The forum was lately flooded with a giant storm because of the future changes that dragon hoart enchantments and feywild enchantmens "only" generate accountbound enchantments and refinement stones. i really welcome this change, but we all know that this would mean that the RP would get from 0.2 to a 2-4 Ratio (AD per RP). This would mean we need around 9-18 million AD to get one Artifact Equipment to legendary.
This would be really expensive and for most of the player that kissed now the heaven on earth with such low prices of 9.000 per Peridot Stack a big frustration.
I think a good solution would be if we get additional RP. Cool would be if we could get that from the new Dungeon: Temple of Tiamat. The reason is the new campaign is twink unfriendly, i know that sounds some kind of bad, but for our purpose it is perfect, it means less Bots that can participate because it has a pretty big Gearscore (10.000) and a big Timewall (about one Month).
So the new campaign give us artifact equipment which means Temple Of Tiamat should reward us with Resonance Stones.
The reward could be ~30.000 RP that would mean 160 Tiamat Runs for one artifact equipment. The positiv effect is the new dungeon would be really desired. You can make a good amount RP and if you don't need it you can sell it for your own profit, which means you would give your players a new possibility for an income after the old dungeons are done and mainly a purpose to logg in besides the own equipment grind.
Platypus wielding a giant hammer, your argument is invalild!
The reward could be ~30.000 RP that would mean 160 Tiamat Runs for one artifact equipment. The positiv effect is the new dungeon would be really desired. You can make a good amount RP and if you don't need it you can sell it for your own profit, which means you would give your players a new possibility for an income after the old dungeons are done and mainly a purpose to logg in besides the own equipment grind.
even if it could be run in 10 minutes(time of eToS/eLoL) that would be 26+ hours of pure dungeon running, its too much
Nope it wouldn't.
I mean, that would be ONE income for the artifact equipment! What about the other stuff you get for free, like the 24.000 AD per day?
You could buy additional resonance stones, which would be supported by the community. i mean, not everyone would keep it, at some point player would sell it for own profit and it would keep the thing in balance. Lesser expensive resonance stones from the AH + own earned resonance stones.
It would take his time, but it would be do able.
Platypus wielding a giant hammer, your argument is invalild!
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aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited November 2014
Why is cheap RP bad? Who gets 24K AD per day for free?
Come on...you over demanding....
Play the game and stop, you will get what you will get when you will get it.
A game without bots it always better.
You wont get a lege dary weapon im 1 week but neither will do other people.
And when a problem is shared without touching game play its magically not a problem anymore.
Or you do need a legendary necklace to crash dem 6k gs dragons?
Refining your RAD to AD is basically free. Please don't pretend that no newbie could get on a handfull RAD to refine every day his 24.000 AD because that is not an real issue.
And cheap RP wasn't the main issue. The main issue was that AD-Seller generated RP from nothing, selling them for AD, and sell the AD for real money which is prohibit by PWE/Cryptic but some players still buy it and to have someone in your game that can easily destroy your whole economy is bad and make money with your own product is not nice.
The cheap RP was only a byproduct from a overflow of cheap peridots on the market. I think cheap RP is okay and this is the reason why i suggest a heavy drop of RP (Resonance Stones) as reward for the instance Temple Of Tiamat. But to speak open, most player want it cheaper and they want it now and i think, to get the best weapon in a game should be a bit work. Artifact Equipment is not a necessary equipment to participate ingame and it should cost you something and if it cost you a bit of time (like 25-40 Hours) or a bit of money it should be okay. I mean in other games like GW2 the people have no problem to farm several MONTH (literally) to get some legendary shiny weapon that is basically useless (stats are the same as exotic, the next lower quality) and it is only a SKIN.
And in Neverwinter the Community react to every change that makes the game a bit difficult like a spoiled brat and comes with arguments: "I will quit the game, i will really do it this time, this is no lie! *sniff sniff* PLEASE GIVE ME A LEGENDARY ARTIFACT *crying and whining like a newborn baby*!"
But yes, i think to spend 18 Million AD or 600 Bucks on a weapon is too expensive and time consuming, and this is why i made a small sugesstion. Sorry...
Platypus wielding a giant hammer, your argument is invalild!
They need to find a way to pay out considerable sums of RP for non-bot gameplay. That means people playing t2 dungeons and things bots could NEVER touch, should at least have a chance to gain RP for their time. I don't care if it's a random diamond dropped onto stuff's loot pools, I don't care if it's a custom stone you get at the end of each dungeon, I don't care if it's tokens/seals traded directly for gems. Something needs to be added to the game to give players a way to progress, hell since you're making the drops BOA, why not improve the loot tables on the enchants themselves?
[SIGPIC][/SIGPIC]
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aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited November 2014
Refining your RAD to AD is basically free. Please don't pretend that no newbie could get on a handfull RAD to refine every day his 24.000 AD because that is not an real issue.
