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Foundry Rewards Idea: Item Appearance Changes

bardaaronbardaaron Member Posts: 545 Bounty Hunter
edited September 2014 in The Foundry
There has been a lot of talk for a long time about how the rewards need to be improved for the foundry. We have discussed better items dropping, more AD from Rhix, changing the way Rhix assigns AD, getting rid of Rhix completely, Foundry doubloons, skill nodes, and so forth. The point of this thread is not to debate the merit of any of those. It is not meant to necessarily be a "better" or "worse" idea than any of these, just an additional idea that I personally think would be fun: Item Appearance Changes.

The author would get to name the appearance change, and the item's name would change to that new name, and adopt the appearance chosen by the author, but it would not actually change the stats of the item, and would be bound on pickup. It is therefore non-exploitable, and would allow players a way to create named items for their quests and campaigns that players will be able to keep.

Thus, if you want to create a quest centered on the "Gauntlets of Terror" then the players could carry away the "Gauntlets of Terror" and just change their arm item to look like them. Then when someone asks "hey those are some awesome gauntlets! Where did you get them?" They could respond, "In The Quest for the Gauntlets of Terror, by @author!" It would be a great way to advertise our foundry quests and provide unique rewards, while not being exploitable.
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Post edited by bardaaron on

Comments

  • kendaricvkendaricv Member Posts: 36 Arc User
    edited August 2014
    Great idea, would certainly be a nice feature.
  • bardaaronbardaaron Member Posts: 545 Bounty Hunter
    edited September 2014
    Anybody else? Any input good or bad?
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  • eldartheldarth Member Posts: 4,494 Arc User
    edited September 2014
    I like it. I'll add it to my request links.
    The biggest drawback is it would require a new UI to support authors picking/coloring existing costume pieces.
    The other drawback is -- existing costume pieces.
    If they could "add" all the existing armors AND create an appearance customization UI, that would be awesome.
    But, so far, they can't even correct spelling errors and/or fill in missing asset dimensions.
  • mrgiggles651mrgiggles651 Member Posts: 790 Arc User
    edited September 2014
    This makes dye costs and aquiring the targetted look items for transmuting functionally free, so I dont see it happening. Eg, "come play my Foundry of Red and Black dyed Helm of Awesome Looks" or whatever a desirable dye/look is. If people dont have to run some super hard epic dungeon to get the Helm of Awesome Looks, it devalues the helm because it wasnt hard to get. Dyes are devalued as well, especially when people start creating items recreating the zen store dye pack colors. If I can run a foundry and get the helm of awesome looks with the zen store dye pack I want already applied, I dont have to buy that dye pack from the zen store...
    I wasted five million AD promoting the Foundry.
  • cushparlcushparl Member, NW M9 Playtest Posts: 19 Arc User
    edited September 2014
    What about "Companion Appearance Change" instead? There is no zen store service etc. that could be rendered obsolete by that, and we already have that "Advanced Costume Editor". Playing a Foundry would unlock a new appearance for one or maybe a certain kind (such as "animals" or "humanoids") of companions.
  • zshikarazshikara Member, NW M9 Playtest Posts: 796 Arc User
    edited September 2014
    How about changing the end chest in a foundry to be kind of like a lottery? You have a high change to get a random green as you do currently, but you also have a chance of getting rough astral diamonds (ranging in amount from say 100 to 10K), a random blue, some enchants/runestones appropriate to your level (meaning if you're level 60 you'll get rank 3s and rank 4s), or a very low chance of getting a peridot or 3.

    basically nothing gamebreaking or exploitable really. If its only a chance you can't farm it. Also make it so the foundry has to be eligable for the daily foundry quest to be able to even have this chance for the end chest, therefore quick "in and out" foundries would be ineligable.
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  • bardaaronbardaaron Member Posts: 545 Bounty Hunter
    edited September 2014
    I thought the item appearance changes would be thematically relevant, and would

    1) Give authors a way of having some small control over loot,
    2) Be absolutely non-exploitable, and non-farmable (since they are bound, multiples are useless, and you can't sell them).
    3) Encourage authors to use existing features (quest items)
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  • huajia2huajia2 Member Posts: 72 Arc User
    edited September 2014
    Though it would be pretty awesome to be able to make our own "treasures" this way, I see two problems.

    One, doesn't transmutation only work on same class items? So if the "gauntlets of terror" are GF based, and I have a HR, I'm not gonna be happy with my end-prize. The final treasure chest would have to be class specific - like the ones in normal dungeons - and you'd have to make a prize for every class to make it worthwhile for every player.

    Two, rewards have to be consistent between the foundaries or players would complain. If they get special appearance change items from one foundry author, but another only ever chooses to give them "random" final treasure chests, then they'd probably complain about that author not giving away "good" prizes. But for every foundry to offer a new look would kind of flood the market.

