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Things that are NOT fun that are easy to fix

harunhhharunhh Member Posts: 38 Arc User
edited September 2014 in General Discussion (PC)
The number one thing that is NOT fun and is really easy to fix in this game is......

The refinement system

Why on Earth (Faerun?) can we only put 5 things at time into refinement?

Literally thousands (10's of thousands?) of items need to be dropped into an artifact to get it to it's top level.

That's hours of dragging and dropping ... Hours of tedious boredom and potential dropping the item into the "are you sure you want to destroy this? " dialog.


it's BOooooRING

it can be easily fixed by just changing the input to a slider .... yes I want to put 78 peridots into my artifact, thankyou.



it's the number 1 simple fix that they can easily code, it's just a simple GUI change....
Post edited by harunhh on

Comments

  • gerbilhurdlergerbilhurdler Member, Neverwinter Beta Users Posts: 418 Bounty Hunter
    edited September 2014
    harunhh wrote: »
    The number one thing that is NOT fun and is really easy to fix in this game is......

    The refinement system

    Why on Earth (Faerun?) can we only put 5 things at time into refinement?

    Literally thousands (10's of thousands?) of items need to be dropped into an artifact to get it to it's top level.

    That's hours of dragging and dropping ... Hours of tedious boredom and potential dropping the item into the "are you sure you want to destroy this? " dialog.


    it's BOooooRING

    it can be easily fixed by just changing the input to a slider .... yes I want to put 78 peridots into my artifact, thankyou.



    it's the number 1 simple fix that they can easily code, it's just a simple GUI change....

    +7 internets
  • str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
    edited September 2014
    For one reason or another, they want it this way, we could speculate all day about WHY they only want us to do it 5x at a time, but my guess would be to keep you online longer :D (same reason they coded delay in crafting tasks finishing). Also there's a chance you may discard your artifact or your stack of gems, that would be a plus for them as well because they would refuse to return it.
    [SIGPIC][/SIGPIC]
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  • mrmauveforummrmauveforum Member Posts: 127 Arc User
    edited September 2014
    Hey now, I'm a super casual player and even I've managed to get frustrated with refinement as I got my weapon to Epic last night. And that's only a fifth of the drag-and-dropping that I need to do.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited September 2014
    harunhh wrote: »
    The number one thing that is NOT fun and is really easy to fix in this game is......

    The refinement system

    Why on Earth (Faerun?) can we only put 5 things at time into refinement?

    Literally thousands (10's of thousands?) of items need to be dropped into an artifact to get it to it's top level.

    That's hours of dragging and dropping ... Hours of tedious boredom and potential dropping the item into the "are you sure you want to destroy this? " dialog.


    it's BOooooRING

    it can be easily fixed by just changing the input to a slider .... yes I want to put 78 peridots into my artifact, thankyou.



    it's the number 1 simple fix that they can easily code, it's just a simple GUI change....


    If it was easy to refine no-one would buy the extremely expensive (in terms of RP/AD) high RP items such as Blood Rubies from the ZEN market. This is why you will never see a response...
  • berzergeraberzergera Member Posts: 176 Arc User
    edited September 2014
    magenubbie wrote: »
    -Yawns-
    Another yelling thread from a player that has too much money.
    Just so you know, most normal players don't have 10k items to put in at one go.

    Not really. A stack of 99x peridots are 50k at the moment. If i gather 50k by the end of the day i would love it if i could put the all in at once. If i make more then 50k, lets say 500k from a lucky drop. I have to spent alot of time using the peridots just because the system is like that. It would be the simplest of things to fix this.
    magenubbie wrote: »
    They put in it what they drop, as they drop it. They aren't running around with 5 bags full of stacks of 99 enchantments. With the current drop rate, they are happy if they drop 3 enchantments during their dailies. I don't see the problem

    Well same with me. I put in what i get. But as i said above. It dosent make sense. Because one day i hope i have enough AD to buy 10k items to put inside as well. But again, there is a lot of players that have a lot of items to put in at once. It would be nice if they were taken into consideration and not just the "poor" ones. It would really be a simple fix.

    Its not the players fault this game requires you to put millions of items into refinement. At least give us the opportunity to do it faster.
  • benja32gonsalesbenja32gonsales Member Posts: 236 Bounty Hunter
    edited September 2014
    berzergera wrote: »
    Not really. A stack of 99x peridots are 50k at the moment. If i gather 50k by the end of the day i would love it if i could put the all in at once. If i make more then 50k, lets say 500k from a lucky drop. I have to spent alot of time using the peridots just because the system is like that. It would be the simplest of things to fix this.

