I noticed some strange things about the Dreadtheft skill. For example, if you use it against an enemy in a straight line in front of you and the enemy tries to flank you but dies while doing it, the beam remains at that direction regardless of the direction you're moving your character.
So my suggestion is to give the player a little more control over the direction the beam strikes. This can be done in 2 different ways:
A) If the enemy dies and the player aims at another enemy and left-clicks to attack the new target, the beam could redirect itself to attack the new enemy on which the player has clicked on.
If the enemy dies, the beam could simply "jump" at the nearest target.
Whichever way you choose to apply, it would still make the beam much more effective.
I don't know whether you understood what I suggested but I can't explain it any better than that.
Comments
i think it should work more like a spraycan and the fact you cant use pots when you have it cast is so anoying also it hits everything ignoring height completly which means with some mobs you can be out of range of their skills but they cant do the same
I'll make a video of the problem and you'll see.
also you can cancel the dreadtheft by hitting the button you cast it with moving to another enemy with it as i said i dont think it is intended to work that way but it is possible to do