No, if there was, I guarantee to you, you would NOT be able to enjoy that level at all as new player.
It is because people can gear themselves for that specific level right?. How about enchantments that are fully tradable and not bound. You can just extract all the best rank 8 - 10 enchantments and transfer that to your 10 - 19 toons. So, new players stand no chance in any pvp, not even lvl 60 unless they get best gear. Same goes to PvE, low GS means you going to have a very hard time in NW as a new player.
If people are too crazy about pvp, then they just make another char and slot all 10s enchant again. It seems rather annoying to me... If devs not going to do anything about pvp, gs and other mechanics, we shouldn't be caring about new players. They should try and improve that at least.
In fact the reason it is fun is because instead of spending months or hundreds of dollars gearing up a level 60 you can gear up a low level for very little cost.
The problem is lack of balance in the game. Enchants should have a level cap, most everything else does. Potions all have level caps and armour buffs have caps for example. What caps and balance adjustments need to be made? well that's what game designers and beta testers are for.
Off the top of my head: From levels 10-29 rank 8-10 enchants and anything better perfect shards are a bit much.
Artifact gear: well... it is super rare. the entire slayer set literally takes a full year to get because 2 of the items are from events. So its not like there is an unlimited supply for twinkage.
As a very skilled player I do find it a challenge to take on better geared players. In pay to win games its actually fun. The rich get the best gear but lack the skill. As their skill goes up they can destroy my lesser equipped character. I've chatted with players who buy the gear and I know a couple. Its usually fun for both sides.
The tipping point for balance is when the twinked out toon just stands there and you literally can't kill him with your toon (who at least has appropriate level items from the gold venders)
I do agree that the exprience gained is FAR too much.
Experience from skirmishes, pvp, and foundry should have halved. Same with praying.
there is 100000000 % more chance to kill twinked player at low lvl then later on lvl 60
so i belive someone when he say its more balanced
it is by far
10 gs new lvl 60 cant look at 23 gs player without being killed
there is 100000000 % more chance to kill twinked player at low lvl then later on lvl 60
so i belive someone when he say its more balanced
it is by far
10 gs new lvl 60 cant look at 23 gs player without being killed
Unless your a TR then thats just considered a fair fight.
If there was a way to do that, you WILL NOT be enjoying low level PVP because there will be more players and premades with literally quadruple your gearscore hanging around there forever.
In fact, there are already guilds that prey on that.
Honestly that would make things more fair for new ppl looking to pvp.
I've suggested almost the exact same thing. I would prefer the limitation to be on PVP but if the coders aren't skilled enough to do that, then limit it for PVE as well.
1-59 PVE is too quick, too easy, too casual that players would ever need rank 8-10s for that.
I've suggested almost the exact same thing. I would prefer the limitation to be on PVP but if the coders aren't skilled enough to do that, then limit it for PVE as well.
1-59 PVE is too quick, too easy, too casual that players would ever need rank 8-10s for that.
I threw JUST rank 7s and a GPF on my Hunter with the ring/neck/belt epic set + ancient Bow and by the time I was lvl 22 I had completed most of the PVP campaign and had the Domination cloak. Just using that as an example. Logged on only for 2-3 pvp games per day and that was it.
Just throwing that out there that its a MASSIVE advantage (mainly radiants) as the power stacking scales the best.
Heck I would even just be in favor of a simple version:
Rank7+: Lvl 60 requirements
Meaning rank 6 would be the best a <60 could use. That would be even easier and still not effect the game too much since rank 6 are about half the potency of rank 10s.
Greater and perfect enchants should require level 60 as well
Would be another viable solution but I don't think Cryptic will want to rework enchants just to quell problems in low level pvp
It shouldn't be that hard.
I mean coding wise you can literally copy-paste the potions cap system into the enchant system and swap the player level to the gear level.
....unless they did some wacky coding for equipping enchants onto gear.
I mean coding wise you can literally copy-paste the potions cap system into the enchant system and swap the player level to the gear level.
....unless they did some wacky coding for equipping enchants onto gear.
That is what I suggested. Similar to the restrictions on potions
I think that the damage is already done. There is no way a new player can defeat those who are que'd prepared. Once you have enought AD, people just create low level toon and slot him/her with rank 10s... remove, transfer back and delete the character... create new one and repeat. What I have noticed is that, because level 1 main hand/off hand weapons are so expensive, people not even bothered getting them, but just a armor with offense and defense slot. That kind of limitation truly helps balance the low level pvp, however... It's not the solution. It's just annoying that you can't stay forever level 19... I don't think we should be caring about new players that much because they are new... none new players should be par with old players who worked hard before.
That kind of limitation truly helps balance the low level pvp, however... It's not the solution.
What are you talking about? THAT IS THE BEST SOLUTION. Put level limits on enchantments similar to what @ayroux suggested. Just because it isn't a 100% bullet-proof answer doesn't mean we shouldn't implement it.
I don't think we should be caring about new players that much because they are new... none new players should be par with old players who worked hard before.
There is level 60 PVP for older players. No need to have twinks with rank 10 enchantments going against new level 10 players.
What are you talking about? THAT IS THE BEST SOLUTION. Put level limits on enchantments similar to what @ayroux suggested. Just because it isn't a 100% bullet-proof answer doesn't mean we shouldn't implement it.
There is level 60 PVP for older players. No need to have twinks with rank 10 enchantments going against new level 10 players.
