of the PVP campaign and had the Domination cloak. Just using that as an example. Logged on only for 2-3 pvp games per day and that was it.

    Just throwing that out there that its a MASSIVE advantage (mainly radiants) as the power stacking scales the best.

    Heck I would even just be in favor of a simple version:

    Rank7+: Lvl 60 requirements

    Meaning rank 6 would be the best a <60 could use. That would be even easier and still not effect the game too much since rank 6 are about half the potency of rank 10s.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited January 2015
    Oh and another one should be Greater Enchants+ should be Lvl 60 requirement.

    This means a lvl 59 player could at BEST have all rank 6s + a regular vorpal enchant.

    Still a major advantage but WAY less than rank 10s + Perfect Vorpal.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited January 2015
    Greater and perfect enchants should require level 60 as well
    ralexinor wrote: »
    Another solution would be to make enchants scale as you level up.

    Would be another viable solution but I don't think Cryptic will want to rework enchants just to quell problems in low level pvp
  • user4035user4035 Member Posts: 145 Bounty Hunter
    edited January 2015
    Greater and perfect enchants should require level 60 as well



    Would be another viable solution but I don't think Cryptic will want to rework enchants just to quell problems in low level pvp

    It shouldn't be that hard.

    I mean coding wise you can literally copy-paste the potions cap system into the enchant system and swap the player level to the gear level.
    ....unless they did some wacky coding for equipping enchants onto gear.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited January 2015
    user4035 wrote: »
    It shouldn't be that hard.

    I mean coding wise you can literally copy-paste the potions cap system into the enchant system and swap the player level to the gear level.
    ....unless they did some wacky coding for equipping enchants onto gear.

    That is what I suggested. Similar to the restrictions on potions
  • actausactaus Member Posts: 64
    edited January 2015
    I think that the damage is already done. There is no way a new player can defeat those who are que'd prepared. Once you have enought AD, people just create low level toon and slot him/her with rank 10s... remove, transfer back and delete the character... create new one and repeat. What I have noticed is that, because level 1 main hand/off hand weapons are so expensive, people not even bothered getting them, but just a armor with offense and defense slot. That kind of limitation truly helps balance the low level pvp, however... It's not the solution. It's just annoying that you can't stay forever level 19... I don't think we should be caring about new players that much because they are new... none new players should be par with old players who worked hard before.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited January 2015
    actaus wrote: »
    That kind of limitation truly helps balance the low level pvp, however... It's not the solution.

    What are you talking about? THAT IS THE BEST SOLUTION. Put level limits on enchantments similar to what @ayroux suggested. Just because it isn't a 100% bullet-proof answer doesn't mean we shouldn't implement it.
    actaus wrote: »
    I don't think we should be caring about new players that much because they are new... none new players should be par with old players who worked hard before.

    There is level 60 PVP for older players. No need to have twinks with rank 10 enchantments going against new level 10 players.
  • actausactaus Member Posts: 64
    edited January 2015
    What are you talking about? THAT IS THE BEST SOLUTION. Put level limits on enchantments similar to what @ayroux suggested. Just because it isn't a 100% bullet-proof answer doesn't mean we shouldn't implement it.



    There is level 60 PVP for older players. No need to have twinks with rank 10 enchantments going against new level 10 players.

    Hold on now, I didn't say it was a bad idea. I would love to see developers implement that kind of rule, but it's not the best solution to those who want to have fun at low level pvp. Because you are forced to level up. Now.. I agree with you that there should be a strict line on how you can gear your character, but rank 2 or 3 max at 10 - 19 is way too low. If you don't have enought defense or HP in low level pvp. Some classes can easily kill you with a single rotation. NW is based on dungeon and dragons which is 98% PvE, but I think developers could use more love to pvp. What if every damage and healing done in pvp would be reduced to 50%? What if we had pvp specific enchantments?... Hmm. Any thoughts guys? Not just do this or that, but I would love to hear best possible solution to the problem
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited January 2015
    ayroux wrote: »
    Oh and another one should be Greater Enchants+ should be Lvl 60 requirement.

    This means a lvl 59 player could at BEST have all rank 6s + a regular vorpal enchant.

    Still a major advantage but WAY less than rank 10s + Perfect Vorpal.

    Bla bla, who has the resources and time to level up alts these days anyway and new players are either payers or doomed
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited January 2015
    actaus wrote: »
    What if every damage and healing done in pvp would be reduced to 50%? What if we had pvp specific enchantments?... Hmm. Any thoughts guys? Not just do this or that, but I would love to hear best possible solution to the problem

    Those suggestions should be geared towards level 60 PVP. I don't think they will separate 10-59 PVP from 60 PVP since they don't even separate PVE and PVP skills.

    I actually think the best possible solution at the moment is to restrict enchantments by level. Rank 7-10 requires level 60. Rank 5s requires level 45.
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