I can understand your frustration but, buying pots from other players for using in PvP is probably one of the only AD sinks this game has that's actually effective and, it helps new players that learn alchemy get the AD they need too.
I can understand your frustration but, buying pots from other players for using in PvP is probably one of the only AD sinks this game has that's actually effective and, it helps new players that learn alchemy get the AD they need too.
Players buy those pot for both D&D and PvP.... I think its time We separate them! I cannot use my PVP Potions in Pve????????????????????????????????????????
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Players buy those pot for both D&D and PvP.... I think its time We separate them! I cannot use my PVP Potions in Pve????????????????????????????????????????
And what do you suggest as an alternative? Like I said, this serves as both an AD sink and a method of helping new players earn some extra AD. Getting rid of it means that all these people really have left to spend their AD on is glyphs and weapon and armor enchants which would just result in the prices on those climbing even higher which ultimately screws the new people more than someone gobbling down an absurd number of pots before every match.
Players buy those pot for both D&D and PvP.... I think its time We separate them! I cannot use my PVP Potions in Pve????????????????????????????????????????
Which "pvp potion" do you want to be allowed to use in pve? The lame battle healing potion?
And what do you suggest as an alternative? Like I said, this serves as both an AD sink and a method of helping new players earn some extra AD. Getting rid of it means that all these people really have left to spend their AD on is glyphs and weapon and armor enchants which would just result in the prices on those climbing even higher which ultimately screws the new people more than someone gobbling down an absurd number of pots before every match.
With a new class and a new race, we need not have potion sales diminish! I think you will seel th same amount of pots with all the new content.
PVP - Should be Pvp geared players working to get better PVP gear while using PVP healing pots and or potions.
Now if they want to make PVP potions equivalent to the PVE ones? So that not only the ELITE guilds can gather them but PVPers can get a similar potion / elixir with Glory..... Well then that would be fair!
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
really tired of this topic.. anyone can use those potions, anyone can use ardent coins to get the potions (or spend ad on them at 4k each) its not an unfair advantage if you are too lazy or unwilling to spend your ardent coins on them or purchase them. (hell leadership provides so many you dont have to buy the dropped ones ever)
it is no different than getting your gear, or enchants etc... if you want to be good at pvp spend the time and effort to max out your character...if you dont want to spend the time getting the potions (doing the events etc... ) then don't but dont complain because others want to put forth the effort.
will you next want to take away enchants (lets face it it takes a long time to rank those up if you dont spend ad, and if you do then you are forking over a lot of ad)?
With a new class and a new race, we need not have potion sales diminish! I think you will seel th same amount of pots with all the new content.
PVP - Should be Pvp geared players working to get better PVP gear while using PVP healing pots and or potions.
Now if they want to make PVP potions equivalent to the PVE ones? So that not only the ELITE guilds can gather them but PVPers can get a similar potion / elixir with Glory..... Well then that would be fair!
People actually use those pots in PvE? I play a TR which seems to be considered gimped in comparison to other classes in PvE and I don't even use them for that. I'm all for them adding PvP potions that have to be bought with glory (a potion that increases tenacity comes to mind) but, as I said, making it so people can't use buff potions in matches only results in taking away an AD sink and, people would just pot up before queuing ad you don't seem to have suggested any alternative when it comes to an AD sink for end game users to spend AD on which would only result in inflation of prices which would hinder newer players far more than PvPers using potion in matches does.
Elixirs, I friggen hate them. I also do not PvP without them anymore. Why? Because if I don't I'm at a disadvantage so I really have no choice.
It was ALWAYS an unwritten rule that you do not use non-pvp pots/elixirs in PvP. The thought of Elixirs was so foreign to the PvP community it was never even brought up, hell I didn't even know they existed till like mod 3.
Then EoA started running them, like CRAZY! So others started using them too. There were a bunch of threads about how lame they are, people said "I don't care I'm using them" and so.... there ya go now its the standard.
