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Warlock needs Better Casting speed and Better Stamina reg

pufy2010pufy2010 Member, NW M9 Playtest Posts: 301 Arc User
edited December 2014 in The Nine Hells
Hi guy's.

Gona talk about warlock a bit.


For me warlock is fine , except the low survibility , weak dodge mechanic , and slowest casting skills.


Warlock is the slowest caster in game.

Harrow Storm : takes over 2 seconds to land it + trigger CC effect.
Lagg helps to. CC in this games are Instant ,yet warlock main CC encounter is the slowest skill.
Very dodgble , put's u weak to CC , u just stand there for 2 seconds begging to get cc'ed.
Cw' is a caster to but his Main CC are close to Instant : entangle grabs u like in 0.5 seconds...Chill strike same
+ he get's 40% casting speed..Like realy ???He was anyway a fast caster.


Tyranical Thread : 2 seconds to cast it THen to place curse on target.

THis can be very annoyng , u barely cast it.

Bergain is sometimes bugged ,it autocancels it self..bcs somehow is slow to.

My point is ..Make Warlock a fast caster.


And realy..Do somthing with the STAMINA regeneration ,yea we can run..huray..when run ends : we practicaly death..we have no second chance..The Stamina metter on warlock..recharges the slowest.

That's all.


Warlock slow in every term.

Only good thing is he can damage , but whats good the damage If your death bcs ur beeing to slow/casting/1 year to regenerate stamina.


Increase the speed on casting , Add more stamina regeneration, more Stamina bar.


And Certain skills of warlock do not crit. (like the daily Flames of Phlegethos)
Post edited by Unknown User on

Comments

  • edited November 2014
    This content has been removed.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited November 2014
    I am ok with everything except for SW's hitbox is so awful when you shadow slip. Sometimes I see enemy's AoE coming at me, shift and stop in 10 metres from that AoE and still get a hit. It's extraordinary annoying in CN against red wizards.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited November 2014
    I still think that SWs need other shift mechanics, the sprint is dumb, unresponsive and underpowered. Unless GWF, SW doesn't have unstoppable and natural tankiness and having even 3k lifesteal doesn't give you enough survivability in PvP.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • hitmarkhitmark Member Posts: 74 Arc User
    edited November 2014
    One annoying aspect of Harrowstorm is that you can interrupt it yourself by hitting another skill while it is being cast. This even though it does not get a cast bar of any sort. Say i want to drop both Harrowstorm and Warlock's Bargain on someone. If i hit Harrowstorm first and then Bargain while the Harrowstorm animation is playing, Harrowstorm interrupts and Bargain gets cast. This in contrast to playing wizard where i can go from skill to skill to skill without worrying about self-interrupting unless i dodge.

    Then again the game has a frequent issue with skill animations (particularly on dailies) that play out even after being interrupted. Meaning i have to check my skill bar to see if that skill actually went off or not. I think i have more than once seen the same daily play out 3 times before it actually stuck for some reason or other.

    As for the shift, the main issue with it is that it is lag sensitive. Meaning that what you see and what the server see is two different things, and the server takes precedence. With something like the wizard teleport the server knows how far you end up moving the moment it sees it being triggered. Thus it knows if you are outside the AOE or not.
  • izworizwor Member, NW M9 Playtest Posts: 238 Arc User
    edited November 2014
    SW played correctly is just killing machine,
    able to solo bosses in T2 with mid-low gs ~14k.
    They can just melt down anything if played correctly.
    Only one thing hurts them a lot and its quick stuns or jumps with push,that some mobs have.

    SW is fine where it is now.
    Very high possible damage, might be tough, but it lacks control.
    But you need to play him/her well enough, because every single mistake hurts.
    This is why the class is very balanced in my opinion.

    Though its pve topic, sorry ;/
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited November 2014
    hitmark wrote: »
    One annoying aspect of Harrowstorm is that you can interrupt it yourself by hitting another skill while it is being cast. This even though it does not get a cast bar of any sort. Say i want to drop both Harrowstorm and Warlock's Bargain on someone. If i hit Harrowstorm first and then Bargain while the Harrowstorm animation is playing, Harrowstorm interrupts and Bargain gets cast. This in contrast to playing wizard where i can go from skill to skill to skill without worrying about self-interrupting unless i dodge.



