Hey guys ,
As a conqueror GF i hate the rework of the Conqueror caps feat and miss my 8k Power
but oh well it is time to move on
So since i returned to my GF (because Class is now important to PVE) have been thinking about it , and came to conclusion
I will be a
Tactician GF
Buff my mates power with into fray , and threatening rush mark 10% less damage to allies and AP gain as much as i get hit
this is so good for pve and to the CW , SW & DC especially
PS:I selected Tide Iron Debuff because oh well when doing hard bosses if we need to make them hit us 10% less, worst could happen if we don't have good party
Stats:
For stats gonna work towards making my Defense 6k
and Deflect 2.5k
The Feats Build -->
http://imgur.com/3KG8TprProposed Gear:
http://imgur.com/z8EnpJq
For Gear I am gonna get the
Valiant Warrior Set --> Though it is a T1
I really like the 4 Set Status looks like it would work really well with Tactician Cap Feats Martial Mastery and get the 400 deflect as well that is too good in my opinion
As well As adding another buff with CW's High Vivizer Set to drop Bosses Defense 450 x3 supposing there are 2 CW
I know some gonna say Protector Feats is the best for Defense but i find not helping team members by buffing & debuffing kinda pointless and just raising my shield has no thrill in it, after all skills are must have in all classes
I am seeing my GF acting the same like a DC (my main) and will try doing it
I need to hear your feedback on this proposed build
Comments
to get better results from tactician capstone feat Martial Mastery
--> the thing that could be awesome about this build if I use threatning rush on mobs and i gain 450 defense from each of them (mobs), thus my damage resistance increases above 56% i would guess and just blocking CW & DC & SW would be getting dailies like crazy as well as debuffing like the CW's Set High Vivizer
Remember the set says 25% powers that is your at wills not encounter just like tr's set swashbuckling set to grant stats bonus
As well as aiming to get deflect past 25% if possible --> deflect at some point could save us taking huge chunks of damage and i would choose deflect severity from the boons as well
build rotation concept :
into fray --> power boost
using threatening rush to debuff damage dealt to team members by 10% --> this is from a feat in tactician
Especially from boss (this is huge)
and with knight valor (team members take damage like 90% that goes to me)
could save myself from getting tons of damage because each team member takes 10% less damage
as such my stamina wont be drained fast as long as mark is used
this has two benefits one my stamina wont go down fast , 2nd i can use knight valor safely
for last encounter it has to be enforced threat recover stamina while grabbing aggro
for class feature ( Shield Talent and Enhanced Mark to ensure that by just using Threatening Rush i am grabbing the whole aggro without using any encounter)
If it is a boss fight and you are just shielding the boss only i would swap Enhanced Mark with Ferocious reaction --> sometimes DC can't build divinity to heal us at the required time) - if boss is hitting you hard might swap threatening rush with tide of iron i selected a feat that makes us GF take 10% less damage when we use it if party does not want me to hold adds
For Enchantments:
Weapon Enchantment --> this will seem weird & crazy saying that GF should have this enchantment
the enchant i find to be useful for us is Feytouched and think about it for a minute
it is activated every 20 Sec that is like 1/3 of our time blocking that is near a Cleric Astral Shield Cool down and the perfect Feytouched steals from target about 12% damage
so what do we get from it that is 12% to our damage as GF and less 12% damage dealt to us and team members thus i take less damage dealt to my team members from boss when knight valor is activated
so is that aimed for mobs ... answer is no --> it is aimed towards boss and i would rather have enchant that passively helps my block in non parallel way on regular usage than using a holy avenger that is activated every 60 seconds
in addition if possible getting a rust monster in active companion slots which would be very nice
15% damage debuff from boss
the build is not aimed mostly at increasing GF's Damage resistance but rather debuffing damage done by mobs & boss and buffing (Hybrid)
i am working towards doing this build
i hope this better explains the missing parts from my 1st post need to hear your feedback
Armor Enchantment --> I would use either soulforged or negation till they fix Briartwine and make it perform better, if cryptic wanna fix it in the future
I would never use Barkshield because our block system only blocks 80% of total damage so 20% slips through and for this enchant to recharge that is 8 seconds some might say the perfect is good which is debatable but for myself i would not risk using it it is more aimed towards HR & TR & any other light armored class not tanks who are taking constant damage all the time
though between both armor enchants i would take negation higher damage resistance
the build's true goal again is debuffing 10% from mark + 12% from feytouched + 15% from Rust Monster + 5% from Distracting Shield a heroics feat = 42% Less Damage dealt from boss to Team Members that is keeping my Team in Dungeon Alive because bosses attacks are what causes damage
thus getting Protector's Cap Feat through other methods and doing more beneficial role to the party
the gear would change it if draconic set 4 bonus applies to us << GF>> need confirmation from those who tried it on preview server
if there is any way to improve this please give me your feedback about it
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
in addition if i have to say something Clerics need to have the foresight class feature & its feat this will helps us a lot to improve this build far more along with their daily halloweed ground and their High Prophet Set debuff ofcourse
@Whiskas6 I don't really understand your question if what you mean what i would be using
At wills
Cleave : hits multiple targets and it gives us better chance to proc the Set 4 bonus 450 defense from mobs
Mark: To instantly make 10% less damage to party as well as doing what mark does lowering targets defense
Encounters:
Into the Fray --> Bonus Power to party by using 75% of Damage Resistance , Bonus Action Point, Run Speed and Temporary Health Points and makes stamina recovery
Knight Valor: Blocks half the damage of Party Members and gives us 20% Damage Resistance << Works So well with Tactician Feat that is called Martial Mastery>>>
Enforced Threat: To Force the grab of mobs into attacking me and ensure Martial Mastery is working
Class Features
Shield Talent: The hitting I keep getting while knight valor is activated is lowered by 15% that makes me survive more and keep knight valor encounter activated all the time so my stamina consumes about 75% from the damage i get and not the whole 100% damage but 80% of the damage so the damage i get from hits for the 20% is still the same but keeps my shield for longer time unbroken
Enchanced Mark: To Generate Threat Excessively and Grab aggro and to use it effectively all you need to use is 1 Threatening Rush and all mobs will target you
In Case you are doing a Very Tough Boss and you are just tanking the boss while other party members handling the adds , i would swap Enchanced Mark with Ferocious Reaction that is like having a soulforged with immunity to damage for couple seconds till the Cleric gets to you with a healing ward or your Potions Cool down is reset so you can use it to save yourself
These are what my active at wills , encounters, class features all the time would be
another thing i have been wanting to know do mobs from dungeon generate for themselves combat advantage or not if they do of course i would swap the 3% crit to the one lowering combat advantage against us.