Indeed no PvPer used elixirs before a certain moment "I will buy them if I can allow it/my build is based on elixirs".
It is such a shame this happened. I want back all my time lost clicking pots and elixirs in inventory for no advantage whatsoever (since the other team is using them too).
The biggest problem with it is that the players that already have a ridiculous Gear Score, with some of the best stat setups you can have are the players that are also popping a billion stat pots. I can understand under geared people using them but jeez come on. If you are a PvPer and have any kind of pride or faith in your skills you wouldn't stoop to doing such things. People get mad when you drink a Heal pot against them yet they have a million elixirs on.
Maybe just allow Elixir use in PvP if Gear Score is <15k or something like that, maybe lower. And make elixirs expire upon entering PvP so they have to use it inside the match that way people over 15k or whatever the limit would be can't cheat the system.
[SIGPIC][/SIGPIC] PVPer rocking it Solo queue style since the dawn of Neverwinter
Listen this was my guild my team... notice I had no crazy buffs!
its absolutely ridiculous the amount of buffs my own team even had? Really, its time to take PVE pots out of PVP!
And if you are not going to, Then my PVP pot better **** well work in PVE then!
Pots are available to anyone who plays the game, its not pay to win, you can buy from the AH or you dont have to spend a penny and use your coins from alt's and other toons.
If you cant afford it, thats a different story, i dont think its game breaking at all. its an option and a choice. a random que'ed pug match there is no say, If you set up a Premade, then sure you can say "no pots".
Just thought id say there is way more important things that need to be fixed and worried about then potions which are 100% available to the public.
Oh and by the way, half of those "Buffs" are pocket pets, coins, debuffs, class power buffs, overload slots, etc.. only 5-6 of those are actual "pots"
I can understand your frustration but, buying pots from other players for using in PvP is probably one of the only AD sinks this game has that's actually effective and, it helps new players that learn alchemy get the AD they need too.
You don't understand what an AD sink is. AD being traded for goods between players is not a sink. It's simply transference. AD sinks remove AD from the economy completely.
On topic, pots are available to everyone in the game. If there was some kind of exclusivity on them, then I would say take them out, but there is not. And everyone really over estimates the impact of pots in the current PvP environment. Between two evenly matched individuals, they can make a world of difference. The reality of what goes on in current PvP is rarely two teams of evenly matched individuals. If you can't beat a player with pots running, you probably weren't going to beat them anyway.
They managed to make your action points 0 when you enter PvP I hope they do something similar with buff foods. The 3-5k+ extra gear score from buff food causes more imbalance.
Between two evenly matched individuals, they can make a world of difference. The reality of what goes on in current PvP is rarely two teams of evenly matched individuals. If you can't beat a player with pots running, you probably weren't going to beat them anyway.
That's hardly true.
The Ardent elixirs are basically 7 (seven!) more rank 10s, and with some procs too. And there are other pots too.
Also there were many times when on my HR I had to contest vs another HR, with pots, and hardly managed to survive, I mean, struggled a lot. Then I drank my elixirs, and guess what a miracle, i wiped the floor with the guys, or if they were good, we stalemated instead of me leaking points just to stay alive.
Same was true for my CW. Was in a game against CWs that I would usually have no issues against and got obliterated cause I forgot my elixirs and they did too much damage to me while being too tanky. Then some games later, same teams, me with potions too, and suddenly I could tank a lot of their moves, survive and nuke them down quite easily.
You don't understand what an AD sink is. AD being traded for goods between players is not a sink. It's simply transference. AD sinks remove AD from the economy completely.
