given every soul puppet is supposed to come FROM a kill this only seems fair. The law of conservation of life-force or something like that I thought....
given every soul puppet is supposed to come FROM a kill this only seems fair. The law of conservation of life-force or something like that I thought....
update: after talking to the soul puppeteer, he's telling me that not only did cryptic NOT fix the soul puppets dying when its owner dies....BUT, whenever the owner dies and the soul puppet takes damage, the OWNER IS REZZED by the soul puppet and ANOTHER soul puppet spawns (owner is rezzed with 1 hp, so this is why i had so many kills and he had so many deaths)
update: after talking to the soul puppeteer, he's telling me that not only did cryptic NOT fix the soul puppets dying when its owner dies....BUT, whenever the owner dies and the soul puppet takes damage, the OWNER IS REZZED by the soul puppet and ANOTHER soul puppet spawns (owner is rezzed with 1 hp, so this is why i had so many kills and he had so many deaths)
Ha ha - you mean that I was actually right?
I mean, err.....
*Surreptitiously brushes hair and straightens creased casual clothes*
Of course the great and wise McOnosRep knew this this all along when he formulated said Law, of which this is only a minor corollary.....
*Surreptitiously brushes hair and straightens creased casual clothes*
I mean, err, - of course the great and wise McOnosRep knew this this all along when he formulated said Law, of which this is only a minor corollary.....
update: after talking to the soul puppeteer, he's telling me that not only did cryptic NOT fix the soul puppets dying when its owner dies....BUT, whenever the owner dies and the soul puppet takes damage, the OWNER IS REZZED by the soul puppet and ANOTHER soul puppet spawns (owner is rezzed with 1 hp, so this is why i had so many kills and he had so many deaths)
I got a triple kill off one SW yesterday. Didn't know why. He only had like 3 or 4 puppets though.
[SIGPIC][/SIGPIC]
... Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
...
Look, I know I mentioned this before...but I'm amazed that others here haven't taken up the cry.
I just played a pvp with over 12 enemy soul puppets literally swamping bases. I have no problem with them per-se, but the way things stand at the moment they go against the very essence of what pvp means= Player vs PLAYER.
The trickster rogue has his 'shadow', which is fine...it is neutral, it is an extension of his nature. And yes, I know that the shadow puppet is an extension of the nature of what it means to be a warlock...but that's not the problem.
1. These things have more health points than GOD! You can't spend the time it takes to destroy them...the idea is to be killing other players.
2. I haven't got a Warlock yet...but from what I can see they seem to be able to summon in excess of 4 (i'm talking pvplvl 50 to 60, please correct me if i'm wrong)
3. They do not attack as the warlock attacks, but initiate their own assault.
4. No sooner have you killed their master, and they resurrect him! Again, and AGAIN AND AGAIN AND AGAIN...ETC.
Please, this is totally unballanced could we please see some modifications to this power. I'm not saying get rid of them altogether. I was thinking (and please if you disagree say so...i don't mind constructive dialogue)
1. ONE soul puppet or,
2. One strength total strength, which is distributed amoungst however many soul puppets are summoned.
3. They only attack as and when their master attacks, or stops attacking
4. They resurrect their master ONCE only, just as another player would rescue another player...the next time the master dies, just as with any other character, he dies for good (the bonus here is that the warlock doesn't need another player to stop in the heat of battle/while under-fire and rescue them...they can be rescued anywhere!)
Please, Please feel free to offer your own thoughts on the matter guys. AND DEVS PLEASE PLEASE LISTEN, THEY'RE RUINING PVP
Kill the SW, drop something like thorn ward or icy terrain and he rez / die till it stops, keep it on him and you will have 1,000 kill in no time.
Gotta make what ya got to work with work for you.
I can imagine SW stuck in an endless cycle of rez / die / rez / die.
It is kinda funny-sad
Just one of many bugs.
Most nerve wracking to me is that BOE gear from pvp vendors soul binds instead. I wanted to send a set to my other CW so I would have a spell storm and MOF to play with a bit faster.
the soul puppet resurecting the player is a whole other bug btw
Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
[SIGPIC][/SIGPIC]
Comments
As for
given every soul puppet is supposed to come FROM a kill this only seems fair. The law of conservation of life-force or something like that I thought....
update: after talking to the soul puppeteer, he's telling me that not only did cryptic NOT fix the soul puppets dying when its owner dies....BUT, whenever the owner dies and the soul puppet takes damage, the OWNER IS REZZED by the soul puppet and ANOTHER soul puppet spawns (owner is rezzed with 1 hp, so this is why i had so many kills and he had so many deaths)
Ha ha - you mean that I was actually right?
I mean, err.....
*Surreptitiously brushes hair and straightens creased casual clothes*
Of course the great and wise McOnosRep knew this this all along when he formulated said Law, of which this is only a minor corollary.....
i hate you, stop role playing
I got a triple kill off one SW yesterday. Didn't know why. He only had like 3 or 4 puppets though.
...
Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
...
^
^
^
THIS!:rolleyes:
they keep resurecting him every 2 sec
I just played a pvp with over 12 enemy soul puppets literally swamping bases. I have no problem with them per-se, but the way things stand at the moment they go against the very essence of what pvp means= Player vs PLAYER.
The trickster rogue has his 'shadow', which is fine...it is neutral, it is an extension of his nature. And yes, I know that the shadow puppet is an extension of the nature of what it means to be a warlock...but that's not the problem.
1. These things have more health points than GOD! You can't spend the time it takes to destroy them...the idea is to be killing other players.
2. I haven't got a Warlock yet...but from what I can see they seem to be able to summon in excess of 4 (i'm talking pvplvl 50 to 60, please correct me if i'm wrong)
3. They do not attack as the warlock attacks, but initiate their own assault.
4. No sooner have you killed their master, and they resurrect him! Again, and AGAIN AND AGAIN AND AGAIN...ETC.
Please, this is totally unballanced could we please see some modifications to this power. I'm not saying get rid of them altogether. I was thinking (and please if you disagree say so...i don't mind constructive dialogue)
1. ONE soul puppet or,
2. One strength total strength, which is distributed amoungst however many soul puppets are summoned.
3. They only attack as and when their master attacks, or stops attacking
4. They resurrect their master ONCE only, just as another player would rescue another player...the next time the master dies, just as with any other character, he dies for good (the bonus here is that the warlock doesn't need another player to stop in the heat of battle/while under-fire and rescue them...they can be rescued anywhere!)
Please, Please feel free to offer your own thoughts on the matter guys. AND DEVS PLEASE PLEASE LISTEN, THEY'RE RUINING PVP
There's a thread here about it - http://nw-forum.perfectworld.com/showthread.php?738861-who-needs-a-team-when-you-can-have-a-million-soul-puppets
Gotta make what ya got to work with work for you.
I can imagine SW stuck in an endless cycle of rez / die / rez / die.
It is kinda funny-sad
Just one of many bugs.
Most nerve wracking to me is that BOE gear from pvp vendors soul binds instead. I wanted to send a set to my other CW so I would have a spell storm and MOF to play with a bit faster.
/sigh
video i posted in another thread..
https://www.youtube.com/watch?v=jjAvbSTNWtk
nah, they don't, fortunately enough haha
UNFORTUNATELY tho, when it's just you and the SW with his soul puppets, the soul puppets wreck your face with combat advantage
[SIGPIC][/SIGPIC]
Quite creepy to see them like that.