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Refining artifact weapons from epic to legendary. Is it worth it?

vadimt83vadimt83 Member Posts: 259 Arc User
edited October 2014 in PvE Discussion
Hi everyone,

I recently got tired of the rp grind and bought a few stacks of refining stones to get my arti weapon to epic. Now i see, its costs much much more Rp to bring it to legendary and the gain looks very marginal. I'm not going to pay out of my nose to refine it there, so I plan on refining it with drops, which will take forever.
Is it worth a shot, or better just forget it and stay at epic?
Post edited by Unknown User on

Comments

  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited October 2014
    marginal gain you say...
    more base damage, more stats, 1 offensive slot more...

    people these days...
  • equilamequilam Member Posts: 37 Arc User
    edited October 2014
    I would suggest that you stop caring and most importantly refining your artefacts (mainhand and belt). The next modul, rise of tiamat, will come soon. This will bring new artefacts (new artefact mainhands, new artefact offhands, new artefact sets, new artefact belts and new artefact cloaks), which typically means most or all BIS artefact gear is worth nothing more than it's refining points into the new gear. So if you don't have a legendary artefact mainhand and a legendary artefact belt by now, I would think twice before you spend anything on a phase-out model.
  • vadimt83vadimt83 Member Posts: 259 Arc User
    edited October 2014
    rayrdan wrote: »
    marginal gain you say...
    more base damage, more stats, 1 offensive slot more...

    people these days...
    Considering how long/expensive it is to reach that from lvl 35, its marginal.
  • edited October 2014
    This content has been removed.
  • asterotgasterotg Member Posts: 1,742 Arc User
    edited October 2014
    As far as I know, one point in base weapon dmg translates to more than 100 power (I read the exact numbers somewhere). For example +8 base dmg from epic to legendary would equal to + 800 power. I would see this as a solid investment.

    I did no testing myself and I did not check the numbers, so if they are wrong, feel free to correct them.
    Chars: CW, DC, GF, GWF, HR and TR.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited October 2014
    equilam wrote: »
    I would suggest that you stop caring and most importantly refining your artefacts (mainhand and belt). The next modul, rise of tiamat, will come soon. This will bring new artefacts (new artefact mainhands, new artefact offhands, new artefact sets, new artefact belts and new artefact cloaks), which typically means most or all BIS artefact gear is worth nothing more than it's refining points into the new gear. So if you don't have a legendary artefact mainhand and a legendary artefact belt by now, I would think twice before you spend anything on a phase-out model.

    The new mainhands are only better than the existing ones if you actually use the skills they boost , for CW for example the new mainhands only boost Storm pillar or Scorching burst so the new mainhands are not necessarily better than the old ones , the same could be said for the new belts , I'd personally rather have the full +4 INT over the new black ice belts +2 INT +2 WIS and the chance at a extra 10% weapon damage from the set bonus , obviously each to their own though .
    YourSecretsAreOurSecrets.gif
  • nurmoodnurmood Member Posts: 342 Arc User
    edited October 2014
    equilam wrote: »
    I would suggest that you stop caring and most importantly refining your artefacts (mainhand and belt). The next modul, rise of tiamat, will come soon. This will bring new artefacts (new artefact mainhands, new artefact offhands, new artefact sets, new artefact belts and new artefact cloaks), which typically means most or all BIS artefact gear is worth nothing more than it's refining points into the new gear. So if you don't have a legendary artefact mainhand and a legendary artefact belt by now, I would think twice before you spend anything on a phase-out model.

    Also stop playing the game because in the future it might be easier to achieve the goals you can achieve now. Dont buy or farm any Armorparts because there might be something new. Also wouldnt spend any AD because the value of AD might rise and dont buy zen - there might be an even bigger zen sale coming (and so on).

    Fact is, the new artifact weapons arent stronger, the belts arent better (just different stats) and the new set boni arent that great.

    So relax - check preview and see if there is an artifact weapon that will suit your needs more than your current one. If not refine your current one
  • equilamequilam Member Posts: 37 Arc User
    edited October 2014
    iambecks1 wrote: »
    [...] I'd personally rather have the full +4 INT over the new black ice belts +2 INT +2 WIS and the chance at a extra 10% weapon damage from the set bonus , obviously each to their own though .

