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Suggestion to fix PVE: CW abilities stop stacking

hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
edited August 2014 in PvE Discussion
Ever since I've been playing (and it seems for long before as well), all anyone wants in a group is a CW. If they have a CW, they just want more. A group of 4 or 5 CWS is ideal.

Why? Because all of PVE is a DPS race with tons of controllable adds. CWs are great at AOE dps and control, so the more you have, the easier the run will be.

I suggest making it so CWs AOE abilities don't stack. If a CW uses steal time, and another uses it while the first is going (both the charging time and the stun duration), the 2nd will have no effect at all. None. Not even damage.

If a CW uses icy terrain on a spot where a different CW had, same thing. No effect. Wasted cooldown. Same thing with oppressive force, singularity etc.

This would mean that not only would CWs have to coordinate a bit better in the same party, but it would be advantageous to have other classes as well. The more CWs in the party, the less damage each CW will do (as they're bound to accidentally use a duplicate ability every once in awhile).

If you don't like this idea, do you at least agree that if content continues to be the way it is (DPS/add-fest), that there should be some kind of penalty for stacking CWs, so other classes will be wanted for parties, and if so what would be a good penalty for stacking and how would you implement it?

I don't know, maybe it's time they just put a CW limit on dungeons, say 2 per group.
My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
Post edited by hamletswords on

Comments

  • relativityrelativity Member Posts: 246 Arc User
    edited August 2014
    What will you come up with, when parties will be asking for as many SWs (temptation) as possible? Good healing (who needs DC) and even better DPS then CW at far lower level.

    Doing several VTs and CN yesterday, I haven't noticed only CWs parties. In fact I was running with GF, DC, HR, TR. And old set party (only CWs and GWFs) for CN failed. So it seams to me the changes applied are doing their job. People only need to stop thinking the old way.
    Bids he then the spruces to singer him an anthems!
    thief-glyphs.gif?w=32
    And the Woodsie Lord binders them fleshes to stone!
  • charononuscharononus Member Posts: 5,715 Arc User
    edited August 2014
    Yeah wrong fix, more like a good way to make people leave. Here's the real answer, you make every class able to help clear at speed.
  • str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
    edited August 2014
    I don't see why we should resort to changing the nature of the game as another short-sighted "balancing" attempt... I'm sure a solution like this already crossed Cryptic's mind, but it would honestly kill class synergy by trying to force it, making rainbow parties mandatory.
    [SIGPIC][/SIGPIC]
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited August 2014
    str8slayer wrote: »
    I don't see why we should resort to changing the nature of the game as another short-sighted "balancing" attempt... I'm sure a solution like this already crossed Cryptic's mind, but it would honestly kill class synergy by trying to force it, making rainbow parties mandatory.

    Ironic comment given that this would realistically only kill the 'synergy' between multiple CWs and would in fact encourage a more diverse spread of classes in the endgame.

    Of course given that the lack of success in rebalanced CWs, the most likely alternative is that Cryptic nerf CWs into the ground just as they already did to TRs, I am surprised that so many players seem opposed to this.
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited August 2014
    SWs are doing much more damage now than CWs.
    There are CN groups with 2 SWs, HR and GF now. You can left DCs home either for a temptation SW.

    Tyrannical Threat and Dreadtheft are doing insane damage which CWs cannot really compete only vastly overgeared ones.

    Hunters are doing more damage then CWs either if they are similarly geared.
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited August 2014
    mconosrep wrote: »
    Of course given that the lack of success in rebalanced CWs, the most likely alternative is that Cryptic nerf CWs into the ground
    Its already done!
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited August 2014
    This is a hard fix, and doesn't look good for an experienced development team.

    It's like making every power be different for PvE and PvP. It's a drastic change that yells "I can't balance the powers so I'll separate them". I'm still surprised that they did allow that change to RoE become true.
    (´・ ω ・`)
  • valencayvalencay Member Posts: 431 Bounty Hunter
    edited August 2014
    I'm oppressor cw and i am focused on maximising control (singo being broken with >100% control bonus doesn't help lol) and in a way what you proposed already exist, example: in a group i want to freeze evrything to give the party 10 seconds to kill the add, now if there's a thauma in the party as well he is going to use icy terrain and ray of frost, this is good for his dps but what happens is that now i must be quick and take the last stack of chill to freeze and benefit from my capstone, if he "steals" the freeze from me i've just become useless in the party (almost) xD mind that thisi is univocal for he doesn't lost anything if i freeze
    Aset Xharran, Oppressor CW
  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited August 2014
    valencay wrote: »
    I'm oppressor cw and i am focused on maximising control (singo being broken with >100% control bonus doesn't help lol) and in a way what you proposed already exist, example: in a group i want to freeze evrything to give the party 10 seconds to kill the add, now if there's a thauma in the party as well he is going to use icy terrain and ray of frost, this is good for his dps but what happens is that now i must be quick and take the last stack of chill to freeze and benefit from my capstone, if he "steals" the freeze from me i've just become useless in the party (almost) xD mind that thisi is univocal for he doesn't lost anything if i freeze

    I agree with the OP. It would gives much better diversity with the team comps etc.

    Valencay, you could also be the only CW in the team, you wouldn't be useless. If there were 2 CW in the same build, then it would be the inviter's fault. It could also allow several CW in the same team to build differently.
  • valencayvalencay Member Posts: 431 Bounty Hunter
    edited August 2014
    cerberobot wrote: »
    I agree with the OP. It would gives much better diversity with the team comps etc.

    Valencay, you could also be the only CW in the team, you wouldn't be useless. If there were 2 CW in the same build, then it would be the inviter's fault. It could also allow several CW in the same team to build differently.

    i love rainbow parties and i always have fun if i'm the only cw in the party (this is what my build is ideal for, yet to try cn). also i'm sure that soon we will see a lot of GF/CW and 2-3 SW parties (or DC that's always welcome)
    Aset Xharran, Oppressor CW
  • kieranmtornkieranmtorn Member, NW M9 Playtest Posts: 382 Arc User
    edited August 2014
    I see several pat responses: spread the adds with multiple CW's which already happens, or kick lower geared CW's because of the poor recharge times on their skills, or stack some other class (hr & sw).
  • kempo23kempo23 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2014
    I dont see people only looking for CWs.

    I am a CW and i prefer being the only CW in the party.
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