Hold on now, I didn't say it was a bad idea. I would love to see developers implement that kind of rule, but it's not the best solution to those who want to have fun at low level pvp. Because you are forced to level up. Now.. I agree with you that there should be a strict line on how you can gear your character, but rank 2 or 3 max at 10 - 19 is way too low. If you don't have enought defense or HP in low level pvp. Some classes can easily kill you with a single rotation. NW is based on dungeon and dragons which is 98% PvE, but I think developers could use more love to pvp. What if every damage and healing done in pvp would be reduced to 50%? What if we had pvp specific enchantments?... Hmm. Any thoughts guys? Not just do this or that, but I would love to hear best possible solution to the problem
What if every damage and healing done in pvp would be reduced to 50%? What if we had pvp specific enchantments?... Hmm. Any thoughts guys? Not just do this or that, but I would love to hear best possible solution to the problem
Those suggestions should be geared towards level 60 PVP. I don't think they will separate 10-59 PVP from 60 PVP since they don't even separate PVE and PVP skills.
I actually think the best possible solution at the moment is to restrict enchantments by level. Rank 7-10 requires level 60. Rank 5s requires level 45.
Comments
There are already enough palyer with pure epic leveling set and stuff at level 10-19, so it would be the same.
They are even in guilds.
It is because people can gear themselves for that specific level right?. How about enchantments that are fully tradable and not bound. You can just extract all the best rank 8 - 10 enchantments and transfer that to your 10 - 19 toons. So, new players stand no chance in any pvp, not even lvl 60 unless they get best gear. Same goes to PvE, low GS means you going to have a very hard time in NW as a new player.
If people are too crazy about pvp, then they just make another char and slot all 10s enchant again. It seems rather annoying to me... If devs not going to do anything about pvp, gs and other mechanics, we shouldn't be caring about new players. They should try and improve that at least.
In fact the reason it is fun is because instead of spending months or hundreds of dollars gearing up a level 60 you can gear up a low level for very little cost.
The problem is lack of balance in the game. Enchants should have a level cap, most everything else does. Potions all have level caps and armour buffs have caps for example. What caps and balance adjustments need to be made? well that's what game designers and beta testers are for.
Off the top of my head: From levels 10-29 rank 8-10 enchants and anything better perfect shards are a bit much.
Artifact gear: well... it is super rare. the entire slayer set literally takes a full year to get because 2 of the items are from events. So its not like there is an unlimited supply for twinkage.
As a very skilled player I do find it a challenge to take on better geared players. In pay to win games its actually fun. The rich get the best gear but lack the skill. As their skill goes up they can destroy my lesser equipped character. I've chatted with players who buy the gear and I know a couple. Its usually fun for both sides.
The tipping point for balance is when the twinked out toon just stands there and you literally can't kill him with your toon (who at least has appropriate level items from the gold venders)
I do agree that the exprience gained is FAR too much.
Experience from skirmishes, pvp, and foundry should have halved. Same with praying.
so i belive someone when he say its more balanced
it is by far
10 gs new lvl 60 cant look at 23 gs player without being killed
Ranks 1-2:none
Ranks 3-4: lvl 20
Ranks 5-6: lvl 40
Rank 7+: lvl 60
Honestly that would make things more fair for new ppl looking to pvp.
Unless your a TR then thats just considered a fair fight.
In fact, there are already guilds that prey on that.
I've suggested almost the exact same thing. I would prefer the limitation to be on PVP but if the coders aren't skilled enough to do that, then limit it for PVE as well.
1-59 PVE is too quick, too easy, too casual that players would ever need rank 8-10s for that.
I threw JUST rank 7s and a GPF on my Hunter with the ring/neck/belt epic set + ancient Bow and by the time I was lvl 22 I had completed most of the PVP campaign and had the Domination cloak. Just using that as an example. Logged on only for 2-3 pvp games per day and that was it.
Just throwing that out there that its a MASSIVE advantage (mainly radiants) as the power stacking scales the best.
Heck I would even just be in favor of a simple version:
Rank7+: Lvl 60 requirements
Meaning rank 6 would be the best a <60 could use. That would be even easier and still not effect the game too much since rank 6 are about half the potency of rank 10s.
This means a lvl 59 player could at BEST have all rank 6s + a regular vorpal enchant.
Still a major advantage but WAY less than rank 10s + Perfect Vorpal.
Would be another viable solution but I don't think Cryptic will want to rework enchants just to quell problems in low level pvp
It shouldn't be that hard.
I mean coding wise you can literally copy-paste the potions cap system into the enchant system and swap the player level to the gear level.
....unless they did some wacky coding for equipping enchants onto gear.
That is what I suggested. Similar to the restrictions on potions
What are you talking about? THAT IS THE BEST SOLUTION. Put level limits on enchantments similar to what @ayroux suggested. Just because it isn't a 100% bullet-proof answer doesn't mean we shouldn't implement it.
There is level 60 PVP for older players. No need to have twinks with rank 10 enchantments going against new level 10 players.
Hold on now, I didn't say it was a bad idea. I would love to see developers implement that kind of rule, but it's not the best solution to those who want to have fun at low level pvp. Because you are forced to level up. Now.. I agree with you that there should be a strict line on how you can gear your character, but rank 2 or 3 max at 10 - 19 is way too low. If you don't have enought defense or HP in low level pvp. Some classes can easily kill you with a single rotation. NW is based on dungeon and dragons which is 98% PvE, but I think developers could use more love to pvp. What if every damage and healing done in pvp would be reduced to 50%? What if we had pvp specific enchantments?... Hmm. Any thoughts guys? Not just do this or that, but I would love to hear best possible solution to the problem
Bla bla, who has the resources and time to level up alts these days anyway and new players are either payers or doomed
Merrily, merrily, merrily, merrily, Life is but a dream.
Those suggestions should be geared towards level 60 PVP. I don't think they will separate 10-59 PVP from 60 PVP since they don't even separate PVE and PVP skills.
I actually think the best possible solution at the moment is to restrict enchantments by level. Rank 7-10 requires level 60. Rank 5s requires level 45.