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Feedback on the At-Wills

unsungchampionunsungchampion Member Posts: 70 Arc User
edited August 2014 in The Nine Hells
OK let me be clear first, I love the SW it's my new main. I love the class this is why some things I found to be extremely frustrating, mainly for my I have to get this off my chest, What is these At-Wills. These At-Will are probably the worst I have seen in this game, none of them offer any utility, I was like. OK I'll wait to give this feedback till I see the feat, so I searched the feats window to look for something that makes them better...and...nothing, well there is one. The feet to make Hellfire Rebuke give a damage debuff to affected target but that's it! Really. The TR feats, which was my main. Had a HUGE buff to At-Wills once you went down the feat tree. But, nothing for the SW...really? Then there are the At-Wills in the first place. Here is my feedback for each one.
  1. Dark Spiral Aura- This, this is useless. The damage is fine, but it takes SOOOO much set up to do anything. Basically to get the maximum damage needed, you have to kill two enemies before hand. And even then, to be honest most of the time I forgot it. I really just think this needs to go, and be replaced by something else, or a new mechanic.
  2. Eldritch Blast- A good leveling power, but later it's useless. Maybe have a feat that either stacks a crit/healing buff or just gives a flat damage buff. Otherwise it's basically useful till 20.
  3. Hand of Blight- THE ONLY REDEEMABLE AT-WILL WE HAVE! The only suggestion I have is make a feat that also applies the debuff on the 4th attack from range too, but make it far down the tree. Most don't like to get into melee.
  4. Hellfire Rebuke- This, is almost as useful as Dark Spiral Aura....which is nothing. The feat that reduces damage is nice, but the targeting, really we can't get an AOE on this? HR have one on split shot, why can't this. That would made this power SOOOOO much more usable. Trying to tag each enemy in a fight, is sooooo hard.

Seriously just some feats to some of these At-Will would help to much! Any really just pick something. Other
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Comments

  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited August 2014
    Agreed, other at-wills pretty much pale comparing to Hand of blight, even for non-fury builds. (which doesn't mean nerf it so it becomes useless mmmkay)

    I have dark spiral aura just for visuals :)
  • sirrodneysirrodney Member Posts: 8 Arc User
    edited August 2014
    I've been getting a fair bit of use out of Dark Spiral Aura, however maximizing its potential is rather clunky:

    1) Expend daily
    2) Fire off DSA, then kill 3 mobs
    3) spam whatever to (fairly) rapidly fill AP meter
    4) Repeat 1-3

    Unfortunately, the enhanced fill rate, by itself, is insufficient to justify the gross inefficiency in damage output said maximization enforces, due to the significant time gap between steps 3 and 4. Between that and the relative lack of AoE, you're often far better served by firing off DSA every time you get 3 spirals in order to kill an additional mob before it reaches you.

    NOTE: I have not yet tried at a high level and/or with extensive gearing, so cannot speak to how well it works if you're also gearing for +Recovery.
  • mutantdemocracymutantdemocracy Member Posts: 497 Arc User
    edited August 2014
    Suggested Changes:
    Dark Spiral Aura: Give us one charge every 3 at-will/encounter/daily casts on a cursed target(original target only, only counts one for AOE, only the first hit of a DoT); keep the charge on curse target kill

    Eldritch Blast: Increase damage on successive hits against targets who are cursed

    Hellfire Rebuke: Make it AOE and fix the bug with it trying to cast twice
  • charononuscharononus Member Posts: 5,715 Arc User
    edited August 2014
    Hellfire Rebuke is great situationally, tag a boss with it and you'll have a small dot the entire fight assuming it does a little damage to you now and then (otherwise you'll need to reapply it every now and then) It's also great in pvp for HAMSTER up rogues stealth rotation a bit. It also will keep people from mounting up for quite a long time.
  • championshewolfchampionshewolf Member Posts: 601 Arc User
    edited August 2014
    First two I might agree with but hellish rebuke, nope don't agree. Small fights it's utterly wasted that Ia gree with. But long fights as it's a DoT that's more DPS.
  • voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited August 2014
    Generally All of are At wills require some awareness to use and to know when to use them Hellish rebuke is beautiful in temptation builds tag 4 mobs with it and its a major Party wide HoT. The only at will i hate is dark spiral
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  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited August 2014
    The only one I find lacklustre is Eldritch Blast TBH. I replace that with Hand of Blight at the earliest opportunity.

