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Stuck on gear set decision

xfistofmarsxxfistofmarsx Member Posts: 6 Arc User
edited November 2014 in The Wilds
I'm a lvl 60 HR Stormwarden. My current paragon path is archer but I'm pretty much convinced to switch to trapper.

I fumbled my way through the game so far just equipping the gear recommended from drops throughout my lvling path. Once I hit 60 I went all out after the dread ring gear set.

Now I'm learning more about gear and want to shift my thinking toward my ideal setup.

I've read some of these forums and gather that Grand Warden and Royal Guard are great sets to go for. My problem is current funds. (100k AD and only lvl 12ish professions... But I do my Rhix and Neverember dailies)

Here is my question... Should I pick up a set that I can complete faster, or wait and focus on the ideal set now even if it means getting one piece then waiting weeks/months for another piece?

I've heard good things about the draconic set, and that I can complete the set for around 300k AD. I'm temped to grab some of that gear and be better equipped for the game now. (IWD and DV areas kick my butt) But I could buy 1 great piece of RG or GW gear and be broke.

Any friendly advice is appreciated.
F'styromar lvl 60 HR Stormwarden
Jagged Daggers (Recruit)
Post edited by xfistofmarsx on

Comments

  • archsinner81archsinner81 Member, Neverwinter Beta Users Posts: 44
    edited November 2014
    grab a T1 gear in Ah?
    Those are dirty cheap right now, can pretty much usable till you get full T2
  • query523query523 Member Posts: 1,515 Arc User
    edited November 2014
    Really the best way to get your T2s is to grind them up. I can put it in BASIC. IF you want to PVE THEN PVEing delves for your set is the most efficient way to get them. IF you want to PVP Then you want Profound gear. GOTO PVP and GG.
  • ikapamkikapamk Member, Neverwinter Beta Users Posts: 294 Bounty Hunter
    edited November 2014
    Check out this forum. I've made an excel sheet where you can compare your current gear with other T2/2.5 gear combinations.

    As far as trapper goes, Recovery's very important. I'm actually about to switch from GW 4-piece to GW/FL 2/2.
    Carpe Jugulum
    Sharra Del'Armgo - SW Trapper Hybrid HR
    Ogghra Bar'Ghuzumn - MI Scoundrel TR
    Vænna Thrymskjöldr - IV Protector GF
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited November 2014
    Unless you have an abundance of ADs, which appears that you don't, I would concur with Query523 that you should run T2 dungeons during Dungeon Delves and utilise the free daily key you get from vendor if you can't do runs during DD hour. It may take some time, but I really wouldn't waste AD on buying the T2 gear, you will need the AD later for other things, trust me. While grinding your gear you may pick up other BoE epics along the way that you can sell/salvage for more AD. If you want to play Trapper go with Forest Lord or Grand Warden sets as Royal Guard has zero Recovery on it. Maybe as Ikapamk said go 2/2 of each set depending on your fancy.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    edited November 2014
    lirithiel wrote: »
    Unless you have an abundance of ADs, which appears that you don't, I would concur with Query523 that you should run T2 dungeons during Dungeon Delves and utilise the free daily key you get from vendor if you can't do runs during DD hour. It may take some time, but I really wouldn't waste AD on buying the T2 gear, you will need the AD later for other things, trust me. While grinding your gear you may pick up other BoE epics along the way that you can sell/salvage for more AD. If you want to play Trapper go with Forest Lord or Grand Warden sets as Royal Guard has zero Recovery on it. Maybe as Ikapamk said go 2/2 of each set depending on your fancy.

    If Trapper stays as on preview, you'll not need a very high recovery figure if you play full rotations, and with the bonus proccing often anyway, I would recommend Royal Guard for Trappers too, when it comes to T2 sets.
    Black Ice sets start to be interesting if you play full rotations to get the 45% cooldown reduction, especially corrupt for PVE.
    My recommendation would be: find a good guild and do T2 dungeons with them to get the Royal Guard. It will serve you well for a long time and then you'll know your character and playstyle enough to see if there are viable alternatives.
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • xfistofmarsxxfistofmarsx Member Posts: 6 Arc User
    edited November 2014
    Thank you all for your input. I'm always amazed at how helpful people are on forums.

    I'm going to look into start doing the Dungeon Delves to hopefully grab the gear I need. Sad to say, but I didn't even know about the daily event. I also had trouble finding parties, but I'm in a good guild now and plan to use the Looking for a Group chat to start grinding.

    I'll look into Forest Lord as well as Grand Warden as recommended. I bookmarked the comparison chart thread for study. Thanks!

