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Why Is It "Arcane" Damage Instead of "Fire"?

jerrockojerrocko Member Posts: 197 Arc User
edited October 2014 in General Discussion (PC)
I'd played a lot of D/D games on PC, and I don't remember any of it being anything but elemental: fire, cold, lightning, etc…

Update: I'm playing now and see that two flame powers do say "fire damage," though most things are "arcane."
Jerrocko,
Leader of the Packs
Post edited by jerrocko on

Comments

  • eldartheldarth Member Posts: 4,494 Arc User
    edited October 2014
  • qutsemniequtsemnie Member Posts: 419 Arc User
    edited October 2014
    3rd edition D&D was loaded with arcane damage. DDO had it in spades. The stereotypical example of arcane damage in the 3rd edition was Magic Missile, which was also a staple of the 2nd edition rules. Examining what exactly "Magic Missile" was for damage gets you to arcane damage.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited October 2014
    qutsemnie wrote: »
    3rd edition D&D was loaded with arcane damage. DDO had it in spades. The stereotypical example of arcane damage in the 3rd edition was Magic Missile, which was also a staple of the 2nd edition rules. Examining what exactly "Magic Missile" was for damage gets you to arcane damage.

    More or less what he said.

    However I think many players might be more familiar with the term "magic" damage as this is how it was displayed in NWN 1 & 2 if not how it was officially in the PnP editions. Arcane damage is a naming scheme of fourth edition.

    As you likely know there used to be two types of "magic:" Arcane and Divine.
    Arcane Magic was of course the power behind Wizards, Sorcerors, Warlocks, Bards and any other magic which was formed from Mystras Weave. Basically any class which did not channel power directly from a god.
    Divine Magic was channeled directly from a god and was used by Clerics, Paladin's Clerics and Druids.

    With fourth edition D&D they added a third and fourth type: primal and psionic.

    Druids and Rangers are no longer divine but rather primal channeling their magic from nature and Monks and Psionists use psionic magic channeled from the mind.

    Due to all of these different types of magic it likely seemed logical to start accurately classifying the miscellaneous magic damage. Spells like Magic Missile do Arcane Magic Damage (magic damage from an arcane source) while cleric spells such as healing powers on undead do Divine Magic Damage.

    Eldarth you should stop being so quick to put down that comment. You are losing D&D cred in this situation. Hasty, hasty. ;)
  • edited October 2014
    This content has been removed.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited October 2014
    Magic Missiles Damage as shown in NWN 2.

    As you said it used to be considered damage in second edition. In video games after BG (which correctly labelled it as damage) it has either been classified as magic damage (NWN) or Arcane Damage (NW and BG:DA). Force Damage has never existed in a video game.

    It's always translated to the much more logical (arcane) magic damage which all force damage is.

    In any case, elemental damage is the tip of the iceberg. There's a lot of other damage sources such as necrotic, radiant, psionic...etc.
    Arcane is magic damage from an arcane source.
  • jerrockojerrocko Member Posts: 197 Arc User
    edited October 2014
    qutsemnie wrote: »
    3rd edition D&D was loaded with arcane damage. DDO had it in spades. The stereotypical example of arcane damage in the 3rd edition was Magic Missile, which was also a staple of the 2nd edition rules. Examining what exactly "Magic Missile" was for damage gets you to arcane damage.

    I don't know what editions they were, but I did love Magic Missile, it was a favorite-cheap to cast and you got up to nine missiles or so firing on the same target. This version just isn't the same to me, but seems to be a major arcane stacker, and that's all new to me pretty much. Didn't deal much with stacks before, though I'm sure on some spells they were calc-ed in somehow.
    Jerrocko,
    Leader of the Packs
  • jerrockojerrocko Member Posts: 197 Arc User
    edited October 2014
    Magic Missiles Damage as shown in NWN 2.

    As you said it used to be considered damage in second edition. In video games after BG (which correctly labelled it as damage) it has either been classified as magic damage (NWN) or Arcane Damage (NW and BG:DA). Force Damage has never existed in a video game.

    It's always translated to the much more logical (arcane) magic damage which all force damage is.

    In any case, elemental damage is the tip of the iceberg. There's a lot of other damage sources such as necrotic, radiant, psionic...etc.
    Arcane is magic damage from an arcane source.

    Hey! Your post just changed as I was replying above to the other one. LOL. Tripped me for a second or two.

    My CW is only allowed a few damage types, which is fine for me since it's always cold/ice powers except on the rare few that were immune. They I had fire and lightning backup, now I have both though monsters don't seem to possess certain resistances, just immunity. Can't find any info on that stuff.

    Yeah, force-magic damage, and Baldur's Gate was one of my favorite DD games, if not the favorite. Again, a lot for MM's increased number of missiles. And David Warner as my 'brother' or whatever it was. That was a great game.
    Jerrocko,
    Leader of the Packs
  • jerrockojerrocko Member Posts: 197 Arc User
    edited October 2014
    Note-Preview today had Arcane Presence nerfed to only %5 boosts for a total of 15 at rank 3. Hope they don't do that, it's sweet now at 33% each rank.
    Jerrocko,
    Leader of the Packs
  • qutsemniequtsemnie Member Posts: 419 Arc User
    edited October 2014
    You are right. Magic Missle was force damage. I was making things up!
  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited October 2014
    jerrocko wrote: »
    I'd played a lot of D/D games on PC, and I don't remember any of it being anything but elemental: fire, cold, lightning, etc…

    Update: I'm playing now and see that two flame powers do say "fire damage," though most things are "arcane."

