Hi, I just wanted to share a video showing that there is no must for a party to have 3 CWs in a group when doing CN. I am getting a bit tired of people demanding CWs to fill 3/5 of the party in order to attempt CN, and even DCs with 15-16k GS (rather, look at their setup I'd say). Of course, no one wants to start a CN run if people think they'll wipe, but even then I feel that people set up these kind of group setups in order to finish CN as fast as possible. The difference in time when it comes to finishing a whole CN run is small with other group setups, imo. CWs just give a bit more Control, which makes you feel comfy. Get to know your dodge and how to fight while moving and I would guess that one is golden. And yes - yes, practice makes perfect.
Either way, this video is not to prove that other Dps classes are equally efficient in dungeons as CWs. I just happened to do a 2 man run, and I thought I would share it to give a ray of hope to guilds and friends who do not have 3-4 geared CWs.
Oh, also, DCs are helpful.
Video: http://youtu.be/ooqIZvRxJgY
... and no, I am not a 20k+ GS DC. I have no companions that give me stats (except for augment), no 3 golden artifacts or golden weapon/belt artifacts. I have a 15.5k GS. I wear some blues and a Tier 1 armor set. I would wish that companions didn't contribute to GS, because some people want 15-16k GS DCs.
Comments
However, I don't think that the issue is so much that you CAN'T do dungeons with lower GS or non-CW toons, so much as it is that having higher GS or stacking CWs just makes it so much easier.
HR Stormwarden Trapper / Stormwarden Combat
GWF Swordmaster Destroyer
CW Master of Flame Thaumaturge / Spellstorm Oppressor
TR Master Infiltrator Executioner
SW Soulbinder Fury
Did the whole dungeon, and the GF just watched throughout the whole run.
Yes the CWs have been modified, though the AoE damage for CWs has been reduced too.
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And no, I don't know how the CW is specced. However, I personally like the use of Oppressive force over Singularity.