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Patch Notes: 10/23/2014

dwightmcdwightmc Member Posts: 95
edited November 2014 in Patch Notes (PC)
Patch Notes
Classes and Balance
· Players who are unable to choose powers, feats or boons due to having multiple deities may contact Customer Support to have their character(s) fixed up.


Items and Economy
· Devoted Cleric PvP Armor: Increased the stats given by Virtuous Grim Armor and Righteous Grim Armor to their correct values.


Performance
· Resolved a client crash that could occur under some specific video cards when in some lighting conditions.


User Interface
· Resolved a case where the UI could become distorted and not properly scale itself under certain conditions.
Post edited by dwightmc on

Comments

  • aiulianaiulian Member Posts: 248 Arc User
    edited October 2014
    Nice little patch... Though if you changed the DC PVP armor can you please fix the GF grim tactician price tag too?
  • thenakedbananathenakedbanana Member Posts: 86
    edited October 2014
    What about the hammerforge gear packs?
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  • alisi1alisi1 Member Posts: 366 Arc User
    edited October 2014
    I chose the subcategory of points and rewards. Is this correct or do I need to amend my ticket?
  • djarkaandjarkaan Member Posts: 883 Arc User
    edited October 2014
    Still can't use Battlefield medic in SCA hunh?
  • blacksladdiblacksladdi Member Posts: 359 Arc User
    edited October 2014
    I was hoping you'd have Battlefield medic usable in sword coast adventures i guess i need to wait until next thursday to use it :( AT least he has dice now (that can't be used).
  • shadymunkae#8074 shadymunkae Member Posts: 0 Arc User
    edited October 2014
    i'm facing the deity issue. 2/5 of my characters are invoking to a different deity than the other 3. 1 of these 2 invokes w/o an issue but the other can't. the symbol lights up. but can't seem to invoke at all. sent a ticket in. hope it get's fixed soon :/
  • dragosani84dragosani84 Member, Neverwinter Beta Users Posts: 84
    edited October 2014
    How about fixing the drop rates of artifact belts. I think they're broken :/

    Glad to see these issues resolved....but seriously me wants precious belt :D
  • dragosani84dragosani84 Member, Neverwinter Beta Users Posts: 84
    edited October 2014
    Oh, I didn't know the battlefield medic couldn't be used in sword coast adventures. Darn, he's the only purple companion I have lol. Hopefully they'll fix that soon.
  • zurimorzurimor Member Posts: 91 Arc User
    edited October 2014
    What I always find a bit problematic (and what I believe is the reason why here haven't been patch notes for a while) is this "But what about xy?" and "Why is yz still not fixed?".

    If you imagine yourself being in the situation of our devs and constantly facing the issue that what you've done is mostly not appreciated but you instead get "bashed" for what you've not done...well, I personally think this must be pretty frustrating and annoying in some way.

    I think it would be nice and fair in future posts to keep the content related to the actual patch and not to what have not been done so far.

    On that note, nice little patch and keep up the good work.
  • silence1xsilence1x Member Posts: 1,503 Arc User
    edited October 2014
    zurimor wrote: »
    I think it would be nice and fair in future posts to keep the content related to the actual patch and not to what have not been done so far.

    While I agree 100% with this, I have to ask - Are you new here? :) the patch notes threads ALWAYS turn into a "Why didn't you fix this" conversation. Some people would complain about having to pay taxes after hitting the lottery.
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  • julianalz55julianalz55 Member, NW M9 Playtest Posts: 89 Arc User
    edited October 2014
    dwightmc wrote: »
    Patch Notes
    Classes and Balance
    · Players who are unable to choose powers, feats or boons due to having multiple deities may contact Customer Support to have their character(s) fixed up.
    Thank you alot :D
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited October 2014

    If they
    actually admitted to things being Bugs or not working as Intended and KEPT THEM IN A KNOWN BUGS thread then people could check what was fixed each week. The Biggest problem that I have is they do not List everything in the patch just the Highlights. I learn more from the Preview Server Threads about patches than I Do from the actual bare bones patch notes. The little things like MOB balancing, drop rate tweaks, changes to loot tables would not be the issue they are if they WOULD JUST LIST THEM even without details on how they were actually tweaked.

    No, a "known bugs" thread would only add fuel to the fire.

    "But, THIS bug has been known about for weeks! Why is there not a fix yet?"
    "You fixed THIS bug but not THAT bug which is much older! Do you not care about priorities?"

    And so on, and so forth. The problem with bug fixing is that it is prioritized and changes quite often, and one team may have a fix for something less complex than that of another team within the QA department. Also, not everything in a patch needs to be noted. Some of it may be such minor tweaks that it's not noted, and patch size is not indicative of what goes into a patch. Some patches are more than a couple of lines of code, after all, no matter how minor the notes may seem them to be.
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  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited October 2014
    zurimor wrote: »
    If you imagine yourself being in the situation of our devs and constantly facing the issue that what you've done is mostly not appreciated but you instead get "bashed" for what you've not done...well, I personally think this must be pretty frustrating and annoying in some way.

