I've always been confused why the Devs have a 2/3 PvE and 1/3 PvP attention distribution.
Esp when I'm willing to put money that PvP was their primary source of income for the first few months as everyone was desperate for Gtene and to compete with other players. There have been 6? new dungeons and one horrible non competitive Gauntyl map. People have been asking for another 5's map since this game started.
God forbid PvPers get another game mode, like Conquest, CTF, Resource Domination, Objective Conquest or any other. There's so many game modes that work with mmos that are fun and also prevent people from specializing to one particular mode to the point of meta boredom.
As for the subject post: I don't care for "PvP sets". I thought tenacity was a terrible idea. Resilience is a band-aid for an underline problem that should only exist in a game with the holy trinity in the first place. In this case all it does it take away from your gearing options.
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I have atleast 200 people in our guild alone who are eagerly awaiting some information.
I hope the devs know half of us dont PVE AT ALL!
Esp when I'm willing to put money that PvP was their primary source of income for the first few months as everyone was desperate for Gtene and to compete with other players. There have been 6? new dungeons and one horrible non competitive Gauntyl map. People have been asking for another 5's map since this game started.
God forbid PvPers get another game mode, like Conquest, CTF, Resource Domination, Objective Conquest or any other. There's so many game modes that work with mmos that are fun and also prevent people from specializing to one particular mode to the point of meta boredom.
As for the subject post: I don't care for "PvP sets". I thought tenacity was a terrible idea. Resilience is a band-aid for an underline problem that should only exist in a game with the holy trinity in the first place. In this case all it does it take away from your gearing options.