I thought they had been nerfed in Module 4 and should no longer be #1 in paingiver all the time? Is the case still the same where people stack CWs all day now?
Post edited by vestige321 on
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited October 2014
They are no longer the paingiver all the time. Instead they are the kings of CC with quite good burst damage which obviously causes issues in PvP.
Most complaints you see against Control Wizards has nothing to do with their PvE abilities which are still quite potent.
I thought they had been nerfed in Module 4 and should no longer be #1 in paingiver all the time? Is the case still the same where people stack CWs all day now?
In PvE cw still do too much damage for the utility they provide, at least in the old dungeons, but i dont really care about that
in pvp(low-mid end pvp) its that cw's can own without having much skill, and can blow up ppl with worse gear really fast
In PvE cw still do too much damage for the utility they provide, at least in the old dungeons, but i dont really care about that
in pvp(low-mid end pvp) its that cw's can own without having much skill, and can blow up ppl with worse gear really fast
Don't you mean SW can blow up people with worse gear because that is what I see all the time and if CW have to much power in PvE why care if it gets the job done faster ?
Their damage is still strong? Stronger than SW, HR, TR?
yes, in older content. not so much in newer. compared to SW atleast. hr, tr? lol why you even mention those classes for pve.
CW is still king of pve as always. They were not nerfed so much as changed. The changes made them better at pvp and better at quick burst dmg against large numbers of trash mobs which is why they are still top dps in older dungeons.
The damage from the spellstorm class features is still a bit over the top but nothing alarming. CWs dominate the paingiver chart in adds heavy dungeons (as they should) but it takes a lot more gear than it used to. Once storm spell and sudden storm get a target cap (for the first one) and toned down (for the latter), any complaints about pve CWs will be mostly L2P issues. Well lifesteal needs a balance pass too but that's not only a CWs matter.
In PvP my CW gets destroyed by HRs. This class has way way too much survivability tools and is clearly the FOTM class since all the drama and tantrums in mod 3 lead to so many unjustified and unnecessary buffs to the class. Ultimately as long as you whine loud enough and long enough the devs will buff your class to absurd levels; it worked for GWFs, for HRs, then GFs and the next in line are DCs (which are imo fine in pve) and TRs (same comment).
TRs are fine in PvE, and yet you refuse to take more than one in a run and don't classify us as DPS for party forming? Yep, sounds like we're fine. ;P
Your own actions in-game speak to why TR desperately needs help. You aren't even anything special on the TRs not wanted front.
And yeah, CW is still ridiculous. I recently picked up my CW for the first time since Mod 3 hit and slapped some feats on her that sounded OK, went Thaum because she was Thaum before, her gear sucks, all her artis are blue, rank 6/7, Normal Plague Fire, and she still makes my TR with 2k more GS, 1k more power and a P.Vorp look pathetic in both soloing and partying. It's sad. The first thing I said when I took her for a run was 'What nerf?'.
Largely inactive, playing Skyforge as Nai Calus.
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adernathMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
And yeah, CW is still ridiculous. I recently picked up my CW for the first time since Mod 3 hit and slapped some feats on her that sounded OK, went Thaum because she was Thaum before, her gear sucks, all her artis are blue, rank 6/7, Normal Plague Fire, and she still makes my TR with 2k more GS, 1k more power and a P.Vorp look pathetic in both soloing and partying. It's sad. The first thing I said when I took her for a run was 'What nerf?'.
profane = natural
magic = supernatural
=> magic > profane
Welcome to the DnD world of fantasy!
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
I thought they had been nerfed in Module 4 and should no longer be #1 in paingiver all the time? Is the case still the same where people stack CWs all day now?
SWs are replacing CWs nowadays in dungeons like Lol.
TT does quick work on scorpios even after the fix.
I don't know, CW's seem fine to me. Albeit I am new to this game and my CW is pretty much a fresh lvl 60, but it seems the literal ONLY reason we get top dps in dungeons (as was said before) is because of the number of enemies. I mean, if I knock out 3 5k hits on a single enemy in one second, it would be calculated as 15k/s, right? But if I do those same 3 crits on 20 mobs at once then it would be 300k/s (If we're gonna go with the way that the 'paingiver' tally seems to like doing)
My point is, mebbe it's not the class that's flawed, but the calculation system. I mean, what info are we looking for that truely defines damage dealt?
If you take away the Glyphs from the equation (which all classes can use, and they are cheesy), CWs (in BiS, PvP spec) are not OP at all vs any class but DC and maybe SW in 1vs1 conditions.
