The new queue system will only bring severe Elistism too Tiamat!!
The community as a whole has improved GREATLY in terms of Tiamat. Since being forced too work with others, I've seen people rise too the challenge and take leadership too command, order, and strategize for success! Since players are forced too work with others, they make new friends and learn new things. Because there's no heavy Elitism. If you introduce the new queue system for Tiamat, people will ONLY invite players of high gear score, friends, and guild mates.
With that said, I've seen far too many high gear scored players who have NO skill, and the opposite for low gear scored players. With no queue system, low gear scored layers who have what it takes have a fighting chance too grind for their resources without severe prejudice.
Yeah it sucks not being able too play with a buddy at times, but the current entry system for Tiamat is better in a WHOLE.
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vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
edited December 2014
its natural to have elites among population. if you are weak to care of yourself, then find a guild and friends to help you. we all want this game will get more social aspect, couse of MMO, right?
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited December 2014
The biggest thing is if I have a few friends I want to play with (not 24) I really shouldn't have to fight the game to play with them. That has to be addressed one way or another.
bajornorbertMember, NW M9 PlaytestPosts: 272Arc User
edited December 2014
I want to be able to play with my friends and guildies. I don't want to carry people around, everyone should put some effort into building their toons. The current system allows bots, AFKers and trolls to enter Tiamat and ruin the instance for others. I've seen <10k ppl in Tiamat. What i would really like to see is a way to queue with 24 other players i know, so i can play with whomever i like.
Also, i've never seen an MMO that forces you to play with randoms. What's the point of guilds and parties if you can't play with whomever you want?
I'm sick and tired of losing to Tiamat because peeps just stand around the camp fire for the battle waiting for others to win for them. Put a queue in. That way if someone is not pulling their weight, we can kick them. Normally I'm not a big fan of gear scores, but peeps won't listen, or just stand there doing nothing.
I am in favor of a queue system.
I have no issue either way, it doesnt need BiS to complete, the 20k + timers is ridiculous. But the initial fault is all cyrptics.
10k was too low, due to the fact that you can literally have someone roll a 60 in one day and with 50k AD hit 10k that night, not likely, but doable.
You roll into tiamat the next day and Viola, you pretty worthless as a whole. Im not into elitism, this game doesnt require you to have have the personal jewelcraft rings all legendary artifacts, but they went way to far the other way.
They just cant seem to get this right.
I go on a timer either with legit or with a small group of people I know, if you can crash a time with average-good geared people with at least 12 people, your almost guaranteed a win. Though Ive seen a couple of instance fail due to DPS, the largest reason I see for failures is the people who stand behind or on top of the clerics and waste everyone's time.
There answer to drawing all of the mobs on top of the cleric, is so they can use dragon gems.. omg, Ive tried to beg people off from that and they refuse. But, its almost impossible to change some of these people, I commented in zone to people to stop doing this behavior (sit at spawn points in front of the clerics , not behind or on top of them) and I was called a troll... .
So there you go, that's the reason some of us would want some sort of queue system, to avoid people who do these sort of things and waste everyone's time.
But here has always been issues with people requiring way over the top GS, or GS that has no actual use for DPS. This has been going on forever, dont worry about it, plenty of people run things without having a BiS toon.
So let me get this right, they force us to be in a guild for gauntlegrym, give us challenging content that rewards forming out own groups with friends and guildies, throws out that benefit with massive gear inflation where people can solo the content, not even allow grouping for the new content, and you're ok with that? It's made this game more anti social. It's been a long time I've grouped with friends or guildies minus the odd round because there's just no point, though a lot of that is down to it being unrewarding to do so.
As for no elitism now, people cry in chat if it doesn't go well or a blip is made showing unhealthy attitudes. People like me already inspect others to see how many low GS people are in. I'm pretty fair, but I refuse to have my chances impacted by having to carry people who can't be bothered to get more than pretty much the minimum gear you get from reaching level 60. "Oh hey, there's all this content I should do to progress, but why don't I just go right into the deep end and leech off everyone else's hard work". Lets ignore that module 2 had a higher gs requirement than mod 5.
