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Idea to Make Lockboxes Less Risky without Flooding the Market

arontimesarontimes Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
edited August 2014 in General Discussion (PC)
I got burned out by Neverwinter three weeks into the Curse of Icewind Dale, and played other games on Steam in my free time (I play Neverwinter through Steam), and I returned to Neverwinter a day after Tyranny of Dragons was released. One game I played during my hiatus was Valve's DotA 2, which also makes use of a lockbox system to generate revenue. Valve recently changed the entire system to make it better for occasional lockbox openers and worse for mass lockbox crackers and market speculators.

Basically, when a player opens a lockbox for the first time, he gets one of the possible rewards from it. The next time he opens the same type of lockbox, the item he got from the first opening is taken out of the random drop table. The third time he opens the same lockbox, the two items he had previously gotten from it will no longer drop, and so on. This goes on until the player gets all of the possible items from it, at which point the lockbox contents are randomized. This means that you will get that guaranteed rare drop if you open enough of them, but you won't be able to flood the market with them after your guaranteed drops are used up since the drop rate for the really rare items becomes really low.

What do you think?
Member of Grievance.

Taking a break from Neverwinter indefinitely...
Post edited by arontimes on

Comments

  • bardaaronbardaaron Member Posts: 545 Bounty Hunter
    edited August 2014
    Well, I for one like the idea. It would put a limit on the maximum you might have to spend to get a particular item you really want, but would still make it hard to flood the market.
    [SIGPIC][/SIGPIC]
  • masizin777masizin777 Member Posts: 181 Arc User
    edited August 2014
    well since it is a good idea... you will never see it happen unless they can make money off it and keep you frustrated with the game to motivate you to spend more.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited August 2014
    Something tells me they'd rather feed on false hope.
  • cdnbisoncdnbison Member, NW M9 Playtest Posts: 806 Arc User
    edited August 2014
    Depends on what you mean by "possible rewards: - do you mean "enchantment lockbox" or "training runestone rank 6". If it's the former, the market would be flooded with legendary mounts in minutes, as you'd pretty much be guaranteed one with 10 keys. If the latter, you could pretty much count on enchantment / runestones from rank 1-7 being available in the lockboxes, along with minor refining stones.

    Yes, your idea guarantees someone will get what they want - but the point of the lockbox isn't to give you what you *want*. It's a gamble. If you want the big payout, you need to take a risk. You might break even, you might win big, you might lose your shirt. Why would anyone bother buying keys if they got what they wanted after buying just 10? Why would Cryptic bother killing off a cash cow?
  • cheesegromitcheesegromit Member Posts: 540 Arc User
    edited August 2014
    I've often thought when failing on something like a skill node or getting HAMSTER rewards from a zen purchased profession box that the annoyance of failure could be somewhat mitigated as a negative outcome if subsequent attempts had an increased chance of success or increased chance of a better reward.

    So, I like this as an idea but aren't going to pin any hopes on it ever happening.
  • arontimesarontimes Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2014
    I've often thought when failing on something like a skill node or getting HAMSTER rewards from a zen purchased profession box that the annoyance of failure could be somewhat mitigated as a negative outcome if subsequent attempts had an increased chance of success or increased chance of a better reward.

    So, I like this as an idea but aren't going to pin any hopes on it ever happening.
    DotA 2, and its predecessor, DotA Allstars on Warcraft 3, actually used a pseudorandom proc rate for crits and evasion. Whenever a character with a critical strike attacks and doesn't crit, his crit chance increases until he crits, at which point it resets to the base chance to proc. This makes crits and dodges and similar skills more consistent while still remaining close to the listed proc rate. The one hero that didn't use pseudo-RNG in DotA 1 was the Ogre Magi, who used regular RNG on his Multicast ability. This meant that an Ogre Magi player could go through an entire match without proccing Multicast even once, which made him a true luck-based hero. At some point between DotA 1 and DotA 2, the Ogre Magi was changed to use the same pseudo-RNG used by the other heroes.

    Maybe the guaranteed drops could be made Bound to Account, to prevent market flooding?

    P.S.

    I just remembered. In addition to the guaranteed drops in DotA 2, there is a small chance of a Rare and a Very Rare bonus drop from each lockbox (I think it's 1% on the Very Rare drop). Epic mounts could be made Rare and legendary ones Very Rare drops, so they wouldn't be part of the list of items guaranteed to drop.
    Member of Grievance.

