Why not change Icy Rays mechanics so it uses the same basic methods as used in SW Dread Theft?
Surely that would resolve a lot of complaints of it being undodgeable, no? As I understand the
"manual targeting of beam fired from your hand" mechanic did not exist when NW first came out, and the devs simply chose to make it a auto-targetted channeling, so point, click and hold down, and it auto-fires, auto-tracks, auto-hits, and auto-applies.
But since the introduction of SWs we now have an in-game mechanic to depict
IMA FARMER IN MALAYSIAAAA!!! type of powers in a more interesting manner.
As I see it, this change will be:
Beneficial to CWs in that it changes Icy Rays so it can be used as a
'sweep the field' type of power in the same way SWs can, making it easier to find/damage TRs in stealth
Beneficial to CWs in that by swinging it around like the SWs can, it may apply its effects to multiple enemies at the same time
Beneficial to classes being attacked with it in that it is no longer an auto-track, auto-hit power, and perhaps constant movement may throw off the aim
So in a sense it would be a compromise.
The CW gains
a nice anti-stealth power
Icy Rays that can be free-aimed and applied to multiple targets
The CW loses
the very easy way of freezing stuff with an auto-tracking ,undodgeable power
Other classes gain
Icy Rays will no longer auto-track and auto-hit a concentrated/focused beam that cannot be dodged
Other classes lose
the CW may now swing around and hit multiple targets with the rays, although at a less concentrated amount
CWs swinging their rays around will make it difficult to hide within the effect area (although invisible, the hit effects would of course, be visible)
Seems it'd be interesting... what do you guys think?
Comments
Kinda just flat out disagree. For many reason but hear are a few. 1 it is dodge-able its the fact that basically you get to shots at a target. Which is what creates that though that it cannot be dodge. HR, TR absolutely not an issue dodge it. The just have to know what they are doing. SW they have cc immunity/damage resist, gwf same, gf same, basically ever class has a way to avoid the skill.
2. a cw standing in one spot with a beam really would not be good for anyone. especially the cw because if it functions as the sw skill does its interruptible and that means the loss of an encounter that severed no purpose. Nor can we go into god mod/cc immunity after that. Personally I think the skill is as it should be. There are far more issue greater than that with the class I would rather developers look into than that. Not to mention they not long finished messing with icy ray.
However I would gladly not complain about a change to the skill if there were a better incentive offered for it. Such as a cc immunity, severe damage reduction buff something along those lines. Would be nice seeing that even a cw dailies can be interrupted while other class are virtually immune while casting a daily.
anyway, back to the OP's suggestion:
Well, Icy Rays can already be cast on multiple targets. It is just really clunky to do so. Press the button once to put a rune on target #1, press the button again to put another rune on target #2, press the button again to deal damage to all targets in between #1 and #2 inclusive. At least that is what the tooltip says. So you have to press the button 3 times to launch 1 encounter. I don't recall ever having a situation arise where I needed to do that. I pretty much only use it in single-target mode because it gets a damage bonus from that.
Even still, it's hard for me to fathom CWs having a "laser beam of ice" as an encounter. We already have Ray of Frost which is the next closest thing, I suppose. Is there any precedence in D&D for CWs having such an ability?
I'm almost 100% sure that he meant Ray of frost to begin with, not Icy Rays