What makes Halfling really good for PvP, many say, is their CC Resistance. They also have +3%
Deflect, though other classes have something equally powerful. Like human, +3 Heroic Points ~ etc. So we're back to CC Resistance. Greatest selling point of the Halfling race despite it's ugliness? You decide. Overpowered? I think not!
Many don't know that the Control Resistance bonus is a modifier! It's not additive, so depending on how much resistance you got, 10% is not really 10% per se. Study the numbers below;
Figure Comparisons
(comparison A) Perfect Elven Battle
*let's pretend for a moment it works
You are 200% more resistant~
Factors:
your personal resistance 100%
tenacity base resistance 10%
enchantment resistance 200%
Formula:
1 / (1.00 + 0.10 + 2.00) = 0.3226
This means CC duration on you is reduced to 32% of its original duration. A 1 second CC becomes 0.32 second.
(comparison
Halfling bonus + P.Elven
*also pretending it's not broken
Factors:
your personal resistance 100%
tenacity base resistance 10%
enchantment resistance 200%
HALFLING BONUS 10%
Formula:
1 / (1.00 + 0.10 + 2.00 + 0.10) = 0.3125
In the most extreme situation, CC duration on you is reduced to 31%. A 1 second CC becomes 0.31 second.
Conclusion
In comparison here, as a Halfling you got a hundredth of a second 0.01 or 10 miliseconds less CC duration if you are already stacking CC Resist from various sources. "The average (median) human reaction time is 215 milliseconds."
Considerations
If tenacity control resistance, like tenacity damage reduction, is computed multiplicatively after other calculations are performed, the formulas above can be solved with the following corrections:
comparison A:
1 / (1.00 + 2.00) = 0.3333
0.3333 / (1.00 + 0.10) = 0.303
1 / (1.00 + 2.00 + 0.10) = 0.3226
0.3226 / (1.00 + 0.10) = 0.2933
When used as the standalone source of Control Resistance, Halfling's 10% racial bonus will really shine. But only if there is little or no other source of CC Resist. The effectiveness diminishes exponentially when you stack CC Resist from Artifacts, Ability Score rolls, and other buffs.
comparison C:
1 / (1.00 + 0.10) = 0.9090
Comments
In more realistic situations you simply have to note that the +10% CC resistance for Halflings is the same as that granted by base tenacity
to get an idea how good it is.
Combined with +3% deflect, and the perfect stat distribution for 'physical' toons, it is quite easy to see why pretty much every min-max PvP is Halfling...
Therein lies the issue, since most PvP players are min-maxers, maxing on CC Resist easily defeats the purpose of 10% Control Resistance. On ideal circumstances, you can achieve 40-60 miliseconds in CC reducation, but that's it. Everyone rolls a halfling in PvP because it's the norm-- they don't pause to think if it's really as effective as others make it out to be. Typical copy-paste led out to exaggeration.
i was thinking the same numbers dont lie
but in reality halfling are the best.
that 10%cc resist
is probably bugged and gives way more coz u can realy feel the difference when being cc-ed
Yeah. OP your math may be right but many have experienced a significant difference in CC-effects on Halflings compared to other races.
In that case, I will agree with mxtime that something may be bugged with Halflings.
On a less important note, you should decide early if you're going to really use that Elven of yours-- coz even when it's unanimous that Halfling CC Resist is (inexplicably) overperforming, it remains true that stacking CC resistance suffers from huge diminishing returns.
Enorla, Oh so devoted cleric.
coz some cc powers barely work on halflings thats why
even tho that 20 con roll is not optimal for cw coz u waist 2 pts in deflect and very low int
still its most popular
Given same amount of skill, a halfling will be able to land a shard on your head, and keep you for ages in an Entangle, from my experience as a Tiefling. However, if you start the rotation on a halfling, they have a very good chance (about 75% I'd say) to teleport away from beneath your shard, because the Icy Rays/Entangle combo lasts for too short on them.
Basically this made you a free kill against any good halfling CW with Shard. More damage doesn't matter when you're CCed, so other races are useless.
But all of this is over now. CW has boosted CCs that can last forever even on a Halfling, Shard is useless... and everybody will probably spec halfling anyway.
