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Halfling CC Resistance

rustlordrustlord Member Posts: 1,454 Arc User
edited August 2014 in PvE Discussion
What makes Halfling really good for PvP, many say, is their CC Resistance. They also have +3% Deflect, though other classes have something equally powerful. Like human, +3 Heroic Points ~ etc. So we're back to CC Resistance. Greatest selling point of the Halfling race despite it's ugliness? You decide. Overpowered? I think not!

Many don't know that the Control Resistance bonus is a modifier! It's not additive, so depending on how much resistance you got, 10% is not really 10% per se. Study the numbers below;

Figure Comparisons

(comparison A) Perfect Elven Battle *let's pretend for a moment it works
You are 200% more resistant~
Factors:
your personal resistance 100%
tenacity base resistance 10%
enchantment resistance 200%
Formula:
1 / (1.00 + 0.10 + 2.00) = 0.3226
This means CC duration on you is reduced to 32% of its original duration. A 1 second CC becomes 0.32 second.

(comparison B) Halfling bonus + P.Elven *also pretending it's not broken
Factors:
your personal resistance 100%
tenacity base resistance 10%
enchantment resistance 200%
HALFLING BONUS 10%
Formula:
1 / (1.00 + 0.10 + 2.00 + 0.10) = 0.3125
In the most extreme situation, CC duration on you is reduced to 31%. A 1 second CC becomes 0.31 second.


Conclusion

In comparison here, as a Halfling you got a hundredth of a second 0.01 or 10 miliseconds less CC duration if you are already stacking CC Resist from various sources. "The average (median) human reaction time is 215 milliseconds."


Considerations

If tenacity control resistance, like tenacity damage reduction, is computed multiplicatively after other calculations are performed, the formulas above can be solved with the following corrections:
comparison A:
1 / (1.00 + 2.00) = 0.3333
0.3333 / (1.00 + 0.10) = 0.303
1 / (1.00 + 2.00 + 0.10) = 0.3226
0.3226 / (1.00 + 0.10) = 0.2933

When used as the standalone source of Control Resistance, Halfling's 10% racial bonus will really shine. But only if there is little or no other source of CC Resist. The effectiveness diminishes exponentially when you stack CC Resist from Artifacts, Ability Score rolls, and other buffs.
comparison C:
1 / (1.00 + 0.10) = 0.9090
Post edited by rustlord on

Comments

  • mconosrepmconosrep Member Posts: 0 Arc User
    edited August 2014
    So assuming all PvP characters can get a +200% bonus THAT IS NOT WORKING then under ideal circumstances, then the Halfling's CC bonus is not significant. However, PvP players deal with how things are and not how they are supposed to be.

    In more realistic situations you simply have to note that the +10% CC resistance for Halflings is the same as that granted by base tenacity
    to get an idea how good it is.

    Combined with +3% deflect, and the perfect stat distribution for 'physical' toons, it is quite easy to see why pretty much every min-max PvP is Halfling...
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited August 2014
    mconosrep wrote: »
    Combined with +3% deflect, and the perfect stat distribution for 'physical' toons, it is quite easy to see why pretty much every min-max PvP is Halfling...

    Therein lies the issue, since most PvP players are min-maxers, maxing on CC Resist easily defeats the purpose of 10% Control Resistance. On ideal circumstances, you can achieve 40-60 miliseconds in CC reducation, but that's it. Everyone rolls a halfling in PvP because it's the norm-- they don't pause to think if it's really as effective as others make it out to be. Typical copy-paste led out to exaggeration.
  • mxtimemxtime Member Posts: 316 Bounty Hunter
    edited August 2014
    rustlord wrote: »
    Therein lies the issue, since most PvP players are min-maxers, maxing on CC Resist easily defeats the purpose of 10% Control Resistance. On ideal circumstances, you can achieve 40-60 miliseconds in CC reducation, but that's it. Everyone rolls a halfling in PvP because it's the norm-- they don't pause to think if it's really as effective as others make it out to be. Typical copy-paste led out to exaggeration.

    i was thinking the same numbers dont lie
    but in reality halfling are the best.
    that 10%cc resist
    is probably bugged and gives way more coz u can realy feel the difference when being cc-ed
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited August 2014
    mxtime wrote: »
    i was thinking the same numbers dont lie
    but in reality halfling are the best.
    that 10%cc resist
    is probably bugged and gives way more coz u can realy feel the difference when being cc-ed

    Yeah. OP your math may be right but many have experienced a significant difference in CC-effects on Halflings compared to other races.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited August 2014
    Yeah. OP your math may be right but many have experienced a significant difference in CC-effects on Halflings compared to other races.

