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Kicked from Shores of Tuern party during loot roll

nahk2nahk2 Member Posts: 0 Arc User
edited October 2014 in PvE Discussion
Infernal helm dropped off boss and I was kicked before the loot roll could complete. This also cost me my chest and chance at the locked chest (I have a key on me).

Please disable party kicking immediately once the boss has been killed. Thanks.
Post edited by nahk2 on

Comments

  • katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
    edited October 2014
    Good luck with that, this is one of the things people have been asking for since the game was released.
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited October 2014
    This isn't a bug. Moving this to its proper forum.
    ROLL TIDE ROLL

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  • radiotubbyradiotubby Member Posts: 36
    edited October 2014
    Double standard is applied to different aspects in this game. In pvp, afkers can't get kicked so either you stay there for 10 minutes and get no reward or leave and take a 30 minute suspension.

    No. It is not a bug because the developers catered different aspects of the game to different people. Obviously they can fix these kinds of things easily by giving no daily rewards to pvp afkers and not allow member kicking at bosses but they elect to hand out everything to certain players effortlessly.
  • wimpazoidwimpazoid Member Posts: 504 Arc User
    edited October 2014
    You will see 22k GS players kick entire teams when a treatise drops from the boss.

    Players will recall a time when dungeon party leaders had the power to kick at will for boss loot, or afk to leech dungeons (before kicking party for loot), hence a vote kick system was needed.

    Cryptic never learns from past experiences and intentionally created items of exceeding rarity in order to create a high demand, but leave the power of team kicking (once again) to whoever loads the game fastest aka party leader.

    Since doing SoT, you'll be surprise the number of times I get very funny requests when I'm party leader, to 'Please pass me leader', or 'please kick all HR, they have OP loot rolls'... and all kinds of nonsense.
  • germmaniacgermmaniac Member Posts: 204 Arc User
    edited October 2014
    Yeah happened to me as well. The price you have to pay for playing with PUGs. In fact, I was naive (no, correction..make that stupid) to pass the lead because one of the party members needed it to change the loot settings to "fix a bug". Yes, Yes, I know. I should have followed the rulebook when playing with PUGs and the "Don't trust a PUG" law of Neverwinter.


    They really need to fix this. Prevent kicking for five minutes after every boss death. However, this may lead to someone disobeying loot rules agreed at the start. So to prevent that, add an in-game feature "Setting the Loot rules to Need all" or "Greed all" or a "Round Robin".
  • letojarred1letojarred1 Member Posts: 306 Arc User
    edited October 2014
    Just did CN with some PuGs, my friends and guildies are not available during that time (2am). We finish it 3x but the drops were mearly 100-200k, when 500k value drops I got teleported to PE. The sad part is We we're like friends talking amicably in voice chat after I got kick they went offline. Good Luck! to them! ;)
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  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited October 2014
    on the other hand it helps to kick ppl who roll need on greed runs
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  • wimpazoidwimpazoid Member Posts: 504 Arc User
    edited October 2014
    burkaanc wrote: »
    on the other hand it helps to kick ppl who roll need on greed runs
    Here's the thing about greed runs. People should stop defending greed runs as some unspoken rule. It doesn't take geniuses to realize the ones who vote kick are the exact same people who team kicks in skirmishes, except vote kick is a mechanic they can't overcome by themselves.

    People are greedy and never should be left to govern themselves in an mmo. Either agree as a party the loot rules, otherwise an unspoken greed rule doesn't exist as a defense for fairness but is instead an excuse for selfish greed.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited October 2014
    Well they are adding vote kicking to Skirmishes in module five so now instead of one person being able to kick entire teams it needs two ... xD
    panderus wrote: »
    Skirmish and Call to Arms queues now all support Vote Kicking instead of sometimes allowing an all powerful party leader.
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  • qutsemniequtsemnie Member Posts: 419 Arc User
    edited October 2014
    iambecks1 wrote: »
    Well they are adding vote kicking to Skirmishes in module five so now instead of one person being able to kick entire teams it needs two ... xD

    Yeah but now 2 people will be able to queue for SoT with the *intention* of kicking people if something awesome drops, and they will always be able to execute that plan when something drops. Where as before they need the drop and to get leadership which makes it hard to wake up in the morning and go to your friend, "let's troll."

    For something short like a skirmish I would just assume devs lock out kicking all together myself. I would rather deal with the occasional AFK than the possibility of loot kicking. I mean up until the named you can just leave and what have you lost? 10 minutes on a bad bounce (they afk at the end before boss or something). Fixing that problem while introducing kicking duos to the ecosystem makes no sense to me.
  • liliadnaliliadna Member Posts: 96
    edited October 2014
    iambecks1 wrote: »
    Well they are adding vote kicking to Skirmishes in module five so now instead of one person being able to kick entire teams it needs two ... xD

    it takes 3 votes to kick someone (majority of the party)
  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2014
    liliadna wrote: »
    it takes 3 votes to kick someone (majority of the party)

    Nope.
    Initiate Kick against 1 person in a party of 5.
    The person voted against cannot vote and abstains.

    Therefore game is looking for 50% yes votes between remaining 4 players. Initiator automatically votes Yes. Needs only 1 extra person to vote yes for kick to succeed.

    It really SHOULD take 3, but unfortunately that's not how it works
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited October 2014
    It doesn't that many, because the system seems passes, or non-voting, as a null vote instead of no. So if one or more people simply close the pop up, a majority vote can pass with as little as one vote and the initiator. Some groups will even try to cause the vote window to pop up at awkward times to encourage non-voting.
  • hercules125hercules125 Member Posts: 427 Arc User
    edited October 2014
    They could solve all this easily by just making loot drops instanced for each person. Get rid of loot rolls completely.
    Remove the incentive for kicking, and it will stop.
  • qutsemniequtsemnie Member Posts: 419 Arc User
    edited October 2014
    nwnghost wrote: »
    Nope.
    Initiate Kick against 1 person in a party of 5.
    The person voted against cannot vote and abstains.