    There were a couple things in the posts that I didn't understand. I'm still a **** with some acronyms and terms... can you explain the following:
    - Full Rotation
    - Proccing
    - GOTO... GG

    Thanks again!
    F'styromar lvl 60 HR Stormwarden
    Jagged Daggers (Recruit)
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited November 2014
    Full rotation is using all three you encounters in a row.

    Proccing is an automatic effect that happens with a spell, ability or gear set bonus.

    GG is Gauntlegrym - a pvp race to cap as many nodes as possible.

    If you are in a helpful guild I would suggest giving LFG a skip. Do guild runs or join the NW legit community channel. Mostly very nice, helpful people found there.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • thedemienthedemien Member Posts: 830 Arc User
    edited November 2014
    Small advice
    1a. if very low funds - get T1 from AH.

    1b if little more funds - go with Draconic. It is really Tier 2.5 armor set . See this http://nw-forum.perfectworld.com/showthread.php?784821-gear-comparasion-with-mod-5-items&p=9364801&viewfull=1#post9364801. With pretty low prices on AH it is good to go. This is what my 21k GS HR wears now btw for epic SoT of epic LoL due to extra HP it gives.


    2. Work on pvp combat profound set in meanwhile. This set is really good btw. There are 2 main sources of glory and pvp victory coints - pvp domination and gauldrim pvp or what is the name of that. Watch the calendar for gauldrim hours. It is 3 phases - 1 pve, 1 pvp, 1 Dungeon (DD). You can make some AD, some pvp glory and coints for victory from Domination Master, some grim coints to transfer to glory. I personally don't recommend getting any grim or other pvp gear rather then profound set. 2 pieces of profound better. Edit: Make sure you get at least 1 daily victory since its 1 per day. Also PVP hour give you twice more glory but way higher changed to fight agains BiS. would not recommend it for low GS.


    3. Do Dungeon runs to get Royal Guard or Grand Warden. it is actually can be grinned in 2-7 days. Of course if you make 2-3 runs per DD hour plus 1 from daily chest. But you need good team and guild better. PM me if you need friendly one. RG or GW are overpriced on AH.


    1 2 3 can be done daily without interference.

    Full rotation - all encounters. For trappers - archer encounters then combat encounters. repeat.
    Proccing - bonus applies efffect. procedures i belive is full word.
    GG - good game.

    4. optional - get 2 or more chars to 60 lvl and IWD task for Vault of Nine. This will give you 1 free lvl 60 artifact for each char that did it. So after lvl 60 and Vault of Nine you would have 2 artifact - 1 free, 1 from HR. And when you make another 60 - + 1 more. Id recommend DC or GWF. They have good effects of stats. Investing some Refinement Points ( Peridots are dirty cheap now) can give you descent GS and get you ready for later game .

    PS I did 1b ,2,3 and 4 from my SW while having HR already. with 1b and some rank 6/7 enchants and HR artifact your GS can be around 13k right after 60.
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    edited November 2014
    Regarding full rotations, thanks to thedemien for explaining it. The Trapper on preview has a feat that everytime you activate an encounter melee power reduces the cooldown of ranged encounters by 15% and viceversa.
    So if you start with three encounter ranged powers in a row, then switch to melee and use the three melee encounters, then switch back to ranged you'll most likely have them ready again (45% reduction plus the time needed to use the three melee, plus what you get from recovery). So you can now use them, switch to melee and suddenly find that also your melee encounter powers are available again.

    My Trapper on preview has 2,3k recovery and can work this way very easily, but you can do it with far less recovery (I'm testing with the BI Corrupted set). It's a very dynamic playstyle and a lot of fun. By the way, cycling your encounters seamlessly builds up action points very fast, enabling you to spam whatever daily you want very often. It also gives you the advantage of being able to sustain Master Trapper with only one strong roots power in your rotation (I use Hindering Strike for mob fights and Constrictive for bosses).

    I fully second what thedemien said here above. Solid advice.
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • alkemist80alkemist80 Member Posts: 957 Arc User
    edited November 2014
    Don't buy T2 gear off the AH, it is way over priced. Put some time into DD hour and using your daily dungeon key and you should be able to get a T2 set in a timely manner. The current blue gear off the AH and even using R4 enchants is ok enough to do T2 runs, especially if you know the dungeons. If you are worried, you can farm out T1 set but on my hunter I completely skipped it without any issues.

    Also if you want to get into dungeons, don't use the queue system or LFG channel. I use the NW_Legit_Community channel. People are always looking to do T2 to get their sets and they do not discriminate about GS, your class, new player, etc. As long as you know you are capable to do the advertised dungeon, then they will take you. Everything here is ran on a Greed system but that is what your dungeon key or dungeon chest during DD hour is for.

