Look, I'm not trying too bash HR's. But they have too many broken mechanics that are greatly effecting PvP in a negative way. Why hasn't anyone taken a FULL look at the HR yet? Look, my goal isn't too get HR's nerfed. It's too get them FIXED. HR's have too may powers that grant them immunity, the dodge mechanic needs too be re-looked at aswell, because HR's are able too dodged out of CC WAY TOO early. It's so bad that it looks like they're breaking out of CC. I've have recorded
footage of this in ACTION. I've made post about this before, but yet nothing has been done.
The main issues with HR's is too much immunity, and something is off in their dodge mechanic. People claim it's because of their deflect. And if that's the case, that too is broken. Reason why I said that is because I've fought GWF's, and TR's who have high deflect and they have NEVER gotten out of my CC abnormally early.
PLEASE FIX HR & TR's...
• Disruptive Shot should NOT effects GF's while guarding.
• TR's daze duration needs too be reduced down too 0.3 - 0.5 seconds.
• TR's stealth crit severity damage needs too be reduced about 30%. They are able too 1 shot people with NO sacrifices too themselves.
Comments
CA? What's that?
• TR's daze duration needs too be reduced down too 0.3 - 0.5 seconds.
• TR's stealth crit severity damage needs too be reduced about 30%. They are able too 1 shot people with NO sacrifices too themselves.
Is this about HR or TR?
Decide yourself dude.
Just face reality, GF class will never be on top... never.
And it moves us all
Through despair and hope
Through faith and love
Till we find our place
On the path unwinding
In the Circle
The Circle of Nerf.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
HR Stormwarden Trapper / Stormwarden Combat
GWF Swordmaster Destroyer
CW Master of Flame Thaumaturge / Spellstorm Oppressor
TR Master Infiltrator Executioner
SW Soulbinder Fury
Back in the day it used too be this:
- GF's kill CW's.
- CW's kill TR's.
- TR's kill GWF's.
- GWF's could best GF's.
- DC's support ALL classes.
But JUST these classes could naturally do better when fighting certain classes, didn't mean the classes who were inferior couldn't fight back. Perfect example, if played correctly. Back when chill went through block, the CW was a GF's WORST nightmare! So because of this, it FORCED GF's too pursue CW's too the point they both left the node. The ONLY way a CW could win was too take advantage of the fact the CW is a range class, and close quarter combat was it's weakness.
Then came the HR. HR's came with 6 dodges. They also have 6 encounters. We're not even done, but that's already DOUBLE of previous classes. HR's HAD vines that had MORE CC than an actual Control Wizard's, they also have Tharnward which has/had competitive AoE damage too a GWF. HR's have stealth & enough immunity through powers/encounter usage too compete with TR's. This is a 1 man army class. Although the HR isn't as bad as it once was, it's still far from balanced.
I know if I made a really good video too prove my point, you guys would understand better. But there's one question that keeps coming up that prevents me from making the video. WILL I BE WASTING ME TIME?
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com