Hi all,
Since it's very frustrating when you beat tiamat 1 sec before the end and you still fail due to the lag (happen a lot, this evening was the best, because after Tiamat emerged we succeed in another session of cleric defense and all head come up whit the 30% of their health, as we defeated all of them
) I'm going to suggest to leave the third emerged time without timer or whit a bigger one (maybe 3 min instead of 2)
so we are three basically situations:
_you have a poor team and you realise, since the first head session, you can't win (happen when you zerg and in 2 min you just bring down to 30% health one head)----> you can leave
_you have a strong group and you defeat Tiamat saving a couple of minute!
> HEAVEN
_you have an average team and you fight for 30 min, then loose for just a sec of lag-delay
> you have lost half an hour of your life
Comments
Either defeat Tiamat in 2nd wave (big chance to get 2nd Linu`s Favor and 3rd reward), defeat Tiamat in 3rd wave (usually, cause of Ice Stormers) with 5 mins left and 2nd reward awailable, or fail cause of too much lag / Ice Stormers / AFKs / DCs / left RAIDmates.
Master of Flame Renegade guide: Burn with me!
Dis^
E.g if u get her breath 5s before time ends, and u bring her down in those 5 sec she wont be consider dead by server. Dying animation takes around 3 sec itself, but if she starts breathing animation before, and u kill her when those animation starts u still have 5 sec of breathing animation and 3 sec of dying animations, so she is consider dead 8 sec later. Same goes to biting animation.
I had this happen a couple times, and it really sucks when your heart is racing because of a nail biter conclusion to the fight.
Sometimes this rules seems arbitrary and stupid but it's threads like this that have this rule exist. There have been a large number of optimizations and improvements over the last year to the game including The Well of Dragons and Tiamat. The issues discussed in this thread are likely not the same issues which exist today.
I am sure there are more relevant and current threads discussing the latency issues in the Rise of Tiamat zones especially since it was a topic discussed on the Bugs and Q&A livestream.