Attached is a chart displaying my experiences with 250 of Vaindra's drops. In case math isn't your thing, 0.4% represents exactly one drop of the CW robes.
zekethesinnerMember, NW M9 PlaytestPosts: 805Arc User
edited October 2014
RNG hate us all. Send thanks to devs.
I remember i did around 100 runs in mod2 after it come out to get my armor on tr, didnt get it. Now in mod4 i started to doing VT just for salvage and daily dung ( so i can keep 24k ad refine per day), got my armor in second run.
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zankardMember, Neverwinter Beta UsersPosts: 0Arc User
edited October 2014
Wait... I had a beautiful graph around here with my 1000+ Valindra runs and that awesome 0% of artifact drops... RNG is one thing, retardedly low drop rates is another..
Yeah it looks a little more than just bad rng. That sort of drop rate should just not happen when compared to others. What worries me is that they once had drop rates too high on the inferno lockboxes and I'm unsure they'd notice it if it went the other way.
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adernathMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited October 2014
I've made a similar experience. I did around 50 valindra runs overal, only 2 CW robes dropped (which I did not won). Yet all I see is gwf stuff...
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
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entrophMember, Neverwinter Beta UsersPosts: 4Arc User
edited October 2014
It'd be one thing if CWs made 0.4% of the population, but I don't believe that's the case. I don't think it's bad RNG either. I just really would like to know why the drop rates are set the way they are. It seems inane at best. You can't go buy it with AD or seals, so what gives?
Comments
I remember i did around 100 runs in mod2 after it come out to get my armor on tr, didnt get it. Now in mod4 i started to doing VT just for salvage and daily dung ( so i can keep 24k ad refine per day), got my armor in second run.
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)