    In that case, I will agree with mxtime that something may be bugged with Halflings.
  • jazzfongjazzfong Member Posts: 1,079 Arc User
    edited August 2014
    So, should i roll a halfling for warlock??
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited August 2014
    That will be very creepy.

    On a less important note, you should decide early if you're going to really use that Elven of yours-- coz even when it's unanimous that Halfling CC Resist is (inexplicably) overperforming, it remains true that stacking CC resistance suffers from huge diminishing returns.
  • daggon87daggon87 Member Posts: 288 Arc User
    edited August 2014
    Not only perfect Elven Battle does not function, but it would not grant resistance to CC anyway, but only to movement restrictions (root or slow).
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  • mxtimemxtime Member Posts: 316 Bounty Hunter
    edited August 2014
    why do u think all that pvp cw have halfling and the rest was crying their eyes out because they couldnt change race.
    coz some cc powers barely work on halflings thats why

    even tho that 20 con roll is not optimal for cw coz u waist 2 pts in deflect and very low int
    still its most popular
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    For a CW, the difference is extremely significant - basically between life and death.

    Given same amount of skill, a halfling will be able to land a shard on your head, and keep you for ages in an Entangle, from my experience as a Tiefling. However, if you start the rotation on a halfling, they have a very good chance (about 75% I'd say) to teleport away from beneath your shard, because the Icy Rays/Entangle combo lasts for too short on them.

    Basically this made you a free kill against any good halfling CW with Shard. More damage doesn't matter when you're CCed, so other races are useless.

    But all of this is over now. CW has boosted CCs that can last forever even on a Halfling, Shard is useless... and everybody will probably spec halfling anyway.

    An honorable mention for the random FULL CC RESISTS (including prones) that a Halfling gets :)
  • query523query523 Member Posts: 1,515 Arc User
    edited August 2014
    Given all that why is the halfling GWF popular? Given that their class mechanic makes them 100% CC immune 2/3rds of the time?
  • stah01stah01 Member Posts: 540 Arc User
    edited August 2014
    Maybe the next dev joke is... everyone in pvp rerolls to Halfling.. than they fix racial bonus's on other classes and nerf halfling.

    Than all the midgets have to buy zen to reroll again.

    Yes Marketing.. you can use this idea.
    GShBCGl.jpg
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited August 2014
    query523 wrote: »
    Given all that why is the halfling GWF popular? Given that their class mechanic makes them 100% CC immune 2/3rds of the time?

    Because smart opponents will try to chain-CC the GWF to death when they are OUT of unstoppable. Not to mention +CON/DEX and +3% Deflect are amazing good benefits on any melee class really.
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited August 2014
    stah01 wrote: »
    Maybe the next dev joke is... everyone in pvp rerolls to Halfling.. than they fix racial bonus's on other classes and nerf halfling.

    Than all the midgets have to buy zen to reroll again.

    Yes Marketing.. you can use this idea.

    Sounds like Cryptic is downsizing.
  • stah01stah01 Member Posts: 540 Arc User
    edited August 2014
    rustlord wrote: »
    Sounds like Cryptic is downsizing.

