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Question about Wicked Reminder.

teflondon75teflondon75 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited October 2014 in The Thieves' Den
Greets! I'm fairly new to TR, been asking a lot of questions in Legit channel/guild etc but could not find a complete answer about how/if Wicked Reminder works etc. Firstly, some people said it did not work(bugged) and gave no damage boost etc. Others said it did but that if you have ARP to 24% already then it would in effect do nothing as the boss' armor rating will only go to zero at best anyhow.

I had assumed it was like plaguefire so it would be a bonus to damage done even IF you have 24% and also in addition to plague. Is this correct? Also, does this reduction in damage resistance apply to the TR only or give bonus to your party/all people attacking said target(dragon's etc)

Post edited by teflondon75 on

Comments

  • lemonchilllemonchill Member Posts: 523 Arc User
    edited October 2014
    wr works fine, sadly it was recently nerfed.
    it works as a de buff or buff ( depends on how you look it it) it gives more armor penetration to the entire party for a short duration. so you can say it lowers enemy defense.
    its good on bosses fights for the entire party (dragon fights too)
    any1 else that tells you it dons not work dont know a thing about this mechanic and how it works.

    here is a video by demonmonger just to show you how good wr was before it was nerfed:

    http://youtu.be/t-UyjaI-wB0
  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2014
    Actually, the increase in damage is marginal at best if you're alone. What you see in the vid is mostly about AP generation due to unlimited targets.

    However, teamwise it's quite effective as a team-buff. It's also still a great straight-forward DPS encounter as it has a very short cooldown -- during the time you use 1 Lashing Blade you can use 3~4 WRs -- and the overall damage is similar, if not greater, but 3~4 times more chance to proc Action Rush if you're a scoundrel build -- hence fast AP gain.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • edited October 2014
    This content has been removed.
  • teflondon75teflondon75 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited October 2014
    Excellent, thanks all. So WR does indeed apply with plague/terror/DC-CW-etc debuffs and is totally independent of ones ARP%. I may even replace LB with this just to see how that works doing solo/dailies etc. Thanks!
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited October 2014
    in mod 5 wicked reminder is going to be awesome!
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2014
    morenthar wrote: »
    After doing some testing, it might have potential in PvP IF we are given some survival outside of stealth. I tested it while using the Scoundrel tree. Although very annoying in some melee encounters, you just can't land it enough to gain the benefit of the AP gain and debuff. So it's of little use against a mobile combatant.

    It needs the range of Impact Shot and then we'll have something to talk about. Bottom line is a TR would have to be able to survive out of stealth and not have to slot Shadow Strike.

    I've also given a lot of thought into it, since ironically WR was one of the first powers the TR had I decided to "study" and see if its viable for PvP despite its opinion being vastly unpopular when these forums used to be dominated by "If it ain't the typical semiperma, it's trash" crowd, long time ago.

    For what it's worth, the 3 charges is one of the best changes that happened to TR encounters in the preview, and it makes it incredibly worth it if used well -- but unfortunately the overall reality of the TR is still much too lacking to view it as being 100% viable.

    My first inspiration would be its obvious synergy with Scoundrel tree, Skullcracker feat. In case of PvE, if you land WR the Skullcracker daze guarantees a 4 consecutive WR hits in total -- 1 free WR from stealth → SC daze → WR(+0.5s daze) → WR(+0.5s daze) → WR(+0.5s daze) → 1 more attack (+0.5s daze). This has got a lot of potential.

    Unfortunately, in PvP, again, the developers for some reason are extremely afraid of giving stuns to TRs, and hence, Skullcracker induces a daze, not a stun. The results in most cases are as I've already commented a billion time -- your target can just choose to walk in one direction, and all the rest of the attacks you will be struggling to land, because a dazed and bewildered opponent, can still move at full speed in this game.

    If... if only the developers make either one of follwing changes:

    (a) tweak daze, so every daze also inculdes an inherent slow effect
    (b) change Skullcracker daze to a stun...

    ...then that's a green light for WR's real-time debut into the PvP world as something awesome.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • edited October 2014
    This content has been removed.
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited October 2014
    kweassa wrote: »
    I've also given a lot of thought into it, since ironically WR was one of the first powers the TR had I decided to "study" and see if its viable for PvP despite its opinion being vastly unpopular when these forums used to be dominated by "If it ain't the typical semiperma, it's trash" crowd, long time ago.

    For what it's worth, the 3 charges is one of the best changes that happened to TR encounters in the preview, and it makes it incredibly worth it if used well -- but unfortunately the overall reality of the TR is still much too lacking to view it as being 100% viable.

    My first inspiration would be its obvious synergy with Scoundrel tree, Skullcracker feat. In case of PvE, if you land WR the Skullcracker daze guarantees a 4 consecutive WR hits in total -- 1 free WR from stealth → SC daze → WR(+0.5s daze) → WR(+0.5s daze) → WR(+0.5s daze) → 1 more attack (+0.5s daze). This has got a lot of potential.

