OK let me be clear first, I love the SW it's my new main. I love the class this is why some things I found to be extremely frustrating, mainly for my I have to get this off my chest, What is these At-Wills. These At-Will are probably the worst I have seen in this game, none of them offer any utility, I was like. OK I'll wait to give this feedback till I see the feat, so I searched the feats window to look for something that makes them better...and...nothing, well there is one. The feet to make Hellfire Rebuke give a damage debuff to affected target but that's it! Really. The TR feats, which was my main. Had a HUGE buff to At-Wills once you went down the feat tree. But, nothing for the SW...really? Then there are the At-Wills in the first place. Here is my feedback for each one.
- Dark Spiral Aura- This, this is useless. The damage is fine, but it takes SOOOO much set up to do anything. Basically to get the maximum damage needed, you have to kill two enemies before hand. And even then, to be honest most of the time I forgot it. I really just think this needs to go, and be replaced by something else, or a new mechanic.
- Eldritch Blast- A good leveling power, but later it's useless. Maybe have a feat that either stacks a crit/healing buff or just gives a flat damage buff. Otherwise it's basically useful till 20.
- Hand of Blight- THE ONLY REDEEMABLE AT-WILL WE HAVE! The only suggestion I have is make a feat that also applies the debuff on the 4th attack from range too, but make it far down the tree. Most don't like to get into melee.
- Hellfire Rebuke- This, is almost as useful as Dark Spiral Aura....which is nothing. The feat that reduces damage is nice, but the targeting, really we can't get an AOE on this? HR have one on split shot, why can't this. That would made this power SOOOOO much more usable. Trying to tag each enemy in a fight, is sooooo hard.
Seriously just some feats to some of these At-Will would help to much! Any really just pick something. Other
Comments
I have dark spiral aura just for visuals
WTB Class Reroll please
1) Expend daily
2) Fire off DSA, then kill 3 mobs
3) spam whatever to (fairly) rapidly fill AP meter
4) Repeat 1-3
Unfortunately, the enhanced fill rate, by itself, is insufficient to justify the gross inefficiency in damage output said maximization enforces, due to the significant time gap between steps 3 and 4. Between that and the relative lack of AoE, you're often far better served by firing off DSA every time you get 3 spirals in order to kill an additional mob before it reaches you.
NOTE: I have not yet tried at a high level and/or with extensive gearing, so cannot speak to how well it works if you're also gearing for +Recovery.
Dark Spiral Aura: Give us one charge every 3 at-will/encounter/daily casts on a cursed target(original target only, only counts one for AOE, only the first hit of a DoT); keep the charge on curse target kill
Eldritch Blast: Increase damage on successive hits against targets who are cursed
Hellfire Rebuke: Make it AOE and fix the bug with it trying to cast twice
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Hellish Rebuke is a great power for any build but particularly for Temptation 'locks.
Dark Spiral Aura hits like a truck at full charge and can easily one-shot minions. It also feels suitably 'Warlockish'.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Spam: Eldritch Blast, Hand of Blight
Opportunity: Dark Spiral Aura, Hellish Rebuke
Eldritch Blast is useful vs lots of mobs, especially as Temptation. The aoe on the 3rd hit can give a nice heal when all your abilities are on CD. It also has a fast attack animation. Hand of Blight fires slowly, but does more single target damage. It also gives you a very slight dash toward your target if you're in melee range, and debuffs on hit. I don't find the debuff to be very useful though.
Dark Spiral Aura is an executor, like Killing Flames. Use it on weak mobs, or mobs with half/low health. It's THE most powerful warlock at-will (with three orbs). Its not hard to have at least 2 orbs on almost all of the time in solo pve. That said, the nature of DSA makes it hard to use on boss fights and in pvp. Hellish Rebuke is good for long, drawn out fights, or some pvp tricks as mentioned above.
All in all, I think the at-wills are fine as is. They all have their uses. I'm really looking forward to the 2nd paragon path... I hope it adds more depth to temptation / damnation.
It's the exact same DPS in a short fight as in a long fight...
barely anything attacks me and even though i usually have boss aggro in every single lair/dungeon/skirmish, it will fall off naturally as i prefer to dodge instead of face-tank. small mobs just die in seconds so there's no point wasting time on them either
dark spiral is nice, but i find that i barely end up using it. it's just a free hit that i can use whenever but even elites die so quick that i never felt the need to use it. useless in boss fights and inconvenient in pvp.
Hellish rebuke refreshes its self so long as the enemy you fight keeps attacking you its best used on temptation and damnation warlocks though
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I think the point that you will kill minor minion groups faster than hellish rebuke has a chance to tick away on faster than you will a group with a more powerful mob in it. Blades of the Fallen is more useful in those situations.
Not when you are one/two shotting mobs. The DOT wouldn't have time to tick.
Hellish shines is longer fight against things like boss monsters *** its dps will Overtime account for a good chunk of dmg hellish is also a good HoT for temptation warlocks. To put it bluntly each At will has its own uses and if people cant see past DPS and look at the utility the at wills have then there no point in wasting time talking about them.
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Well if the point is the DPS really then the question becomes why are they even playing a warlock at that point.
because better dps equates to better heals
I wouldn't go that far. I do think the paingiver numbers don't tell the full story. I've been able to get great success on every dragon HE no matter how many folks were there, on my Warlock. On my CW, I missed getting great success on a few, particularly if there were a lot of people there. I can melt bosses really fast on the Warlock. I've also been able to get paingiver on many dungeon runs. So far only a few CW's out damaged me and personally I think the paingiver #'s don't give the complete picture. It's been brought up in the "nerf CW" threads. It's a lot of overloaded aoe damage.
The only places I can find it useful are smaller boss/large monsters who do normal attacks often, DOT boss/large monsters, and PVP.
Most bosses have huge telegraphed attacks that you're supposed to dodge. You can go most end dungeon boss fights without ever getting touched by the boss unless you go full melee.
I saw in another thread that I would like to see some kind of cleave mechanic for hand of blight and it would be so helpful to have something spread the dot of hellish rebuke. At least if it doesn't refresh on the adds and only on the main target.
That is the WHOLE reason I started this, I want some feat that make the at-will either A) do more dmg, using the Curse mechanic, or Give utility, such as a stacking bonus, or make the power an AOE when striking a Cursed enemy. I REALLY want a feat that add the Blight debuff on the 4th HOB attack at RANGE too, I think that be very useful, and would add some more end-game utility to the SW.