I'm fully aware of what an AD sink is. I'm also aware that every time something is sold on the AH that the AH takes a cut of the profits made from that transaction. That is one form of an AD sink. Though potions usually don't sell for too much, unless you're talking about elixers that are purchased with Ardent coins, they make up for that in volume so, you were saying?
kriszbMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2014
I made a forum post about this topic back in may, and thats where the joke "elixirs pots are a part of my build" came from.
yes, they are available to everyone,
yes, they assist in the difference between a max geared player, and a lower geared player,
but, why should a lower geared player, be spending his money on elixirs to even a gap (that can be negated by the max geared player using the same elixirs) instead of upgrading his gear, and i might add, that a max geared player has less stuff to spend money on, so its far easier to purchase these elixirs.
lets look at the stats of these elixirs,
Elixir of Fate: Increases Strength, Constitution, Dexterity, Intelligence, Wisdom, Charisma by 1 for 30 minutes. These bonuses stack with other potion bonuses.
(this alone is better than a r10)
Potion of Heroism: Increases your Primary and Secondary attributes by 1 for 1 hour. This effect persists through death.
(again better than a r10)
Wild Storm Elixir: Grants you 300 additional Critical Strike (this bonus scales with your level) and increases your Critical Severity by 10% for 3,600 seconds.
( oh look another pot better than a r10azure + 10% crit severity)
Sunlord's Gift elixir: Grants you 300 additional Recovery (this bonus scales with your level) and you have a chance to gain 5% of your Action Points over 20 seconds.
(r10 silvery + 5% Ap gain)
Elixir of Corellion's blood: Increases Power by 300 for 3,600 seconds and you have a chance to gain up to 5 stacks of 60 Power (this bonus scales with your level).
(base of 1 r10 radiant, stacks to 2 r10 radiants)
Elixir of steadfast devotion: Increases Defense by 300 and Regeneration by 300 (these bonuses scale with your level) for 3,600 seconds.
(r10 azure + 300 regen)
Foehammer's Favor elixir: Increases Deflection by 300 (this bonus scales with your level) and increase Deflect Severity by 10% for 3,600 seconds.
(again better than a r10, and it synergises with HR's deflect passives/feats as of mod4 release)
these would be fine if they disappeared upon death, but as you can see, they persist through.
also, you cant say that they apply evenly to all classes, they benefit Hr's and Gwfs, far more then they benefit a DC or TR, so even if everyone is using them, its still not exactly fair.
Does anyone remember the potion of rejuvenation? the pve pot that heals you over-time? well they removed that, because it was too OP in pvp. so why the hell shouldnt they remove pots that are 50x worse from pvp. or atleast make them expire upon death as a cost to use something so strong.
0
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited August 2014
The thing is...
What this ultimately comes down to is that there should be PvP buff pots to appease the pay to win crowd.
The reason we don't allow pay to win discussions is because people argue over stupid <font color="orange">HAMSTER</font> being pay to win. Paying for gear is paying to get gear faster. It is entirely feasible to get that gear without paying a cent. Many people, including myself, have.
Paying for consumables, though, is paying for an advantage. There's no long term you can get them argument because just buy using them you are inherently spending the potential income. The ability to use something doesn't make it less of paying for an advantage. Just because everybody has access to paying for an advantage doesn't mean everybody should have to and that's what everybody not touting a "I pay to win or don't care about being competitive" banner is saying.
Paying to avoid a grind is fine. Paying to use potions or other consumables is paying for an advantage. This should not be a requirement to be competitive in PvP.
And to all those who want to argue that you don't care please don't post. If you are just there for your dailies, great. I don't care why you are there but don't argue that it doesn't matter if PvP is competitive because you don't care. It's completely disrespectful.
So far nobody has ever given a valid reason why paying for consumables is good for PvP.
Why shouldn't they be removed?
Because it's an AD sink? No it's not. The game needs real AD Sinks not the horrible transferance nonsense. The AH is not an adequate AD sink or a justification to leave the game imbalanced.
It doesn't provide a serious advantage? How can you guys complain about rank 10 enchants and then say that with a straight face? The thing is gear can be earned permanently but potions are just paid temporary advantages...shameful.
