There is definately too much patching guy.
Yesterday started and patching 700+ MB.
Today started and again 625MB patching.
Nearly every start of the game leads to a big patch session. Are you kidding me ?
You should think about your build management guys.
Post edited by dctoro on
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Comments
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited September 2014
What you're seeing is the files being patched, not the total size of the patch.
"Meanwhile in the moderator's lounge..."
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited September 2014
Patches are the size of the files, not the size of the downloads.
No need for vulgar language or hostility especially when just a little observation makes it quite apparent that the patches "download" far faster than your internet connection speed could possibly download if the size listed was the download size.
More or less you are complaining it says it's a large file but if the download takes less than a couple of minutes does it really matter if it says one megabyte or one terabyte?*
*Note again that it's not the download size so it does not count against ISP usage.
Semi-Related Tip - if you will be out of game for a bit, go to the launcher and click Options, and uncheck On-Demand Patching. This will download all the patches, making it so that you don't have to load the patches on demand when you enter new zones. After you've done this once, you can re-check it. Better than waiting 2-3 minutes for a zone to load the first time especially if you don't have a top o the line connection.:)
I don't take this post to be vulgar at all. I just see a frustrated poster voicing an opinion with no foul language.
Most players are probably frustrated at why when a "patch" is released, there needs to be a patch for the "patch". The size of the patches are not necessarily a big deal to me, but the frequency of "maintenance" (this is the positive word for it) and then the inevitable "patch" for the "maintenance" is becoming a little comical. While I understand game development is very complicated, so are many other jobs in which these types of consistent product-breaking errors are not tolerated. It almost seems as if the game is being created in a reactive rather than a proactive setting. I tend to agree with the poster here as a hard look needs to be taken at how this game is being managed.
This is a terrific game when everything is working properly (one I would recommend), however the countless serious issues that appear especially after maintenance sessions, is making this look like an Abbot and Costello routine. Please choose to take this criticism positively instead of summarily dismissing it because I'm guessing that numerous players feel the same way.
Maintenance is in EVERY online game out there and there are issue with EVERY online game out there. So you are crying that things are broke and also crying when they fix them???
this look like an Abbot and Costello routine. Please choose to take this criticism positively instead of summarily dismissing it because I'm guessing that numerous players feel the same way.
You won't ever see the vulgar or hostile statements I reference because when I see them they are, by the rules, removed from public view...
And the feedback was dismissed because it doesn't matter what the numbers say. It doesn't effect the person in any negative way to list the size of the file being patched. That was the complaint the original poster had which is completely and uitterly different from your complaint.
Maintenance is in EVERY online game out there and there are issue with EVERY online game out there. So you are crying that things are broke and also crying when they fix them???
Pot, meet kettle!
If you read the post, I never once said maintenance was the issue. So please, re-read it xD.
As far as the vulgar comments, I didn't realize that was the case so I'll take that back. I do however stand by my other points as I feel they are valid.
Yes, I know there are OTHER bugs and issues, but... they can only do so much, and the ToD bug prevented campaign progression, so I think it's worth an emergency patch. In any case, it's easy for you, as an outsider, even if you have experience in a RAD or Agile software delivery process, to question their internal processes, but the fact is, without understanding those internal processes, you just make yourself sound like a shrill when you say things like "You should think about your build management guys." since, after all, you think they don't? You think there's no one there who's job it is to figure out the most efficient way to handle this stuff? Of course there is, and it's really unlikely they are incompetent. If they were, it would be pretty obvious. The fact they don't have downtime ever couple days constantly means they HAVE a process in place and they HAVE thought long and hard about their delivery processes. Cryptic's been around a long time, so you can bet they've put a lot of thought into what they're doing.
So, just go play on Mimic if you can't stand the thought of not being in game.
i do agree that there's allot of patching however we can't play with all the bugs and lag spikes and everything else going on. I think due to the gaming community demand they kind of rush these things out which leads to these bugs and such. they really need like 6 or 7 hours to roll out a less buggy patch not these small time frames they give themselves. This is the nature of the mmo crowd though if downtime is happening we get angry.
Yes, I know there are OTHER bugs and issues, but... they can only do so much, and the ToD bug prevented campaign progression, so I think it's worth an emergency patch. In any case, it's easy for you, as an outsider, even if you have experience in a RAD or Agile software delivery process, to question their internal processes, but the fact is, without understanding those internal processes, you just make yourself sound like a shrill when you say things like "You should think about your build management guys." since, after all, you think they don't? You think there's no one there who's job it is to figure out the most efficient way to handle this stuff? Of course there is, and it's really unlikely they are incompetent. If they were, it would be pretty obvious. The fact they don't have downtime ever couple days constantly means they HAVE a process in place and they HAVE thought long and hard about their delivery processes. Cryptic's been around a long time, so you can bet they've put a lot of thought into what they're doing.
