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Why isn't TakeDown reverted back to a prone?

xplmao2xplmao2 Banned Users, Neverwinter Beta Users Posts: 232 Bounty Hunter
It's pretty unfair for GWF's. And I'm saying this as an HR. I get boar charge, which PRONES (Aka negates deflect) but GWF got their prones downgraded to stuns, I understand for FrontLine Surge, but TakeDown?

It's TAKE DOWN, not Take Stun, the opponent is supposed to be tackled to the ground.


Keep FLS a stun obviously, but give them at least a prone back. Because excluding the Intimidation BS, GWF aren't as threatening as before anymore, I loved fighting against them but now they're like cannon fodder brutes with a big sword that almost anyone dispatches easily.

They need their presence and dignity brought back a little.
Post edited by xplmao2 on

Comments

  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited October 2014
    I'll just ignore the offenses.

    Frontline Surge and Takedown made much more sense as prones, and I think both should become prones again. Unfortunately I don't expect that to happen after what the devs said about it.
    (´・ ω ・`)
  • xplmao2xplmao2 Banned Users, Neverwinter Beta Users Posts: 232 Bounty Hunter
    edited October 2014
    hefisdo wrote: »
    I'll just ignore the offenses.

    Frontline Surge and Takedown made much more sense as prones, and I think both should become prones again. Unfortunately I don't expect that to happen after what the devs said about it.

    They said GWF's had "Easy access to prones"

    Just takedown being a prone makes more sense, or we'll find ourselves with a mix of Intimidation/Prones and GWF will reign again.
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited October 2014
    xplmao2 wrote: »
    They said GWF's had "Easy access to prones"

    Just takedown being a prone makes more sense, or we'll find ourselves with a mix of Intimidation/Prones and GWF will reign again.

    I don't think that changing two stuns for two prones of the same duration will make any difference. The only ones affected by that are classes that can break free from stuns, and let's be honest: they need it.

    GWFs were balanced already, and this change had nothing to do with it. These powers now make me feel like I'm magically paralyzed, while I should feel like I was hit by a truck.
    (´・ ω ・`)
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited October 2014
    Gwf does have a prone in savage advance! GWF was balanced before the Intimidation thing....
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited October 2014
    ortzhy wrote: »
    Gwf does have a prone in savage advance! GWF was balanced before the Intimidation thing....
    That's the biggest bull**** I have ever heard. Savage Advance is a daily btw. I'm pretty sure OP is talking about encounters.
    hefisdo wrote: »
    I don't think that changing two stuns for two prones of the same duration will make any difference. The only ones affected by that are classes that can break free from stuns, and let's be honest: they need it.

    GWFs were balanced already, and this change had nothing to do with it. These powers now make me feel like I'm magically paralyzed, while I should feel like I was hit by a truck.
    Changing stuns to prones WOULD make difference. It's because stun can be deflected and prone not. Stun duration reduced to like 0.3-0.5s by passive stats is bull****. GWF needs like 1s long CC to land IBS.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited October 2014
    because devs hate GWF's, and u saw what happens when they try to PvP ?

    + there are a bunch of butthurt nabs who want to destroy GWF and qq about everything as long as there still is somebody who plays GWF
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  • obsydian666obsydian666 Member Posts: 329 Arc User
    edited October 2014
    burkaanc wrote: »
    because devs hate GWF's, and u saw what happens when they try to PvP ?

    + there are a bunch of butthurt nabs who want to destroy GWF and qq about everything as long as there still is somebody who plays GWF

    Well GWF was OP through very long time especially on the beggining when he could fight 5 vs 1. I think GWF is ok right now. 50k hp + nice defens + deflection chance and thanks to indomination still chance to give massive dmg. And dont tell me GWF are losing with HRs becouse every other class have this same problem.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited October 2014
    As long as Takedown is modified to have the same range, CD, and damage as Boar's Rush I don't see the problem. Oh - and it should also stun the casting GWF for 1s on hit like it does with the HR.

    After all, we want to keep this fair. Don't we?
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  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited October 2014
    GWF is op as hell... if you are complaining even now i dont know what to say!Yes savage is a huge thing, problem is at you....
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited October 2014
    zvieris wrote: »
    Changing stuns to prones WOULD make difference. It's because stun can be deflected and prone not.

    There's a reason to GWFs be unable to kill HRs.

    You think this is right?
    (´・ ω ・`)
  • cyberdincyberdin Member Posts: 13 Arc User
    edited October 2014
    You are disingenuous ... How HR can say - that boar defective control. Character is worth a full second after the application of a wild boar, when there is an attack - the enemy is already beginning to rise.
  • vteasyvteasy Member Posts: 708 Arc User
    edited October 2014
    quick activation prone every 6 seconds is not OP. Best if combined with Mod 3 Roar, bring that back too.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited October 2014
    6 seconds prone is on destroyer and is melee hard to land. It's not a insta gap-closing prone like boar. Also marauder rush allows you to blink to ranged enemy and boar, much faster and effective than sprint-takedown. Takedown is easily dodged, you can see it coming. To land it you must time and anticipate flawlessly in a 1v1 vs a good player. In a fls-TD combo it does not matter the destro reduced CD since you've to open with fls.

    Fls is OK as a stun, but with current state of other classes TD could get back to being a prone.

    Intimidation is cheap. Devs are turning everything into a cheap versione of the original combat system.
  • free2payfree2pay Member Posts: 284 Arc User
    edited October 2014
    If it's any consolation to anyone, I'll just point out that Devoted Cleric has sub 1s stun/chain with delayed skill activation on most skills that already do negligible dps, and are easy to dodge but hard to aim. Effectively we aren't unable to kill or counter any class in PvP. Feeling any better now?
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  • docj0rdocj0r Member Posts: 48 Arc User
    edited October 2014
    I think what people are missing here is this: The current intimidation build is stupid, but it's the only thing that currently works for a pvp GWF.

    Most GWFs will agree that the intimidation build feels gimmicky and not anywhere near as fun to play as mod 3 GWF. I miss having IBS on my bars, I do not enjoy a 15-17 second CD rotation that is basically just 1shot someone and run away while on CD.

    The intimidation build is also pretty squishy, infact there are no pvp gwf builds that aren't squishy and have decent damage.

    Mod 5 is nerfing intimidation but not giving GWF anything else, some wierd buffs to Instigator.. which still leave it being inferior to Destroyer... So yeah. What the hell will GWFs do mod 5?

    And once again, the intimidation build feels like poo to play, it's got lol burst but that's it.
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