    Don't pay no attention to him, I think he is traumatized with rich people and believes that all those with more than 100K AD on their pockets are worse than HAMSTER...
  • str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
    edited September 2014
    mconosrep wrote: »
    If it was easy to refine no-one would buy the extremely expensive (in terms of RP/AD) high RP items such as Blood Rubies from the ZEN market. This is why you will never see a response...

    ahh, right, this is why, nuff said, case closed :D....
    [SIGPIC][/SIGPIC]
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited September 2014
    Along the same lines - in Icespire Peak, there's a quest where you have to gather ice troll blood samples - you pick them up simply by walking over them. Most other quest items require you actually target them and press F to pick them up. In an even more extreme example, in Gauntlgrym, for some quest objectives, you have to interact with an object, then a dialogue box comes up, then you must click to take the item... so either the devs forgot how to code things to auto-pick-up, or they intentionally added these extra steps as a way of slowing things down.
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  • ysil6969ysil6969 Member Posts: 42 Arc User
    edited September 2014
    Yes. Please yes. Sometimes it's simply a matter of having an inventory full of crappy enchantments. I'd like to atleast put them all towards something, but to spend SOOO much time *click click click stab-self-in-the-face*ing is just... exhausting. It really is. This kind of repetitive gameplay is what burns people out really quick. (Not trying to say that the refinement alone makes people burn out. Just adds to the rest)
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited September 2014
    ysil6969 wrote: »
    Yes. Please yes. Sometimes it's simply a matter of having an inventory full of crappy enchantments. I'd like to atleast put them all towards something, but to spend SOOO much time *click click click stab-self-in-the-face*ing is just... exhausting. It really is. This kind of repetitive gameplay is what burns people out really quick. (Not trying to say that the refinement alone makes people burn out. Just adds to the rest)

    Yes, I just vendor any standard Rank 1 and 2s I get and sell my full stacks of Rank 3 on the AH. Nowadays I only use Rank 4s to refine...
  • tonyswutonyswu Member Posts: 223 Arc User
    edited September 2014
    magenubbie wrote: »
    -Yawns-
    Another yelling thread from a player that has too much money.
    Just so you know, most normal players don't have 10k items to put in at one go. They put in it what they drop, as they drop it. They aren't running around with 5 bags full of stacks of 99 enchantments. With the current drop rate, they are happy if they drop 3 enchantments during their dailies. I don't see the problem.

    Got one word for you, bud - LOL

    @OP

    Agreed, 20000+ drag-and-drop motions on my wrists are not healthy.
  • radiotubbyradiotubby Member Posts: 36
    edited September 2014
    Time is money. To save time, you spend money to buy higher refinement value items.

    This system works as intended.
  • rversantrversant Member Posts: 896 Arc User
    edited September 2014
    This is why I suggested a alternative refining system in a post a while ago.
    Ill find the post, Another user worded it better also.
    rversant wrote: »
    it'd be cool if instead of refining the green/blue/purple gear directly into the artifact, we had a profession or vendor that we would deposit these items into, and he would return us some form of metal bars that we used to refine artifact gear. the more high level things you put in / the more items, the better quality bars you received. sort of like with rank 1 2 and 3 rewards for other refinement tasks.

    it'd be like you're melting the unwanted gear down into a refined form to usein your artifact gear. it'd also make refining into the artifacts more streamlined because you'd have stacks of these bars (white, green, blue, purple and possibly really rare legendary ones if you put enough epics in?) also makes the AH buying of them easier.
    ayroux wrote: »
    This is actually a pretty fantastic idea. a "refinement point" profession.


    You could turn green/blue stuff into appropriate "RP stones".

    For Artifact Equipment:
    - Turn 5 lvl 60 green items into 1 GREEN Lesser Resonance stone. So 500 RP + profession + time turns into 2,500 RP.
    - Turn 5 lvl 60 Blue items into 1 BLUE Resonance Stone. So 1,500 RP + profession + time turns into 5,000 RP.
    - Turn 5 lvl 60 Epics into 1 EPIC GREATER Resonance Stone. So around 3,000 turns into 12,500 RP.

    This gives players a BIG way to farm this themselves PLUS another profession to level up too.