So, just go play on Mimic if you can't stand the thought of not being in game.
you do realise your statement is pointless? the game has bugs going back 6- 9 months would be nice if they can fix 75% of them before worrying about new content.
43 bug reports is how many I have submitted and 18 of the 23 I know about still exist in the game......
The fact they don't have downtime ever couple days constantly means they HAVE a process in place and they HAVE thought long and hard about their delivery processes. Cryptic's been around a long time, so you can bet they've put a lot of thought into what they're doing.
So much evidence to contradict this statement that I don't even know where to begin... :P
By the way, my problem is with new serious bugs that are always appearing after maintenance... not the maintenance itself.
This is turning into a flame war and that was not my intention. For the sake of civility, I will bow to your superior judgement. I apologize to the moderators for taking this off the beaten path. From my end, this conversation is over.
you do realise your statement is pointless? the game has bugs going back 6- 9 months would be nice if they can fix 75% of them before worrying about new content.
43 bug reports is how many I have submitted and 18 of the 23 I know about still exist in the game......
Only 43? huh.
Anyway, pointless you say? So you're saying that if they had brought the game down for an emergency patch to fix some of those old 9 month old bugs this morning, you would SUPPORT that? Is that what you're saying? You would have supported an emergency patch to fix a 9 month old bug, but you don't support it to fix a bug that prevents people from progressing in the current (new) campaign?
Anyway, pointless you say? So you're saying that if they had brought the game down for an emergency patch to fix some of those old 9 month old bugs this morning, you would SUPPORT that? Is that what you're saying? You would have supported an emergency patch to fix a 9 month old bug, but you don't support it to fix a bug that prevents people from progressing in the current (new) campaign?
I would support bringing it down for a week if it meant they would fix all the issues they have failed to fix thus far, Yes you understand me correctly
I would support bringing it down for a week if it meant they would fix all the issues they have failed to fix thus far, Yes you understand me correctly
Bringing it down for a week wouldn't fix anything or help at all. The server being up doesn't stop them from working on all the issues. They don't need the server to be down to create a patch. Only to apply one. They have multiple servers besides the live one they could probably use to test fixes on if needed. So they only need to take the live one down for maintenance or applying patches and such. Or in this case, likely applying and testing an emergency fix that they wouldn't have time to test on another server.
Obviously bugs must be fix, but how about fixing them and not creating new ones that requires a second emergency maintenance the same or next day? This is happening all to often with this game.
The industry standard for any commercial internet facing server is 99%. That means 3 days a year, which means +/- 1hour 15 minutes a week including preventive maintenance and excluding new content deployment of downtime. Regular preventive maintenance not including new content with this game is 3 hours/week. Adding the emergency maintenance (like the 7 hour one on Caturday) they have been under the standard around November last year. PWE does not care, the ZEN purchasing web server is up 99% of the time but, where you can spend that digital currency is not.
...
The industry standard for any commercial internet facing server is 99%. That means 3 days a year, which means +/- 1hour 15 minutes a week including preventive maintenance and excluding new content deployment of downtime. ...
I haven't played any other mmorpg recently, but I'm very impressed how much they improved their standards ! that's a very impressive progression in such a domain.
(Or you're talking of something totally different from mmorpg, and then you've wasted the time I spent reading you ...)
Olaf, freelance guardian fighter.
Enorla, Oh so devoted cleric.
I never have a problem with these updates as I'm at work every time they do the maintenance. With the exception of two occasions i have been able to log on every time i have tried since i started playing. I hope they will patch more often because that means more issues are getting worked on.
Obviously bugs must be fix, but how about fixing them and not creating new ones that requires a second emergency maintenance the same or next day? This is happening all to often with this game.
The industry standard for any commercial internet facing server is 99%. That means 3 days a year, which means +/- 1hour 15 minutes a week including preventive maintenance and excluding new content deployment of downtime. Regular preventive maintenance not including new content with this game is 3 hours/week. Adding the emergency maintenance (like the 7 hour one on Caturday) they have been under the standard around November last year. PWE does not care, the ZEN purchasing web server is up 99% of the time but, where you can spend that digital currency is not.
That's a little....unrealistic. 99% of uptime wouldn't even take into account normal maintenance. Someone else brought this up on another thread and they said that would leave less than a day or so for the entirety of a year.
Nonetheless, without full knowledge of all the facts at hand, this thread is speculative at best and has strayed from its original topic, which has since been answered. Therefore, I'm going to close this down.
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Comments
No need for vulgar language or hostility especially when just a little observation makes it quite apparent that the patches "download" far faster than your internet connection speed could possibly download if the size listed was the download size.