It shows truly dedicated players? No. Dedicated players should want to be competitive. Paying money to have an advantage is showing no more dedication than steroid users in real sports.
There really has been no logical reason the game would be worse off for taking buff post out of PvP or at least standardizing it to be balanced for PvP. Just a bunch of petty excuses to keep the game even more imbalanced than it already is.
What this ultimately comes down to is that there should be PvP buff pots to appease the pay to win crowd.
The reason we don't allow pay to win discussions is because people argue over stupid <font color="orange">HAMSTER</font> being pay to win. Paying for gear is paying to get gear faster. It is entirely feasible to get that gear without paying a cent. Many people, including myself, have.
Paying for consumables, though, is paying for an advantage. There's no long term you can get them argument because just buy using them you are inherently spending the potential income. The ability to use something doesn't make it less of paying for an advantage. Just because everybody has access to paying for an advantage doesn't mean everybody should have to and that's what everybody not touting a "I pay to win or don't care about being competitive" banner is saying.
Paying to avoid a grind is fine. Paying to use potions or other consumables is paying for an advantage. This should not be a requirement to be competitive in PvP.
And to all those who want to argue that you don't care please don't post. If you are just there for your dailies, great. I don't care why you are there but don't argue that it doesn't matter if PvP is competitive because you don't care. It's completely disrespectful.
So far nobody has ever given a valid reason why paying for consumables is good for PvP.
Why shouldn't they be removed?
Because it's an AD sink? No it's not. The game needs real AD Sinks not the horrible transferance nonsense. The AH is not an adequate AD sink or a justification to leave the game imbalanced.
It doesn't provide a serious advantage? How can you guys complain about rank 10 enchants and then say that with a straight face? The thing is gear can be earned permanently but potions are just paid temporary advantages...shameful.
It shows truly dedicated players? No. Dedicated players should want to be competitive. Paying money to have an advantage is showing no more dedication than steroid users in real sports.
There really has been no logical reason the game would be worse off for taking buff post out of PvP or at least standardizing it to be balanced for PvP. Just a bunch of petty excuses to keep the game even more imbalanced than it already is.
This is essentially pretty much what I said and continue to on this kind of topic. I agree with most things here.
Comments
pvP should be all about gearing and skill! thats it! PERIOD
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Players buy those pot for both D&D and PvP.... I think its time We separate them! I cannot use my PVP Potions in Pve????????????????????????????????????????
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Yea we beat them bad! I was trying to lessen the blow on this type of situation by at least removing the PVE buffs!
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
And what do you suggest as an alternative? Like I said, this serves as both an AD sink and a method of helping new players earn some extra AD. Getting rid of it means that all these people really have left to spend their AD on is glyphs and weapon and armor enchants which would just result in the prices on those climbing even higher which ultimately screws the new people more than someone gobbling down an absurd number of pots before every match.
Which "pvp potion" do you want to be allowed to use in pve? The lame battle healing potion?
I was being facetious!
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
With a new class and a new race, we need not have potion sales diminish! I think you will seel th same amount of pots with all the new content.
PVP - Should be Pvp geared players working to get better PVP gear while using PVP healing pots and or potions.
Now if they want to make PVP potions equivalent to the PVE ones? So that not only the ELITE guilds can gather them but PVPers can get a similar potion / elixir with Glory..... Well then that would be fair!
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
it is no different than getting your gear, or enchants etc... if you want to be good at pvp spend the time and effort to max out your character...if you dont want to spend the time getting the potions (doing the events etc... ) then don't but dont complain because others want to put forth the effort.
will you next want to take away enchants (lets face it it takes a long time to rank those up if you dont spend ad, and if you do then you are forking over a lot of ad)?
People actually use those pots in PvE? I play a TR which seems to be considered gimped in comparison to other classes in PvE and I don't even use them for that. I'm all for them adding PvP potions that have to be bought with glory (a potion that increases tenacity comes to mind) but, as I said, making it so people can't use buff potions in matches only results in taking away an AD sink and, people would just pot up before queuing ad you don't seem to have suggested any alternative when it comes to an AD sink for end game users to spend AD on which would only result in inflation of prices which would hinder newer players far more than PvPers using potion in matches does.
