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been playing TR since ever. What i really want to see in MOD 5.

rayrdanrayrdan Member Posts: 5,410 Arc User
so guys im dropping here what i find wrong in the TR class in order to just copy past when time will come. You are free to comment below. Just take in mind that i want it to be viable with and without perma style. Perma maybe was not intended as playstyle but after 1 year and half the thing is now real and it needs to remain viable and fun.

1) Charima: actually gives only 0.1% more combat advantage damage not 1% like stated on the tooltip. FIX.
2) Scoundrel: all the feats there just dont work. Path Broken. EXAMPLES OF NOT WORKING FEATS: underhanded tactics, nimble blade, mocking knave.
3) We get no free armor pen by stats like every other classes but CWs (they control after all). Look at it.
4) We are too squishy and we need some survivability tools like the new HR ( wild medicine, aspect of the lone wolf ).
5) Our damaging encounter is only lashing blade (with a too high CD, not that high damage and easy to miss) : increase damage, reduce cd and put a flat 5 sec if missed.
6) path of the blade should not be single target. Path of the blade does not proc any weapon enchantments effects.
Path of the blade does not proc the executioner capstone Overrun critical.
7) we are too much depending on bonus set based on stealth and bait and switch: increase base stealth time and rework bait and switch. Like this we would be more visible and more flexible in builds and SETS OF GEAR.
8) ITC sometimes does not work for the first second.
9) a general reworks to feats in order to be more damaging ( gwfs, CW, HR have all well defined flat damage increasing by feats ). Our path capstones all suck except for Overrun critical.
10) unnerf impact shot to a certain degree.
11) increase shocking execution damage. We have not hard hitting single target dailies. REMOVE WHIRLING BLADE TARGET CAP.
12) TRs can be hard targetted in stealth with some command line bound on the keyboard or mouse.
13) increase our base HP pool.
14) shadow strike sometime bugs without refilling stealth bar but goes on cooldown.
15) clowd of steel back to 12 charges.
16) Duelist flurry stacks back to 20 (this is basically a dps increase only in pve).
17) Duelist flurry cast animations down to 1.5 sec from 2 sec. (QoL fix)
18) Discipline of strenght is PROBABLY bugged and not working.
19) Swift footwork is not working.
20) About the rework to bait and switch. A spammable aoe encounter would be appreciated.
21) Power seems to increase little to nothing our encounters damage. Several test run with 3k or 6k showed that i m right.
22) Lurker assault is way underperforming. It should allow to build action points while active like supremacy of steel.

a consideration: a feat like the old HR one (that of cooldown reduction for every crits) would really fit the TR playstyle.
Post edited by Unknown User on

Comments

  • xtraordinary91xtraordinary91 Member Posts: 323 Bounty Hunter
    edited September 2014
    As a point of Contention, Cws also do not have Armour Penetration on an ability score. So if you are going to streamline, streamline it on all the classes.
    Desidus@Xtraordinary91
    19.9k PvP Control Wizard
    <Complaints Department>
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited September 2014
    As a point of Contention, Cws also do not have Armour Penetration on an ability score. So if you are going to streamline, streamline it on all the classes.

    you have not armor pen because like clerics were supposed to heal, you were supposed to control.
    and i was supposed to damage...
    fixed for 100% clarity
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited September 2014
    Disciple of strength is not broken.

    Everything else - yes please. More variety would be welcome too.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited September 2014
    HR can out-heal, out-dps, out-kite, out-everything compared to a TR in PVE content.

    The class needs a uber biblical end of days overhaul to be made wanted again.
  • metaplexusmetaplexus Member Posts: 123 Arc User
    edited September 2014
    rayrdan wrote: »
    you have not armor pen because like clerics were supposed to heal, you were supposed to control.
    and i was supposed to damage...
    fixed for 100% clarity

    Pretty narro-minded, eh? Especially when clerics do all kind of stuff and are then regarded as heal-bots.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited September 2014
    Hope they get rid of the need for semi-perma. Less stealth, more 'tricks' and single target DPS. Not like trs are weak. They are currently very strong node harrassers in the proper hands. But limiting them to play permastealth is not good. Need some rework for sure so they can have a viable DPS option without permastealth.
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited October 2014
    Read this after you posted on my draco thread. Some good concerns there.

    Also when i play TR i get stealth bug (still) all the time. This means i have to suicide to be effective. Very obnoxious.
  • ikapamkikapamk Member, Neverwinter Beta Users Posts: 294 Bounty Hunter
    edited October 2014
    Hey, chem, this thread was posted before mod 5 change announcements. you might want to take a peek over there to see what the current standings are.
    Carpe Jugulum
    Sharra Del'Armgo - SW Trapper Hybrid HR
    Ogghra Bar'Ghuzumn - MI Scoundrel TR
    Vænna Thrymskjöldr - IV Protector GF
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited October 2014
    ikapamk wrote: »
    Hey, chem, this thread was posted before mod 5 change announcements. you might want to take a peek over there to see what the current standings are.

    They pretty did many of the things i asked except the ones i care most:
    Recharge speed on charisma or dex
    More free deflect


    I would even like a lot a dot on smoke bomb but this is hardly going to happen.
    I m satisfied by the changes in a strange way: the class is still undergod but more competitive, it requires more skill and open very interesting and dinamyc plays to wisper knife.
    Playing saboteur offers the possibility to perma with BI gear
  • dnalyrdnalyr Member, NW M9 Playtest Posts: 138 Arc User
    edited October 2014
    DEX AOE damage resist is not working properly as well.
    Queven the Executor
  • puzemipuzemi Member Posts: 7 Arc User
    edited October 2014
    rayrdan wrote: »
    They pretty did many of the things i asked except the ones i care most:
    Recharge speed on charisma or dex
    More free deflect


    I would even like a lot a dot on smoke bomb but this is hardly going to happen.
    I m satisfied by the changes in a strange way: the class is still undergod but more competitive, it requires more skill and open very interesting and dinamyc plays to wisper knife.
    Playing saboteur offers the possibility to perma with BI gear

    I don't see why smoke bomb couldnt get a (good) damaging factor. I mean cw's cc aoe's all do great damage.
  • snef3rusnef3ru Member Posts: 4 Arc User
    edited November 2014
    ghoulz66 wrote: »
    HR can out-heal, out-dps, out-kite, out-everything compared to a TR in PVE content.

    The class needs a uber biblical end of days overhaul to be made wanted again.
    not only in PVE especially PVP.
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