    That might well be because Warlock's Bargain is considered a curse, and cursing a target while Harrowstorm is active immediately ends the spell--but also prones the target.

    Read the tooltip for Warlock's Bargain a little more closely.

    On the original topic: SWs have a feat which regenerates stamina when hit, and a passive which increases run speed while in Shadow Slip...so if stamina regen is an issue, either invest in an artifact that increases Stamina/Guard or put some points into those feats/passives.
    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

    PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
  • godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited November 2014
    SW needs a lot of attention from a PvP standpoint. I totally agree with the casting. Compared to other classes there is no reason why their skills should need such a long cast time. When testing on preview server doing some 1v1s as a TR against one of the few good PvP SWs in IWD, I was actually having a tough time matching him at the start (without bugged SoD). (Partly gear, partly not knowing how SWs work, ect.) Then, I realized I could just pop Lurkers Assult and suddenly I could easily kill him with just gloaming cut alone. He tells me the problem is because his cast times are so slow, he can literally do nothing because he cannot even get casts off on me for the duration that I hit him and back away while stealthed in order to heal more, which is pretty ridiculous. (Sorry for not knowing the exact mechanics to describe it better, bottom line is it makes it blatantly obvious that the cast times are much slower than they should be seeing as any other class would've register a proper ability usage in that timeframe with their skills.)
  • hitmarkhitmark Member Posts: 74 Arc User
    edited November 2014
    That might well be because Warlock's Bargain is considered a curse, and cursing a target while Harrowstorm is active immediately ends the spell--but also prones the target.

    Read the tooltip for Warlock's Bargain a little more closely.

    Been thinking the same, but not the case. I can cast Harrowstorm again once Bargain hits as if Harrowstorm was never cast even though the animation starts playing. Hell, i could replace Bargain with Fiery Bolt and the outcome would be just the same (poor choice of example on my part i guess).

    The cast times are also making making a mess of the mini-dungeons in Well of Dragons. The warden is a right pain because the place is so small that every time i go for a encounter either the warden or some add runs over and interrupts the cast.
  • ainarelainarel Member, NW M9 Playtest Posts: 49 Arc User
    edited November 2014
    Stamina regeneration isn't the fastest, I agree. But with the last boon of Sharandar it's better while in battle.
    As for the rest of it, casting and no survivability in PvP = AGREED.
    In PvE we are killing machines, terminators IF it's single target - mostly when you're crowded and surrounded, you're a dead SW, no matter life steal or dps.
    But PvP is a different dimension entirely. We're dead SWs once we face any other class, really. GWFs are almost unstoppable unless weaker GS-wise, TRs - we all know that one-shot-kill story, CWs' spells seem to have a bigger range and they cast it before I can reach them with my powers; GFs are killable, true, before they prone you and then attack with the Anvil of doom or smth like that; DCs slow us down but still can be killed unless they're higher GS or trained to do max dps; HRs are just like TRs, it seems. Other SWs are most likely kill for a SW in pvp at the moment. PvP is the slaughterhouse for SWs these days because we didn't seem to get any buffs to survive the buffs given out to other classes over time. Alas.
    I love my class and wish to play it more, including PvP, but for now PvP is hardly playable.
    Thank God for PvE, though. All is fine there.
  • pufy2010pufy2010 Member, NW M9 Playtest Posts: 301 Arc User
    edited November 2014
    magenubbie wrote: »

    wrong. CWs have skills that that take longer: OF, shield, ST just to name a few.




    Personal experience shows my SW regains stamina as fast as any other class. I'd recommend learning what to dodge and save your stamina or invest points in stamina regen feats.


