I just wanted to say that I think the new mobs in ToD are some of the best in the game, having mobs that mirror the GWF, GF, and HR are great. They actually feel dangerous (unless you're in bis) and you have to pay attention to positioning. Previous methods for this such as in IWD was to make a new form of unmitigatable damage, which was a mistake imo. The better abilities of these new mobs are much more fun than what amounts to just increasing the hp and damage of the mobs like in IWD. So very well done.
Now obviously I haven't seen the shores, or LoL yet, but I'd really like to request that in mod 5 you work on adding a few more class type mobs, my suggestions for this are:
TR: Permastealth TR. give it stealth, basic melee, and shadow strike and bait and switch. I'd love to see it have itc as well but that may be pushing it too far.
DC: Buff bot DC. Have the mob buff the other mobs by casting astral shields(divinity mode) and astral seal.
SW: Give them dreadtheft and rebuke.
GWF: CC ai for lack of a better term, alternately a GF model, Frontline Surge and either takedown or Bull Charge depending on which class you make it based on.
After you finish all of these, please give them to the guys in the foundry, they might actually be able to make foundries that you have to pay attention to complete with these.
Last thing, consider modifying your scaling engine to not look at character level but Gearscore instead. This will make it where no matter how geared up you are, you always have content that can be a challenge to complete.
I agree that the new stuff added in mod 4 that I've experienced so far has been really awesome! I love it. I support the idea of more mobs based on player abilities and classes. I'd also like to see some of the other D&D staple classes represented in NPCs even though they haven't been added as playable classes yet. Stuff like bard and druid and others. Also, anything that improves what people can do in foundries I support 100%. I really want to see full fledged bosses in foundries too. Dragons... dragons too. I'm talking full size dragons.
I really don't want the scaling engine to go off GS though. I could see way too many problems with that especially since I play a DC and our damage doesn't increase as much as all dps classes do as our GS increases. As an example, my DC is 15K gs and only kills things slightly faster than my TR who is barely over 10K gs does.
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chaoscourtesanMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2014
Totally agree with OP post, especially first paragraph.
Also agree with second poster that any GS scaling would need a class based modifier, and add that I think it should still consider level.
LMAO at Pointsman's comment, and hoping it is taken in the spirit intended and is left alone.
Edit- (But the thing about DC... it is a guaranteed no death win, it just takes a little longer against tougher mobs. I don't want to see it take any longer. I always do my clerics last when doing my dailies because I know they are going to be long.)
Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
Roland Mac Sheonin GF | Tarron Direheart SW |
Adding my voice in agreement with the OP's first paragraph. I would also like to say that even though the new sections are tacked on to old areas, they do show some creativity and I like them. Another plus is that for those of us who do not mindlessly follow the shiny path there are some little prizes to be had.
Last thing, consider modifying your scaling engine to not look at character level but Gearscore instead. This will make it where no matter how geared up you are, you always have content that can be a challenge to complete.
Auto level (or in this case auto GS) adjustment was the worst thing the gaming industry ever invented. Totally a no go.
I like to cakewalk a dungeon if I happen to have good gear and a good group.
Last thing, consider modifying your scaling engine to not look at character level but Gearscore instead. This will make it where no matter how geared up you are, you always have content that can be a challenge to complete.
I disagree with this suggestion. If this is done what would be the point of acquiring the best equipment in the game when the content would scale the difficulty according to what you have? Might as well not farm anything right?
Edit- (But the thing about DC... it is a guaranteed no death win, it just takes a little longer against tougher mobs. I don't want to see it take any longer. I always do my clerics last when doing my dailies because I know they are going to be long.)
It depends on your playstyle. My DC has 20% RI, and a ton of debuffs with set bonus, weapon enchantment and Divine Glow. She runs all offense while soloing and can clear stuff reasonably fast, about the same as my TR or maybe a bit faster. She only uses Lifesteal for healing in combat and for the most part it's enough. Sometimes she eats a ton of damage but either way the fights don't take that long.
Tip for healing your cleric outside of combat. Pop a portable altar - that eliminates cooldowns from changing skills. Slot in Healing Word, use no more than two charges (using three will prevent you from changing it until one charge returns) and once you're healed, slot it out again.
As far as the OP, I do like the new mobs in ToD, though I think they overstacked the encounters in Ghost Stories. If the ghosts themselves didn't fight or if there weren't encounters with three cult elites and a ghost, it wouldn't be so bad. As it is now, it's a CC fest. I haven't had trouble clearing them with CW, GWF, DC, TR or GF, but all of those are 15 or 16k. Except for the CW/GWF, the fights were tough enough that I'd hate to be running a less geared character through the lair. The second two lairs haven't given me that much trouble. Fights aren't facerolls (except for CW/GWF) but they don't get annoying either.