    If I'm not wrong the old belts bring +4 on one attribute on legendary the new belts bring +2 and +3 on two attributes. So the new ones bring more attribute points. As far as I know attribute points are most effective, because they give a bonus 1 t o1 without any drains or caps to your character.
  • group5egroup5e Member Posts: 294 Arc User
    edited October 2014
    equilam wrote: »
    I would suggest that you stop caring and most importantly refining your artefacts (mainhand and belt). The next modul, rise of tiamat, will come soon. This will bring new artefacts (new artefact mainhands, new artefact offhands, new artefact sets, new artefact belts and new artefact cloaks), which typically means most or all BIS artefact gear is worth nothing more than it's refining points into the new gear. So if you don't have a legendary artefact mainhand and a legendary artefact belt by now, I would think twice before you spend anything on a phase-out model.

    By your definition then, you should not spend anything then as each module will come out with "another" model... and btw, the belts from Module 4 will still be extremely viable and maybe even BiS for some classes (not for others). Haven't they already nerfed stats from new artifact equipment from 3 to 2 stats?
  • group5egroup5e Member Posts: 294 Arc User
    edited October 2014
    equilam wrote: »
    If I'm not wrong the old belts bring +4 on one attribute on legendary the new belts bring +2 and +3 on two attributes. So the new ones bring more attribute points. As far as I know attribute points are most effective, because they give a bonus 1 t o1 without any drains or caps to your character.

    Yes this is true. It depends on the attributes though. Some of these belts have +2 on attributes that are not necessarily relevant to a class :(. So far, I see a jumble of stats on some of these and they aren't very well balanced.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited October 2014
    iambecks1 wrote: »
    The new mainhands are only better than the existing ones if you actually use the skills they boost , for CW for example the new mainhands only boost Storm pillar or Scorching burst so the new mainhands are not necessarily better than the old ones , the same could be said for the new belts , I'd personally rather have the full +4 INT over the new black ice belts +2 INT +2 WIS and the chance at a extra 10% weapon damage from the set bonus , obviously each to their own though .

    Agreed. I for one will not be getting Mod 5 main weapon or belt as a HR coz what I have now will still be optimal in Rise of Tiamat.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited October 2014
    The new belts are +2 to two stats each, not +2 and +3.

    The Black Ice belt (good for CWs) has been changed to be +2 INT/+2 CHA, instead of INT/WIS.

    You should really think of Mod 5 as "Mod 4 Part 2". Get whatever gear in between the two mods that makes your character the way you want it. You don't *have* to get Mod 5 gear to replace Mod 4 gear.
  • tickdofftickdoff Member Posts: 0 Arc User
    edited October 2014
    pointsman wrote: »
    The new belts are +2 to two stats each, not +2 and +3.

    The Black Ice belt (good for CWs) has been changed to be +2 INT/+2 CHA, instead of INT/WIS.

    You should really think of Mod 5 as "Mod 4 Part 2". Get whatever gear in between the two mods that makes your character the way you want it. You don't *have* to get Mod 5 gear to replace Mod 4 gear.

    This is correct. However, the new artifact belts were originally going to be +3/+2, but due to the outcry from forum users it was changed to +2/+2. I agree with the people that were complaining, +3/+2 was too much on the new belts and the way they currently are is the way it should be, +2/+2 provides a reasonable choice compared to the +4 of our current belts, and with the possible set bonuses also tied to the new belts we may see many people using the new artifact sets.

    Personally, I will be keeping my current belt and choosing the cloak that I like best (thinking Imperial for my CW right now) and ignoring any lost set bonuses.
  • str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
    edited October 2014
    If you play PVP, yes, it is worth it, I recommend doing it now/soon because RP prices are going to skyrocket when mod 5 hits.
    [SIGPIC][/SIGPIC]
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited October 2014
    str8slayer wrote: »
    I recommend doing it now/soon because RP prices are going to skyrocket when mod 5 hits.

    Yeah definitely agree with this , at the moment it is probably as cheap as it going to be for a while to max out artifact gear , I was getting stacks of 99 Peridot for 13000 AD yesterday just before I logged off , no idea if the price has fallen any more , thats around 3.8 RP per AD , no idea if any cheaper methods exist like the Pearls , then again even if Pearls are cheaper I doubt I could sit through leveling up using them lol .

    pointsman wrote: »
    The new belts are +2 to two stats each, not +2 and +3.

    The Black Ice belt (good for CWs) has been changed to be +2 INT/+2 CHA, instead of INT/WIS.

