Just as the title says, I am fine with certain abilities/feats or w.e ignoring things such as DR. The issue comes in when those abilities get to bypass tenacity.
Tenacity was implemented because the damage players can dish out in PVE against monsters with millions of HP is sometimes FAR too high against opponents in PVP. Fights were ending too quickly and the DEVs wanted to make pvp more "reactive" so you could take a few hits and react.
NOW the issue is that they have given abilities to classes (like shocking execution for TRs) that get to bypass that "buffer".
ALL abilities should respect tenacity in pvp. PERIOD. If they did this I think shocking execution would be scaled back enough since it would be doing 20%+ less crit damage combined with another 20%+ damage nerf.
This would take those 45k crits (yes 40k+ is very common) and bring them down to about 28k which is now manageable to build against.
PLEASE MAKE ALL DAMAGE (EVEN DAMAGE THAT IGNORES DR) RESPECT TENACITY IN PVP!!!!!!!!!!!
Don't PvP myself, so I don't have a an issue myself.. But I agree for the simple reason that tenacity is tenacity and when it isn't, it is time to remove it. I need you people to fix this so that people can complain on the forums about real things. Powers ignoring tenacity is B.S. NOISE. So fix it or remove it. And if you remove it, adjust all damage vs. player accordingly.
Personally I do not understand why you introduced the stat. I never PvP because I have no tenacity gear, and will never own any. Otherwise I might try it out. I am not willing to sacrifice other stats for tenacity, or to carry multiple gear sets.
Would also add: deflection should not reduce CC duration.
When a class lands his CC, tenacity, CC resist and Oghma arti power should be the only counters. Not deflection cutting CC duration by 50% flat, expecially now that tenacity got a buff.
It means a high deflect build with let's say 60-70% deflection chance, can be immune to CC most of the time, pretty much. It makes no sense at all. Expecially when you have a power like IBS that needs CC first to reliably land.
Would also add: deflection should not reduce CC duration.
When a class lands his CC, tenacity, CC resist and Oghma arti power should be the only counters. Not deflection cutting CC duration by 50% flat, expecially now that tenacity got a buff.
It means a high deflect build with let's say 60-70% deflection chance, can be immune to CC most of the time, pretty much. It makes no sense at all. Expecially when you have a power like IBS that needs CC first to reliably land.
That would make CCs overly powerful in that classes without CC-resistances/breakers/immunities have nothing to hope for when they're faced with CCs. CWs and SWs don't really have much deflect anyway, so they wouldn't mind at all, and most TRs are MIs that already have ITC...
...but then what about classes like HRs?
I think a compromise could be made as to increase CC resistance only by a certain amount, instead of using the entire 50~75% severity and adding it to the resistance. Like, apply only 1/3rd or 1/4th of the deflect severity as an extra resistance boost, or something.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
i agree that tenacity should not be bypassed by anything, that's pvp only stat and becomes useless if there are those who ignores it. And considering deflection how about multiplication instead of addition - this way there would not be anyone who is totally immune and yet this does not include trs, their 75% severity is broken right now.
The deflect bug with CC is a bug already known and noticed since beta, but never fixed.
It's a no sense and all honest people agreed with it, but it's still there...
For real, now a lot of people, even CW, prefer Dps encounters instead of CC cause they last for millisenconds.
Comments
Personally I do not understand why you introduced the stat. I never PvP because I have no tenacity gear, and will never own any. Otherwise I might try it out. I am not willing to sacrifice other stats for tenacity, or to carry multiple gear sets.
Anything that increases the TTK factor is a good thing.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
When a class lands his CC, tenacity, CC resist and Oghma arti power should be the only counters. Not deflection cutting CC duration by 50% flat, expecially now that tenacity got a buff.
It means a high deflect build with let's say 60-70% deflection chance, can be immune to CC most of the time, pretty much. It makes no sense at all. Expecially when you have a power like IBS that needs CC first to reliably land.
That would make CCs overly powerful in that classes without CC-resistances/breakers/immunities have nothing to hope for when they're faced with CCs. CWs and SWs don't really have much deflect anyway, so they wouldn't mind at all, and most TRs are MIs that already have ITC...
...but then what about classes like HRs?
I think a compromise could be made as to increase CC resistance only by a certain amount, instead of using the entire 50~75% severity and adding it to the resistance. Like, apply only 1/3rd or 1/4th of the deflect severity as an extra resistance boost, or something.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
It's a no sense and all honest people agreed with it, but it's still there...
For real, now a lot of people, even CW, prefer Dps encounters instead of CC cause they last for millisenconds.