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What bonus stat to pick on offhand

fusionawesomefusionawesome Member, NW M9 Playtest Posts: 121 Arc User
edited January 2015 in The Temple
With the x2 rp weekend a lot of us probably now have an epic or higher offhand.
This will unlock an extra bonus stat (see info below).
My question is: What do you think is a good one to choose?

(from wiki http://neverwinter.gamepedia.com/Artifact_off-hand )

The "Artifact Class Feature" and "Artifact Stat Increase" bonuses on artifact off-hands can be modified. Alternate powers can be added by using a [Cube of Augmentation]. Switching between powers costs Astral Diamonds.

The "Artifact Stat Increase" is initially +100, but can be increased to a maximum of +400. The bonus can be any of the following:

Action Point Gain
AoE Resist
Combat Advantage Bonus
Companion Influence
Control Bonus
Control Resist
Regeneration
Stamina/Guard Gain

My opinion:

Action Point Gain
Already have a lot of it
AoE Resist
Could be nice but i don't really know how it works
Combat Advantage Bonus
Don't think i will use it much
Companion Influence
With an augment there is no real use
Control Bonus
Not helpful
Control Resist
This would be my pick, i don't have any of it and for a dc control resist is very helpful
Regeneration
Already at 1400 with this :p
Stamina/Guard Gain
With the mod 5 buff i am very happy with the amount of stamina don't feel i need more

tl;dr
What is a nice bonus stat to pick?
Imo Control resist or AoE resist.
Post edited by fusionawesome on

Comments

  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited December 2014
    regen on my hr
    stamina on my TR

    every good dc i have seen was running with bonus control resist in pvp
  • fusionawesomefusionawesome Member, NW M9 Playtest Posts: 121 Arc User
    edited December 2014
    I went for control resist and ended up with 361 (16 tries).
    I am happy with that. The tool-tip says that's 5%, not that impressive but its something.
  • clericalistclericalist Member, NW M9 Playtest Posts: 595 Arc User
    edited December 2014
    I have asked this before and got no reply, I am not sure if (how ?) control resist works. I tried it with the Wisp companion, 28 wisdom and that +25% control resist bonus from the off hand and I see no difference to anyone else around me. In Tiamat when one gets that long frozen cc from the white dragon I see everyone unfreezing the same time as me, in HE when a dragon roars everyone is stunned as long as me, being stuck in a web in Temple the Spider again looks like all the same to me. Perhaps its only meant for PVP, but if you are only doing PVE I would pick something else.

    With regards to companion influence, this one would be nice, but from what I have read in these forums it looks like its still not working. If it were it would be nice, because I am guessing it would work with an augment as well.
  • jonboi1jonboi1 Member, NW M9 Playtest Posts: 7 Arc User
    edited December 2014
    I am not totally positive, but I think the freeze and the web would be considered AoE and not CC. From how it was explained to me, anything that can control more than one player at a time is considered AoE (Dragon freeze, Smoke Bomb from TR, Singularity from CW, pretty much anything that puts down a big red circle). While CC is just the single player stun (Icy Rays from CW, Griffons Wrath from GF, just to name a few). Maybe others can add to this list or correct me if I am wrong but that is what I have been thinking.
  • panteleeleepanteleelee Member Posts: 289 Arc User
    edited January 2015
    If u play pvp better take aoe resist or control resist.
    If u play pve better take AP gain never not enough. i think the cap is 1100.

    If play pvp & pve better takes AP gain :P

    Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
    May the Torm of Understanding guide us!
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