No. I don't agree it needs a DoT damage component on default.
Smoke Bomb is actually a very powerful tool, an AoE daze with a signifcant duration (well.. significant for a TR anyway) and one of the only two useful CCs a TR has. I'm mostly content with the basic function and I do believe if SB receives a DoT damage component which is not just gimmicky, but actually powerful enough to deal significant HP loss... then I think that would be simply OP.
What the SB needs is, IMO;
immediate effect - currently SB is rendered useless more than half the time because even if the smoke is up, people can simply dodge/teleport/shift out. In some cases you can even simply walk out without ever being effected by it if you're off the epicenter and closer to the boundaries.
related with the above, Smoke Bomb's AoE is not really too impressive. Add to that the fact that your movement is not effected at all, and then its simply a matter of "woops, smoke. Walk away" and done. This is less about smoke bomb and more about the CC "daze", but I think all dazes should be included with a slow effect in the first place. This same problem persists with Dazing Strike as well, as I've written in other posts as well -- you land a brilliant Dazing Strike on a relentless enemy, but to no avail - the guy simply walks away, and you can't land any combos with your self-rooting at-wills. Same problem with smoke bomb
smoke screen effect - a smoke bomb effect, when it is in the LOS(line of sight) between the attacker and the TR, should provide significant penalties to the attacker. Its visual impairment, for crying out loud. Especially when the game's so unfrinedly to melees.
Among the three melee classes in the game, the TR is:
(1) the slowest in movement
(2) the worst in gap closers
(3) the most useless in CCs
(4) the weakest in self defense
(5) absolutely devoid of any clever utilities
Powers like Smoke Bomb, both visually and thematically, should be giving considerable defensive qualities against at least ranged attacks. Just how accurately can you hit someone with your arrow or magic ball of energy, when the whole area is obscured by smoke?
...
Or conversely, Smoke Bomb can have a similar effect without having to introduce new mechanics... simply, make the TR inside the Smoke Bomb have the same qualities as being in stealth. A simple, elegant, and effective solution. A time-limited, power induced pseudo-stealth. At least, unlike stealth, in this case you know where the TR is. He's inside that smoke. You just can't make him out
... and finally, yes, Smoke Bomb can perhaps some other component, extra damage or something, according to a certain paragon path or maybe feat path. I disagree with all TRs having the luxury of the new and improved smoke bomb, and I'd rather see the effect made available to a path which is deemed much weaker than the rest.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
Smoke Bomb needs more work than just a DoT. I don't think DoT damage changes anything at dungeons as well.
As for PoTB with 15 PvE mobs, I feel like it's too much. It would also add A LOT of aggro at the TR, and that's aggro that he just can't handle. Instead of boosting the TR's AoE, increase his single target damage...
Smoke Bomb needs more work than just a DoT. I don't think DoT damage changes anything at dungeons as well.
As for PoTB with 15 PvE mobs, I feel like it's too much. It would also add A LOT of aggro at the TR, and that's aggro that he just can't handle. Instead of boosting the TR's AoE, increase his single target damage...
TR can handle any aggro. TR use stealth and there is no aggro. PotB and stealth problem solved.
Tairev-TR(All kind of killing tools) Asha-DC(Faithful-Anointed Champion) Vilgefortz-CW(Thaumaturge-balance)
Comments
Smoke Bomb is actually a very powerful tool, an AoE daze with a signifcant duration (well.. significant for a TR anyway) and one of the only two useful CCs a TR has. I'm mostly content with the basic function and I do believe if SB receives a DoT damage component which is not just gimmicky, but actually powerful enough to deal significant HP loss... then I think that would be simply OP.
What the SB needs is, IMO;
immediate effect - currently SB is rendered useless more than half the time because even if the smoke is up, people can simply dodge/teleport/shift out. In some cases you can even simply walk out without ever being effected by it if you're off the epicenter and closer to the boundaries.
related with the above, Smoke Bomb's AoE is not really too impressive. Add to that the fact that your movement is not effected at all, and then its simply a matter of "woops, smoke. Walk away" and done. This is less about smoke bomb and more about the CC "daze", but I think all dazes should be included with a slow effect in the first place. This same problem persists with Dazing Strike as well, as I've written in other posts as well -- you land a brilliant Dazing Strike on a relentless enemy, but to no avail - the guy simply walks away, and you can't land any combos with your self-rooting at-wills. Same problem with smoke bomb
smoke screen effect - a smoke bomb effect, when it is in the LOS(line of sight) between the attacker and the TR, should provide significant penalties to the attacker. Its visual impairment, for crying out loud. Especially when the game's so unfrinedly to melees. Among the three melee classes in the game, the TR is: (1) the slowest in movement (2) the worst in gap closers (3) the most useless in CCs (4) the weakest in self defense (5) absolutely devoid of any clever utilities Powers like Smoke Bomb, both visually and thematically, should be giving considerable defensive qualities against at least ranged attacks. Just how accurately can you hit someone with your arrow or magic ball of energy, when the whole area is obscured by smoke? ...
Or conversely, Smoke Bomb can have a similar effect without having to introduce new mechanics... simply, make the TR inside the Smoke Bomb have the same qualities as being in stealth. A simple, elegant, and effective solution. A time-limited, power induced pseudo-stealth. At least, unlike stealth, in this case you know where the TR is. He's inside that smoke. You just can't make him out... and finally, yes, Smoke Bomb can perhaps some other component, extra damage or something, according to a certain paragon path or maybe feat path. I disagree with all TRs having the luxury of the new and improved smoke bomb, and I'd rather see the effect made available to a path which is deemed much weaker than the rest.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Sure gwf that supposed to be aoe dps monster is capped to 5 mobs but hey lets give tr aoe that hit 15!
...and according to just who exactly, is a gwf supposed to be "AoE DPS monster?"
You?
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
As for PoTB with 15 PvE mobs, I feel like it's too much. It would also add A LOT of aggro at the TR, and that's aggro that he just can't handle. Instead of boosting the TR's AoE, increase his single target damage...
Asha-DC(Faithful-Anointed Champion)
Vilgefortz-CW(Thaumaturge-balance)