An honorable mention for the random FULL CC RESISTS (including prones) that a Halfling gets
Than all the midgets have to buy zen to reroll again.
Yes Marketing.. you can use this idea.
Because smart opponents will try to chain-CC the GWF to death when they are OUT of unstoppable. Not to mention +CON/DEX and +3% Deflect are amazing good benefits on any melee class really.
Sounds like Cryptic is downsizing.
Kaboom! Please tip your waitresses folks.. Rustlord and I will be here all week!
edit: Wow dang didnt see al those god jokes!
Maybe every high end PvP player knows what they are doing after all...
Join the Greycloaks
Ana-GWF SM Destroyer | Farseer-CW MoF Renegade | Leon-GF SM Tactician
Adrik Battlefate-DC DO Virtuous | Cassi Woodsheart-HR PF Trapper
It is also the fact that they get +2 CON. With a Halfling you can have:
1: Highest possible CON roll. Since HP is so important in PVP, it is not hard to understand why this is good.
2: More Deflect chance. Another no brainer as to why this is good. Even better on HR given that it procs healing.
3: More CC resist. Like my previous post, can be up to .2 seconds off of every CC cast on you.
Anyone who has ever competed at the top level understands why these bonusses are hands down the best. The other bonuses like the Half-Orc run speed buff and Tiefling chance to lower power are nothing compared to better stats and an ability to escape situations that you otherwise would not have been able to. Honestly, if you escape 3 CC chains in an hour long match, that otherwise would have resulted in death, the benefit of the CC resist really begins to show itself.
Quoting myself to reiterate.
20% Tenacity:
The difference is 64 miliseconds per second. On a stun with base 3 seconds, this will be 192 milliseconds. However I stand firmly that this benefit is overexaggerated. In the top end where min-maxers such as myself exist, the choice to go Halfling is more norm than mathematical.
Do understand that I posted this data to discourage the cries to nerf the racial bonus. I know everyone and their granma would roll a Halfling if they had money, and they would feel very screwed-over if a race rework happens based upon a misleading exaggeration. I err on the side that CC Resist is in line with other racial bonuses because of its steep diminishing returns.
yes, but halflings are so small, even if u got unsteath at node2, a half orc gwf will always be the primary target due to their size and ugliness .
SoulForge, Black Dyed TR Halfling, can create a crazy mind game with other players, they are bound to guess what's happening with their toddler foe. More if you put ITC in the mix
BlackberryCheesecake CW
[SIGPIC][/SIGPIC]
CheeseCake House
EDIT: And I suppose you have showed that with later calculations. Also 3-4% more CC resist from WIS as a rogue utilizing max CON roll depending on campfire bonus as I believe it affects CC resist as well... Not sure about other classes though.
When you are being chain proned or CC'd that small difference is a HUGE factor in your chances for survival. Basically you are saying that everyone who beats you on a regular basis is wrong...
I am frankly not sure how you can say you are right, while at the same time losing to people with the opposite opinion =/
This sentence makes me smile.
There are plenty of extremely high end PvP-ers that perform fine without the almighty Halfling racial bonus. Just because a few high end players preach something and cause others to conform doesn't mean it is best simply because some of the best are using/preaching it.
Here. I have a wonderful idea. I will give an example with two CWs fighting 1v1. They are exactly the same with the exception that one of them is a Halfing.
1: Both CWs enter combat and use Entangling Force.
2: The Halfing drops out .1 Seconds sooner and is now able to cast another spell first
3: The Halfing uses chill strike
4: The Halfing uses RoE
5: The Human uses chill strike
6: The Halfing uses Icy Rays
7: The Halfing uses RoE
In this scenario the Halfing has won the fight by a large margin dispite the fact that both landed a spell at the same time at the start of combat. I know there are more factors that this, but as someone who has played a CW for a LONG time, both as a Tiefling and then a Halfing, I have had this EXACT situation play out hundreds of times.
Anyway, that is the end of my points make your choice and enjoy the game folks!
Ok one last point in an attempt of fairness. While I contend that using a race with CC resist is the best choice. I believe that it is the best choice by a very small margin. I do not think that you can't be a good PVP player without rolling a Halfing or that the difference will be hugely noticable in combat. I simply contend that Halfing is the best choice if you are trying to roll the best race that you can.