Honestly, the way things have gone, I've been more lazy and more antisocial in this game minus chatting to the guild. Where is the logic of 5 man dungeons being able to party up, but something that should require more organisation with 5 times more players you can't even form a party of 5?
I'm glad they made it so it's not something 10k gsers can breeze through, but to have them able to enter is an insult. They need to work on there character like the rest of us and not have everything handed to them on a silver platter.
I'm sick and tired of losing to Tiamat because peeps just stand around the camp fire for the battle waiting for others to win for them. Put a queue in. That way if someone is not pulling their weight, we can kick them. Normally I'm not a big fan of gear scores, but peeps won't listen, or just stand there doing nothing.
I am in favor of a queue system.
Except the 5-player que they are about to implement won't solve this. At least now we can use the timer to decide if we want to participate in a zerg run or a tactics run, and these timer-based groups have a tiny modicum of organization. I didn't start seeing success in Tiamat until I used the timer system.
With the 5-player que they are about to implement, I will be able to enter with four of my guildies or other friends, but we will be thrown in with 20 randoms. As far as I can see there will be no consensus as to whether these runs will use zerg or tactics, and I suspect there will be many more failures as people shout at each other to do it their way and run around with some trying to zerg and others trying to do tactics.
What we need is 25-player que so we can enter with an entire party of our choosing who will all agree on the same method for the run. That's no more elitist than the current dungeon system. Those who wish to run with randoms still have that option.
Until Cryptic implements a proper 25-player que, I'd rather keep things as they are. The half-measure they are about to put in place will be a step backwards in terms of being able to complete ToT successfully.
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vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
edited December 2014
sad thing is, its wai and planned to start tiamat without que. if you can que from first day, big guilds can farm her so hard, that tia never ever rise again :-). so mod 5 and his reward become pointless too soon. timing is everything
personally, I don't have an issue with GS. my main concern is coordination. I gave up purely because half seemed to want to tactic, while half just wanted to zerg. in the end, it always seemed to end in failure. personally, I have had much more success using tactic than zerg. from my experience, the zergers end up falling out with themselves when things start falling apart. one group wants to zerg black to white, one wants to zerg white to black. that's when chaos ensues and everyone loses. queue the name calling and insults about "skills"
if you are going to zerg, the best chance you have is if everyone does it and they are all on the same wavelength. once you stop singing from the same hymn sheet, that's when the timebomb starts ticking and it all falls apart.
I would be all for a queue system, but only if it was an elegant solution.
don't know if it's possible (I can't see why not), but why not allow party leaders the option to queue for different playstyle instances? what is to stop the queue system from being implemented in a way where the leader can choose to join a tactic instance, or a zerg one?
I don't care how they change her. I just want an end to all the forum complaints about:
*Filthy low-GS peasants making Tiamat impossible.
*The flood of T2 gear from Tiamat ruining the income of the noble dungeon farmer.
Make the blue head's chain lightning disenchant gear. That would certainly be something new to complain about.
Except the 5-player que they are about to implement won't solve this. At least now we can use the timer to decide if we want to participate in a zerg run or a tactics run, and these timer-based groups have a tiny modicum of organization. I didn't start seeing success in Tiamat until I used the timer system.
With the 5-player que they are about to implement, I will be able to enter with four of my guildies or other friends, but we will be thrown in with 20 randoms. As far as I can see there will be no consensus as to whether these runs will use zerg or tactics, and I suspect there will be many more failures as people shout at each other to do it their way and run around with some trying to zerg and others trying to do tactics.
What we need is 25-player que so we can enter with an entire party of our choosing who will all agree on the same method for the run. That's no more elitist than the current dungeon system. Those who wish to run with randoms still have that option.
Until Cryptic implements a proper 25-player que, I'd rather keep things as they are. The half-measure they are about to put in place will be a step backwards in terms of being able to complete ToT successfully.
