First off, Zerg or Team? Blah, blah, blah. You're not Zerging.
To "Zerg" something (that's a Verb by the way) is to charge at it, Leroy Jenkins style, die, respawn, and charge at it again. Is that what your strat is? No? Then you're not Zerging.
Now that we've gotten that out of the way, let's talk beating the Raid Encounter, shall we?
First things first, team up. The way you normally would, Black, Green, Red, Blue, White. Kill the Summoners as your Team Colour dictates.
Clerics: Black and Green defend Left, Blue and White defend Right, and Red defends Middle. Peel off of your Cleric as required to try to keep their progression equal (this requires a small amount of intelligence, and requires people that die at the outer Clerics to recognize the need of where they need to be upon Revival).
Heads, first time around. Black, Green, and Red Focus Black down to 10%ish, Blue, and White Focus Green down as much as possible.
Heads, second time around. White, Blue and Red, Focus White down to 10%ish, Green, and Black Focus Blue down as much as possible
Heads, third time. Teams take your own colours. Anyone who dies goes to Red (oh ****, someone died and is charging back into the fray, congrats, you're Zerging!)
Now, stop being stupid. If you can't win using this method it's your own fault, because the only way to lose is to not recognize necessity at any given moment. Did White/Blue teams or Black/Green teams beat their Dragons down quicker? well then, maybe someone needs to peel off to Red on the final Heads phase.
Rinse, repeat. Stop using the word Zerg incorrectly n00bs.
Even if you were right, definitions evolve anyway. Zerging is commonly used as a description for using overwhelming numbers and so that's what it means. You may want to get that stick looked at.
To "Zerg" something (that's a Verb by the way) is to charge at it, Leroy Jenkins style, die, respawn, and charge at it again. Is that what your strat is? No? Then you're not Zerging.
Right on everything else but zerging.
Zerging came from Starcraft.
"...zerg were characterized by using large numbers of weak units to swarm the enemy,..."
"Nowadays term zerg is used in mmo games to describe force consisted of large group of lower level players (often with only basic equipment) who use numbers rather then strategy to defeat the enemy, therefore requiring no skill. This tactics is commonly known as zerging."
Even if you were right, definitions evolve anyway. Zerging is commonly used as a description for using overwhelming numbers and so that's what it means. You may want to get that stick looked at.
I see the definition of "wrong" hasn't evolved much. Thanks for playing though.
Zerging came from Starcraft.
"...zerg were characterized by using large numbers of weak units to swarm the enemy,..."
Yep, that's where it came from, and entering the MMO world it came to mean a constant stream of players dying and reviving only to reengage the boss until it was beaten (by the unskilled players). Basically, in order to combat zerging they (Cryptic) put in the Crystals/Walls/Etc. in between the campfires and Bosses so that players had to be somewhat coordinated to win.
0
darkstarcrashMember, NW M9 PlaytestPosts: 1,382Arc User
Clerics: Black and Green defend Left, Blue and White defend Right, and Red defends Middle. Peel off of your Cleric as required to try to keep their progression equal (this requires a small amount of intelligence, and requires people that die at the outer Clerics to recognize the need of where they need to be upon Revival).
Heads, first time around. Black, Green, and Red Focus Black down to 10%ish, Blue, and White Focus Green down as much as possible.
Heads, second time around. White, Blue and Red, Focus White down to 10%ish, Green, and Black Focus Blue down as much as possible
I pulled out some of your strategy, because I disagree with it strongly.
1- there are more adds on center cleric, so Green and Blue should defend middle with Red.
2 - You have Green on Blue and Blue on Green: the two dragon heads that could most use the proper dragon gems, and you have the teams on the wrong dragons. Great system if you want a lot of dead players.
Clerics: Black and Green defend Left, Blue and White defend Right, and Red defends Middle.
so you suggest that 10 ppl defend each of side clerics and 5 are for Linu?
well, enough said here, i think.
and insulting others by 'correctly' using the word you mentioned the last it's not the way to communicate.
[SIGPIC][/SIGPIC]
0
blazious11Member, NW M9 PlaytestPosts: 331Arc User
edited December 2014
You can defend side clerics with 5-6 players. Center needs much more! (just red going there is simply stupid.)
You have to go to blue and green first, because they are the hardest, and they are the only ones, that needs the gem strongly. Others are dodgeable (bad time sw-s:) ) And you can jump down from green/blue to black/red/white, saving time.
If heads go below 10-15%, then they will come back with 25%, so take care, around 15% is enough.
My story is truly a grand tale! Of course, any story about me is going to be grand simply by virtue of the main character.
