This campaign is my tribute to D&D CRPGs of the past. Like many, I grew up with the Black Isle RPGs.
My campaign is it's own story, but those who share that past and pay attention may catch a few of my references to those games of old... and hopefully through the story and optional quests of this campaign, I was able to instill in them perhaps an ever-so-tiny spark of what I enjoyed once upon a time.
Story and characterization come first in my quests, but I do like to mix-n-match encounters to add a little challenge.
I tried to offer balanced combat for the solo player. Clerics might find some parts tougher, CWs might find bits a little easier.
I also enjoyed crafting in the foundry, so a couple of my maps are completely customized - so perhaps you'll see something you haven't before!
The Bone Idol
by @kithlis
NWS-DHAWD84o8
Campaign: The Bone Idol of the Dead Three - long thought lost to time, or never to have existed - depicts the contest between Bane and two other old gods, Bhaal and Myrkul, for their powers of divinity.
Through the ages, it fragmented and lost its power.
Retired Adventures, Salbuthan Anrahael and Kallin Ban, proudly display it in their treasure gallery...
... but is the Idol all it seems? And why has it drawn such sinister interest?
#Story; #Characters; #Solo; #SideQuests; #Eventful; #Exploration; #BlackIsleTribute; #CustomMaps; #TrollPoo?
Playtime: Target is ~20min for each quest. Listed play-times may be longer due to bonus quests and optional dialogue. Your mileage may vary.
Part 1: Idol Hands - NW-DG6DZO4ZB - Daily Eligible -
Part 2: Idol Threats - NW-DL3H3SAEC - Daily Eligible -
Part 3: Idol Hearts - NW-DIYPEF53Z - Daily Eligible -
Part 4: Fallen Idols - NW-DFTYG5o6D - Daily Eligible -
Devilish enemies conspire in Part 1!
What lurks beneath a forgotten village? Find out in Part 2!
The plot thickens in Part 3!
Where are we safe, if not at home? The story ends where it starts - catch the finale in Part 4!
Comments
Thank you,
roguish98, AKA Calista Blacksea
Thanks!
The cameo characters that advertise other Foundries at the end of Part 1 were part of an initial contest that I ran when the quest was new. Players that took the time to do my Bonus Quest could advertise a Foundry of their choice (built by them or someone else), through an NPC they designed. I was hoping that it would make the Repertory feel more "alive" and a little like a "quest hub".
I'm very thankful to those that did win - as they often gave me pointers on how I could improve as well.
I had thoughts about doing another similar contest for later quests, but the first one was a lot of work to maintain, and took a while longer to actually get 5 winners.
Glad you enjoyed the first Part
Definitely appreciate the feedback!
I'm also going to re-tool the way I tried to do choice-continuity between parts 2-3-4. It's a little too bulky.
The "code-for-item" paradigm works, but it's not very user-friendly.
I have given Part 1 an update over this last weekend, and depending on available playtime, I might get the other three finished up before the end of the month.
Sadly, I removed the cameos at the end of Part 1, too many of them were dead ends, as the quests they advertised have fallen to the void.
These will mostly be cosmetic and cleanup changes. I will use new assets (such as the Bane Shrine) when they suit the quest, but I don't plan on changing the tone, pace, or intensity of the quests.
The end goal is to submit for Featuring, and I'd like to have the whole campaign touched-up before submitting one.
If anyone will/did play the quests, if you have any suggestions on new assets that would enhance the quality, please feel free to suggest!
Sounds like we split/came back at roughly the same time. It's been too long since I played Bone Idol, so I'll give it another pass this week at some point on my ranger and get back to you.
Welcome back!
Also, welcome back to both of you.
It's also encouraging to see the occasional play and tip, still!
Blast! I thought I fixed that... hmm ok. (Also I was able to unstuck by doing "/stuck")
Will give part four a try tomorrow.
Thanks - I have it fixed in Foundry now, and it will go out with the next publish. That might be a little bit while I rework the choice/token continuity between the last parts (in progress in foundry, preventing a republish while it's 1/2 done).
Part 1 was submitted for Featuring. No looking back now.
I think I caught all the interactions affected by the changes. I'll head through myself soon to make sure it all translated into LIVE.
YT?
Update: hmm, working in foundry correctly, but not translating to LIVE. I'll have to look at it some more tomorrow!
Make sure you have Version # 1.51 (at bottom of quest description). You may have to abandon the quest in your log in order to pick it up again.
Sometimes the game UI is buggy and it doesn't list the correct updated version. 1.5 = Broken. 1.51 = Fixed.
The final fight in Part 3 is now a little more challenging (as I couldn't split the encounter).
So long as I don't get stuck in the shield, difficult is ok...
Thanks driftrunner! Glad you enjoyed it - and thanks for pointing out the issue in part 3!
I think all the issues are worked out of Part 1, though the final battle has more enemies now. Possible additional tweaks soon, but it's at least playable again.
Edit: On patch note review I found this: "Social aggro has been adjusted so nearby enemies are more likely to attack you when you have aggroed another enemy in that encounter."
This would explain why my split encounters were acting strangely.
@Locksheon's Twitch Stream was a ton of fun to watch! Check out his trailer of clips from his playthrough of The Bone Idol!
https://youtu.be/nmD5HNaBH4U
You can find info on his channel, and other foundries he's streaming here: Forum Link