    Ahh yeah , I remembered that the added stats had been taken back to +2/+2 but totally forgot they changed the secondary from WIS to CHA.
    YourSecretsAreOurSecrets.gif
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited October 2014
    tickdoff wrote: »
    This is correct. However, the new artifact belts were originally going to be +3/+2, but due to the outcry from forum users it was changed to +2/+2. I agree with the people that were complaining, +3/+2 was too much on the new belts and the way they currently are is the way it should be, +2/+2 provides a reasonable choice compared to the +4 of our current belts, and with the possible set bonuses also tied to the new belts we may see many people using the new artifact sets.

    Personally, I will be keeping my current belt and choosing the cloak that I like best (thinking Imperial for my CW right now) and ignoring any lost set bonuses.

    Yes they were going to be +3/+2. I guess I shouldn't be surprised that forum whining nerfed the belts.

    Is +3 INT/+2 CHA really better than +4 INT? I don't know. Especially if you have the Learned Spellcaster feat, and especially if you are Spellstorm (which 90% of CWs are anyway) due to EotS, extra crit chance doesn't really help if you frontload all of your damage during EotS proc anyway. I think +3 INT/+2 CHA is definitely better for MoF CWs of course due to reliance on crit. It is disappointing that the "haves", who largely already have a legendary artifact belt, ruined the chance of the current "have nots" who didn't win the RNG lottery and didn't get a belt in this mod, and were hoping for one in the next mod that would be at least comparable, if not perhaps *slightly* better, than the existing one.
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited October 2014
    pointsman wrote: »
    Yes they were going to be +3/+2. I guess I shouldn't be surprised that forum whining nerfed the belts.

    Is +3 INT/+2 CHA really better than +4 INT? I don't know. Especially if you have the Learned Spellcaster feat, and especially if you are Spellstorm (which 90% of CWs are anyway) due to EotS, extra crit chance doesn't really help if you frontload all of your damage during EotS proc anyway. I think +3 INT/+2 CHA is definitely better for MoF CWs of course due to reliance on crit. It is disappointing that the "haves", who largely already have a legendary artifact belt, ruined the chance of the current "have nots" who didn't win the RNG lottery and didn't get a belt in this mod, and were hoping for one in the next mod that would be at least comparable, if not perhaps *slightly* better, than the existing one.

    I think you've mistaken other types of criticism towards the belt than criticism of its power. I dont even remember a thread where anyone complained/whined/ or even constructively criticized the stats.
    We can pretend.
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    Oh Wonder - Without You

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    Rage, rage against the dying of the light.
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  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited October 2014
    I think you've mistaken other types of criticism towards the belt than criticism of its power. I dont even remember a thread where anyone complained/whined/ or even constructively criticized the stats.

    Well I was going by tickdoff's comment.

    And yeah, if you peruse http://nw-forum.perfectworld.com/showthread.php?777511-Official-Feedback-Thread-Artifact-Equipment you will find a lot of posts whining about "oh I already upgraded my belt to legendary, it's not fair that you *force* me to upgrade a new belt to legendary!!!" And of course the feckless devs caved.

    And yeah there were also criticisms of the stats. That's why the belt was changed to INT/CHA. So it is more accommodating of SWs.
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited October 2014
    ou will find a lot of posts whining about "oh I already upgraded my belt to legendary, it's not fair that you *force* me to upgrade a new belt to legendary!!!" And of course the feckless devs caved.

    Ah yah, I got you. True.
    We can pretend.
    Fox Stevenson - Sandblast
    Oh Wonder - Without You

    Do not go gentle into that good night.
    Rage, rage against the dying of the light.
    - Dylan Thomas
  • frishterfrishter Member Posts: 3,522 Arc User
    edited October 2014
    pointsman wrote: »
    Well I was going by tickdoff's comment.

    And yeah, if you peruse http://nw-forum.perfectworld.com/showthread.php?777511-Official-Feedback-Thread-Artifact-Equipment you will find a lot of posts whining about "oh I already upgraded my belt to legendary, it's not fair that you *force* me to upgrade a new belt to legendary!!!" And of course the feckless devs caved.

    And yeah there were also criticisms of the stats. That's why the belt was changed to INT/CHA. So it is more accommodating of SWs.

    Are you seriously crying over the nerf of 1 point when it gained a passive boost that other belts don't have? Artifact equipment are overpowered as it is
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