need some one from devs to tell us whether mobs from dungeons generate combat advantage against us or not
Btw bro 6k defense is too much, about 1k of that will maybe give 0.5%. You would be much more tanky if you got hp and regen instead.
[SIGPIC][/SIGPIC]
how much should defense be sitting at ??
and deflect??
Regeneration and hit points from your point of view??
l did not play the class over 6 months but since they fixed the class i am feeling like i am playing a whole new class that i did not play before
you kept playing the class from Beta or even Alpha till this day and always looked to balance class i always saw that on the forum threads
so please give your intake on stats wise where it should be sitting at
From Timeless Hero + Ancient Grand Knight's gear alone (no +defense/deflect enchantments or rings/necks/belts), the Armor Specialization feat, +AC, +Deflect feats from Protector, +250 Deflect from boon (other than the boon, it's pretty similar to yours). I'm sitting at 3.3k Defense, have 47% DR, 2k Deflect, have 26% chance.
Just sharing my numbers.
http://nwcalc.com/gf?b=cn4:13ydj4:13ydj4,1xi950i:100000:1z0000:1uu5u1&h=1&p=ivn
I wear 2 High General and 2 Knight Commander pieces for 950 ArP bonus. I also have high recovery and rely on encounters to deal damage.
Solo: Lung, Anvil, Griffon.
Party: Enforced Threat, KV, ITF. Instead of ET i use Fighter Recovery in some cases to extra self-protection.
— (The unwritten rule)
http://nwcalc.com/gf?b=cn4:13ydj4:13ydj4,1li353i:100000:15u000:1zu00v&h=1&p=ivn
Gear - Knight Captain's set, Ancient Grand Knight's set, Corrupted necklace, rings and belt. 4k power, 1.8k crit, 1.8k arpen, 2.5k rec, 4k defense (48% DR), 1k deflec (19%), 10% Life Steal, 10% regen, 38k HP, G.Plaguefire.
Rotation - Lunging Strike (swapped for Griffon's Wrath against Draco), Enforced Threat, Into the Fray.
Dailies - Supremacy of Steel (dat AOE damage plus self-heal doe) and Fighter's Recovery (never used it once)
Passives - Guarded Assault and Enhanced Mark
Ran CN with 2 CWs, a GWF and a DC. Done in 35-minutes including Shadowfell, so no ''excursions''. Everybody was commenting on the speed of their AP gain and damage spikes. No aggro issues.
Build works in PVP as well. Complete change of gear and rotation and my GF is on page 32. Can't kill things as fast but I feel tougher and when on a node taking damage I can almost perma-daily, so I spread the love with Supremacy of Steel. Obviously whatever else is on the node with me builds their dailies quicker as well.
The GF is now truly versatile as I believe all 3 paths are viable.
Venril- SW
Lurch- GF
Mini Ven- DC
The problem here is, most players still have the zerg mindset, so I was essentially racing the party to stay in the front as my build needs to get hit to be effective. I originally started with Griffon's Wrath to maximise debuffing on the elites, but changed to stay in front.
I'm a little nervous with Knight's Valor though, especially with a GWF around. He needs to be hit to be effective and I need to be hit to maximise my build, so I can't block.
I know the feeling well, just presenting an option. Half damage is huge for a group, and it also gives you 20% more DR. Everybody that gets hit from running ahead builds threat for you with KV on, so you can easily grab agro with Enforced Threat when you do catch up.
Venril- SW
Lurch- GF
Mini Ven- DC
I did another respec to this, and I much prefer the tactician build. I did keep lunging strike on my bar, along with EF and ITF. I can't quite say exactly what I liked about it other than it 'just felt' better suited to what I'm used to playing.