In inclined to agree with you. The timers are at least getting people of similar tactics together to do a decent run. It's seriously frustrating to lose when people are running around doing their own thing or standing by the fire. I'm delighted to be able to actually go in with my guild members, but what about the other 20 people? There is a large queue in Gauntlgrym, so at least some part of the mechanics are already in place.
I think the best solution is to have a normal and an epic version of Tiamat just like the other skimishes and dungeons. It is not just a matter of elitism, if there is a GS requirement for queuing it won't be the end of the world as the 10k GSers will go back to the easiest afk AD making dailies. But do the 20k GSers all get the same equal "elitism" treatments? I doubt it as a couple of my friends said they replied to those zerg timers LFM messages and got the replies their 20k and 21k GS were too low.
Until we start acting like a community, there will continue to be fails, no matter what they implement. All I see in Zone is finger-pointing, name-calling and insults to those who want to experience the thrill of Tiamat. People used to be much more helpful. Now all I see is greed. We were all new once. Try helping the new players and fresh 60's. Give them helpful advice, not scorn and insults. A true Elite player is not just one with high GS/DPS, but one that remembers what it was like to be new, and will try to help others.
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
Give them helpful advice, not scorn and insults. A true Elite player is not just one with high GS/DPS, but one that remembers what it was like to be new, and will try to help others.
Well said. If people would actually HELP new players learn the strategies for Tiamat, instead of cussing them out and rage quitting, the fight would be easy.
"Meanwhile in the moderator's lounge..."
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vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
edited December 2014
you cant expect elites will be scholars at tiamat. everybody can find a guild, can find a people that talk or write with the same language. that guild can carry him with que system implemented. if you are too lazy to solve your beginners situation, you deserve no help. noone at tiamat can suplement in guild education
There are many that ask for help, or ask to join guilds. They get ridiculed and made fun of. Many guilds won't accept new players, especially if they are under certain GS numbers, or certain classes. If we don't cooperate, things will just get more difficult as time goes on. Some of the "new" players aren't even new to the game, just the class they play. I've made at least 1 of all classes. I've learned it takes skill for each, and I know there are some I can't play well, so I don't. A person doesn't know for sure until they reach 60, since things change so much at that point. Helpful advice will go much farther than being rude. Vinceent, I see you are one of the greedy ones. Kinda sad
Why do you want to link elitism to grouping?
Is wanting to play with friends/guild wrong?
Do you want to carry someone, that is possibly afk and watching youtube? who you don't even know.
If legit channel, form a group you know, you know those are players that want to do the tactical method of killing tiamat and they are at least decent in game, - minus high gs which is not needed.
I say again if the pug is 10k gs. You can guess that he don't even bother to gear up himself. Why do you wanna play together with someone, that will likely waste your time and effort?
I'm all for the queuing system specially if they can make it 25man
I'm confidence to say someone that is willing to learn and coordinate and make the effort will not be left out in the legit channel
Comments
Also, i've never seen an MMO that forces you to play with randoms. What's the point of guilds and parties if you can't play with whomever you want?
I have no issue either way, it doesnt need BiS to complete, the 20k + timers is ridiculous. But the initial fault is all cyrptics.
10k was too low, due to the fact that you can literally have someone roll a 60 in one day and with 50k AD hit 10k that night, not likely, but doable.
You roll into tiamat the next day and Viola, you pretty worthless as a whole. Im not into elitism, this game doesnt require you to have have the personal jewelcraft rings all legendary artifacts, but they went way to far the other way.
They just cant seem to get this right.
I go on a timer either with legit or with a small group of people I know, if you can crash a time with average-good geared people with at least 12 people, your almost guaranteed a win. Though Ive seen a couple of instance fail due to DPS, the largest reason I see for failures is the people who stand behind or on top of the clerics and waste everyone's time.
