The idea is for something totally new never seen on Neverwinter before, would make players very happy (I think) and would load in scads of pvp and pve content. The idea is this:
Make guilds warring factions. Provide guild housing in the form of castles, palaces, what have you. A guild could have its castle within its own zone. The "vaults" of the guild would be in the castle. That would include everything in the guild bank. The zone, and the castle, could be filled with "minions", basically a pve army for that guild. Guilds could choose to be neutral, ally, or be enemies. Enemies could attack each others zones and castles. If the vault inside the castle was reached, the enemies players could take what they wanted, but would have to be fast due to respawning enemy guild members and pve defenders.
Of course it would cost a lot for a guild to "buy in", to have its own castle, to war, so on. But here we are also talking about the collective resources of people, the members of the guild. Guilds could buy in and remain totally neutral, not participating in fights and just enjoying their zone and housing.
As for wars....warring guilds would of course have their own zones. But to attack a guilds zone you would have to first win in a "battle zone", which would be a zone controlled by no one, would be open world pvp, and would exist mainly for the purpose of these battles. So two guilds (and a large number of pve monsters belonging to each side) would meet and fight in this battle zone and the winner would be able to attack the opposing guilds zone.
These battles could happen at any time, all a guild would need to do is declare war, wait 24 hours, and go into the battle zone. If no human members of the opposing guild were present in that zone, a predetermined number of pve minions would be there regardless to represent its guild. 24 hours war declaration so guilds dont suddenly declare war and attack when they know no one from the other guild is even online.
The type of "pve army" available in quality and number, would of course be determined by how much a guild spent on such. All monsters from the game would be available with the exclusion of bosses.
The "guild vault" would contain the guild bank contents, but also- in order to "buy in" to the competition, a guild would need to put (something like) 100 million ad "on consignment" which would represent the ad treasure of the guild its self. If the vault is reached, the enemy gets that ad and to stay in the system, the losing guild would have x number of days to put that ad back in.
Guild housing of course would have to be done from a template, not customizable beyond what is already available in terms of the foundry.
Maybe an awesomely bad idea but I think it would be a lot of fun. Would definitely take pvp to new heights, but would include many pve elements. eh??
You can build a "guild hall" in Foundry, and there's already three kinds of PvP.
Of the three kinds of pvp none are epic, all are grindy. Who does gg or iwd pvp for "fun"? You do that for gg coins and black ice. Domination is done, of course, for glory (pun intended) and it is easily the best of the three. A foundry "guild hall" as it is is far from official. Ya you can make it and call it anything you want, but I can also draw a picture of a guy and call it iron man and no ones gonna buy it.
So basically you'd be forcing me to set up my own private guild if I didn't want to participate in this nonsense.
Because while I would want my current guild to remain neutral, hey, a majority of my guildmates might want to "go to war" or something.
And then all of the resources that I donated to the guild bank would potentially be lost.
So I would have zero incentive to donate to the guild bank. Why would I, when it could all be lost the next day?
This is a recipe for creating intra-guild tension and for creating more division between players, not less.
No guild would HAVE to participate and any guild could be absolute neutral meaning it simply could neither attack or defend and would be kept out of wars altogether. Yes there would be some shake up among the guilds as members shifted to and from neutral/hostile guilds.
What? Division between players? lol really? There is going to be division among players and guilds regardless, we might as well make it official and have fun with it.
On a finalish note, this idea would provide for endless endgame content and depth of play as players switch guilds, guilds switch alliances and so on. Guild castles would essentially be Ultimate Dungeons, combining the challenge and reward of pve dungeons with the excitement and competition of end game pvp. Not to mention it would give the foundry some real balls in terms of meaning in the game. So, awesome pve, epic pvp, and finally truly meaningful use of the foundry. The three elements of the game tied into one, one ring to rule them all hahaha
There's several games that already do this. I don't see this as being a good or great thing considering how small the pvp population is in the game.
There is only one neverwinter and despite its horrid failings, we keep coming back because there is something special about it. Directionless and irritating, but special. I think Neverwinter could pull this off like no other game.
There is only one neverwinter and despite its horrid failings, we keep coming back because there is something special about it. Directionless and irritating, but special. I think Neverwinter could pull this off like no other game.
Honestly besides a vocal forum population that might be for it I don't think it would get any more play than IWD pvp. To top that off I don't think the game client/server infrastructure could be made to support it without major engine changes. This is based on the how some of the zones like Tiamat work.
The kind of setup you are talking about is fun. However the game needs to be built to support it. I don't see that being neverwinter. Neverwinter is a casual mmo with a large grind component. It's not set up for massive pvp, it's not even balanced well for small scale pvp. This isn't to bash the dev's, it's just my opinion on what the game is. It's a mostly casual pve game with a pvp sideshow with small instances for the world zones.
No offense OP, but your idea has nothing to do with this game, or with Forgotten Realms.
None taken. Neverwinter comes not even close to capturing anything like the atmosphere or depth of Dungeons and Dragons. You have to know that. DnD, especially the FR, was aptly translated only ONCE to multiplayer gaming and that was the incredibly high standard set by Bioware with Neverwinter Nights.