    Kaboom! Please tip your waitresses folks.. Rustlord and I will be here all week!
    GShBCGl.jpg
  • fredstackfredstack Member Posts: 21 Arc User
    edited August 2014
    To me this definetely seems as yet another example of why not to overstack any one stat (besides Hp and Power), however I have noticed moments of cc immunity when playing as my halfling GWF. In short I have been hit by proning abilities and simply ignored their effects, besides recieving damage and getting a debuffs applied. It could have been latency, but to me it seemed to too consistent.

    edit: Wow dang didnt see al those god jokes!
  • iliveforpvpiliveforpvp Member Posts: 268 Bounty Hunter
    edited August 2014
    You are massively misrepresenting this by adding in a perfect elven battle in the calculations. Do it with no CC resist, with 20% Tenacity CC resist, and with 20% plus Halfling bonus. You will see that the Halfling bonus seems more significant. Moreover, using a CC move with a 1 sec base is completely ridiculous. I would suggest 3 seconds given that is the base time for more stuns in mod 4. Even when doing this, I will admit, that it is not a huge change. But it is enough to warrant choosing Halfling over the other racial bonuses in the game :)

    Maybe every high end PvP player knows what they are doing after all...
  • flyingleonflyingleon Member Posts: 451 Arc User
    edited August 2014
    There are several races have 10% cc resistence, so I would the decisive factor the 3% deflection rate.

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  • iliveforpvpiliveforpvp Member Posts: 268 Bounty Hunter
    edited August 2014
    flyingleon wrote: »
    There are several races have 10% cc resistence, so I would the decisive factor the 3% deflection rate.

    It is also the fact that they get +2 CON. With a Halfling you can have:

    1: Highest possible CON roll. Since HP is so important in PVP, it is not hard to understand why this is good.

    2: More Deflect chance. Another no brainer as to why this is good. Even better on HR given that it procs healing.

    3: More CC resist. Like my previous post, can be up to .2 seconds off of every CC cast on you.

    Anyone who has ever competed at the top level understands why these bonusses are hands down the best. The other bonuses like the Half-Orc run speed buff and Tiefling chance to lower power are nothing compared to better stats and an ability to escape situations that you otherwise would not have been able to. Honestly, if you escape 3 CC chains in an hour long match, that otherwise would have resulted in death, the benefit of the CC resist really begins to show itself.
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited August 2014
    When used as the standalone source of Control Resistance, Halfling's 10% racial bonus will really shine. But only if there is little or no other source of CC Resist. The effectiveness diminishes exponentially when you stack CC Resist from Artifacts, Ability Score rolls, and other buffs.

    comparison C:
    1 / (1.00 + 0.10) = 0.9090

    Quoting myself to reiterate.

    20% Tenacity:
    1 / (1.00 + 0.20) = 0.8333
    20% Tenacity + Halfling bonus
    1 / (1.00 + 0.20 + 0.10) = 0.7692

    The difference is 64 miliseconds per second. On a stun with base 3 seconds, this will be 192 milliseconds. However I stand firmly that this benefit is overexaggerated. In the top end where min-maxers such as myself exist, the choice to go Halfling is more norm than mathematical.

    Do understand that I posted this data to discourage the cries to nerf the racial bonus. I know everyone and their granma would roll a Halfling if they had money, and they would feel very screwed-over if a race rework happens based upon a misleading exaggeration. I err on the side that CC Resist is in line with other racial bonuses because of its steep diminishing returns.
  • edited August 2014
    This content has been removed.
  • letojarred1letojarred1 Member Posts: 306 Arc User
    edited August 2014
    morenthar wrote: »
    I don't think many people realize Sun Elves have the same CC resistance.

    yes, but halflings are so small, even if u got unsteath at node2, a half orc gwf will always be the primary target due to their size and ugliness :o.

    SoulForge, Black Dyed TR Halfling, can create a crazy mind game with other players, they are bound to guess what's happening with their toddler foe. More if you put ITC in the mix ;)
    StrawberryCheesecake TR
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  • godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited August 2014
    While elven battle may not work or factor in, I feel the 10% CC resist is a ridiculously small advantage and extremely overhyped.

    EDIT: And I suppose you have showed that with later calculations. Also 3-4% more CC resist from WIS as a rogue utilizing max CON roll depending on campfire bonus as I believe it affects CC resist as well... Not sure about other classes though.
  • iliveforpvpiliveforpvp Member Posts: 268 Bounty Hunter
    edited August 2014
    rustlord wrote: »
    Quoting myself to reiterate.