    Hellish Rebuke is a great power for any build but particularly for Temptation 'locks.

    Dark Spiral Aura hits like a truck at full charge and can easily one-shot minions. It also feels suitably 'Warlockish'.
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  • souleshasoulesha Member, Neverwinter Knight of the Feywild Users Posts: 5 Arc User
    edited August 2014
    There are two types of at-wills... those you spam for filler, and those you use when the opportunity presents itself.

    Spam: Eldritch Blast, Hand of Blight
    Opportunity: Dark Spiral Aura, Hellish Rebuke

    Eldritch Blast is useful vs lots of mobs, especially as Temptation. The aoe on the 3rd hit can give a nice heal when all your abilities are on CD. It also has a fast attack animation. Hand of Blight fires slowly, but does more single target damage. It also gives you a very slight dash toward your target if you're in melee range, and debuffs on hit. I don't find the debuff to be very useful though.

    Dark Spiral Aura is an executor, like Killing Flames. Use it on weak mobs, or mobs with half/low health. It's THE most powerful warlock at-will (with three orbs). Its not hard to have at least 2 orbs on almost all of the time in solo pve. That said, the nature of DSA makes it hard to use on boss fights and in pvp. Hellish Rebuke is good for long, drawn out fights, or some pvp tricks as mentioned above.

    All in all, I think the at-wills are fine as is. They all have their uses. I'm really looking forward to the 2nd paragon path... I hope it adds more depth to temptation / damnation.
  • hitmarkhitmark Member Posts: 74 Arc User
    edited August 2014
    Major issue i have with Dark Spiral, and i voiced this back during the preview as well, is that generating that spiral when there is none charged up is painfully slow. Also, it get kinda hard to keep track of the number of those little dots orbiting in the heat of battle, so a charge counter in the corner of the icon would have been a nice QoL.
  • sjcayesjcaye Member Posts: 6 Arc User
    edited August 2014
    First two I might agree with but hellish rebuke, nope don't agree. Small fights it's utterly wasted that Ia gree with. But long fights as it's a DoT that's more DPS.

    It's the exact same DPS in a short fight as in a long fight...
  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited August 2014
    haven't hit 60 yet but i don't like rebuke. the damage is low and i can output more damage just by sticking with eldritch instead of stopping every few seconds or so to refresh it.

    barely anything attacks me and even though i usually have boss aggro in every single lair/dungeon/skirmish, it will fall off naturally as i prefer to dodge instead of face-tank. small mobs just die in seconds so there's no point wasting time on them either

    dark spiral is nice, but i find that i barely end up using it. it's just a free hit that i can use whenever but even elites die so quick that i never felt the need to use it. useless in boss fights and inconvenient in pvp.
  • voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited August 2014
    haven't hit 60 yet but i don't like rebuke. the damage is low and i can output more damage just by sticking with eldritch instead of stopping every few seconds or so to refresh it.

    barely anything attacks me and even though i usually have boss aggro in every single lair/dungeon/skirmish, it will fall off naturally as i prefer to dodge instead of face-tank. small mobs just die in seconds so there's no point wasting time on them either

    dark spiral is nice, but i find that i barely end up using it. it's just a free hit that i can use whenever but even elites die so quick that i never felt the need to use it. useless in boss fights and inconvenient in pvp.

    Hellish rebuke refreshes its self so long as the enemy you fight keeps attacking you its best used on temptation and damnation warlocks though
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  • championshewolfchampionshewolf Member Posts: 601 Arc User
    edited August 2014
    sjcaye wrote: »
    It's the exact same DPS in a short fight as in a long fight...

    I think the point that you will kill minor minion groups faster than hellish rebuke has a chance to tick away on faster than you will a group with a more powerful mob in it. Blades of the Fallen is more useful in those situations.
  • ashnvfashnvf Member Posts: 294 Arc User
    edited August 2014
    sjcaye wrote: »
    It's the exact same DPS in a short fight as in a long fight...

    Not when you are one/two shotting mobs. The DOT wouldn't have time to tick.
  • voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited August 2014
    ashnvf wrote: »
    Not when you are one/two shotting mobs. The DOT wouldn't have time to tick.