    I use the royal guard set on my stormwarden combat PVE HR. I love the set since encounters come up so fast, however it's a double edged sword for me since flurry is a big part of my damage and that is triggered by encounters including dots and then using at-wills. The only thing about the RG set is that it shoves regen down your throat. Regen is decent especially if you stack HP but I still prefer life steal.

    I don't like the BI set since it's a hungry monster and you constantly have to up keep it with black ice. If the RG set ever got nerfed, I would just go with Draconic for overload slots.
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

    werewolf.jpg
  • ximaeximae Member Posts: 534 Bounty Hunter
    edited November 2014
    Regarding full rotations, thanks to thedemien for explaining it. The Trapper on preview has a feat that everytime you activate an encounter melee power reduces the cooldown of ranged encounters by 15% and viceversa.
    So if you start with three encounter ranged powers in a row, then switch to melee and use the three melee encounters, then switch back to ranged you'll most likely have them ready again (45% reduction plus the time needed to use the three melee, plus what you get from recovery). So you can now use them, switch to melee and suddenly find that also your melee encounter powers are available again.

    My Trapper on preview has 2,3k recovery and can work this way very easily, but you can do it with far less recovery (I'm testing with the BI Corrupted set). It's a very dynamic playstyle and a lot of fun. By the way, cycling your encounters seamlessly builds up action points very fast, enabling you to spam whatever daily you want very often. It also gives you the advantage of being able to sustain Master Trapper with only one strong roots power in your rotation (I use Hindering Strike for mob fights and Constrictive for bosses).

    I fully second what thedemien said here above. Solid advice.

    There is another way to use the trapper rotations specially if ur not using aspect of the serpent. This is how i was using my hr in preview (specced for trapper for tests). Its basically making constant use of the feat that gives u a 10% dmg boost to the other stance encounter when u use an encounter. So its stance switching from one cast to the next. It is a bit more complicated in the sense that once u start a rotation order u have to keep it because the cds will be coming out in that order.

    not saying its the best way but i hate not using some feats to more potential.

    edit: didnt take the serpent feat as i hate the way the changed it forcing u to add in an atwill cast per stance + the damg boost is big per stack but u are forced to attack twice without any bonus. Whish it was kept like pre mod 4 where the stacks were gained and used per hit, not cast.
  • thedemienthedemien Member Posts: 830 Arc User
    edited November 2014
    ximae wrote: »
    edit: didnt take the serpent feat as i hate the way the changed it forcing u to add in an atwill cast per stance + the damg boost is big per stack but u are forced to attack twice without any bonus. Whish it was kept like pre mod 4 where the stacks were gained and used per hit, not cast.

    Can you explain a bit for me? Did not played trappers much - or better to say did not read a lot of tooltips. But here http://nwcalc.com/hr
    it say +5% damage per stack? So it means +10% if 2 stacks? Please explain.
    I personally don't like Ancient Roots on trapper since it just increases time but not damage.
  • ximaeximae Member Posts: 534 Bounty Hunter
    edited November 2014
    unfeated and at rank 3 it will give 9% dmg per stack and feated it will give an extra 5%, so its 14% per stack. with 2 stacks it means 28% dmg boost then 14%.... then u need to stack the 2 stacks of for the next stance which will be 0% dmg buff so u can start with 28% then 14% boosts in ur other stances rotation.

    basically u need to do 4 attack rotations ( 3 encounters + 1 atwill) per stance to buff the next stance. 28% +14% / 4 = so basically a 10.5% dmg buff (+ 7.5 / 4 = 2 % crit chance buff) that forces u to use an atwill.

    not slotting it (or feating it or ancient roots) allows me to use aspect of the pack _(40% dps buff in my case) and twinblade (12% buff) + being able to go to t2 in another tree (either gain ls for mellee going combat or up to 5% critchance in ranged going archer). and i still get the 10% dmg buff switching stances per encounter cast ( and only casting encounters).
  • thedemienthedemien Member Posts: 830 Arc User
    edited November 2014
    ximae wrote: »
    unfeated and at rank 3 it will give 9% dmg per stack and feated it will give an extra 5%, so its 14% per stack. with 2 stacks it means 28% dmg boost then 14%.... then u need to stack the 2 stacks of for the next stance which will be 0% dmg buff so u can start with 28% then 14% boosts in ur other stances rotation.

    basically u need to do 4 attack rotations ( 3 encounters + 1 atwill) per stance to buff the next stance. 28% +14% / 4 = so basically a 10.5% dmg buff (+ 7.5 / 4 = 2 % crit chance buff) that forces u to use an atwill.