    You could then have Enchantment RP do the same thing:
    Turn Rank 3/4s into RP stones (peridots?)
    rank 5/6s into AquaMarines
    rank 7/8s into something like Rubys.

    Something that gives better items better value in refining!!!!!!

    gives you the ability to "melt down" your epics into a higher concentrated form worth more refinement points. (and stackable) I probably wouldnt use values that high for such a huge increase as used in his example. I'd be more inclined to have the benefit lower than that. but you can see where the idea has its points, with the main benefit focussed on the upgrading the stones into higher stones, and allowing you to store them easier.


    also this + the ability to combine lower stones / bars into higher ones, and even with the 5 limit you can refine much much more points at once.

    Also being able to refine stacks is good also, but less chance to get additional from refining crits then :O
    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
  • frishterfrishter Member Posts: 3,522 Arc User
    edited September 2014
    magenubbie wrote: »
    -Yawns-
    Another yelling thread from a player that has too much money.
    Just so you know, most normal players don't have 10k items to put in at one go. They put in it what they drop, as they drop it. They aren't running around with 5 bags full of stacks of 99 enchantments. With the current drop rate, they are happy if they drop 3 enchantments during their dailies. I don't see the problem.

    The thing is even without paying for stacks, I like to collect them until they're stacked before using them. Using single items as RP is an even worse experience. It's especially bad for artifact equipment. If you only use equipment to get to legendary or even epic, then you should be tested on your sanity levels :D. If I were to be sceptical I'd say it was done on purpose so that the only easy way to do it is to use the zen store rubies, but even the triple pack is priced ridiculously that I can't even imagine the thought process.

    tl;dr: The refinement system is an abysmally designed abomination that succeeds only in giving people RSI.
  • sangrinesangrine Member, NW M9 Playtest Posts: 575 Arc User
    edited September 2014
    You may not believe this, but my right wrist and hand were hurting by the end of 2x refinement weekend.
    I spend many hours every day playing games and working on my PC's.
    It's been at least 5+ years since I recall having pain in my right wrist and hand.
    A more ergonomic refinement system would be very much appreciated.
    Too much repetitive hand/wrist/finger motion can cause pain.

    I should get a left hand mouse just in case we have another 2x refinement weekend.
  • serpentzminionserpentzminion Member Posts: 17 Arc User
    edited September 2014
    mconosrep wrote: »
    If it was easy to refine no-one would buy the extremely expensive (in terms of RP/AD) high RP items such as Blood Rubies from the ZEN market. This is why you will never see a response...

    ^^^Like a couple others have already said- ^^^^

    One brazillian percent CORRECT.
  • buliloli0107buliloli0107 Member Posts: 90
    edited September 2014
    Refining is a pain like 3hrs later more to go... MY mouse broke and its only 6mnths old.. Usually mouse last 1 -2 yrs for me... dragging items enchnts so wouldnt accidentely refine ur artifasts gears and etc. Even stored items in bank are shown there so err... Prolly if anew artifact comes out module 5 ill need anew mouse then . this is a 3 mnth old mouse and im mourning for it.
  • darkdraykendarkdrayken Member Posts: 43 Arc User
    edited September 2014
    It's not hard to understand, they want to encourage people into using stuff that gives more refining point.

    Stuff that gives more refining points = More costly = More potential zen buyers = More money.

    Every little bit of the system, at the end of the line has to do with cryptic getting money. Welcome to game marketing.

  • chrcorechrcore Member Posts: 329 Bounty Hunter
    edited September 2014
    The only purpose the current refining system has is to give you carpal tunnel syndrome.
  • harunhhharunhh Member Posts: 38 Arc User
    edited September 2014
    radiotubby wrote: »
    Time is money. To save time, you spend money to buy higher refinement value items.

    This system works as intended.

    Users provide money. Annoying users from badly implemented and simply NOT fun gameplay (which is actually just a chore that must be done in order to remain competitive) is a good way to long term lose money.

    If a computer game company wants to make money then it's simple : provide a fun product. Refinement is not Fun!
  • harunhhharunhh Member Posts: 38 Arc User
    edited September 2014
    ^^^Like a couple others have already said- ^^^^

    One brazillian percent CORRECT.

    And as I've said a few times, Sure they are squeezing out every cent from their golden geese (That's us, the players). But when an important part of the game simply isn't fun then those geese will fly away and get their geese kicks elsewhere.

    This sentence brought to you by the concept of killing golden geese.
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