As title says Is shield really helpful i never used shield before pve or pvp i did only when i was lvling my CW i always prefer to use another useful skills than shield what do you think is shield really increase your survivability share your experience if you're using shield
[SIGPIC][/SIGPIC]
Post edited by imm0rtalboy on
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Comments
daflashaeMember, Neverwinter Beta UsersPosts: 26Arc User
edited November 2014
For highlevel of PvP, shield is generally a must...
PvE: Shield is pretty garbage in my opinion.
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chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
edited November 2014
Some players use shield in the Mod 4 dungeons, but if your build is good it is unnecessary in all other situations.
The only time I use shield is in eSOT when we do not have a tank. If we have a tank then I do not need it at all, but if there is no one to hold aggro then the shield is very nice to have.
Otherwise Shield is not an optimal choice. (I no longer PvP, so I can not speak to using shield in PvP)
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aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited November 2014
I've never found it very useful in PvE or PvP, though I quit PvPing shortly after mod4 started. Neither do I tank ESoT.
I think it is generally good for PVP. I've seen a few good go without it, but most do plus its a good training wheel that will increase your survivability by a lot passively.
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aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited November 2014
I used it at the beginning of mod 4, but I still died just as fast, and it cost me a control/DPS slot. I decided it wasn't worth PvPing if I had to waste a slot on it, especially when it made no noticeable difference. If others find it makes a difference, good for them.
I also tried it in ELoL and ESoT, but it was better to avoid being hit.
I used it at the beginning of mod 4, but I still died just as fast, and it cost me a control/DPS slot. I decided it wasn't worth PvPing if I had to waste a slot on it, especially when it made no noticeable difference. If others find it makes a difference, good for them.
Take note that CW with or without shields are extremely squishy toons and are usually the first to be focused on because they are an easy kill.
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aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited November 2014
That's my point as well. If I'm going to be squishy anyway, Id rather have 4 Damage/control encounters. I figure that the best defense is a good offense.
While my thought process my change come mod 5's release, I rarely use shield in pve or pvp. In 1v1, I would rather the dmg burst of a damage spell. In xv1, I'm usually the 1 and the shield's benefit in those situations are not worth it in my opinion. In pve, only in a handful of dungeons has it been useful.
As title says Is shield really helpful i never used shield before pve or pvp i did only when i was lvling my CW i always prefer to use another useful skills than shield what do you think is shield really increase your survivability share your experience if you're using shield
Shield is one of the best assets to any CW who's low on HP or is using High Vizier's set. Practically it's offering you enough protection from Valindra's attacks and it's quite probably one of the best spells to have in the Epic Lair of Lostmauth and will, no doubt, be one of the best spells for the Tiamat.
Shield is highly underestimated for a SpellStorm CW and people will generally tell you that it's not a good spell to have on TAB (spell mastery), but it does become of the imperative assets for the entirety of the party because you simply won't Die from a single hit, be it in CN or in eSOT or eLOL where even people with 5.000 defense and 30-35k HP can't really tank a double blow from scorpions without drinking a pot or two.
MOD4 asks you to invest in HP and is not joking about that. Drake assassins will kill you fairly easy, even with your shield on.
There're cases where you don't need shield which is during the runs where there's a Guardian Fighter along your side or when you're not using High Vizier set or you have less than 2000 defense and you're easily falling after a hit or two. So, practically, it all depends upon your gear and your skill after-all.
I suggest using shield up UNTIL you're certain that you can play it profoundly good and avoid all damage. But, in eLOL I still suggest a fairly good gear and a lot of HP.
I've been thinking that I'm going to change my gear after the MOD5 comes up. I need more survivability and the shield is a simple catalyst which is helping me to push trough the MOD4 content without the fear of dying, and especially with the recent lagging which causes a real problem.
The last thing you want to do in a party is - die, so shield will help you just like one extra soulforged item.
In PvP it's practically always necessary, while in PvE it's mostly necessary during the boss fights who have serious AoE unavoidable damage or unbreakable grips VT/MC eLoL/eSoT and even while fighting against ordinary dragons in daily dragon campaign. Although I don't use it often I'm inclined to put it when there's a possibility I won't be able to survive for a long time. Caught by nasty archers? Shield on tab will save you. You can either push them with it or hold it and pray you don't die from a headshot
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
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chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
Shield is one of the best assets to any CW who's low on HP or is using High Vizier's set. Practically it's offering you enough protection from Valindra's attacks and it's quite probably one of the best spells to have in the Epic Lair of Lostmauth and will, no doubt, be one of the best spells for the Tiamat.