    Taking a break from Neverwinter indefinitely...
  • edited August 2014
    This content has been removed.
  • tunari76tunari76 Member, Neverwinter Knight of the Feywild Users Posts: 3 Arc User
    edited August 2014
    I have opened 250+ lock boxes with 0 mounts/rare drops. But trust me, they will drop on next one.. or the one after
  • berylgreenberylgreen Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 66
    edited August 2014
    tunari76 wrote: »
    I have opened 250+ lock boxes with 0 mounts/rare drops. But trust me, they will drop on next one.. or the one after

    LOL!! This is how I think, sometimes! But I also know that my chances of being hit by lightning are greater. I have opened a lot of boxes - maybe not hundreds, and have never gotten a mount. I did get several Phoera, though, I was pleased by those. I have many, many profession people, and a lot of refining stuff. -_- I rarely sell what I find, as I have alts who can use most of it.
  • ladymythosladymythos Member, Neverwinter Knight of the Feywild Users Posts: 637 Bounty Hunter
    edited August 2014
    masizin777 wrote: »
    well since it is a good idea... you will never see it happen unless they can make money off it and keep you frustrated with the game to motivate you to spend more.
    I opened a few lockboxes and got the inferno horse back when that was still new and exciting, but that was a long time ago. After that, I usually throw lockboxes away or sell them in the store. I simply don't see the point in opening a few dozen lockboxes to maybe get something fun. I'll rather buy something better in the Zen-market for much less, making lockboxes useless to me. If I knew I would be guaranteed something fun I want if I open ten lockboxes or less, I'll be sure to open those lockboxes. Possibly even for all my characters.
    cdnbison wrote: »
    Depends on what you mean by "possible rewards: - do you mean "enchantment lockbox" or "training runestone rank 6". If it's the former, the market would be flooded with legendary mounts in minutes, as you'd pretty much be guaranteed one with 10 keys. If the latter, you could pretty much count on enchantment / runestones from rank 1-7 being available in the lockboxes, along with minor refining stones.

    Yes, your idea guarantees someone will get what they want - but the point of the lockbox isn't to give you what you *want*. It's a gamble. If you want the big payout, you need to take a risk. You might break even, you might win big, you might lose your shirt. Why would anyone bother buying keys if they got what they wanted after buying just 10? Why would Cryptic bother killing off a cash cow?
    Why not let mounts from lockboxes be account bound? Or even bind on pickup? That way mounts would be a lot easier to get, but they won't flood the market. Same with other fun lockbox-stuff, like companions.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited August 2014
    So everyone gets a legendary mount after 10 keys?

    I think this is a horrible idea either way.

    If you want an item so badly, just buy it off the auction house
  • fanskapet666fanskapet666 Member Posts: 43
    edited August 2014
    ladymythos wrote: »
    Why not let mounts from lockboxes be account bound? Or even bind on pickup? That way mounts would be a lot easier to get, but they won't flood the market. Same with other fun lockbox-stuff, like companions.

    And alot of ppl would never buy anymore Zen for IRL money, this is a silly idea and will never happen.
  • refracted0dawnrefracted0dawn Member, NW M9 Playtest Posts: 894 Arc User
    edited August 2014
    I don't like the idea.

    I WOULD like better drop rates of decent stuff. But I would greatly prefer being able to buy exactly what I want from an AD sink.

    If I want Epic Weaponsmith tools, I want to buy Epic Weaponsmith tools. I do not want to have to open dozens of boxes of a certain type on the off-chance that I might get a Weaponsmith Booster pack, with the off-chance that I might get the tool I want, with an even more off-chance that I might get an Epic one.

    But what is the problem of flooding the market with Epic and Legendary Mounts, Artifacts and Enchants? That would just drive the prices down and benefit people buying off the AH. Supply bigger than Demand. What is wrong with that? Not so good for those buying Zen to buy Keys, of course, but much better for the Free to Play people.

    When I get that sort of stuff from a box, I always sell it cheaper than other items already up, and they usually sell very quickly. Sometimes, they sell before I have exited the AH screen.

    Combating Bots and Illicit Farmers need something more sophisticated than HAMSTER over the loyal fan-base; especially those who support the game by spending €150.00 per month on Zen.

    One thing would be that logging in to the game and putting an item up on the AH requires a visual recognition code to be entered to prove that you are not a Bot. Same with buying stuff from the AH.

    That would be MASSIVELY inconvenient, especially with the number of times I get Server Redirect Errors when changing characters to do Professions three times a day, but surely it's a price we would all pay to bankrupt the Bots and illicit AD farmers?

    ~
  • lazelllazell Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2014
    I've bought "only" about 30 keys and got absolutely nothing that I wanted out of it. I've agreed with myself to not spend any more money on lockboxes until something changes. Better odds of getting something desirable out of it would be good. Increased odds of items until you've acquired 1 of each would be enough to have me spend cash on keys again.
  • cheesegromitcheesegromit Member Posts: 540 Arc User
    edited August 2014
    If I want Epic Weaponsmith tools, I want to buy Epic Weaponsmith tools. I do not want to have to open dozens of boxes of a certain type on the off-chance that I might get a Weaponsmith Booster pack, with the off-chance that I might get the tool I want, with an even more off-chance that I might get an Epic one.

    This I agree with. The The zen profession asset pack for example should not be random IMO but in the absence being able to directly purchase the items from it the pseudorandom described earlier is much better than pure random.

    I admit to being horribly cynical about the Neverwinter RNG though.

    Lockboxes I'm still iffy on, I don't mind so much that these are a gamble.
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