What am I supposed to use now as a combat? All the other melee attacks are garbage.
Either revert it to not being spammable again or revert it to being spammable. Don't give us this cooldown stuff.
Fox Shift was already triple nerfed. Come on.
PS: While we're at it. Boar Charge is also bugged. Sure it prones the enemy, but it roots the ranger in place for 1 second afterwards, the ranger just stands there looking like a fool. Which almost makes the prone useless.
Since some mod moved the thread here for god knows why, then I'll ask you fellow rangers. Do you still like Fox shift ?
I'm still rather hesitant to say this, but I think it may be WAI right now, because if you look at the tooltip, it's a 15' blast. That being said I have no idea what a blast is as opposed to a burst (apparently on the D&D documentation, a blast is a 5x5 similar to a burst, but supposedly in a more focused area). Burst would be a circular area around your character similar to steel breeze/electric shot - blast, from my testing, seems to be more of a cylinder or cone like area in front of you.
I did some testing yesterday - if you point your reticle at around 0-45 degrees left or right of your target, it will hit within the 15' range. Even if they're 15' near you and you're not pointing in their general direction, it will not hit them. Keep that in mind. Not sure if WAI or broken. Has anyone reported? I haven't reported this as I'm not sure whether it's a bug, intended, or similar.
melee is not the only way for HR.
and i dont like melee, cause u have to rush to group of enemy, explore yourself in cw sight.
U will die in 3 sec if cw want to use their power.
I choose archer, to kill cw. but turn out melee hr give me great threat.
Anyway, Kill CW is top priority, even more important than win the game.
so be it.
Mixed feelings about the last change, it is more technical now, and yet another power we could completely waste
but lets be honest, when it was spammable you could just fox shift all across the node till you somehow hit that perma stealth TR
learn to use it properly: aim at your target with your reticle before firing it, the change as noted above added a lot of range to the power, sending you flying on your targets like Rush would, but a lil too far and there goes your encounter
I used to jump to target, almost always next to it and then fire it for an auto hit, the trick now is to fire it with your target in front of you, which actually makes more sense.
The waste activation is BS, agree with that one, but anyone can deal with it, just learn how to aim
And of course (this is way more important) do NOT use it when your targets are next to a wall or falling a cliff or you will fly off the map
All in all, still hands down the best melee encounter for HR, remember it not only deals quite some damage, it also makes you immune
I think most HR's that are upset are like me.. its just another nerf on top of everything else. Imagine someone just hit your hand with a hammer, omg it hurts.. and just for giggles they use the hammer on your other hand too.. just cuz. They are the mafia of devs.
Its not so much what has changed but that they change with no explanation or even a 'Hey whats up.. how is the hand?" Feedback doesnt matter, they really havent listened to any that have been given. Just accept and make a CW
Its not so much what has changed but that they change with no explanation or even a 'Hey whats up.. how is the hand?" Feedback doesnt matter, they really havent listened to any that have been given. Just accept and make a CW
Yep, that's what I did. Well, I switched over to my CW. For whatever reason it's clear they care more about CWs. When shard got nerfed they got practically a full page explanation of why (and with it some buffs to ease the hurt).
I think it's because CWs are in general more vocal and defensive of their class.
I'm eyeing to head back to HR though. It's just more fun. I just have to make enough AD to get the token of free movement and make back the AD I spent on my CW.
it is acting realy weired , sometime when the target is in front of even at a noticeable distance my HR blinks until the foe with Fox shift , on the other hand i may be close to an other monster on the sides and it awfully fails and goes on cooldown, it is much harder to land on pvp as ennemies tend to move to much. what i can suggest if it doesn't hit any ennemy it should go on 2 or 3 seconds CD that way it is not spammable and not to punishing either
Fox shift actually is fairly good right now, you just need to time and aim it right. The range is ridiculously op for a melee skill; can nearly hit someone from halfway across the node if you time/aim it right.