1- there are more adds on center cleric, so Green and Blue should defend middle with Red.
Not really, any group of Cleric Defenders can fall behind, and Respawns (players) can easily catch Linu up to where she needs to be. The way I suggested gives a solid head-start to the phase, and allows for adjustment.
2 - You have Green on Blue and Blue on Green: the two dragon heads that could most use the proper dragon gems, and you have the teams on the wrong dragons. Great system if you want a lot of dead players.
Yes I do, and you're absolutely right, those are the best Gems to pick up - but not everyone is going to pick them up, and of those that do most aren't going to use them correctly, so your point is moot.
The whole strategy revolves around limiting the time it takes to get to your target. After Round One Black needs to be at 10% or so, and Green 25%ish, the same goes for White, and Blue after Round Two. That way in Phase Three you have the majority of your players killing Red, Green, and Blue, with White and Black only needing a couple of solid players to finish them off. The point is to minimize the time it takes to run to your target.
Disagree all you like, but Round Three "Zerging" from Black, all the way to White rarely has the time to do so. Do I wind up with a lot of dead players as you suggest? Yes. Do you wind up with a lot of dead players, and a Defeat? Also, Yes.
Something tells me you haven't beat the encounter once, therefore should not comment on how to do it.
Unless you know some brilliant trick to defending the MOST attacked cleric with the LEAST amount of people.
Reading comprehension for the win! The Players that die and respawn help Linu if need be, and the other players..... wait for it.... pay attention and peel to middle if need be!
And yes, I've beaten the encounter.
0
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited December 2014
Please do not create threads to insult, belittle or get a rise out of other people. If you can't type something respectfully then please do not post it.
Comments
Right on everything else but zerging.
Zerging came from Starcraft.
"...zerg were characterized by using large numbers of weak units to swarm the enemy,..."
"Nowadays term zerg is used in mmo games to describe force consisted of large group of lower level players (often with only basic equipment) who use numbers rather then strategy to defeat the enemy, therefore requiring no skill. This tactics is commonly known as zerging."
Yeah.
Encounter Matrix | Advanced Foundry Topics
I see the definition of "wrong" hasn't evolved much. Thanks for playing though.
Yep, that's where it came from, and entering the MMO world it came to mean a constant stream of players dying and reviving only to reengage the boss until it was beaten (by the unskilled players). Basically, in order to combat zerging they (Cryptic) put in the Crystals/Walls/Etc. in between the campfires and Bosses so that players had to be somewhat coordinated to win.
I pulled out some of your strategy, because I disagree with it strongly.
1- there are more adds on center cleric, so Green and Blue should defend middle with Red.
2 - You have Green on Blue and Blue on Green: the two dragon heads that could most use the proper dragon gems, and you have the teams on the wrong dragons. Great system if you want a lot of dead players.
so you suggest that 10 ppl defend each of side clerics and 5 are for Linu?
well, enough said here, i think.
and insulting others by 'correctly' using the word you mentioned the last it's not the way to communicate.
You have to go to blue and green first, because they are the hardest, and they are the only ones, that needs the gem strongly. Others are dodgeable (bad time sw-s:) ) And you can jump down from green/blue to black/red/white, saving time.
If heads go below 10-15%, then they will come back with 25%, so take care, around 15% is enough.
Something tells me you haven't beat the encounter once, therefore should not comment on how to do it.
Unless you know some brilliant trick to defending the MOST attacked cleric with the LEAST amount of people.
Not really, any group of Cleric Defenders can fall behind, and Respawns (players) can easily catch Linu up to where she needs to be. The way I suggested gives a solid head-start to the phase, and allows for adjustment.
Yes I do, and you're absolutely right, those are the best Gems to pick up - but not everyone is going to pick them up, and of those that do most aren't going to use them correctly, so your point is moot.
The whole strategy revolves around limiting the time it takes to get to your target. After Round One Black needs to be at 10% or so, and Green 25%ish, the same goes for White, and Blue after Round Two. That way in Phase Three you have the majority of your players killing Red, Green, and Blue, with White and Black only needing a couple of solid players to finish them off. The point is to minimize the time it takes to run to your target.
Disagree all you like, but Round Three "Zerging" from Black, all the way to White rarely has the time to do so. Do I wind up with a lot of dead players as you suggest? Yes. Do you wind up with a lot of dead players, and a Defeat? Also, Yes.
Reading comprehension for the win! The Players that die and respawn help Linu if need be, and the other players..... wait for it.... pay attention and peel to middle if need be!
And yes, I've beaten the encounter.