    Therefore game is looking for 50% yes votes between remaining 4 players. Initiator automatically votes Yes. Needs only 1 extra person to vote yes for kick to succeed.

    It really SHOULD take 3, but unfortunately that's not how it works

    Interesting. It should take 3 for this reason (I am agreeing with you and elaborating).
    The person being kicked cannot vote, so the person initiating the vote should not be able to vote. It is dispute so it is unfair to select which side of the dispute is on the right side just because they initiated the kick.

    Now then that leaves 2 abstains, and 3 voters, 2 of those voters should vote yes to have a kick.

    In reality though it should be the vote kick and the kickee are forced to abstain, and the remaining group forms a jury.
  • wimpazoidwimpazoid Member Posts: 504 Arc User
    edited October 2014
    They could solve all this easily by just making loot drops instanced for each person. Get rid of loot rolls completely.
    Remove the incentive for kicking, and it will stop.
    Truth. Drops already depend on RNG, simply let that arbitrary RNG decide who gets it. As in an automatic roll for everyone that cannot be disputed upon, and leave the surplus to the most basic feature of an mmo, trading, and selfish greed driven players who run dungeons and skirmishes will no longer have an unfair advantage (to get fat while exploiting others). Otherwise, just have two options to either 'Roll' or 'Pass' on loot without any class restrictions and disable vote kick while any loot roll is active or pending.

    Instanced loot also solves another peeve of mine, that players are willing to roll loot but run on while expecting others to pick up the loot for them. Let RNG decide who the loot drops for so it drops as instanced loot for each player and they can pick them up themselves or don't.
  • suddenlyslowsuddenlyslow Member Posts: 818 Arc User
    edited October 2014
    There is a whole list of names I have that I wish I could share about getting kicked when any good loot drops, but the one I am sure almost everyone has encountered has shares their name with both an Egyptian god/demon and an asteroid.
  • lionmaruu0lionmaruu0 Member Posts: 327 Arc User
    edited October 2014
    They are to implement vote to kick on skirmishes and cta. but rest assured people will still get kicked, just as they are being kicked now on dungeons.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited October 2014
    They could solve all this easily by just making loot drops instanced for each person. Get rid of loot rolls completely.
    Remove the incentive for kicking, and it will stop.

    Here here, I have been screaming for this since day one. We already get our own drops in CTAs. The tech is already there, lets just do it for everything. Problem solved
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited October 2014
    Mod 5 will alter skirmishes to also follow the vote kick policy.

    Unfortunately despite asking numerous times for them to change the vote kick system to required 3 people in order to kick it still requires 2. That will be on my weekly feedback report again. :mad:
  • hercules125hercules125 Member Posts: 427 Arc User
    edited October 2014
    Would be nice if you'd suggest the loot instancing option in your feedback report. :)
  • nazghul22nazghul22 Member Posts: 407 Arc User
    edited October 2014
    There should be no way you get kicked after the final boss is down.
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  • edited October 2014
    This content has been removed.
  • hercules125hercules125 Member Posts: 427 Arc User
    edited October 2014
    @hercules125:

    But sometimes, not everyone wants that particular loot and would decline for another party members sake; with your model, the drop has to be unbound and mentioned to the other members.

    Not sure what you mean. Loot is instanced, meaning that nice purple drop might drop for several people, it also might not drop for anyone.
    I pick up my own loot... and no it's not mentioned to other players. No more loot roll dialogs, and no more drama about greed vs need.
    I get my drops, you get yours, end of story.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited October 2014
    kalindra wrote: »
    Well, just because an error was inserted before a line of code has been written doesn't mean it's not a bug...

    You kind of hit the nail on the head there debunking your own argument.

    If the feature functions exactly as advertised and you feel it should function differently that is feedback and NOT a bug report. Bugs are when features do not function as advertised.

    Party Leaders having complete control over kicking from party is working exactly as advertised and as such is NOT a bug. There is no error in the code. It's working exactly as it was intended when it was coded.

    The feature has been reconsidered and will be changed in Module 5 but until then party leaders have absolute power by design.


    You are saying that instead of asking for a pay raise (feedback) you should tell the person who signs the check that there's an error with the paycheck (bug). As long as you are getting what you are informed you would be getting then it's not an error whether you agree with the situation or not.
  • misery70misery70 Member Posts: 19 Arc User
    edited October 2014
    iambecks1 wrote: »
    Well they are adding vote kicking to Skirmishes in module five so now instead of one person being able to kick entire teams it needs two ... xD

    Good because I have been kicked as well by a guy who was needing every rune stone. I'm willing to bet that guy was a seller, Speaking of which. I've been getting spammed hard in my mail, in tells a lot recently. All high level purples should be soul bound.
  • dravylldravyll Member, NW M9 Playtest Posts: 21 Arc User
    edited October 2014
    The thing abt loot roll lies in the fact that you can get screwed 90% of the time b/c that other person happens to have a higher die score. iirc if we're talking abt 5 classes in a 5 man team, it'd be easier to resolve (either you need or you pass, but there will be moments where you'll roll of stuff every player needs). I've yet to get myself kicked out in some dishonourable way, which is why I consider myself fortunate. At worst, I got myself at the slower end of whatever speed-running mate. tbh, I can live w/that. The speed running part, I mean.
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