test content
What is the Arc Client?
Install Arc

GWF and GF prones?

zvieriszvieris Member Posts: 1,261 Arc User
edited September 2014 in The Militia Barracks
So uhm... GWF got his damage nerfed on the most crucial skills, got roar nerfed, got cooldown on threatening rush and lost his prones. While GF essentially was untouched? Why? I haven't played in over a year so Idk the hell happened here and why :confused:
Post edited by Unknown User on

Comments

  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited September 2014
    a lot of crying cw's... a LOT of crying cw's...
    Paladin Master Race
  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited September 2014
    zvieris wrote: »
    So uhm... GWF got his damage nerfed on the most crucial skills, got roar nerfed, got cooldown on threatening rush and lost his prones. While GF essentially was untouched? Why? I haven't played in over a year so Idk the hell happened here and why :confused:

    Why ?

    Simple :

    GWF considered as overpowered
    GF considered as underpowered.

    I'm not contesting this fact.

    Just answering.
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited September 2014
    So in essence now GWF plays like that:

    - Destroyer spec'd trades kills for deaths
    - Sentinel spec'd farms assists and stalemates his opponents if well geared
    - Instigator spec'd just runs around like a headless chicken

    Sounds fun. Whereas GF tanks and kills, and supports team like a baws now.

    Sure, GWF was kind of OP before, but taking all the prones (xcept for dailies), roar's root and silence(?), reducing damage by a lot, putting cooldown on threatening rush is a bit extreme, imho :/
  • crixus8000crixus8000 Member Posts: 1,205 Bounty Hunter
    edited September 2014
    Untouched ? We lost prone on frontline and you are missing the point. Gf wasnt "nerfed" we was buffed because in mod 3 we was arguably the second worst pvp class. And when I say that I mean that the gf potential wasn't as good as most other classes, in an equal fight the gf would lose against a gwf, hr, tr all the time and cw and cleric could bring more to the team too.

    Now we are a decent pvp class who can in 1v1 fights, cw and hr might still be better but that's fair since we can bring stuff to the team now, have decent tankiness and dmg.
    Crixus - PVP GF
    [SIGPIC][/SIGPIC]
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited September 2014
    zvieris wrote: »
    So in essence now GWF plays like that:

    - Destroyer spec'd trades kills for deaths
    - Sentinel spec'd farms assists and stalemates his opponents if well geared
    - Instigator spec'd just runs around like a headless chicken

    Sounds fun. Whereas GF tanks and kills, and supports team like a baws now.

    Sure, GWF was kind of OP before, but taking all the prones (xcept for dailies), roar's root and silence(?), reducing damage by a lot, putting cooldown on threatening rush is a bit extreme, imho :/

    About your Sentinel assessment.. I used to think so too until I met an IV Sentinel who made my 18K IV Destroyer ( full PVP build/gear ) feel like 6K scrub. Im not exaggerating either, his Restoring Strike hurt me more thru my 34% Deflect than my IBS ever hurt him.
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited September 2014
    zvieris wrote: »
    So in essence now GWF plays like that:

    - Destroyer spec'd trades kills for deaths
    - Sentinel spec'd farms assists and stalemates his opponents if well geared
    - Instigator spec'd just runs around like a headless chicken

    Sounds fun. Whereas GF tanks and kills, and supports team like a baws now.

    Sure, GWF was kind of OP before, but taking all the prones (xcept for dailies), roar's root and silence(?), reducing damage by a lot, putting cooldown on threatening rush is a bit extreme, imho :/

    No!, Properly geared and skilled GWF zoom in un ccable, pressuring CWs, DCs, or anyone on the node changing targets easily and doing great damage whilst having the ability to escape with 30% DR and CC immunity while people wait to mount up!


    The days of smashing keys and still winning are over! The GWF is a force if played with some common sense, if you want to run in and beat on 3-4 people like MoD 3? Well you better be tank specced! If not you'll be DPS specced but be much squishier, I would recommend getting started on your IWD campaign and getting your Purified Black Ice set asap!
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited September 2014
    zvieris wrote: »
    So in essence now GWF plays like that:

    - Destroyer spec'd trades kills for deaths
    - Sentinel spec'd farms assists and stalemates his opponents if well geared
    - Instigator spec'd just runs around like a headless chicken

    Sounds fun. Whereas GF tanks and kills, and supports team like a baws now.

