Hi, I had some ideas about feats that could work better since our old feat tree nature was taken out and replaced with one nobody uses, trapper.
I think that HR should be equally good at archery and melee and shouldn't have to spec for one and gimp the other or be forced into switching stances every few seconds to be good at both. Ideally you should be able to use blade or bow as the situation demands, not having to switch every few seconds or only using one or the other effectively.
Archer tree should be redone as a DPS tree, rework some of the archer feats so they also buff melee attacks or have a function when switching to melee that improves melee attacks. example would be archer the archer feat that increases damage based on range, it wouldn't work in melee so it would have to have a slightly different function in melee.
Combat feats should be defensive tree. It would be nice to be less squishy when using archery if we spec for it.
Trapper should be replaced with a buff/debuff and cc tree.
Would this be a good idea, bad, or overpowered?
Tala -KDF Tac- House of Beautiful Orions
Post edited by marc8219 on
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited October 2014
Combat can make use of ranged attacks, but archery is completely gimped into depending solely on the ranged arsenal.
Course no one uses trapper right now, you want control, you lose DPS with it using a particular feat.
I'm considering switching from archery to trapper, actually. Archery's getting pretty dull. The key to DPS as trapper is choosing not to go CC. I'm not planning on getting ancient roots. Frankly, none of the CC is great, but between thorned roots, rain of swords, and aimed strike (with PF/flame/bile), we can rack up some massive DoT. Add to that the damage buffs gained from the act of switching itself, well, if you keep an eye on your timers (~10 sec for master trapper), then you can keep up good damage with a full complement of 6 powers.
Oh, and as for reworking the archery and combat trees, archery is basically the same as it was before, just slightly more specialized, whereas combat was a complete overhaul - enhancing survivability and giving a damage boost that melee didn't have.
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Course no one uses trapper right now, you want control, you lose DPS with it using a particular feat.
Oh, and as for reworking the archery and combat trees, archery is basically the same as it was before, just slightly more specialized, whereas combat was a complete overhaul - enhancing survivability and giving a damage boost that melee didn't have.
Sharra Del'Armgo - SW Trapper Hybrid HR
Ogghra Bar'Ghuzumn - MI Scoundrel TR
Vænna Thrymskjöldr - IV Protector GF