I don't know about you, but I need to farm up to several dungeons and use 8 leadership slots to get 24K per day RAD. I'm not crying about anything. I asked a couple of questions.
I really don't see this hurting bots. At least not for long.
If they lower RP requirements, or greatly raise the drop rates this change shouldn't be bad.
Personally, two out of my four arti weapons are blue, and 2 purple, because even though I play way too much, I can't afford to refine them. Hell, it costs half a million alone, just in GMoPs. Out of my four weapons, only one is the one I want. I still have to get the correct ones. This is after an entire module, and I still have 0 belts or books for boons, despite doing ESoT and ELol several times a day.
They need to find a way to pay out considerable sums of RP for non-bot gameplay. That means people playing t2 dungeons and things bots could NEVER touch, should at least have a chance to gain RP for their time. I don't care if it's a random diamond dropped onto stuff's loot pools, I don't care if it's a custom stone you get at the end of each dungeon, I don't care if it's tokens/seals traded directly for gems. Something needs to be added to the game to give players a way to progress, hell since you're making the drops BOA, why not improve the loot tables on the enchants themselves?
or level the artifacts with exp just as the others recommended.
StrawberryCheesecake TR BlackberryCheesecake CW
[SIGPIC][/SIGPIC] CheeseCake House
Unfortunately, this is another supposedly anti-bot measure (like the ridiculous profession delay) that harms the player base more than the botters.
That is unfortunately true. Gold sellers have always found a way and all the devs do is treat symptoms. Like removing nodes from areas that are heavily farmed. Because of this (not only, but it is a factor) we've long reached a point where farming is not rewarding or horribly boring and bots were necessary for us to play the game the intended way and keep up with the refining process.
I however welcomed the change if they would make it easier for us to obtain RPs in areas that are untouchable by bots. Like, you know, Dungeon runs? It has been long said that running T2s and CN and whatnot has become unprofitable. How about adding a serious amount of BoE RPs to DD? In the form of dailies, drops or chest rewards. Maybe even allow BoE drops from Fey Blessings and Dragon Hoard's. This would open up a legit farming option to those that want to invest time to get their legendaries faster than others. Right now you have to invest money or do other stuff that might be considered semi-legal. You are ABSOLUTELY unable to get enough RPs by simply playing the game. It is NOT possible.
Drops from normal 60/61 mobs also need a big improvements in drop rates for RPs, but that comes with a risk that normal adventure zones will be flooded with bots. But they don't like to act in the open because they'll get you reported and banned, so it might not be as much of an issue.
Ironically, M3 was a step into the right direction with the amount of Enchants dropped by HEs and Kessell. but they nerfed these throughout... Content that can actually only be farmed by legit players is nerfed while they introduce an Utility Enchant even stronger than Fey Blessing. I don't have to understand that, right?
I think further adjustments to the refining process will take time though. They have a pretty clear approach of overnerfing or buffing and scale back/up from there. So I guess we have to wait until the economy has stabilized under the new conditions to see any improvements for the players.
People beotch about BOTs. Now the Devs have said the first fight is to remove profitability for them. They do it and then people beotch about it.
Make up our minds, people. LOL
Because bots covered up the bad refining system? It's not that hard to understand. You can't have faith in cryptic to get the numbers right when over time they've constantly got it wrong and make their zen store blood rubies in the discounted triple pack more expensive than sapphires in the bazaar. Personally idc about bots, they make the game work better than cryptic can.
aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited November 2014
Something else that would help is making these drops pick up automatically like lock boxes, coupons, bounty items and all the other HAMSTER we don't want to pick up. I've always wondered how many RP drops I've left on the ground especially in dungeons and skirmishes.
I want to raise the point of bag space ... you need another 10 slots of bag space (or more) for your BtA drops.
If would be nice if refinement for artifacts/weapons would get a rework with focus on usability.
T2 drops of (big) refining stones (BtA) might help.
I am not objected to grinds, and I think a legendary item should be a rare thing. 5 of them impossible to achive.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited November 2014
REGARDLESS of where you come down on the debate, the one fact that is always the truth here in this game.
Exploiters were already BiS within a couple of weeks, Exploiters are never hurt with these changes.
Its the poor saps that try to play legit that get hurt the most in all of these changes. I guess if you actual stop and think about it, why do we actual try to play by the rules, when in fair estimate, its the exploiters are the one winning.
I keep looking at everquest next , hoping for a release date, but nothing yet. I just wanted to try to enjoy this game for a bit more, but it gets harder and harder to.
Comments
I mean, that would be ONE income for the artifact equipment! What about the other stuff you get for free, like the 24.000 AD per day?
You could buy additional resonance stones, which would be supported by the community. i mean, not everyone would keep it, at some point player would sell it for own profit and it would keep the thing in balance. Lesser expensive resonance stones from the AH + own earned resonance stones.
It would take his time, but it would be do able.
Play the game and stop, you will get what you will get when you will get it.
A game without bots it always better.
You wont get a lege dary weapon im 1 week but neither will do other people.