Shield is highly underestimated for a SpellStorm CW and people will generally tell you that it's not a good spell to have on TAB (spell mastery), but it does become of the imperative assets for the entirety of the party because you simply won't Die from a single hit, be it in CN or in eSOT or eLOL where even people with 5.000 defense and 30-35k HP can't really tank a double blow from scorpions without drinking a pot or two.
MOD4 asks you to invest in HP and is not joking about that. Drake assassins will kill you fairly easy, even with your shield on.
There're cases where you don't need shield which is during the runs where there's a Guardian Fighter along your side or when you're not using High Vizier set or you have less than 2000 defense and you're easily falling after a hit or two. So, practically, it all depends upon your gear and your skill after-all.
I suggest using shield up UNTIL you're certain that you can play it profoundly good and avoid all damage. But, in eLOL I still suggest a fairly good gear and a lot of HP.
I've been thinking that I'm going to change my gear after the MOD5 comes up. I need more survivability and the shield is a simple catalyst which is helping me to push trough the MOD4 content without the fear of dying, and especially with the recent lagging which causes a real problem.
The last thing you want to do in a party is - die, so shield will help you just like one extra soulforged item.
In PvP it's practically always necessary, while in PvE it's mostly necessary during the boss fights who have serious AoE unavoidable damage or unbreakable grips VT/MC eLoL/eSoT and even while fighting against ordinary dragons in daily dragon campaign. Although I don't use it often I'm inclined to put it when there's a possibility I won't be able to survive for a long time. Caught by nasty archers? Shield on tab will save you. You can either push them with it or hold it and pray you don't die from a headshot
Certainly a good point. If you are doing difficult things and you are undergeared, then shield isn't terrible idea.
Once you have geared up, it becomes unnecessary for all but difficult content.
At real endgame gear (like 18K+), you should have enough durability that it's completely unnecessary in PvE.
trouncedMember, Neverwinter Beta UsersPosts: 22Arc User
edited November 2014
Why the hell would you choose to give up a extra offensive spell over a pathetic bubble.
CW's should be wasting faces not wrapping themselves up in little protective bubbles that do next to no good.
I've yet to use shield in PVP, and unless I'm jumped I take out enemy cw's running shield 1v1 unless they outgear me in a major way. Some CW's might enjoy it, some might benefit from it, but to state it is a must for a CW in pvp... well, that's just one person's opinion.
Discussing why Shield might be useful and a life-saver isn't even worth it for people who believe that power's the only solution for a CW.
In GG PvP I've had major help from the shield. Surrounded by enemies on flag 5? Use the shield to lure them on the little bridge. Happy thorn time and rage on "say" chat.
I'm really amazed by all the hatred for the shield spell. With it on you may smoke a cigarette while Valindra's hand is holding you. You don't always want to play on 100% efficiency and shield is a nice compensation for your lack of concentration and/or casual playing trough eLoL.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
It's ok for GG, and actually makes sense in that location. For domination, for my play style, not so much. For VT, I did use shield until I got to 2k def. Now, I run full dps, and our guild did three runs this past weekend. No shield, none of us died, she went off to her place of hell until next time.
why the hell would you choose to give up a extra offensive spell over a pathetic bubble.
Cw's should be wasting faces not wrapping themselves up in little protective bubbles that do next to no good.
pvp /= pve
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
Certainly a good point. If you are doing difficult things and you are undergeared, then shield isn't terrible idea.
Once you have geared up, it becomes unnecessary for all but difficult content.
At real endgame gear (like 18K+), you should have enough durability that it's completely unnecessary in PvE.
I don't pvp so I don't know how effective it is there, but as undergeared as my CW is (14k gs r7 enchants) I still find in pve the only time that I use it is last boss Esot
I don't pvp so I don't know how effective it is there, but as undergeared as my CW is (14k gs r7 enchants) I still find in pve the only time that I use it is last boss Esot
As I just said above, PVP /= PVE.
Because of boons, artifacts, bots (making enchants cheap), lack of challenging content the past 4 modules, PVE at the moment is a cakewalk. You don't need shield on anything, maximizing DPS by utilizing the mastery slot is the best choice.