    They mixed up some things, but the "damage type" is actually of little to no importance, unless
    A) it is Black Ice damage type
    B) you are a Warlock

    Because all damage plays the same, there are no specific resistances (except for Black Ice), i.e. cold/chill damage does same amount of damage to a human, a yeti and a fire elemental.

    That's mainly because you can't really change damage type by much. A warrior typically could easily switch between slashing/piercing/bludgeoning by changing weapons, but in NW warriors (both GF and GWF) have pre-set weapons, and those damage types have been even removed in 4e IIRC.

    A CW has a limited set of powers, and, while in P&P you could memorize and use a lot of spells, in NW you can't have more than 4 active powers and you can't change them mid-fight, and you also have a limited choice of powers to begin with. Thus, it's unlikely we'll ever see significant damage types.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited October 2014
    Eldarth you should stop being so quick to put down that comment. You are losing D&D cred in this situation. Hasty, hasty. ;)

    Alrighty then, allow me to clarify a bit...[from D&D4e Damage Types]

    • Acid: Corrosive liquid.
    • Cold: Ice crystals, arctic air, or frigid liquid.
    • Fire: Explosive bursts, fiery rays, or simple ignition.
    • Force: Invisible energy formed into incredibly hard, yet nonsolid shapes.
    • Lightning: Electrical energy.
    • Necrotic: Purple-black energy that deadens flesh and wounds the soul.
    • Poison: Toxins that reduce a creature’s hit points.
    • Psychic: Effects that target the mind.
    • Radiant: Searing white light or shimmering colors.
    • Thunder: Shock waves and deafening sounds.

    Arcane...arcane...mm...arcane. Nope, not seeing it.
    So, NWO based on 4e has a damage type that is not in 4e but is in 3.5 as
    Arcane Admixture (feat) which adds "arcane" damage.

    Can anyone find an actual reference to "arcane damage" in any official 4e books?

    While you're at it, perhaps someone can explain why the "Cloak of Ehterealness" is not completely worthless as there is no longer an Ethereal plane?
  • thesensaithesensai Member Posts: 637 Arc User
    edited October 2014
    eldarth wrote: »
    Alrighty then, allow me to clarify a bit...[from D&D4e Damage Types]

    • Acid: Corrosive liquid.
    • Cold: Ice crystals, arctic air, or frigid liquid.
    • Fire: Explosive bursts, fiery rays, or simple ignition.
    • Force: Invisible energy formed into incredibly hard, yet nonsolid shapes.
    • Lightning: Electrical energy.
    • Necrotic: Purple-black energy that deadens flesh and wounds the soul.
    • Poison: Toxins that reduce a creature’s hit points.
    • Psychic: Effects that target the mind.
    • Radiant: Searing white light or shimmering colors.
    • Thunder: Shock waves and deafening sounds.

    Arcane...arcane...mm...arcane. Nope, not seeing it.
    So, NWO based on 4e has a damage type that is not in 4e but is in 3.5 as
    Arcane Admixture (feat) which adds "arcane" damage.

    Can anyone find an actual reference to "arcane damage" in any official 4e books?

    While you're at it, perhaps someone can explain why the "Cloak of Ehterealness" is not completely worthless as there is no longer an Ethereal plane?

    ^^this

    Also, what about all the creatures (force dragon, etc) or classic spell effects (wall/cube of force) that are intrinsically elemental force? I guess they no longer exist in Forgotten Realms.
  • arontimesarontimes Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2014
    Magic Missiles Damage as shown in NWN 2.

    As you said it used to be considered damage in second edition. In video games after BG (which correctly labelled it as damage) it has either been classified as magic damage (NWN) or Arcane Dam(NW and BG:DA). Force Damage has never existed in a video game.

    It's always translated to the much more logical (arcane) magic damage which all force damage is.

    In any case, elemental damage is the tip of the iceberg. There's a lot of other damage sources such as necrotic, radiant, psionic...etc.
    Arcane is magic damage from an arcane source.

    I assume your main character is a rogue because going into the Tomb of Betrayers without a rogue (Neeshka) is suicide thanks to the bajillion traps within.
    Member of Grievance.

    Taking a break from Neverwinter indefinitely...
  • arontimesarontimes Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2014
    Oh, man, is it nerdy of me to be able to recognize most of the spells in Qara's spell list just by looking at the icons? -_-

    Cantrips - Acid Spash, Daze, Flare, Light, Ray of Frost, Resistance
    1st-Level - Burning Hands, Mage Armor, Magic Missile, Shield, Shocking Grasp
    2nd-Level - Cloud of Bewilderment, Ghostly Visage, Melf's Acid Arrow, Mirror Image
    3rd-Level - Fireball, Flame Arrow, Haste
    4th-Level - Confusion, Isaac's Lesser Missile Storm
    Member of Grievance.

    Taking a break from Neverwinter indefinitely...
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