    So, I think it would be lots of fun, but I don't see it as doable.
  • kendaricvkendaricv Member Posts: 36 Arc User
    edited September 2014
    huajia2 wrote: »
    Though it would be pretty awesome to be able to make our own "treasures" this way, I see two problems.

    One, doesn't transmutation only work on same class items? So if the "gauntlets of terror" are GF based, and I have a HR, I'm not gonna be happy with my end-prize. The final treasure chest would have to be class specific - like the ones in normal dungeons - and you'd have to make a prize for every class to make it worthwhile for every player.

    Two, rewards have to be consistent between the foundaries or players would complain. If they get special appearance change items from one foundry author, but another only ever chooses to give them "random" final treasure chests, then they'd probably complain about that author not giving away "good" prizes. But for every foundry to offer a new look would kind of flood the market.

    So, I think it would be lots of fun, but I don't see it as doable.

    Not necessarily. If the item could be a purely cosmetic, classless thing, it should be possible to use it for transmutation regardless of class. As the item would be purely cosmetic, it also shouldn't be viewed as giving a "good" prize compared to a piece of random gear.
  • bardaaronbardaaron Member Posts: 545 Bounty Hunter
    edited September 2014
    huajia2 wrote: »
    Though it would be pretty awesome to be able to make our own "treasures" this way, I see two problems.

    One, doesn't transmutation only work on same class items? So if the "gauntlets of terror" are GF based, and I have a HR, I'm not gonna be happy with my end-prize. The final treasure chest would have to be class specific - like the ones in normal dungeons - and you'd have to make a prize for every class to make it worthwhile for every player.

    Two, rewards have to be consistent between the foundaries or players would complain. If they get special appearance change items from one foundry author, but another only ever chooses to give them "random" final treasure chests, then they'd probably complain about that author not giving away "good" prizes. But for every foundry to offer a new look would kind of flood the market.

    So, I think it would be lots of fun, but I don't see it as doable.
    You raise some good and fair concerns, and I can't say I've completely worked out ways around them completely, but I'd like to try to work through them, rather than dismiss the idea outright.

    You bring up class-based items. For one thing, some things like rings and necklaces are not class exclusive. These appearance changes could be equally valuable to all classes, no problem. Also, since the appearance change I had in mind is pretty much only changing the look and name of the item, nothing else, I don't see why it couldn't be made to apply to an item SLOT rather than an item CLASS. The "Gauntlets of Terror" would therefor be an "Arm Slot" transmute rather than a "gauntlet" transmute. "The Cowl of Meriah" might apply to any "head" slot, not just to Control Wizards.

    I would actually really like it if we could use this to give the appearance of using some different kinds of weapon. Like maybe a transmute that makes it look like you are using a sword instead of an axe, or like a wizard is holding a staff instead of an orb. Some of these would be easier than others, and it would still be limited, as major changes would affect animation. (Can't give a GF a spear, since you can't slash with a spear, so the animations wouldn't look right, but a warhammer or a battleaxe could use a very similar animation; & giving a wizard a staff might not change much, except the grip on one hand)

    As to the second concern, about some authors offering appearance changes and others not, I would suggest a "random/custom" toggle. If the quest does not include a significant item that the author feels like featuring, then it would default to random.
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  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited September 2014
    I personally think this would be a great idea. They don't really have to implement that much in the way of item creation, since they already have the naming and stuff in the item creation window, and the item customization in the costume editor. It would really just be the adding it to the chest that would be new.
    This makes dye costs and aquiring the targetted look items for transmuting functionally free, so I dont see it happening. Eg, "come play my Foundry of Red and Black dyed Helm of Awesome Looks" or whatever a desirable dye/look is. If people dont have to run some super hard epic dungeon to get the Helm of Awesome Looks, it devalues the helm because it wasnt hard to get. Dyes are devalued as well, especially when people start creating items recreating the zen store dye pack colors. If I can run a foundry and get the helm of awesome looks with the zen store dye pack I want already applied, I dont have to buy that dye pack from the zen store...
    Transmute item appearances would be easy to fix. Just don't have the Helm of Awesome Looks in the foundry. There are very few item appearances specific to high level dungeon. As for the dyes, the first solution would pretty much deal with that too. Sure you could run a 15 minute foundry to get some predyed items, but fashion, rare event transmutes, etc you'd still need to buy dyes for. I'd say most dyes I use are on fashion slot items, and unless they put those in the foundry that still wouldn't change.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited September 2014
    huajia2 wrote: »
    Though it would be pretty awesome to be able to make our own "treasures" this way, I see two problems.