- GF is nigh impossible
- GWF is extremely hard and all the "OMG OP" CW damage is suddenly insufficient, Assailant and Storm Spell pretty much almost useless
- HR pretty much same as above. Needs a bit more testing though.
- TR might have a hard time vs specific CW builds with Bile/MoF etc. but with the new found TR burst/vorpal use, CW will usually die to TRs as well
So there you go.
CWs were OP a while until people got to find out their FOTM builds. Once PvPers got to 45K+ HP and softcapped defensive stats, and started wearing legendaries, CW suddenly doesn't feel that powerful any longer at same levels of gear - in a 1vs1.
CW is extremely OP vs pugs if that matters lol, as those die in an Icy Rays rotation. Same rotation that might hit for 15K against a proper build PvPer.
Overall, CW is pretty much back to the place where the class was in M3, support. With the difference that without Shard, class is less fun to play. I used to feel quite a bit more positive about the class but I was quite wrong though.
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Most complaints you see against Control Wizards has nothing to do with their PvE abilities which are still quite potent.
I've never seen ANY CW be "king of CC" against an actual good HR like say Sandstorm Varracht
Shhhh!
They are talking about PUG pvp where anything goes!
In PvE cw still do too much damage for the utility they provide, at least in the old dungeons, but i dont really care about that
in pvp(low-mid end pvp) its that cw's can own without having much skill, and can blow up ppl with worse gear really fast
Their damage is still strong? Stronger than SW, HR, TR?
Don't you mean SW can blow up people with worse gear because that is what I see all the time and if CW have to much power in PvE why care if it gets the job done faster ?
You'll see a lot of bull**** coming from both sides. People saying CW is gamebreaking and others saying L2P.
yes, in older content. not so much in newer. compared to SW atleast. hr, tr? lol why you even mention those classes for pve.
CW is still king of pve as always. They were not nerfed so much as changed. The changes made them better at pvp and better at quick burst dmg against large numbers of trash mobs which is why they are still top dps in older dungeons.
In PvP my CW gets destroyed by HRs. This class has way way too much survivability tools and is clearly the FOTM class since all the drama and tantrums in mod 3 lead to so many unjustified and unnecessary buffs to the class. Ultimately as long as you whine loud enough and long enough the devs will buff your class to absurd levels; it worked for GWFs, for HRs, then GFs and the next in line are DCs (which are imo fine in pve) and TRs (same comment).
Your own actions in-game speak to why TR desperately needs help. You aren't even anything special on the TRs not wanted front.
And yeah, CW is still ridiculous. I recently picked up my CW for the first time since Mod 3 hit and slapped some feats on her that sounded OK, went Thaum because she was Thaum before, her gear sucks, all her artis are blue, rank 6/7, Normal Plague Fire, and she still makes my TR with 2k more GS, 1k more power and a P.Vorp look pathetic in both soloing and partying. It's sad. The first thing I said when I took her for a run was 'What nerf?'.
profane = natural
magic = supernatural
=> magic > profane
Welcome to the DnD world of fantasy!
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
SWs are replacing CWs nowadays in dungeons like Lol.
TT does quick work on scorpios even after the fix.
With same gear (skilled) HR does more dmg, (unskilled) SW does way more dmg.
Single target dungeons like LoL, DK is not CWs cup of tea...
They are good in older dungeons with lots of adds but CN isn't profitable as it was used to be. New dungeons are not addfests anymore.
My point is, mebbe it's not the class that's flawed, but the calculation system. I mean, what info are we looking for that truely defines damage dealt?
- GF is nigh impossible
- GWF is extremely hard and all the "OMG OP" CW damage is suddenly insufficient, Assailant and Storm Spell pretty much almost useless
- HR pretty much same as above. Needs a bit more testing though.
- TR might have a hard time vs specific CW builds with Bile/MoF etc. but with the new found TR burst/vorpal use, CW will usually die to TRs as well
So there you go.
CWs were OP a while until people got to find out their FOTM builds. Once PvPers got to 45K+ HP and softcapped defensive stats, and started wearing legendaries, CW suddenly doesn't feel that powerful any longer at same levels of gear - in a 1vs1.
CW is extremely OP vs pugs if that matters lol, as those die in an Icy Rays rotation. Same rotation that might hit for 15K against a proper build PvPer.
Overall, CW is pretty much back to the place where the class was in M3, support. With the difference that without Shard, class is less fun to play. I used to feel quite a bit more positive about the class but I was quite wrong though.
It can even be weaker, but man... those mechanics look like they were made by amateurs. It feels really bad to have them.