In my journeys throughout IWD this evening, I noticed latent Arcane Singularity "Black Hole" animations dabbled throughout. Whilst I happen to be a ST:NG fan, I don't think they're intended for travel usage. Just a head's up. They don't seem to be anything affecting other players, just giant black hole clouds floating about, above HEs, or other major combat areas that are unpopulated when players arrive.
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In my journeys throughout IWD this evening, I noticed latent Arcane Singularity "Black Hole" animations dabbled throughout. Whilst I happen to be a ST:NG fan, I don't think they're intended for travel usage. Just a head's up. They don't seem to be anything affecting other players, just giant black hole clouds floating about, above HEs, or other major combat areas that are unpopulated when players arrive.
been noticing them for days on end at this point. figured they where client side. but since ur experiencing them aswell, apparently not :P
Actually I thought it was a subtle protest by CWs for nerfing Singularity.
I think this is how the devs explain the Singu nerf - CW are being robbed of their most potent CC ability by some mysterious force.
Every time a CW casts Singularity, a kobold dies somewhere by being sucked into the singularity (and probably lands in one of the nine hells). Shame on you CWs..
Yeah I see them everywhere too , no idea what is causing them , I don't think it is from CW who have used them before because they appear in exactly the same spot time after time not just once , I really wish they would stop HAMSTER with the graphics engine.
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obsiddiaMember, NW M9 PlaytestPosts: 1,025Arc User
edited August 2014
I have seen 100s of them so far. Sometimes 5 in a row.
Probably not healthy for my overheating little laptop.
If this is a prelude to a story arch, and not a bug, please tell us, Devs.
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been noticing them for days on end at this point. figured they where client side. but since ur experiencing them aswell, apparently not :P
Gegnar, Alaghor of Clangeddin
« Le Tombeau de Damara » - NW-DM9LR2G42
Every time a CW casts Singularity, a kobold dies somewhere by being sucked into the singularity (and probably lands in one of the nine hells). Shame on you CWs..
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Probably not healthy for my overheating little laptop.
If this is a prelude to a story arch, and not a bug, please tell us, Devs.
Gegnar, Alaghor of Clangeddin
« Le Tombeau de Damara » - NW-DM9LR2G42