Elixirs, I friggen hate them. I also do not PvP without them anymore. Why? Because if I don't I'm at a disadvantage so I really have no choice.
It was ALWAYS an unwritten rule that you do not use non-pvp pots/elixirs in PvP. The thought of Elixirs was so foreign to the PvP community it was never even brought up, hell I didn't even know they existed till like mod 3.
Then EoA started running them, like CRAZY! So others started using them too. There were a bunch of threads about how lame they are, people said "I don't care I'm using them" and so.... there ya go now its the standard.
GG
It is such a shame this happened. I want back all my time lost clicking pots and elixirs in inventory for no advantage whatsoever (since the other team is using them too).
Just hop into IWD if you want companions
Why couldn't you use the same rationale for pots?
Note: I'm not necessarily for/against pots in regular PVP. I'm just curious what people's logic is regarding this issue.
Maybe just allow Elixir use in PvP if Gear Score is <15k or something like that, maybe lower. And make elixirs expire upon entering PvP so they have to use it inside the match that way people over 15k or whatever the limit would be can't cheat the system.
PVPer rocking it Solo queue style since the dawn of Neverwinter
Pots are available to anyone who plays the game, its not pay to win, you can buy from the AH or you dont have to spend a penny and use your coins from alt's and other toons.
If you cant afford it, thats a different story, i dont think its game breaking at all. its an option and a choice. a random que'ed pug match there is no say, If you set up a Premade, then sure you can say "no pots".
Just thought id say there is way more important things that need to be fixed and worried about then potions which are 100% available to the public.
Oh and by the way, half of those "Buffs" are pocket pets, coins, debuffs, class power buffs, overload slots, etc.. only 5-6 of those are actual "pots"
You don't understand what an AD sink is. AD being traded for goods between players is not a sink. It's simply transference. AD sinks remove AD from the economy completely.
On topic, pots are available to everyone in the game. If there was some kind of exclusivity on them, then I would say take them out, but there is not. And everyone really over estimates the impact of pots in the current PvP environment. Between two evenly matched individuals, they can make a world of difference. The reality of what goes on in current PvP is rarely two teams of evenly matched individuals. If you can't beat a player with pots running, you probably weren't going to beat them anyway.
That's hardly true.
The Ardent elixirs are basically 7 (seven!) more rank 10s, and with some procs too. And there are other pots too.
Also there were many times when on my HR I had to contest vs another HR, with pots, and hardly managed to survive, I mean, struggled a lot. Then I drank my elixirs, and guess what a miracle, i wiped the floor with the guys, or if they were good, we stalemated instead of me leaking points just to stay alive.
Same was true for my CW. Was in a game against CWs that I would usually have no issues against and got obliterated cause I forgot my elixirs and they did too much damage to me while being too tanky. Then some games later, same teams, me with potions too, and suddenly I could tank a lot of their moves, survive and nuke them down quite easily.
The pots make a huge difference.
I'm fully aware of what an AD sink is. I'm also aware that every time something is sold on the AH that the AH takes a cut of the profits made from that transaction. That is one form of an AD sink. Though potions usually don't sell for too much, unless you're talking about elixers that are purchased with Ardent coins, they make up for that in volume so, you were saying?
And they are even more available to "lucky" individuals, particularly the "lucky" pvpers
yes, they are available to everyone,
yes, they assist in the difference between a max geared player, and a lower geared player,
but, why should a lower geared player, be spending his money on elixirs to even a gap (that can be negated by the max geared player using the same elixirs) instead of upgrading his gear, and i might add, that a max geared player has less stuff to spend money on, so its far easier to purchase these elixirs.
lets look at the stats of these elixirs,
Elixir of Fate: Increases Strength, Constitution, Dexterity, Intelligence, Wisdom, Charisma by 1 for 30 minutes. These bonuses stack with other potion bonuses.