However, Neverwinter IS a balls out cutting edge action mmorpg whos combat mechanics kick the HAMSTER outta any mmorpg on the market. It did for combat play what Bioware did for atmosphere and story. Neverwinter needs to ride and pump what it does better than anyone else and not even try for standards set by others that are so different they might as well be an entirely different genre. My idea would take what Neverwinter does best, to the absolute max. It'll never happen, but it is generally what they should do to make this the game it can be.
Honestly besides a vocal forum population that might be for it I don't think it would get any more play than IWD pvp. To top that off I don't think the game client/server infrastructure could be made to support it without major engine changes. This is based on the how some of the zones like Tiamat work.
The kind of setup you are talking about is fun. However the game needs to be built to support it. I don't see that being neverwinter. Neverwinter is a casual mmo with a large grind component. It's not set up for massive pvp, it's not even balanced well for small scale pvp. This isn't to bash the dev's, it's just my opinion on what the game is. It's a mostly casual pve game with a pvp sideshow with small instances for the world zones.
I am sure you are right but one can throw it out there and dream lol.
None taken. Neverwinter comes not even close to capturing anything like the atmosphere or depth of Dungeons and Dragons. You have to know that. DnD, especially the FR, was aptly translated only ONCE to multiplayer gaming and that was the incredibly high standard set by Bioware with Neverwinter Nights.
However, Neverwinter IS a balls out cutting edge action mmorpg whos combat mechanics kick the HAMSTER outta any mmorpg on the market. It did for combat play what Bioware did for atmosphere and story. Neverwinter needs to ride and pump what it does better than anyone else and not even try for standards set by others that are so different they might as well be an entirely different genre. My idea would take what Neverwinter does best, to the absolute max. It'll never happen, but it is generally what they should do to make this the game it can be.
To make it more dnd like, lets forget the label "guilds" and instead call them Houses, ie. "House Ravenstorm". These houses would be like kingdoms (or name your favorite high fantasy geopolitcal unit). Now of course, they would still have the same exact structure of guilds, but would be called something else. In pnp DnD, you get to a certain level and do one of three things:
1. Power through the outter planes en-route to demi-godhood.
2. Retire your character and roll a new one.
3. Engage in geopolitical power mongering (start a kingdom and what not).
This is the logical progression of high level characters in dnd. Therefore it only makes sense that we see it here. What would make more sense (in a strictly FR context) would be an epic series of campaigns through the nine hells, abyss, so on. But I don't see that happening either.
Comments
(See "The Guild" for reference here.)
You can build a "guild hall" in Foundry, and there's already three kinds of PvP.
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
Because while I would want my current guild to remain neutral, hey, a majority of my guildmates might want to "go to war" or something.
And then all of the resources that I donated to the guild bank would potentially be lost.
So I would have zero incentive to donate to the guild bank. Why would I, when it could all be lost the next day?
This is a recipe for creating intra-guild tension and for creating more division between players, not less.
Of the three kinds of pvp none are epic, all are grindy. Who does gg or iwd pvp for "fun"? You do that for gg coins and black ice. Domination is done, of course, for glory (pun intended) and it is easily the best of the three. A foundry "guild hall" as it is is far from official. Ya you can make it and call it anything you want, but I can also draw a picture of a guy and call it iron man and no ones gonna buy it.
No guild would HAVE to participate and any guild could be absolute neutral meaning it simply could neither attack or defend and would be kept out of wars altogether. Yes there would be some shake up among the guilds as members shifted to and from neutral/hostile guilds.
What? Division between players? lol really? There is going to be division among players and guilds regardless, we might as well make it official and have fun with it.
There is only one neverwinter and despite its horrid failings, we keep coming back because there is something special about it. Directionless and irritating, but special. I think Neverwinter could pull this off like no other game.
Honestly besides a vocal forum population that might be for it I don't think it would get any more play than IWD pvp. To top that off I don't think the game client/server infrastructure could be made to support it without major engine changes. This is based on the how some of the zones like Tiamat work.
The kind of setup you are talking about is fun. However the game needs to be built to support it. I don't see that being neverwinter. Neverwinter is a casual mmo with a large grind component. It's not set up for massive pvp, it's not even balanced well for small scale pvp. This isn't to bash the dev's, it's just my opinion on what the game is. It's a mostly casual pve game with a pvp sideshow with small instances for the world zones.
None taken. Neverwinter comes not even close to capturing anything like the atmosphere or depth of Dungeons and Dragons. You have to know that. DnD, especially the FR, was aptly translated only ONCE to multiplayer gaming and that was the incredibly high standard set by Bioware with Neverwinter Nights.
However, Neverwinter IS a balls out cutting edge action mmorpg whos combat mechanics kick the HAMSTER outta any mmorpg on the market. It did for combat play what Bioware did for atmosphere and story. Neverwinter needs to ride and pump what it does better than anyone else and not even try for standards set by others that are so different they might as well be an entirely different genre. My idea would take what Neverwinter does best, to the absolute max. It'll never happen, but it is generally what they should do to make this the game it can be.
I am sure you are right but one can throw it out there and dream lol.
Sounds like a fine idea... for another game.
1. Power through the outter planes en-route to demi-godhood.
2. Retire your character and roll a new one.
3. Engage in geopolitical power mongering (start a kingdom and what not).
This is the logical progression of high level characters in dnd. Therefore it only makes sense that we see it here. What would make more sense (in a strictly FR context) would be an epic series of campaigns through the nine hells, abyss, so on. But I don't see that happening either.