    20% Tenacity:
    1 / (1.00 + 0.20) = 0.8333
    20% Tenacity + Halfling bonus
    1 / (1.00 + 0.20 + 0.10) = 0.7692

    The difference is 64 miliseconds per second. On a stun with base 3 seconds, this will be 192 milliseconds. However I stand firmly that this benefit is overexaggerated. In the top end where min-maxers such as myself exist, the choice to go Halfling is more norm than mathematical.

    Do understand that I posted this data to discourage the cries to nerf the racial bonus. I know everyone and their granma would roll a Halfling if they had money, and they would feel very screwed-over if a race rework happens based upon a misleading exaggeration. I err on the side that CC Resist is in line with other racial bonuses because of its steep diminishing returns.

    When you are being chain proned or CC'd that small difference is a HUGE factor in your chances for survival. Basically you are saying that everyone who beats you on a regular basis is wrong...

    I am frankly not sure how you can say you are right, while at the same time losing to people with the opposite opinion =/
  • qutsemniequtsemnie Member Posts: 419 Arc User
    edited August 2014
    "Therein lies the issue, since most PvP players are min-maxers, maxing on CC Resist easily defeats the purpose of 10% Control Resistance."

    This sentence makes me smile.
  • godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited August 2014
    When you are being chain proned or CC'd that small difference is a HUGE factor in your chances for survival. Basically you are saying that everyone who beats you on a regular basis is wrong...

    I am frankly not sure how you can say you are right, while at the same time losing to people with the opposite opinion =/

    There are plenty of extremely high end PvP-ers that perform fine without the almighty Halfling racial bonus. Just because a few high end players preach something and cause others to conform doesn't mean it is best simply because some of the best are using/preaching it.
  • iliveforpvpiliveforpvp Member Posts: 268 Bounty Hunter
    edited August 2014
    rustlord wrote: »
    Quoting myself to reiterate.

    20% Tenacity:
    1 / (1.00 + 0.20) = 0.8333
    20% Tenacity + Halfling bonus
    1 / (1.00 + 0.20 + 0.10) = 0.7692

    The difference is 64 miliseconds per second. On a stun with base 3 seconds, this will be 192 milliseconds. However I stand firmly that this benefit is overexaggerated. In the top end where min-maxers such as myself exist, the choice to go Halfling is more norm than mathematical.

    Do understand that I posted this data to discourage the cries to nerf the racial bonus. I know everyone and their granma would roll a Halfling if they had money, and they would feel very screwed-over if a race rework happens based upon a misleading exaggeration. I err on the side that CC Resist is in line with other racial bonuses because of its steep diminishing returns.

    Here. I have a wonderful idea. I will give an example with two CWs fighting 1v1. They are exactly the same with the exception that one of them is a Halfing.

    1: Both CWs enter combat and use Entangling Force.
    2: The Halfing drops out .1 Seconds sooner and is now able to cast another spell first
    3: The Halfing uses chill strike
    4: The Halfing uses RoE
    5: The Human uses chill strike
    6: The Halfing uses Icy Rays
    7: The Halfing uses RoE

    In this scenario the Halfing has won the fight by a large margin dispite the fact that both landed a spell at the same time at the start of combat. I know there are more factors that this, but as someone who has played a CW for a LONG time, both as a Tiefling and then a Halfing, I have had this EXACT situation play out hundreds of times.

    Anyway, that is the end of my points :) make your choice and enjoy the game folks!
  • iliveforpvpiliveforpvp Member Posts: 268 Bounty Hunter
    edited August 2014
    godlysoul2 wrote: »
    There are plenty of extremely high end PvP-ers that perform fine without the almighty Halfling racial bonus. Just because a few high end players preach something and cause others to conform doesn't mean it is best simply because some of the best are using/preaching it.

    Ok one last point in an attempt of fairness. While I contend that using a race with CC resist is the best choice. I believe that it is the best choice by a very small margin. I do not think that you can't be a good PVP player without rolling a Halfing or that the difference will be hugely noticable in combat. I simply contend that Halfing is the best choice if you are trying to roll the best race that you can.
  • stah01stah01 Member Posts: 540 Arc User
    edited August 2014
    I disagree.. Halfling is severely out of wack. Play a drow and than play the same class on a halfling. They feel completely different and the lack of cc sticking to you is noticeable.
    GShBCGl.jpg
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