    I was talking about MAIN CW CC skills : Entangle and CS.
    Warlock only have 1 weak slow casting CC as encounter.
    About stamina
    Cw can dodge nonstop , Gwf can delay stam reg with unstopable , HR with skill rotations.
    Warlock have nO delay skills to gain time for stam reg.
  • damnataanimusdamnataanimus Member Posts: 446 Arc User
    edited November 2014
    I agree w posts in this thread from other sw. We desperately need faster casts on our main pvp skills and a real dodge so we don't eat most damage aimed at us. And the moment we stop sprinting is when we get cced to death. Sprint is fine for gwf as they have unstoppable as well. We do not. Which is why I don't bother to PvP with mine.
    May the RNG Gods smile on you today!
    Adorable Temptress - 23.4k Temptation SW
    Mara Angelbane - 22k Thaum CW, Vaya Con Dios 15.2k Dragon CW.
    Mara Shadowskiss - 21.5k Destroyer GWF, Mara - 17.2k Sentinel GWF
    Mara Duskwalker - 15.4k Healing DC
    Mara Hawkeye -14.6k HR
    Mara Spiritforge - 16.9k Tanky GF
    Bad Religion - 14.7k Pew Pew DC
    Mara Shadowstouch,Maara - TR's
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited November 2014
    pufy2010 wrote: »
    I was talking about MAIN CW CC skills : Entangle and CS.
    Warlock only have 1 weak slow casting CC as encounter.
    About stamina
    Cw can dodge nonstop , Gwf can delay stam reg with unstopable , HR with skill rotations.
    Warlock have nO delay skills to gain time for stam reg.
    With the right spec a Temptation SW can have near infinite stamina. The problem is not stamina, it's the lousy Shadow Shift mechanic. Too slow to respond and no immunity frames.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited November 2014
    The current design philosophy with SW is very high DPS balanced by longer cast times and vulnerability to interrupts. Be careful asking for faster cast times as it will likely result in decreased DPS on powers.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • damnataanimusdamnataanimus Member Posts: 446 Arc User
    edited November 2014
    For pvp skills only, not across the board. If that is the case why wasn't the cws dmg reduced on the skills that received faster casts? Last I checked cw also had very high dps as well. And I agree on the immunity frames part.
    May the RNG Gods smile on you today!
    Adorable Temptress - 23.4k Temptation SW
    Mara Angelbane - 22k Thaum CW, Vaya Con Dios 15.2k Dragon CW.
    Mara Shadowskiss - 21.5k Destroyer GWF, Mara - 17.2k Sentinel GWF
    Mara Duskwalker - 15.4k Healing DC
    Mara Hawkeye -14.6k HR
    Mara Spiritforge - 16.9k Tanky GF
    Bad Religion - 14.7k Pew Pew DC
    Mara Shadowstouch,Maara - TR's
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited November 2014
    For pvp skills only, not across the board. If that is the case why wasn't the cws dmg reduced on the skills that received faster casts? Last I checked cw also had very high dps as well. And I agree on the immunity frames part.
    I didn't say I agreed with the design philosophy - I just said what it was. GC will look at DPS vs cast time when adjusting powers. The first pass will almost certainly result in a DPS cut. This did actually happen with CW but was further adjusted after testing and feedback.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • damnataanimusdamnataanimus Member Posts: 446 Arc User
    edited November 2014
    Either way I would still take it - beats not being able to get them off at all.
    May the RNG Gods smile on you today!
    Adorable Temptress - 23.4k Temptation SW
    Mara Angelbane - 22k Thaum CW, Vaya Con Dios 15.2k Dragon CW.
    Mara Shadowskiss - 21.5k Destroyer GWF, Mara - 17.2k Sentinel GWF
    Mara Duskwalker - 15.4k Healing DC
    Mara Hawkeye -14.6k HR
    Mara Spiritforge - 16.9k Tanky GF
    Bad Religion - 14.7k Pew Pew DC
    Mara Shadowstouch,Maara - TR's
  • grac3n77grac3n77 Member, NW M9 Playtest Posts: 234 Arc User
    edited November 2014
    Survivability is the only problem with this class if you give this class a dodge like CW or HR or TR its an HAMSTER kicker. Lets admit this class is weaker in this mod5. I hope devs find a way to ballance this..
  • timesvolenttimesvolent Member Posts: 32 Arc User
    edited November 2014
    pufy2010 wrote: »
    Hi guy's.

    Gona talk about warlock a bit.


    For me warlock is fine , except the low survibility , weak dodge mechanic , and slowest casting skills.


    Warlock is the slowest caster in game.

    Harrow Storm : takes over 2 seconds to land it + trigger CC effect.
    Lagg helps to. CC in this games are Instant ,yet warlock main CC encounter is the slowest skill.
    Very dodgble , put's u weak to CC , u just stand there for 2 seconds begging to get cc'ed.
    Cw' is a caster to but his Main CC are close to Instant : entangle grabs u like in 0.5 seconds...Chill strike same
    + he get's 40% casting speed..Like realy ???He was anyway a fast caster.