And when a problem is shared without touching game play its magically not a problem anymore.
Or you do need a legendary necklace to crash dem 6k gs dragons?
And cheap RP wasn't the main issue. The main issue was that AD-Seller generated RP from nothing, selling them for AD, and sell the AD for real money which is prohibit by PWE/Cryptic but some players still buy it and to have someone in your game that can easily destroy your whole economy is bad and make money with your own product is not nice.
The cheap RP was only a byproduct from a overflow of cheap peridots on the market. I think cheap RP is okay and this is the reason why i suggest a heavy drop of RP (Resonance Stones) as reward for the instance Temple Of Tiamat. But to speak open, most player want it cheaper and they want it now and i think, to get the best weapon in a game should be a bit work. Artifact Equipment is not a necessary equipment to participate ingame and it should cost you something and if it cost you a bit of time (like 25-40 Hours) or a bit of money it should be okay. I mean in other games like GW2 the people have no problem to farm several MONTH (literally) to get some legendary shiny weapon that is basically useless (stats are the same as exotic, the next lower quality) and it is only a SKIN.
And in Neverwinter the Community react to every change that makes the game a bit difficult like a spoiled brat and comes with arguments: "I will quit the game, i will really do it this time, this is no lie! *sniff sniff* PLEASE GIVE ME A LEGENDARY ARTIFACT *crying and whining like a newborn baby*!"
But yes, i think to spend 18 Million AD or 600 Bucks on a weapon is too expensive and time consuming, and this is why i made a small sugesstion. Sorry...
Make up our minds, people. LOL
I don't know about you, but I need to farm up to several dungeons and use 8 leadership slots to get 24K per day RAD. I'm not crying about anything. I asked a couple of questions.
I really don't see this hurting bots. At least not for long.
If they lower RP requirements, or greatly raise the drop rates this change shouldn't be bad.
Personally, two out of my four arti weapons are blue, and 2 purple, because even though I play way too much, I can't afford to refine them. Hell, it costs half a million alone, just in GMoPs. Out of my four weapons, only one is the one I want. I still have to get the correct ones. This is after an entire module, and I still have 0 belts or books for boons, despite doing ESoT and ELol several times a day.
BlackberryCheesecake CW
[SIGPIC][/SIGPIC]
CheeseCake House
Unfortunately, this is another supposedly anti-bot measure (like the ridiculous profession delay) that harms the player base more than the botters.
That is unfortunately true. Gold sellers have always found a way and all the devs do is treat symptoms. Like removing nodes from areas that are heavily farmed. Because of this (not only, but it is a factor) we've long reached a point where farming is not rewarding or horribly boring and bots were necessary for us to play the game the intended way and keep up with the refining process.
I however welcomed the change if they would make it easier for us to obtain RPs in areas that are untouchable by bots. Like, you know, Dungeon runs? It has been long said that running T2s and CN and whatnot has become unprofitable. How about adding a serious amount of BoE RPs to DD? In the form of dailies, drops or chest rewards. Maybe even allow BoE drops from Fey Blessings and Dragon Hoard's. This would open up a legit farming option to those that want to invest time to get their legendaries faster than others. Right now you have to invest money or do other stuff that might be considered semi-legal. You are ABSOLUTELY unable to get enough RPs by simply playing the game. It is NOT possible.
Drops from normal 60/61 mobs also need a big improvements in drop rates for RPs, but that comes with a risk that normal adventure zones will be flooded with bots. But they don't like to act in the open because they'll get you reported and banned, so it might not be as much of an issue.
Ironically, M3 was a step into the right direction with the amount of Enchants dropped by HEs and Kessell. but they nerfed these throughout... Content that can actually only be farmed by legit players is nerfed while they introduce an Utility Enchant even stronger than Fey Blessing. I don't have to understand that, right?
I think further adjustments to the refining process will take time though. They have a pretty clear approach of overnerfing or buffing and scale back/up from there. So I guess we have to wait until the economy has stabilized under the new conditions to see any improvements for the players.
Because bots covered up the bad refining system? It's not that hard to understand. You can't have faith in cryptic to get the numbers right when over time they've constantly got it wrong and make their zen store blood rubies in the discounted triple pack more expensive than sapphires in the bazaar. Personally idc about bots, they make the game work better than cryptic can.
If would be nice if refinement for artifacts/weapons would get a rework with focus on usability.
T2 drops of (big) refining stones (BtA) might help.
I am not objected to grinds, and I think a legendary item should be a rare thing. 5 of them impossible to achive.
Exploiters were already BiS within a couple of weeks, Exploiters are never hurt with these changes.
Its the poor saps that try to play legit that get hurt the most in all of these changes. I guess if you actual stop and think about it, why do we actual try to play by the rules, when in fair estimate, its the exploiters are the one winning.
I keep looking at everquest next , hoping for a release date, but nothing yet. I just wanted to try to enjoy this game for a bit more, but it gets harder and harder to.