    Sure, GWF was kind of OP before, but taking all the prones (xcept for dailies), roar's root and silence(?), reducing damage by a lot, putting cooldown on threatening rush is a bit extreme, imho :/

    Play a proper GWF. They are like a whirlwind of steel. You can now tell who are good GWFs and who were on the bandwagon in Mod 3.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited September 2014
    thestaggy wrote: »
    Play a proper GWF. They are like a whirlwind of steel. You can now tell who are good GWFs and who were on the bandwagon in Mod 3.



    Can I getta AMEN! lmao
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • lucifron44lucifron44 Member Posts: 417 Arc User
    edited September 2014
    zvieris wrote: »
    So uhm... GWF got his damage nerfed on the most crucial skills, got roar nerfed, got cooldown on threatening rush and lost his prones.

    A power named, specifically, TakeDown, which does not take down. Go figure. The community is still waiting from a constructive explanation by the devs. Hopefully the general, independent forums worldwide about MMOs will warn the prospective players to play another class. Or, if they like the class, to play another game.
    Russian leaderboard first page. The proof.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited September 2014
    All they did is switch the GF/GWF around.. so now the GF has the better damage vs surviablity ratio. Oh well.

    I do find it sort of ironic however, that the same argument that some GF players used, is exactly where they are out, too much surviablity vs damage output.

    Im not actually opposed to it, Im just saying, alot of you DID use that argument.
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited September 2014
    silverkelt wrote: »
    All they did is switch the GF/GWF around.. so now the GF has the better damage vs surviablity ratio. Oh well.

    I do find it sort of ironic however, that the same argument that some GF players used, is exactly where they are out, too much surviablity vs damage output.

    Im not actually opposed to it, Im just saying, alot of you DID use that argument.

    The GF does have much better Damage mitigation and rightly so! GWF can also get high mitigation if they so wish by simply speccing for it...

    The GF however doesn't do as much DPS as the GWF, and we do not have the survivability of a GWF in considering you can Unstoppable for either defense / offense while immune to CC. Or you can Sprint and run away when ever you are in trouble immune to cc...

    So the GF can last a little longer with people smashing him but as the GF is rezzing at the graveyard, the GWF will have run away and healed back to full and continued playing.
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited September 2014
    Gwf in pvp is fine, in pve its a different s especially with lostmauth ignoring cc immunity an getting 1shot through the stupid new unstoppable
    Paladin Master Race
  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited September 2014
    The GF however doesn't do as much DPS as the GWF, and we do not have the survivability of a GWF in considering you can Unstoppable for either defense / offense while immune to CC.

    lol

    Make me laugh more.
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited September 2014
    cerberobot wrote: »
    lol

    Make me laugh more.

    Exactly. GWF if specced for sentinel can forget about ever doing any damage or scoring a kill. Their only job is to stall time. As for GWF destroyer specced... Most of the time in pvp their damage isn't much higher as they need their stacks to reach their full dps potential. And that means they need to tank. At what destroyer gwf is awful. Thus we got perma-runner GWFs now. That just run for the cap like perma-stealth TRs. And they're much worse at that than TRs.
  • kolevrakolevra Member Posts: 345 Arc User
    edited September 2014
    It was a step in the right direction.

    GWF now have different trees that function uniquely and, when played to their strengths, can be effective.

    GF got a nice over-buff after a long time suffering so I aint mad about it. The next step for GF is to tone down the easy stuff, like turtle-blocking and powerful passives, and make the class require more activity like they did with the GWF.

    Further changes are needed but Mod 4 was still definitely a step in the right direction and balance amongst Fighters is certainly better now than it was in Mod 3.
    --- Ranked matches need to be solo-queue only
    Enforce rainbow parties in PvP ---- 10v10 PvP ----
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited September 2014
    kolevra wrote: »
    It was a step in the right direction.

    GWF now have different trees that function uniquely and, when played to their strengths, can be effective.

    GF got a nice over-buff after a long time suffering so I aint mad about it. The next step for GF is to tone down the easy stuff, like turtle-blocking and powerful passives, and make the class require more activity like they did with the GWF.

    Further changes are needed but Mod 4 was still definitely a step in the right direction and balance amongst Fighters is certainly better now than it was in Mod 3.

    Exactly...
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Sign In or Register to comment.