    Tyranical Thread : 2 seconds to cast it THen to place curse on target.

    THis can be very annoyng , u barely cast it.

    Bergain is sometimes bugged ,it autocancels it self..bcs somehow is slow to.

    My point is ..Make Warlock a fast caster.


    And realy..Do somthing with the STAMINA regeneration ,yea we can run..huray..when run ends : we practicaly death..we have no second chance..The Stamina metter on warlock..recharges the slowest.

    That's all.


    Warlock slow in every term.

    Only good thing is he can damage , but whats good the damage If your death bcs ur beeing to slow/casting/1 year to regenerate stamina.


    Increase the speed on casting , Add more stamina regeneration, more Stamina bar.


    And Certain skills of warlock do not crit. (like the daily Flames of Phlegethos)

    (I speak exclusively from the pvp point of view and experience, as reliably reliable and fast reactions are necessary, just that much more than pve. *Also I have played lvl60/GWF/CW/TR, but SW is the only class I've seen this sluggishness as mentioned below.)

    DUUUUUUUDE!!.. You said what I was thinking over and over yesterday! D:

    SW Needs some love fast imo, in that it is FRACKING RIDICULOUS how insanely hesitant and slow our [SW's] ability activation's are!
    ...Not JUST Encounters, which are beyond deplorable currently, taking absurdly long to cast. I honestly wonder how many times I thought I had activated an Encounter... or Daily... and in actuality did not. Only to have the WAY too sluggish activation of said abilities, be canceled out due to me activating a following one of either type. Having thought there was no way it hadn't casted THAT **** time.


    I was mindful when I pondered this yesterday, as it entered my mind, that maybe the powers that be purposefully increased the activation times here and there in order to curb our effectiveness ie. burst potential. But this, if it is the case, would be deplorably sad.
    I can think of the main abilities that are the worst such as Blades, TT, WB, not to mention Killing Flames though not to as much a degree as the for mentioned ones.

    Also, the fact that while utilizing our new path Soulbinder one must wait for the Soul Sparks in that they only come once you are fortunate enough to have casted an ability to which allots them successfully. Meaning, if you do not get interrupted somehow, manage to actually get the slow-as-heck ability to cast, and then have once causing damage lucky enough to get your Sparks which are only acquired having traveled from the target to your characters location/after damage... Only to guess what... Only to again have one of your favorite abilities, for no discernible or intelligible reason; cause grief and/or wreak havoc due to being unacceptably hesitant and or slow to cast. D:

    It can be better without much tweaking. Allot better. And it doesn't have to increase our effectiveness even. Even though I believe it should be somewhat. Seriously. I mean if you want to delay SW abilities/cast times make that hampering effect us AFTER the cast, in so far as a second delay before being able to cast again. NOT before/as well as after...rinsing and repeating, over and over. ~__~

    (I only read the title due to time constraints so i hope I was not of base, in relation to the OPs line of thought.)
    Thank you.
  • timesvolenttimesvolent Member Posts: 32 Arc User
    edited November 2014
    >>>> FORGOT TO ADD: I strongly believe that the acquisition of Sparks, and over all play-ability of the Soulbinder path, could be dramatically improved. (Not to mention, make allot more sense.) If when we cast our attacks at a target (especially Essence Defiler), the Soul Sparks be pulled from the enemy as the ED animation moves toward the target, passing in the center of the caster and the target, and arrive and register for us when the enemy is struck...

    It would make allot more sense imo, not to mention feel/seem WAY smoother and I truly think give us (SW's) the small increase in fluidity that we atm so very depressingly and frustratingly lack. <<<<<<

    Thank you to whomever gives this any credence or thought pragmatically.
  • timesvolenttimesvolent Member Posts: 32 Arc User
    edited November 2014
    Be careful that you misunderstand the issue entirely. But tbh I think the OP mislead/lead you in saying, "My point is ..Make Warlock a fast caster."

