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Castle Never - DC & CW, No need for 3 CWs (Video)

tonyvincenttonyvincent Member, NW M9 Playtest Posts: 123 Arc User
edited August 2014 in PvE Discussion
Hi, I just wanted to share a video showing that there is no must for a party to have 3 CWs in a group when doing CN. I am getting a bit tired of people demanding CWs to fill 3/5 of the party in order to attempt CN, and even DCs with 15-16k GS (rather, look at their setup I'd say). Of course, no one wants to start a CN run if people think they'll wipe, but even then I feel that people set up these kind of group setups in order to finish CN as fast as possible. The difference in time when it comes to finishing a whole CN run is small with other group setups, imo. CWs just give a bit more Control, which makes you feel comfy. Get to know your dodge and how to fight while moving and I would guess that one is golden. And yes - yes, practice makes perfect.

Either way, this video is not to prove that other Dps classes are equally efficient in dungeons as CWs. I just happened to do a 2 man run, and I thought I would share it to give a ray of hope to guilds and friends who do not have 3-4 geared CWs.
Oh, also, DCs are helpful. :o

Video: http://youtu.be/ooqIZvRxJgY

... and no, I am not a 20k+ GS DC. I have no companions that give me stats (except for augment), no 3 golden artifacts or golden weapon/belt artifacts. I have a 15.5k GS. I wear some blues and a Tier 1 armor set. I would wish that companions didn't contribute to GS, because some people want 15-16k GS DCs.
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|Aizu Wallenstein|
Post edited by tonyvincent on

Comments

  • mconosrepmconosrep Member Posts: 0 Arc User
    edited August 2014
    First of all Congratulations - I can't remember having seen this duoed with a party including a DC before.

    However, I don't think that the issue is so much that you CAN'T do dungeons with lower GS or non-CW toons, so much as it is that having higher GS or stacking CWs just makes it so much easier.
  • ychiakiychiaki Member Posts: 123 Arc User
    edited August 2014
    Nice vid! The CW is oppressor specced, right? Freeze duration is about 4 seconds.
    DC Divine Oracle Faithful
    HR Stormwarden Trapper / Stormwarden Combat
    GWF Swordmaster Destroyer
    CW Master of Flame Thaumaturge / Spellstorm Oppressor
    TR Master Infiltrator Executioner
    SW Soulbinder Fury
  • nurmoodnurmood Member Posts: 342 Arc User
    edited August 2014
    Looks nice - good work. But you have to take into account that a good CW in Mod 4 can controll much better then the Mod 3 ones so now you dont need as many (mayb). Also the improved dodge is great.
  • valencayvalencay Member Posts: 431 Bounty Hunter
    edited August 2014
    Really impressive video :) i saw a cw duet back in mod 3 but i think this is way more difficult, gg. one question, did you 2 do all the dg or only the draco?
    Aset Xharran, Oppressor CW
  • tonyvincenttonyvincent Member, NW M9 Playtest Posts: 123 Arc User
    edited August 2014
    valencay wrote: »
    Really impressive video :) i saw a cw duet back in mod 3 but i think this is way more difficult, gg. one question, did you 2 do all the dg or only the draco?

    Did the whole dungeon, and the GF just watched throughout the whole run.
    nurmood wrote: »
    Looks nice - good work. But you have to take into account that a good CW in Mod 4 can controll much better then the Mod 3 ones so now you dont need as many (mayb). Also the improved dodge is great.

    Yes the CWs have been modified, though the AoE damage for CWs has been reduced too.

    --

    And no, I don't know how the CW is specced. However, I personally like the use of Oppressive force over Singularity.
    164814-albums6114-picture99368.png
    |Aizu Wallenstein|
  • atomicbastardatomicbastard Member, NW M9 Playtest Posts: 23 Arc User
    edited August 2014
    whouaaa GG :) nice work!!
    FaмФus Atoмic Munvar - PVP CW - " Légende Obscure " rank 7
    499007bannirelo.jpg
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