The no-target-goes-on-cd is kind of a double-edged sword really. Easy to bait other HRs to waste it, but then if you mess up you'll lose the skill for 10-16 seconds depending on your build. Also it's quite easy to hit other enemies in pvp with even if they're not cc'd, because of how long the range is.
Might be nice if the skill worked a bit like GWF's takedown - if you miss it, you have a shorter cooldown before you can use it again. However, I think it's fine the way it is, even if the sides thing is annoying. Another thing that could be done is change it to a 15' burst (circle) instead of a 15' blast, so that its range is more like Steel Breeze. I rather like the 15' blast range though, makes me giggle every time I land it on a CW from halfway across the node and they start freaking out and dodging after the damage has landed. Makes for an easy win.
I think it'll be ok once you get used to it. The best use for spamming was to find a perma, but the problem was if you sat there and spammed around he'd just dodge through you and you'd waste it. So it's fine that way.
I think it'll be ok once you get used to it. The best use for spamming was to find a perma, but the problem was if you sat there and spammed around he'd just dodge through you and you'd waste it. So it's fine that way.
Plus they did increase the range.
I dont really see how that was a disatvantage, at leasto you got to hug that TR and make him visible, which, you know, is the biggest problem with them
even if the shift went to do no damage, a quick DisruptShot on his face will screw them up real bad
my point stands, still a good power, we just gotta relearn how to use it
I dont really see how that was a disatvantage, at leasto you got to hug that TR and make him visible, which, you know, is the biggest problem with them
even if the shift went to do no damage, a quick DisruptShot on his face will screw them up real bad
my point stands, still a good power, we just gotta relearn how to use it
The disadvantage is that you waste it. What's good about it now is you're not tempted to spam it (obviously), so the TR has no idea when you're going to use it. Just got to make an educated guess about where they are and spring it on them. I think I actually do damage with it more often on them than I did before.
In any case the range is actually really good now, so it's effective in other scenarios, too.
New Fox is alright. With proper load in pvp we have mara and fox. Both to cover some distance with range and chaise some running CWs or GWF. Still work good.
One thing is that it does not have a cone radius - so it is really hard to see for yourself even in target is in hit range or not. This leads to a situation when you asume target is in range but it is actually not. So it leads to waist of power. And is still one of the longest cooldown that we have.
What could be good- see the cone of power. or Do it a boars - if target not hitted use small iCD.
Was anyone even crying about Fox in the forums? They have nerfed it so many times already. I hate how it is now, I miss it a lot due to pure muscle memory. I was 'fine' with the damage nerf, we could at least spam the Fox without penalty if we had no target. Then we couldn't spam it at all, and I adapted and it was fine. This is just the worst of all nerfs put together since it doesn't work a lot of the times when you are right next to the enemy. Just Fox the air and get a free full cooldown! I don't care about range increase, if I misjudge it or aim it slightly crooked I will waste my Fox. As I said, was the change even needed, did someone cry about it?! And yeah, a reason as to why it gets nerfed every patch would be nice to get from the devs. ^^
The saddest part is that it's still one of the best, maybe even the best encounter we have. Just goes to show how <font color="orange">HAMSTER</font> bad the rest are.
Was anyone even crying about Fox in the forums? They have nerfed it so many times already. I hate how it is now, I miss it a lot due to pure muscle memory. I was 'fine' with the damage nerf, we could at least spam the Fox without penalty if we had no target. Then we couldn't spam it at all, and I adapted and it was fine. This is just the worst of all nerfs put together since it doesn't work a lot of the times when you are right next to the enemy. Just Fox the air and get a free full cooldown! I don't care about range increase, if I misjudge it or aim it slightly crooked I will waste my Fox. As I said, was the change even needed, did someone cry about it?! And yeah, a reason as to why it gets nerfed every patch would be nice to get from the devs. ^^
The saddest part is that it's still one of the best, maybe even the best encounter we have. Just goes to show how <font color="orange">HAMSTER</font> bad the rest are.