There answer to drawing all of the mobs on top of the cleric, is so they can use dragon gems.. omg, Ive tried to beg people off from that and they refuse. But, its almost impossible to change some of these people, I commented in zone to people to stop doing this behavior (sit at spawn points in front of the clerics , not behind or on top of them) and I was called a troll... .
So there you go, that's the reason some of us would want some sort of queue system, to avoid people who do these sort of things and waste everyone's time.
But here has always been issues with people requiring way over the top GS, or GS that has no actual use for DPS. This has been going on forever, dont worry about it, plenty of people run things without having a BiS toon.
ATM the can get bis t2 for next to nothing anyway so they need to go get gs up with boons.
Dung GS requirements have always been a joke. 9.2k CN? youll get rightly vote kicked
As for no elitism now, people cry in chat if it doesn't go well or a blip is made showing unhealthy attitudes. People like me already inspect others to see how many low GS people are in. I'm pretty fair, but I refuse to have my chances impacted by having to carry people who can't be bothered to get more than pretty much the minimum gear you get from reaching level 60. "Oh hey, there's all this content I should do to progress, but why don't I just go right into the deep end and leech off everyone else's hard work". Lets ignore that module 2 had a higher gs requirement than mod 5.
Honestly, the way things have gone, I've been more lazy and more antisocial in this game minus chatting to the guild. Where is the logic of 5 man dungeons being able to party up, but something that should require more organisation with 5 times more players you can't even form a party of 5?
I'm glad they made it so it's not something 10k gsers can breeze through, but to have them able to enter is an insult. They need to work on there character like the rest of us and not have everything handed to them on a silver platter.
With the 5-player que they are about to implement, I will be able to enter with four of my guildies or other friends, but we will be thrown in with 20 randoms. As far as I can see there will be no consensus as to whether these runs will use zerg or tactics, and I suspect there will be many more failures as people shout at each other to do it their way and run around with some trying to zerg and others trying to do tactics.
What we need is 25-player que so we can enter with an entire party of our choosing who will all agree on the same method for the run. That's no more elitist than the current dungeon system. Those who wish to run with randoms still have that option.
Until Cryptic implements a proper 25-player que, I'd rather keep things as they are. The half-measure they are about to put in place will be a step backwards in terms of being able to complete ToT successfully.
if you are going to zerg, the best chance you have is if everyone does it and they are all on the same wavelength. once you stop singing from the same hymn sheet, that's when the timebomb starts ticking and it all falls apart.
I would be all for a queue system, but only if it was an elegant solution.
don't know if it's possible (I can't see why not), but why not allow party leaders the option to queue for different playstyle instances? what is to stop the queue system from being implemented in a way where the leader can choose to join a tactic instance, or a zerg one?
*Filthy low-GS peasants making Tiamat impossible.
*The flood of T2 gear from Tiamat ruining the income of the noble dungeon farmer.
Make the blue head's chain lightning disenchant gear. That would certainly be something new to complain about.
In inclined to agree with you. The timers are at least getting people of similar tactics together to do a decent run. It's seriously frustrating to lose when people are running around doing their own thing or standing by the fire. I'm delighted to be able to actually go in with my guild members, but what about the other 20 people? There is a large queue in Gauntlgrym, so at least some part of the mechanics are already in place.
Well said. If people would actually HELP new players learn the strategies for Tiamat, instead of cussing them out and rage quitting, the fight would be easy.
Is wanting to play with friends/guild wrong?
Do you want to carry someone, that is possibly afk and watching youtube? who you don't even know.
If legit channel, form a group you know, you know those are players that want to do the tactical method of killing tiamat and they are at least decent in game, - minus high gs which is not needed.
I say again if the pug is 10k gs. You can guess that he don't even bother to gear up himself. Why do you wanna play together with someone, that will likely waste your time and effort?
I'm all for the queuing system specially if they can make it 25man
I'm confidence to say someone that is willing to learn and coordinate and make the effort will not be left out in the legit channel
Great Weapon Fighter: Because when is today not a good day to die?
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