    One, doesn't transmutation only work on same class items? So if the "gauntlets of terror" are GF based, and I have a HR, I'm not gonna be happy with my end-prize. The final treasure chest would have to be class specific - like the ones in normal dungeons - and you'd have to make a prize for every class to make it worthwhile for every player.

    Two, rewards have to be consistent between the foundaries or players would complain. If they get special appearance change items from one foundry author, but another only ever chooses to give them "random" final treasure chests, then they'd probably complain about that author not giving away "good" prizes. But for every foundry to offer a new look would kind of flood the market.

    So, I think it would be lots of fun, but I don't see it as doable.

    They already have non class specific items for every slot except weapons and offhands afaik. It wouldn't be hard to just let me make an item for each class for some things. For example, in one of my quests, I might create a Cult of the Eye Tyrant longsword and make that the item drop for Guardian Fighters in a quest about the Cult of the Eye Tyrant, but a Cult of the Eye Tyrant orb for Control Wizards, Cult of the Eye Tyrant Greatsword for GWFs, Cult of the Eye Tyrant pact blade for warlocks, etc. As for flooding the market, the suggestion was for them to be bound, so they wouldn't be on the market at all.

    For complaints about the prize being better in one quest over another, that really isn't any different than other parts of the foundry. The more effort you put into designing it, the more people will like it.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • huajia2huajia2 Member Posts: 72 Arc User
    edited September 2014
    I'm still pretty new, so I haven't played with altering gear looks much. I hadn't thought about the accessory slots, and I wasn't aware there were non-class specific items for most gear slots already. That makes things much simpler. I really love the idea of alternate weapon looks. I'd love to see a wizard with a staff, or a cleric get to actually have maces.

    When I said that it would be a lot of new looks flooding the market, I didn't mean the actual market (as in, selling them to others.) More along the lines of, right now there's only so many looks for any given item or class, right? And part of what attracts people to in-game events and certain dungeons is getting unique items/item looks. (Like the sunite items at the summer festival) So, if all foundry quests could give unique item looks, then you would go from x number to double that amount in a short time period. That's what I meant by "flooding the market". Because suddenly there would be all these unique looking items, and while - as players we wouldn't mind that at all, I can see that being an issue with the company running the game who want players to rely on them for unique looks/items. I'm not sure that explanation came out any better. :/

    To keep it fresh, there would have to be a limit to the number available. Maybe foundry authors could only have a certain number of items appearance change "slots" with which to play around in? Sort of like how you only are allowed two characters when you start playing, and you only have four companions at first?
  • eldartheldarth Member Posts: 4,494 Arc User
    edited September 2014
    huajia2 wrote: »
    I really love the idea of alternate weapon looks. I'd love to see a wizard with a staff, or a cleric get to actually have maces.

    Unfortunately this part will never happen. The problem is the model animators have to create animations for all the different weapon attacks. If you gave a cleric a mace it would simply hold it out in front of them as though it were a symbol anyway. Same with a staff and a wizard -- you'd see a staff being whipped around like an orb.
  • bardaaronbardaaron Member Posts: 545 Bounty Hunter
    edited September 2014
    I personally wouldn't mind if the CW had a staff which they just carried. I think their attacks are pretty much all modeled with waving and pointing, (at least all the ones I've seen) so I wouldn't mind having her just CARRY the staff and point with it, but you're right that an item appearance change would result in an orbiting staff, which would be weird. A staff would have to carry alternate coding which would require changing the hand animation to grip, and remove the orbiting orb graphic, and that would be more work than they will ever do for us. Oh well.

    I would settle for being able to swap out the Orb for a spellbook, or maybe a floating rune symbol. I wouldn't mind having one of those revolving around me instead of an orb...
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  • eldartheldarth Member Posts: 4,494 Arc User
    edited September 2014
    bardaaron wrote: »
    I would settle for being able to swap out the Orb for a spellbook, or maybe a floating rune symbol. I wouldn't mind having one of those revolving around me instead of an orb...

    You mean like this Tome of Control:

    TomeOfControl.jpg
  • bardaaronbardaaron Member Posts: 545 Bounty Hunter
    edited September 2014
    YES! So that's already a thing? Cool! Yeah, I want that to be one of them.

    (Also, I want one in-game...)
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  • eldartheldarth Member Posts: 4,494 Arc User
    edited September 2014
    bardaaron wrote: »
    YES! So that's already a thing? Cool! Yeah, I want that to be one of them.

    (Also, I want one in-game...)

    I just bought one for 15,000AD on AH.
    They seem to be going for about 25,000 mostly.
  • bardaaronbardaaron Member Posts: 545 Bounty Hunter
    edited September 2014
    eldarth wrote: »
    I just bought one for 15,000AD on AH.
    They seem to be going for about 25,000 mostly.

    Oh I can easily afford that. Awesome!
    [SIGPIC][/SIGPIC]
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