Is shield really helpful i never used shield before pve or pvp
In pvp the mod4 metagame was, "without a shield the CW gets OS-ed" and the common pvp CW had a shield and as much HP as he could. It brought side-effect concerns, such as "Tier 3 pvp gear is useless b/c 4/4 bonus is irrelevant for shield".
In mod5 a HR or TR or even a DC, to say nothing of a SW, will OS a CW no matter what, shield or not, HP or not. So, a new metagame might emerge in mod5, with a shield-less CW.
Russian leaderboard first page. The proof.
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bajornorbertMember, NW M9 PlaytestPosts: 272Arc User
edited November 2014
What a lot of ppl seem to forget, when talking about mod 5 PvP, is that the currently BiS build is no longer BiS in mod 5. We get a lot of new gear, that all, expect the artifact necklaces, have off + def slot, so if you want you can have 7 def slots and 7 off slots in mod 5, that's a huge boost. Also if you opt for the artifact necklace instead of the crafted one, you'll have 8 off + 6 def slot, but you have either +8 AC (+4% DR) or an extra daily every 75 secs, both of them very useful.
So, if you want you can build a CW with 40%-45% DR with the new Drow set, or even more, that's more than you can achieve now, making even the untabbed shield more effective, since shield's DR bonus is multiplicative.
For the sake of this example let's consider that the mod 4 CW has 35% DR and a mod 5 CW has 45% DR.
Shield DR bonus (if the numbers haven't been ninja patched since mod 4 launch): Untabbed:
Stable: 50%, Unstable: 35%
So, unless you want to make a super-tanky CW in mod 5, you don't have to use tabbed shield, since you'll have more DR% with the untabbed shield than you had with a tabbed shield in mod 4. Imo, in mod 5 you'll be free to use w/e you want on tab, while using an untabbed shield. Tabbed IR with the new Drow set will be quite effective imo.
Things to note:
1. Other classes will get their offensive & defensive capabilities boosted too, thanks to the new gear and the rebalancing;
2. I don't PvP with my CW;
3. Going full def, you can probably achieve more than 45% base DR;
4. Shield takes into account tenacity too, so the numbers are actually higher, i wouldn't be surprised to see BiS defensive CWs with tabbed shield running around with a permanent 80% DR.
Edit: I know that the actual calculation is different and much more complicated, but even so, thanks to the increased defense, an untabbed shield will be at least about as effective in mod 5 as a tabbed shield in mod 4.
Comments
PvE: Shield is pretty garbage in my opinion.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
Otherwise Shield is not an optimal choice. (I no longer PvP, so I can not speak to using shield in PvP)
Not sure if serious.................
At the current meta, Shield is a must in PVP. PVE is a walk in the park so don't need shield there.
One of the many Control Wizards that misses Shard Of The Endless Avalanche. RIP Shard (Beta-Mod3)
I also tried it in ELoL and ESoT, but it was better to avoid being hit.
Take note that CW with or without shields are extremely squishy toons and are usually the first to be focused on because they are an easy kill.
But then, I don't PvP anymore.
Shield is one of the best assets to any CW who's low on HP or is using High Vizier's set. Practically it's offering you enough protection from Valindra's attacks and it's quite probably one of the best spells to have in the Epic Lair of Lostmauth and will, no doubt, be one of the best spells for the Tiamat.
Shield is highly underestimated for a SpellStorm CW and people will generally tell you that it's not a good spell to have on TAB (spell mastery), but it does become of the imperative assets for the entirety of the party because you simply won't Die from a single hit, be it in CN or in eSOT or eLOL where even people with 5.000 defense and 30-35k HP can't really tank a double blow from scorpions without drinking a pot or two.
MOD4 asks you to invest in HP and is not joking about that. Drake assassins will kill you fairly easy, even with your shield on.
There're cases where you don't need shield which is during the runs where there's a Guardian Fighter along your side or when you're not using High Vizier set or you have less than 2000 defense and you're easily falling after a hit or two. So, practically, it all depends upon your gear and your skill after-all.
I suggest using shield up UNTIL you're certain that you can play it profoundly good and avoid all damage. But, in eLOL I still suggest a fairly good gear and a lot of HP.
I've been thinking that I'm going to change my gear after the MOD5 comes up. I need more survivability and the shield is a simple catalyst which is helping me to push trough the MOD4 content without the fear of dying, and especially with the recent lagging which causes a real problem.