    It imo, it isn't the working-as-intended aspect that I have an issue with. Some of our abilities are seriously flawed and that becomes very evident time and time again, after one has logged hundreds of hours in lvl60 pvp. And been inundated with instances of non-Casts.
  • timesvolenttimesvolent Member Posts: 32 Arc User
    edited November 2014
    Personally i think stamina regen is just fine, all considered. And I don't even spec the feat which gives stamina. ;)
  • nurmoodnurmood Member Posts: 342 Arc User
    edited November 2014
    vasdamas wrote: »
    Sometimes I see enemy's AoE coming at me, shift and stop in 10 metres from that AoE and still get a hit. It's extraordinary annoying in CN against red wizards.

    Yeah thats annoying. Had lots of troubles in epic SoT last Boss because of that. But i am really fine with casting speed and stamina regen is ok too. If you feel like you need more - go tempt - there is a feat in that tree that boosts your stamina gain
  • animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited December 2014
    i personally feel that WArlocks Bargain has a fine enough cast speed, the problem is you have the curse the target first in order to get proper dps from it (as a Fury spec at least)

    While this isnt really an issue, teh lag int he game makes it an issue where you hit Tab + Bargain, but instead it Bargains first and then curses. this is a rarer occurrence though.

    I also think it is fine where our stamina is, as many have mentioned, if you go temptation, you can still be a HAMSTER DPS'r and end up with specced with nearly limitless stamina. Unfortunately that build is isnt the greatest against a Tanky Fury spec using Hellfire and Creeping death on you ;p

    The problem SW is running into is that they are not being nearly cautious enough, and instead run in thinking they can hang with the GWF's ont he front line. Sorry guys, you dont have a **** thing to let you do that lol unless you running Bargain, Blades of Vanquished and Dreadtheft (great to use if you are with your guildies in a pre made) now that Blades properly procs creeping death, your survivability and DPS go through the roof and is an especially potent weapon vs TR's and Pesky HR's.


    I do wish that Cast times were quicker, **** near everything is hellishly slow, but i cant complain, my Killign Flames not only kills better but does so quickly. the difference? I cant just use my Killing Flames whenever i want to. **** near pointless to use it if target is 80% HP or higher. also the Fury Feat for that ability is further useless if fighting multiple targets lol.

    in PVE however, i find no issue whatsoever with cast times. You just need to learn your timing better. BUT I do wish that TT didnt take soooooo long ti place the curses out.....
  • pufy2010pufy2010 Member, NW M9 Playtest Posts: 301 Arc User
    edited December 2014
    HI deranged :P Alizea here.

    And thank you Guys for your reply's i feal that..you feal me :)

    Was talking from a pvp perspective...On Pve u know we rock :D.


    But in pvp we need Instant CC/casting to have a chance.

    And why not..Immune to everything while dodge , U can keep the *sprint* dodge..but biggerBar would help ,or CW dodge mechanic ,thats so Op.

    That's all :Instant/faster casting , some fix on the crit chance :Pure rng side (Very bad) ,and the dodge mechanic Higher as bar/reg Or CW style dodge.


    LEts HoPe dear Crypt gives a peek into it and why not...commit to this upgrades.
  • animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited December 2014
    woot whats good Alizea ;p

    Im working again so I wont be on he times you on much anymore =(

    I finallyg ot my weapon to legend, Con belt to 44 (thanks to Ralcoon for gifting me the Belt), and my last 2 artis are at 99 and 98

    Too bad I ran out of Refinement Points =/

    Just a little bit more and I will be pretty happy with my Immortal build
  • sexwax45sexwax45 Member Posts: 0 Arc User
    edited December 2014
    I also agree the cast times are much slower then any other class and very bugged, like casting TT waiting through 90% of animation then having to doge will result in you having to watch the animation all over again. Also many other encounter have issues as well where you cast the encounter but it never registers. I do enjoy the sprinting ability but its not fast enough combined with slow cast times, you can successfully dodge but once you start to cast the enemy has caught up before you are able finish, it is very frustrating.
  • animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited December 2014
    sexwax45 wrote: »
    I also agree the cast times are much slower then any other class and very bugged, like casting TT waiting through 90% of animation then having to doge will result in you having to watch the animation all over again. Also many other encounter have issues as well where you cast the encounter but it never registers. I do enjoy the sprinting ability but its not fast enough combined with slow cast times, you can successfully dodge but once you start to cast the enemy has caught up before you are able finish, it is very frustrating.

    I dont recommend TT in pvp, more often then not it will do you no good, Brood FTW
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