    not slotting it (or feating it or ancient roots) allows me to use aspect of the pack _(40% dps buff in my case) and twinblade (12% buff) + being able to go to t2 in another tree (either gain ls for mellee going combat or up to 5% critchance in ranged going archer). and i still get the 10% dmg buff switching stances per encounter cast ( and only casting encounters).

    good math. Thanks. But Id add 2 cents - for pvp you don't need aspect of pack and twinblade. Plus ancient roots are useless in pvp at all. So this will give you T2 in melee for LS and 2.5% deflection. It is not life saver but not bad in pvp. But for pve and team runs you are defiantly correct about calcs.
  • ximaeximae Member Posts: 534 Bounty Hunter
    edited November 2014
    oh yeah ofc, I dont pvp so its a pve build. Serpent could be good for pvp, as u get bigger burst (28 + 10 with an extra 5 critchance) in ur first encounter per stance vs better sustained in my build.

    I dontthink trapper is that usefill for pvp anyways, id just go combat with rg for that. roots are not a very reliable cc anyways ( just movement impaired so can still attack or cast ur cc breaker) and well fast encounter spamming can be done just with rg ( ahd the extra arp is very welcome)
  • lordfuzunlordfuzun Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 54
    edited November 2014
    Thank you all for your input. I'm always amazed at how helpful people are on forums.

    I'm going to look into start doing the Dungeon Delves to hopefully grab the gear I need. Sad to say, but I didn't even know about the daily event. I also had trouble finding parties, but I'm in a good guild now and plan to use the Looking for a Group chat to start grinding.

    I'll look into Forest Lord as well as Grand Warden as recommended. I bookmarked the comparison chart thread for study. Thanks!

    There were a couple things in the posts that I didn't understand. I'm still a **** with some acronyms and terms... can you explain the following:
    - Full Rotation
    - Proccing
    - GOTO... GG

    Thanks again!

    Honestly. Don't waste your time with LFG channel. You'll just a heart ache from Gear Score elitists. Run with your guild and/or join the NW_Legit_Community global channel. It's bunch of friendly folks who don't care about gear scores (Except that you have enough to enter the dundegon) and who want to have fun running dungeons, skirmishes and the like.

    /channel_join NW_Legit_Community
  • lordfuzunlordfuzun Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 54
    edited November 2014
    thedemien wrote: »
    Proccing - bonus applies efffect. procedures i belive is full word.

    Actually. It's proc. And it's short for PRogrammed OCcurrence. A term from the ancients of days MUDs (Multi User Dungeons) and BBSs. The ancient ancestors to MMORPGs of today.
  • lordfuzunlordfuzun Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 54
    edited November 2014
    ximae wrote: »
    oh yeah ofc, I dont pvp so its a pve build. Serpent could be good for pvp, as u get bigger burst (28 + 10 with an extra 5 critchance) in ur first encounter per stance vs better sustained in my build.

    I dontthink trapper is that usefill for pvp anyways, id just go combat with rg for that. roots are not a very reliable cc anyways ( just movement impaired so can still attack or cast ur cc breaker) and well fast encounter spamming can be done just with rg ( ahd the extra arp is very welcome)

    The Feat Serpents Bite also gives your more damage and more Crit chance for each stack of the Serpents. It's get for bursts of damage when switching stances
  • ximaeximae Member Posts: 534 Bounty Hunter
    edited November 2014
    lordfuzun wrote: »
    The Feat Serpents Bite also gives your more damage and more Crit chance for each stack of the Serpents. It's get for bursts of damage when switching stances

    I am aware of that, its factored into the calculations. Feated its 2.5% crit chance and 14% dmg per stack, so first attack is 5% critchance and 28% dmg ( 2 stacks), second 2.5% critchance and 14% dmg and third and 4th attacks no bonus ( these are to stack the next stances stacks). So serpent will give better burst in the first attack (beter for pvp) my build will give better sustained as u will get dmg buffs on all attacks, which is better for pve ( 10% + ca + 12% from twinblade + 5% critchance on all ranged attacks).
  • xfistofmarsxxfistofmarsx Member Posts: 6 Arc User
    edited November 2014
    T1 and T2 means teir 1 and teir 2, correct? How do you tell which is which? obviously the specs are better. I just wondered if there is a description that states what "T" it is.

    Thanks again!
    F'styromar lvl 60 HR Stormwarden
    Jagged Daggers (Recruit)
  • thedemienthedemien Member Posts: 830 Arc User
    edited November 2014
    T1 and T2 means teir 1 and teir 2, correct? How do you tell which is which? obviously the specs are better. I just wondered if there is a description that states what "T" it is.

    Thanks again!

    press ctrl+j - epic equipment. Read description. Tier 1 ... Tier 2
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