The last thing you want to do in a party is - die, so shield will help you just like one extra soulforged item.
In PvP it's practically always necessary, while in PvE it's mostly necessary during the boss fights who have serious AoE unavoidable damage or unbreakable grips VT/MC eLoL/eSoT and even while fighting against ordinary dragons in daily dragon campaign. Although I don't use it often I'm inclined to put it when there's a possibility I won't be able to survive for a long time. Caught by nasty archers? Shield on tab will save you. You can either push them with it or hold it and pray you don't die from a headshot
Certainly a good point. If you are doing difficult things and you are undergeared, then shield isn't terrible idea.
Once you have geared up, it becomes unnecessary for all but difficult content.
At real endgame gear (like 18K+), you should have enough durability that it's completely unnecessary in PvE.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
CW's should be wasting faces not wrapping themselves up in little protective bubbles that do next to no good.
I've yet to use shield in PVP, and unless I'm jumped I take out enemy cw's running shield 1v1 unless they outgear me in a major way. Some CW's might enjoy it, some might benefit from it, but to state it is a must for a CW in pvp... well, that's just one person's opinion.
Thank you.
In GG PvP I've had major help from the shield. Surrounded by enemies on flag 5? Use the shield to lure them on the little bridge. Happy thorn time and rage on "say" chat.
I'm really amazed by all the hatred for the shield spell. With it on you may smoke a cigarette while Valindra's hand is holding you. You don't always want to play on 100% efficiency and shield is a nice compensation for your lack of concentration and/or casual playing trough eLoL.
It's ok for GG, and actually makes sense in that location. For domination, for my play style, not so much. For VT, I did use shield until I got to 2k def. Now, I run full dps, and our guild did three runs this past weekend. No shield, none of us died, she went off to her place of hell until next time.
Thank you.
pvp /= pve
As I just said above, PVP /= PVE.
Because of boons, artifacts, bots (making enchants cheap), lack of challenging content the past 4 modules, PVE at the moment is a cakewalk. You don't need shield on anything, maximizing DPS by utilizing the mastery slot is the best choice.
In pvp the mod4 metagame was, "without a shield the CW gets OS-ed" and the common pvp CW had a shield and as much HP as he could. It brought side-effect concerns, such as "Tier 3 pvp gear is useless b/c 4/4 bonus is irrelevant for shield".
In mod5 a HR or TR or even a DC, to say nothing of a SW, will OS a CW no matter what, shield or not, HP or not. So, a new metagame might emerge in mod5, with a shield-less CW.
So, if you want you can build a CW with 40%-45% DR with the new Drow set, or even more, that's more than you can achieve now, making even the untabbed shield more effective, since shield's DR bonus is multiplicative.
For the sake of this example let's consider that the mod 4 CW has 35% DR and a mod 5 CW has 45% DR.
Shield DR bonus (if the numbers haven't been ninja patched since mod 4 launch):
Untabbed:
Stable: 50%, Unstable: 35%
Tabbed:
Stable: 80%, Unstable: 65%, Unstable 2: 50%
Mod 4 CW DR, untabbed shield:
Stable: 52.5%, Unstable: 47.25%
Mod 4 CW DR, tabbed shield:
Stable: 63%, Unstable: 57.75%, Unstable 2: 52.5%
Mod 5 CW DR, untabbed shield:
Stable: 67.5%, Unstable: 60.75%
Mod 5 CW, tabbed shield:
Stable: 80%, Unstable: 74.25%, Unstable 2: 67.5%
So, unless you want to make a super-tanky CW in mod 5, you don't have to use tabbed shield, since you'll have more DR% with the untabbed shield than you had with a tabbed shield in mod 4. Imo, in mod 5 you'll be free to use w/e you want on tab, while using an untabbed shield. Tabbed IR with the new Drow set will be quite effective imo.
Things to note:
1. Other classes will get their offensive & defensive capabilities boosted too, thanks to the new gear and the rebalancing;
2. I don't PvP with my CW;
3. Going full def, you can probably achieve more than 45% base DR;
4. Shield takes into account tenacity too, so the numbers are actually higher, i wouldn't be surprised to see BiS defensive CWs with tabbed shield running around with a permanent 80% DR.
Edit: I know that the actual calculation is different and much more complicated, but even so, thanks to the increased defense, an untabbed shield will be at least about as effective in mod 5 as a tabbed shield in mod 4.