More or less you are complaining it says it's a large file but if the download takes less than a couple of minutes does it really matter if it says one megabyte or one terabyte?*
*Note again that it's not the download size so it does not count against ISP usage.
Most players are probably frustrated at why when a "patch" is released, there needs to be a patch for the "patch". The size of the patches are not necessarily a big deal to me, but the frequency of "maintenance" (this is the positive word for it) and then the inevitable "patch" for the "maintenance" is becoming a little comical. While I understand game development is very complicated, so are many other jobs in which these types of consistent product-breaking errors are not tolerated. It almost seems as if the game is being created in a reactive rather than a proactive setting. I tend to agree with the poster here as a hard look needs to be taken at how this game is being managed.
This is a terrific game when everything is working properly (one I would recommend), however the countless serious issues that appear especially after maintenance sessions, is making this look like an Abbot and Costello routine. Please choose to take this criticism positively instead of summarily dismissing it because I'm guessing that numerous players feel the same way.
*points*
You won't ever see the vulgar or hostile statements I reference because when I see them they are, by the rules, removed from public view...
And the feedback was dismissed because it doesn't matter what the numbers say. It doesn't effect the person in any negative way to list the size of the file being patched. That was the complaint the original poster had which is completely and uitterly different from your complaint.
If you read the post, I never once said maintenance was the issue. So please, re-read it xD.
As far as the vulgar comments, I didn't realize that was the case so I'll take that back. I do however stand by my other points as I feel they are valid.
Yes, I know there are OTHER bugs and issues, but... they can only do so much, and the ToD bug prevented campaign progression, so I think it's worth an emergency patch. In any case, it's easy for you, as an outsider, even if you have experience in a RAD or Agile software delivery process, to question their internal processes, but the fact is, without understanding those internal processes, you just make yourself sound like a shrill when you say things like "You should think about your build management guys." since, after all, you think they don't? You think there's no one there who's job it is to figure out the most efficient way to handle this stuff? Of course there is, and it's really unlikely they are incompetent. If they were, it would be pretty obvious. The fact they don't have downtime ever couple days constantly means they HAVE a process in place and they HAVE thought long and hard about their delivery processes. Cryptic's been around a long time, so you can bet they've put a lot of thought into what they're doing.
So, just go play on Mimic if you can't stand the thought of not being in game.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
~Vladimar Zul - Fury build SW ~
~Takadump onzcrapper - Iron vangaurd GF~
you do realise your statement is pointless? the game has bugs going back 6- 9 months would be nice if they can fix 75% of them before worrying about new content.
43 bug reports is how many I have submitted and 18 of the 23 I know about still exist in the game......
So much evidence to contradict this statement that I don't even know where to begin... :P
By the way, my problem is with new serious bugs that are always appearing after maintenance... not the maintenance itself.
This is turning into a flame war and that was not my intention. For the sake of civility, I will bow to your superior judgement. I apologize to the moderators for taking this off the beaten path. From my end, this conversation is over.
Only 43? huh.
Anyway, pointless you say? So you're saying that if they had brought the game down for an emergency patch to fix some of those old 9 month old bugs this morning, you would SUPPORT that? Is that what you're saying? You would have supported an emergency patch to fix a 9 month old bug, but you don't support it to fix a bug that prevents people from progressing in the current (new) campaign?
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
I would support bringing it down for a week if it meant they would fix all the issues they have failed to fix thus far, Yes you understand me correctly
Bringing it down for a week wouldn't fix anything or help at all. The server being up doesn't stop them from working on all the issues. They don't need the server to be down to create a patch. Only to apply one. They have multiple servers besides the live one they could probably use to test fixes on if needed. So they only need to take the live one down for maintenance or applying patches and such. Or in this case, likely applying and testing an emergency fix that they wouldn't have time to test on another server.
The industry standard for any commercial internet facing server is 99%. That means 3 days a year, which means +/- 1hour 15 minutes a week including preventive maintenance and excluding new content deployment of downtime. Regular preventive maintenance not including new content with this game is 3 hours/week. Adding the emergency maintenance (like the 7 hour one on Caturday) they have been under the standard around November last year. PWE does not care, the ZEN purchasing web server is up 99% of the time but, where you can spend that digital currency is not.
http://en.wikipedia.org/wiki/Downtime
(Or you're talking of something totally different from mmorpg, and then you've wasted the time I spent reading you ...)
Enorla, Oh so devoted cleric.
That's a little....unrealistic. 99% of uptime wouldn't even take into account normal maintenance. Someone else brought this up on another thread and they said that would leave less than a day or so for the entirety of a year.
Nonetheless, without full knowledge of all the facts at hand, this thread is speculative at best and has strayed from its original topic, which has since been answered. Therefore, I'm going to close this down.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com