"We have always been at war with Dread Vault" ~ Little Brother
TR: Permastealth TR. give it stealth, basic melee, and shadow strike and bait and switch. I'd love to see it have itc as well but that may be pushing it too far.
there is kind of annoying tr mob in chasm and permastealth should be removed from game not made as an npc
SW: Give them dreadtheft and rebuke.
not rebuke, it would be really annoying cause u would be stuck in a combat and unable to interact with stuff for a really long time, now there is some annoying dot from new mobs that ticks for a long time and you need to wait til u can activate quest stuff
also dreadtheft could become a visual nightmare with many mobs using it the same time
Last thing, consider modifying your scaling engine to not look at character level but Gearscore instead. This will make it where no matter how geared up you are, you always have content that can be a challenge to complete.
then what would be the point of getting gear, i get gear to kick %@ and chew bubble gum, and they dont have bubble gum in this game(at least none that i know of)
I couldn't agree more about the new mobs. Don't get me wrong, I utterly hate the white dragonwing, but as you mentioned in another thread, it's a sign of a well-designed enemy. The same goes for the green dragonwings: after the white one, they become the next high-priority targets, especially if there are two of them. I especially like how I have to be on the lookout for that stream-like attack and dodge before it hits (because it really hurts!) Those encounters definitely require strategy on my part, as opposed to, for example, the trolls in Dwarven Valley where I can just go through the same six-attack routine (constricting arrow --> thorn ward --> rain of arrows --> steel breeze --> thorn strike --> rain of swords) over and over.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I love these thoughts, and agree with almost all of them. I too am a fan of the new mobs, with a new and relatively ungeared 60 they can even give you a bloody nose if you don't pay them some attention.
The only thing that I wonder about is GS scaling. People seem to actually enjoy getting Harder/Better/Faster/Stronger as they acquire the shiny. Being able to go back and blitz something that used to take you ages is a real kick for some folks, and making too much scale would possibly produce a sort of bland uniformity.
The same applies if something is scaling down to suit you- sometimes you want to bite off more than you can chew, and see if you can prevail despite your own lack of discretion. Heck, I'd like it to be easier for people to get into heroic instances solo, too, if it comes to it. It's OK for some things to be too difficult for sane people- just so long as they don't actually block their normal progress.
Comments
I really don't want the scaling engine to go off GS though. I could see way too many problems with that especially since I play a DC and our damage doesn't increase as much as all dps classes do as our GS increases. As an example, my DC is 15K gs and only kills things slightly faster than my TR who is barely over 10K gs does.
...
Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
...
Also agree with second poster that any GS scaling would need a class based modifier, and add that I think it should still consider level.
LMAO at Pointsman's comment, and hoping it is taken in the spirit intended and is left alone.
Edit- (But the thing about DC... it is a guaranteed no death win, it just takes a little longer against tougher mobs. I don't want to see it take any longer. I always do my clerics last when doing my dailies because I know they are going to be long.)
Roland Mac Sheonin GF | Tarron Direheart SW |
I like to cakewalk a dungeon if I happen to have good gear and a good group.
I disagree with this suggestion. If this is done what would be the point of acquiring the best equipment in the game when the content would scale the difficulty according to what you have? Might as well not farm anything right?
Tip for healing your cleric outside of combat. Pop a portable altar - that eliminates cooldowns from changing skills. Slot in Healing Word, use no more than two charges (using three will prevent you from changing it until one charge returns) and once you're healed, slot it out again.
As far as the OP, I do like the new mobs in ToD, though I think they overstacked the encounters in Ghost Stories. If the ghosts themselves didn't fight or if there weren't encounters with three cult elites and a ghost, it wouldn't be so bad. As it is now, it's a CC fest. I haven't had trouble clearing them with CW, GWF, DC, TR or GF, but all of those are 15 or 16k. Except for the CW/GWF, the fights were tough enough that I'd hate to be running a less geared character through the lair. The second two lairs haven't given me that much trouble. Fights aren't facerolls (except for CW/GWF) but they don't get annoying either.
not rebuke, it would be really annoying cause u would be stuck in a combat and unable to interact with stuff for a really long time, now there is some annoying dot from new mobs that ticks for a long time and you need to wait til u can activate quest stuff
also dreadtheft could become a visual nightmare with many mobs using it the same time
then what would be the point of getting gear, i get gear to kick %@ and chew bubble gum, and they dont have bubble gum in this game(at least none that i know of)
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
The only thing that I wonder about is GS scaling. People seem to actually enjoy getting Harder/Better/Faster/Stronger as they acquire the shiny. Being able to go back and blitz something that used to take you ages is a real kick for some folks, and making too much scale would possibly produce a sort of bland uniformity.
The same applies if something is scaling down to suit you- sometimes you want to bite off more than you can chew, and see if you can prevail despite your own lack of discretion. Heck, I'd like it to be easier for people to get into heroic instances solo, too, if it comes to it. It's OK for some things to be too difficult for sane people- just so long as they don't actually block their normal progress.