    Hellish shines is longer fight against things like boss monsters *** its dps will Overtime account for a good chunk of dmg hellish is also a good HoT for temptation warlocks. To put it bluntly each At will has its own uses and if people cant see past DPS and look at the utility the at wills have then there no point in wasting time talking about them.
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
    [SIGPIC][/SIGPIC]
  • championshewolfchampionshewolf Member Posts: 601 Arc User
    edited August 2014
    voltomey wrote: »
    Hellish shines is longer fight against things like boss monsters *** its dps will Overtime account for a good chunk of dmg hellish is also a good HoT for temptation warlocks. To put it bluntly each At will has its own uses and if people cant see past DPS and look at the utility the at wills have then there no point in wasting time talking about them.

    Well if the point is the DPS really then the question becomes why are they even playing a warlock at that point.
  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited August 2014
    Well if the point is the DPS really then the question becomes why are they even playing a warlock at that point.

    because better dps equates to better heals
  • ashnvfashnvf Member Posts: 294 Arc User
    edited August 2014
    Well if the point is the DPS really then the question becomes why are they even playing a warlock at that point.

    I wouldn't go that far. I do think the paingiver numbers don't tell the full story. I've been able to get great success on every dragon HE no matter how many folks were there, on my Warlock. On my CW, I missed getting great success on a few, particularly if there were a lot of people there. I can melt bosses really fast on the Warlock. I've also been able to get paingiver on many dungeon runs. So far only a few CW's out damaged me and personally I think the paingiver #'s don't give the complete picture. It's been brought up in the "nerf CW" threads. It's a lot of overloaded aoe damage.
  • unsungchampionunsungchampion Member Posts: 70 Arc User
    edited August 2014
    Wow this picked up fast. I don't think you all are getting my general problem with the At-will. I am just a bit mad at the feat tree that does nothing for these. That and the fact that I feel utterly useless unless I am using an Encounter. Just a few buff in the feat tree would solve this. I especially like the suggestion I add to add the Blight buff at range with a feat probably down on the Damnation tree, since that seems to be about debuff, and off-tanking with your puppet. And I get the idea around DSA, I do sucking out souls then spitting them back is very warlock-esque, but....it's not practical at all. It's just not.
  • mutantdemocracymutantdemocracy Member Posts: 497 Arc User
    edited August 2014
    voltomey wrote: »
    Hellish shines is longer fight against things like boss monsters *** its dps will Overtime account for a good chunk of dmg hellish is also a good HoT for temptation warlocks. To put it bluntly each At will has its own uses and if people cant see past DPS and look at the utility the at wills have then there no point in wasting time talking about them.

    The only places I can find it useful are smaller boss/large monsters who do normal attacks often, DOT boss/large monsters, and PVP.

    Most bosses have huge telegraphed attacks that you're supposed to dodge. You can go most end dungeon boss fights without ever getting touched by the boss unless you go full melee.
  • alkemist80alkemist80 Member Posts: 957 Arc User
    edited August 2014
    I find a lot of our powers to be painstakingly excruciating slow, including some at wills. I use the hand when I know I'm going to be in melee most of the time and eldritch blast at ranged. Otherwise Hand of blight makes me want to just zone out in between flinging it at ranged. Since I'm Temptation, I use hellish rebuke and it's the slowest at will ever. Drives me nuts using it but supposedly good due to the dots. Try throwing that on a pack and it's omg when can I start my rotation.

    I saw in another thread that I would like to see some kind of cleave mechanic for hand of blight and it would be so helpful to have something spread the dot of hellish rebuke. At least if it doesn't refresh on the adds and only on the main target.
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  • unsungchampionunsungchampion Member Posts: 70 Arc User
    edited August 2014
    alkemist80 wrote: »
    I saw in another thread that I would like to see some kind of cleave mechanic for hand of blight and it would be so helpful to have something spread the dot of hellish rebuke. At least if it doesn't refresh on the adds and only on the main target.

    That is the WHOLE reason I started this, I want some feat that make the at-will either A) do more dmg, using the Curse mechanic, or B) Give utility, such as a stacking bonus, or make the power an AOE when striking a Cursed enemy. I REALLY want a feat that add the Blight debuff on the 4th HOB attack at RANGE too, I think that be very useful, and would add some more end-game utility to the SW.
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