    That's true...but people get annoyed when bugs that have been reported over and over seem to be ignored, while seemingly minor issues get fixed. Of course, anyone with any experience in software maintenance knows that what seems like a minor bug may sometimes actually just be a small symptom of a bigger underlying issue that may take a long time to fix.....but still, seeing bugs remain for over a year is pretty annoying.
    Hoping for improvements...
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited October 2014
    dwightmc wrote: »
    Patch Notes
    Classes and Balance
    · Players who are unable to choose powers, feats or boons due to having multiple deities may contact Customer Support to have their character(s) fixed up.

    So that customer support can ban them for exploiting right?
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  • edited October 2014
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  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited October 2014
    So it is so much better to not acknowledge the fact that something is broken instead, that makes sense.
    Pretending something isn't broken or Working as Intended or Hiding the fact that it has been acknowledged elsewhere in the forums does more harm that the minor amount of *****ing that would happen if they just listed bugs and not WAI Items and checked them off as they got fixed.
    No one brought up patch size which to be honest wouldn't be affected by things like server side Loot tables or MOB tweaks. A Single line of Code change can actually effect several Thousand different lines of code, there is no such thing as a "SIMPLE" code fix. Database changes are perhaps the easiest fix unless you are changes several values that interact with different entries at different time. But that is neither here or there, a List of Items being Prioritized would at least show the player base that Items "ARE" being worked on and not the Silence that greets them when they ask on the forum or during a livestream to which they are responded to with Crickets.

    Cryptic will not release internal information. Will. Not. Their priority list is one of those things that will not be released to the public because 1) that can change at literally a moment's notice and 2) would only lead to more flames as to "why this bug is a priority and not that one"
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  • edited October 2014
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  • nurmoodnurmood Member Posts: 342 Arc User
    edited October 2014
    dwightmc wrote: »
    User Interface
    · Resolved a case where the UI could become distorted and not properly scale itself under certain conditions.


    Ohyes ohyes

    Couldnt see my stamina / AP - bar for so long
  • nuudlznuudlz Member, NW M9 Playtest Posts: 285 Arc User
    edited October 2014
    · Players who are unable to choose powers, feats or boons due to having multiple deities may contact Customer Support to have their character(s) fixed up.

    Weeeeeee >_>
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  • julianalz55julianalz55 Member, NW M9 Playtest Posts: 89 Arc User
    edited October 2014
    nuudlz wrote: »
    Weeeeeee >_>

    Did you get a fix? cuz I didnt :(
  • baymeddobaymeddo Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 11 Arc User
    edited October 2014
    dwightmc wrote: »
    Patch Notes

    Performance
    · Resolved a client crash that could occur under some specific video cards when in some lighting conditions.
    I've been getting a DX DEVICE REMOVED error on my AMD R9 290, which is only solved by turning off shadows and setting lighting to low. Does this mean I can turn that back up? Is there any way we can get details on what the "specific video cards" and lighting conditions were?
  • alisi1alisi1 Member Posts: 366 Arc User
    edited October 2014
    Did you get a fix? cuz I didnt :(

    Hasn't even been looked at :( It's a plot to undermine our taking over the NWN world I'm sure.

    Edit: They looked at it 20 hours ago according to my mail. Just a lot of tickets to get through first.
  • baymeddobaymeddo Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 11 Arc User
    edited October 2014
    I can confirm now that this did not fix my crash. I have to turn lighting and shadows back down to Low.

    Just in case it's useful to someone else.
  • stepinestepine Member, Neverwinter Beta Users Posts: 5 Arc User
    edited November 2014
    nurmood wrote: »
    Ohyes ohyes

    Couldnt see my stamina / AP - bar for so long

    Same. Finally fixed :3
  • zildan7905zildan7905 Member Posts: 40 Arc User
    edited November 2014
    No, a "known bugs" thread would only add fuel to the fire.

    "But, THIS bug has been known about for weeks! Why is there not a fix yet?"
    "You fixed THIS bug but not THAT bug which is much older! Do you not care about priorities?"

    And so on, and so forth. The problem with bug fixing is that it is prioritized and changes quite often, and one team may have a fix for something less complex than that of another team within the QA department. Also, not everything in a patch needs to be noted. Some of it may be such minor tweaks that it's not noted, and patch size is not indicative of what goes into a patch. Some patches are more than a couple of lines of code, after all, no matter how minor the notes may seem them to be.

    You have factions in your QA/QC teams and departments? Awesome! Hey, what division is there working tirelessly on those broke joke exploit of a dragon glyph that dosent seem to be going away anytime soon? Really, I want to get back into PVP! UNITE THE CLANS!! FIX THE GLYPHS! Of course, I dribbled something more on task concerning the instruments of whom use glyphs for lack of player skill (i.e. the only way they can win is to exploit/cheat) somewhere on that known issues thread.. sorry but I dont have a link, its somewhere in gameplay *I THINK*

    Thanks for anything you do get done on resolving the interface windowed/fullscreen confusion and anything video. Maybe someday I can finally turn anti assailing on my 2x NV GeForce GTX 550 SLI system. Very much appreciated :)
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