Hey Everyone,
We will be performing our scheduled server maintenance tomorrow 10/09 at 7 AM PDT. Estimated downtime is 2 hours, but could be extended due to unforeseen circumstances.
No patch notes this week, just a server restart.
When is maintenance for you?
(Click here to find out)
- Dwight
Update 1 (7:08 AM PDT) Maintenance has begun.
Update 2 (8:01 AM) Maintenance is progressing as planned. Estimated downtime remains the same.
Update 3 (9:01 AM PDT) Maintenance has completed. Welcome back to Neverwinter
Comments
Gateway message is "We will be performing shard maintenance on October 9 from 7-9 AM Pacific (1500-1700 UTC)"
Thank you for finally correcting your algorithm to calculate UTC.
I would not mind if you made the down times really from 0200-0400 UTC as propsed in recent messages. But that is only my European view.
.Suicide Squad.
Umm, nothing has to be fixed? You must be kidding me .... SOT and LOL arcane and mystic chests bugs, for one, and also how about trying to fix this bug where the CW damage increasing feats are not working on most spells?
http://nw-forum.perfectworld.com/showthread.php?771541-CW-powers-AoE-classification-inconsistent
and about the chat window bug?? Any plans for that? Some feedback for the players/users/buyers?
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
There are no fixes this week because we should be getting the first module five build/DC/TR skill changes on preview either this week or next week so they are probably busy preparing that.
Not necessarily, it could just as well be "any fixes we have aren't ready for patching this week".
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Two hours to reboot servers? Wow... if I tried to pull that at work, I'd be out of a job.
We still w8 for fixing chest in module Tyrany of Bugs.
Is any chance this will be fixed someday? Or we must w8 for next module and forget about module4?
It's not as easy as flipping a switch off and on. Once those servers (plural, a shard consists of multiple servers) are up they have to check the integrity of the drives, databases, etc. Also, it's an estimate.
I do recall reading a particular post here recently about how a poster at their job was doing a "routine restart" that wound up turning into a multi-day disaster because on reboot the drives failed. So yeah, it's not a simple process. Nothing is ever truly "routine" where technology is involved.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
That was sarcasm O.o
In my honest opinion, we would be so happy if instead of next module, bugs of present content should be fixed. But I'm just a player. so...
.Suicide Squad.
http://nw-forum.perfectworld.com/showthread.php?770531-Unable-to-commit-feat-boon-changes
As an Enterprise Sr System Administrator in my day job, I agree with this. You always estimate 2 hours, minimum. You don't think it'll take that long, and nobody ever complains if you give the server back early, but if you estimate what you think it'll take, and something goes wrong, and now you have to give it back late, people complain loudly and you have huge meetings where you have to explain why you promised 15 minutes and took 2.5 hours. It's never a good idea to not leave yourself some "troubleshooting room".
-switching from normal game to foundry , game always crashes at the first attempt.
- terrain in 3d editor and many details are dissapearing visually/flickering after some progress or encounter positioning..
-teleporters = the working FX sometimes is a bit far from its 3d box even if the parent portal has been modified to relative to Zero altitude in outdoor maps.
-detailing more than 1500 details may cause instability leading to bugged drop down windows/lists in foundry mode ("appear when", "disappear when"..becomes locked ,only the keybord arrows allows to navigate) or general bad overlapping of the windows.
- etc, etc..
But as long as foundry is not a major source of $$$ incoming ,nobody will take care of.
*(oh and how about to add some easy bosses in the foundry (example : Razvan from idris,Jawbone from Death Forge,campaign easy bosses,etc) for the dungeon-ish style foundries,not the elites or solo things,many authors wants them..)
*(the sound or earthquake effect is not always needed with an FX, so we should be able to add/select them separately . (example: magic portals-teleporters, dust effect))
There's always something to fix in a game.
- PWI - November, 2008 (2 months after North-America-West Coast open beta)
- Forsaken World - open beta
- BOI - open beta
- Star Trek Online - ftp January, 2012 and rank 14 STO Wiki contributor
- Neverwinter open beta June, 2013
Daily Foundry "Canyon of the Dead" ( NW-DBPJYKMRE ) - dungeon
Yes, but not everything to fix is ready for patching within a week.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
I agree as I am also a Sr. Systems Engineer/DBA (love multitasking). I like Scotty's outlook on maintenance downtime (Star Trek III) - multiply it by a factor of 4. If you're done sooner, they think "Great job". If not, they are prepared. They may not like it but they'll be prepared.
Yes, because last patch fixed all the bugs and remaining bugs are only a week old.