    Unfortunately, in PvP, again, the developers for some reason are extremely afraid of giving stuns to TRs, and hence, Skullcracker induces a daze, not a stun. The results in most cases are as I've already commented a billion time -- your target can just choose to walk in one direction, and all the rest of the attacks you will be struggling to land, because a dazed and bewildered opponent, can still move at full speed in this game.

    If... if only the developers make either one of follwing changes:

    (a) tweak daze, so every daze also inculdes an inherent slow effect
    (b) change Skullcracker daze to a stun...

    ...then that's a green light for WR's real-time debut into the PvP world as something awesome.

    Wow - that was excellent analysis! I agree, too!
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • mojoratmojorat Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 90
    edited October 2014
    On test I used wicked reminder with saboteur. Its fast speed allows it to trigger the resteslth stuff easy and by popping in and out of stealth its very easy to Max the effect on target. With the damage buff it seems pretty good.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2014
    morenthar wrote: »
    I fully agree.

    morenthar! New version in preview now. [EDIT: er, new version notes disclosed, not in preview yet!]

    Skullcracker base daze 4 seconds, and provides 25% speed boost! I think this just might be enough for stealth WR - chase WR - chase WR - chase WR - chase WR...


    Or something goofy like this:

    encounters: Deft Strike, WR, SS.. at-will Duelist's Flurry, CoS
      Deft Strike → enemy slowed by 80%(!!!!), Skullcacker procs, enemy slowed and dazed!! → stealth → stealth WR(free) → WR → WR → WR

    Or, they say that DF is weak now.. but a full hit still does some damage.. so a very plain and simple..
      Deft Strike → Skullcracker daze (4s), enemy slowed by 80% for 5 sec → DF1(+0.5s), DF2(+0.5s), DF3 (all flurries guaranteed hit)


    :D its good to know the developers really are listening to our suggestions :D
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited October 2014
    What in the world is Skullcracker Daze, by the way? Is it a rename for Dazing Strike?
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • ikapamkikapamk Member, Neverwinter Beta Users Posts: 294 Bounty Hunter
    edited October 2014
    No, it's the scoundrel path capstone
    Carpe Jugulum
    Sharra Del'Armgo - SW Trapper Hybrid HR
    Ogghra Bar'Ghuzumn - MI Scoundrel TR
    Vænna Thrymskjöldr - IV Protector GF
  • ikapamkikapamk Member, Neverwinter Beta Users Posts: 294 Bounty Hunter
    edited October 2014
    kweassa wrote: »
    morenthar! New version in preview now. [EDIT: er, new version notes disclosed, not in preview yet!]

    Skullcracker base daze 4 seconds, and provides 25% speed boost! I think this just might be enough for stealth WR - chase WR - chase WR - chase WR - chase WR...


    Or something goofy like this:

    encounters: Deft Strike, WR, SS.. at-will Duelist's Flurry, CoS
      Deft Strike → enemy slowed by 80%(!!!!), Skullcacker procs, enemy slowed and dazed!! → stealth → stealth WR(free) → WR → WR → WR

    Or, they say that DF is weak now.. but a full hit still does some damage.. so a very plain and simple..
      Deft Strike → Skullcracker daze (4s), enemy slowed by 80% for 5 sec → DF1(+0.5s), DF2(+0.5s), DF3 (all flurries guaranteed hit)


    :D its good to know the developers really are listening to our suggestions :D

    Well, that's an interesting setup: Deft, WR and Dazing... Has the potential for excellent single-target damage and the cone effect on dazing takes care of the rest of the mob, too. hmm...
    Carpe Jugulum
    Sharra Del'Armgo - SW Trapper Hybrid HR
    Ogghra Bar'Ghuzumn - MI Scoundrel TR
    Vænna Thrymskjöldr - IV Protector GF
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited October 2014
    The easiest way to tell a good PvE TR from a bad one.

    Good PvE TR stacks WR well

    Bad PvE TR tries to use direct attacks

    WR is so good that stacking WR and forgoing pure damage skills is better for your DPS than damage bar.

    Also imagine what you do for your team!

    This skill is excellent. end story.
  • f2pmaf2pma Member Posts: 665 Arc User
    edited October 2014
    chemboy613 wrote: »
    The easiest way to tell a good PvE TR from a bad one.

    Good PvE TR stacks WR well

    Bad PvE TR tries to use direct attacks

    WR is so good that stacking WR and forgoing pure damage skills is better for your DPS than damage bar.

    Also imagine what you do for your team!

    This skill is excellent. end story.


    i never once heard wow look at that tr stack wr lol
    also that is unfortunately what pve trs do they imagine being usefull.
    in reality no one cares about tr or wk
    maybe new mod brings some change
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