(this alone is better than a r10)
Potion of Heroism: Increases your Primary and Secondary attributes by 1 for 1 hour. This effect persists through death.
(again better than a r10)
Wild Storm Elixir: Grants you 300 additional Critical Strike (this bonus scales with your level) and increases your Critical Severity by 10% for 3,600 seconds.
( oh look another pot better than a r10azure + 10% crit severity)
Sunlord's Gift elixir: Grants you 300 additional Recovery (this bonus scales with your level) and you have a chance to gain 5% of your Action Points over 20 seconds.
(r10 silvery + 5% Ap gain)
Elixir of Corellion's blood: Increases Power by 300 for 3,600 seconds and you have a chance to gain up to 5 stacks of 60 Power (this bonus scales with your level).
(base of 1 r10 radiant, stacks to 2 r10 radiants)
Elixir of steadfast devotion: Increases Defense by 300 and Regeneration by 300 (these bonuses scale with your level) for 3,600 seconds.
(r10 azure + 300 regen)
Foehammer's Favor elixir: Increases Deflection by 300 (this bonus scales with your level) and increase Deflect Severity by 10% for 3,600 seconds.
(again better than a r10, and it synergises with HR's deflect passives/feats as of mod4 release)
these would be fine if they disappeared upon death, but as you can see, they persist through.
also, you cant say that they apply evenly to all classes, they benefit Hr's and Gwfs, far more then they benefit a DC or TR, so even if everyone is using them, its still not exactly fair.
Does anyone remember the potion of rejuvenation? the pve pot that heals you over-time? well they removed that, because it was too OP in pvp. so why the hell shouldnt they remove pots that are 50x worse from pvp. or atleast make them expire upon death as a cost to use something so strong.
What this ultimately comes down to is that there should be PvP buff pots to appease the pay to win crowd.
The reason we don't allow pay to win discussions is because people argue over stupid <font color="orange">HAMSTER</font> being pay to win. Paying for gear is paying to get gear faster. It is entirely feasible to get that gear without paying a cent. Many people, including myself, have.
Paying for consumables, though, is paying for an advantage. There's no long term you can get them argument because just buy using them you are inherently spending the potential income. The ability to use something doesn't make it less of paying for an advantage. Just because everybody has access to paying for an advantage doesn't mean everybody should have to and that's what everybody not touting a "I pay to win or don't care about being competitive" banner is saying.
Paying to avoid a grind is fine. Paying to use potions or other consumables is paying for an advantage. This should not be a requirement to be competitive in PvP.
And to all those who want to argue that you don't care please don't post. If you are just there for your dailies, great. I don't care why you are there but don't argue that it doesn't matter if PvP is competitive because you don't care. It's completely disrespectful.
So far nobody has ever given a valid reason why paying for consumables is good for PvP.
Why shouldn't they be removed?
Because it's an AD sink? No it's not. The game needs real AD Sinks not the horrible transferance nonsense. The AH is not an adequate AD sink or a justification to leave the game imbalanced.
It doesn't provide a serious advantage? How can you guys complain about rank 10 enchants and then say that with a straight face? The thing is gear can be earned permanently but potions are just paid temporary advantages...shameful.
It shows truly dedicated players? No. Dedicated players should want to be competitive. Paying money to have an advantage is showing no more dedication than steroid users in real sports.
There really has been no logical reason the game would be worse off for taking buff post out of PvP or at least standardizing it to be balanced for PvP. Just a bunch of petty excuses to keep the game even more imbalanced than it already is.
This hits it directly on the head. Thank You Ambisinisterr!
PVPer rocking it Solo queue style since the dawn of Neverwinter
This is essentially pretty much what I said and continue to on this kind of topic. I agree with most things here.