Well said. I never saw any new QQ'ing. It just came out of the blue. Everyone adapts to the changes but it doesnt make them all good. Sometimes its not even about timing, if it doesnt like the way its aimed it doesnt hit even if you think you are spot on. And getting a reason or reponse is what many of us have asked for and we hear nothing. I saw GF's got another response from GC so thats good
I haven't used Fox for weeks now. Never was THAT impressed with it. But then I only got to using it after it had been already been nerfed into near obsolescence. The only good I saw to it was that it sometimes got in two licks on a single target. Good as a knockout punch.
For multiple targets it WOULD land on hidden TRs. For the life of me I can't see how that was unfair advantage. The damage was negligible, and those pesky b@st@ds could still sneak attack at will. Supposedly it has (had?) a snare and speed bonus. Never was much of a factor in pvp that I noticed. The Fox's cunning also seemed lame to me. Some big slow lumbering monster would whiff on the first try. But a free whiff was mostly useless against any rapid fire attack. And you might as well forget using it up against multiple targets.
After nearly a month on the new HR I am getting to where I tolerate it. And I suspect that there probably is some way of getting more out of it. But that would involve running through all the exploits to see what they are capable of, and, worse, rebuild after rebuild. Could be fun, I guess if you had astral diamonds to spare, or did not have a specific style of play you preferred. For the short time I was on the archer tree, I was doing noticeably more damage with my at wills. But that was as boring as heck.
What I want is encounters that do at least SLIGHTLY more damage than my at wills, and capable of disrupting attacks in the way that the hunter class used to (with clinging and grasping vines), and which other classes STILL are COMPLETELY capable. I want to be REWARDED for rotating quickly from one encounter to another, and using all the tools in my toolbox, both ranged and melee. I choose HR because I thought that it was the class that most rewarded finesse and quick thinking. Seems to me like the class has been DUMBED down to suit players who just want to punch their mouse buttons.
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Although, that's not counting the 1 out of 4 times it bugs out and doesn't hit your target even when you're right next to it.
I did some testing yesterday - if you point your reticle at around 0-45 degrees left or right of your target, it will hit within the 15' range. Even if they're 15' near you and you're not pointing in their general direction, it will not hit them. Keep that in mind. Not sure if WAI or broken. Has anyone reported? I haven't reported this as I'm not sure whether it's a bug, intended, or similar.
and i dont like melee, cause u have to rush to group of enemy, explore yourself in cw sight.
U will die in 3 sec if cw want to use their power.
I choose archer, to kill cw. but turn out melee hr give me great threat.
Anyway, Kill CW is top priority, even more important than win the game.
so be it.
but lets be honest, when it was spammable you could just fox shift all across the node till you somehow hit that perma stealth TR
learn to use it properly: aim at your target with your reticle before firing it, the change as noted above added a lot of range to the power, sending you flying on your targets like Rush would, but a lil too far and there goes your encounter
I used to jump to target, almost always next to it and then fire it for an auto hit, the trick now is to fire it with your target in front of you, which actually makes more sense.
The waste activation is BS, agree with that one, but anyone can deal with it, just learn how to aim
And of course (this is way more important) do NOT use it when your targets are next to a wall or falling a cliff or you will fly off the map
All in all, still hands down the best melee encounter for HR, remember it not only deals quite some damage, it also makes you immune
Its not so much what has changed but that they change with no explanation or even a 'Hey whats up.. how is the hand?" Feedback doesnt matter, they really havent listened to any that have been given. Just accept and make a CW
LOL
Yep, that's what I did. Well, I switched over to my CW. For whatever reason it's clear they care more about CWs. When shard got nerfed they got practically a full page explanation of why (and with it some buffs to ease the hurt).
I think it's because CWs are in general more vocal and defensive of their class.
I'm eyeing to head back to HR though. It's just more fun. I just have to make enough AD to get the token of free movement and make back the AD I spent on my CW.
The no-target-goes-on-cd is kind of a double-edged sword really. Easy to bait other HRs to waste it, but then if you mess up you'll lose the skill for 10-16 seconds depending on your build. Also it's quite easy to hit other enemies in pvp with even if they're not cc'd, because of how long the range is.
Might be nice if the skill worked a bit like GWF's takedown - if you miss it, you have a shorter cooldown before you can use it again. However, I think it's fine the way it is, even if the sides thing is annoying. Another thing that could be done is change it to a 15' burst (circle) instead of a 15' blast, so that its range is more like Steel Breeze. I rather like the 15' blast range though, makes me giggle every time I land it on a CW from halfway across the node and they start freaking out and dodging after the damage has landed. Makes for an easy win.
Plus they did increase the range.
I dont really see how that was a disatvantage, at leasto you got to hug that TR and make him visible, which, you know, is the biggest problem with them
even if the shift went to do no damage, a quick DisruptShot on his face will screw them up real bad
my point stands, still a good power, we just gotta relearn how to use it
The disadvantage is that you waste it. What's good about it now is you're not tempted to spam it (obviously), so the TR has no idea when you're going to use it. Just got to make an educated guess about where they are and spring it on them. I think I actually do damage with it more often on them than I did before.
In any case the range is actually really good now, so it's effective in other scenarios, too.
It's not a PBAoE attack, it's a cone attack. So this means you need to aim with it, and not be in the center of the pack.
It still does ok damage, but Combat is all about speed attacks that don't do as much burst damage.
So yeah, I still like it. Then again, I don't PvP. I imagine, given the tone of rage in the OP, that they do.
One thing is that it does not have a cone radius - so it is really hard to see for yourself even in target is in hit range or not. This leads to a situation when you asume target is in range but it is actually not. So it leads to waist of power. And is still one of the longest cooldown that we have.
What could be good- see the cone of power. or Do it a boars - if target not hitted use small iCD.
The saddest part is that it's still one of the best, maybe even the best encounter we have. Just goes to show how <font color="orange">HAMSTER</font> bad the rest are.
Well said. I never saw any new QQ'ing. It just came out of the blue. Everyone adapts to the changes but it doesnt make them all good. Sometimes its not even about timing, if it doesnt like the way its aimed it doesnt hit even if you think you are spot on. And getting a reason or reponse is what many of us have asked for and we hear nothing. I saw GF's got another response from GC so thats good
For multiple targets it WOULD land on hidden TRs. For the life of me I can't see how that was unfair advantage. The damage was negligible, and those pesky b@st@ds could still sneak attack at will. Supposedly it has (had?) a snare and speed bonus. Never was much of a factor in pvp that I noticed. The Fox's cunning also seemed lame to me. Some big slow lumbering monster would whiff on the first try. But a free whiff was mostly useless against any rapid fire attack. And you might as well forget using it up against multiple targets.
After nearly a month on the new HR I am getting to where I tolerate it. And I suspect that there probably is some way of getting more out of it. But that would involve running through all the exploits to see what they are capable of, and, worse, rebuild after rebuild. Could be fun, I guess if you had astral diamonds to spare, or did not have a specific style of play you preferred. For the short time I was on the archer tree, I was doing noticeably more damage with my at wills. But that was as boring as heck.
What I want is encounters that do at least SLIGHTLY more damage than my at wills, and capable of disrupting attacks in the way that the hunter class used to (with clinging and grasping vines), and which other classes STILL are COMPLETELY capable. I want to be REWARDED for rotating quickly from one encounter to another, and using all the tools in my toolbox, both ranged and melee. I choose HR because I thought that it was the class that most rewarded finesse and quick thinking. Seems to me like the class has been DUMBED down to suit players who just want to punch their mouse buttons.