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Smoke Bomb bugged

vteasyvteasy Member Posts: 708 Arc User
Hiya,

Can you please fix smoke bomb? Not asking for much just that TR smoke bomb works the same as smoke bomb the brotherhood rogues use in Icewind dale. Makes the effect (stun) work right when smoke bomb goes down. Currently there is a significant lag from when you drop it to when the effect takes place. you can literally run out of smoke bomb when it is dropped. I am getting jealous the **** NPC smoke bomb works better than mine :)
Post edited by vteasy on

Comments

  • adernathadernath Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2014
    And why do you think the npc version works as intended? Honestly I am happy that not everything is instant... already too many abilities are instant and impossible or quite difficult to avoid. At least for my class many abilities require an animation process before something lands.
    Suggestions to improve NW:
    - Dualspec
    - Better rewarding foundry and foundry pvp maps
    - Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
    - Armory
    - make jumping cost stamina (to reduce hopping in pvp)
  • vteasyvteasy Member Posts: 708 Arc User
    edited August 2014
    The NPC version is a lot more effective than ours. Making it work properly would help more people use it
  • sokolnichiysokolnichiy Member, NW M9 Playtest Posts: 187 Arc User
    edited August 2014
    Agreed.

    Main problem here is that many animation sequences are kinda bugged while processing.

    For example many HR skills wont even work or just go on cd with no effect if you try shifting or else while casting and animation is not played full.

    Bother me much sometimes.

    So as smoke bomb. NPC got you stuned as soon as they cry out "HA!" and start to move their hand down to toss bomb. You get them stunned not even after smoke starts to spread but half second after so we miss kinda 2 or 1,5 of actuall smoke dazing effect.

    Sometimes it seems we are playing on some kinda pirate server or have strong lag...dat's a pity
  • reagenlionel1reagenlionel1 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2014
    I do not see any difference in the way the npc uses smoke bomb and a player honestly. theres still a delay in both. Infact I can still dodge right out of in the same way i do a players with the same timing if at the right time.
  • sokolnichiysokolnichiy Member, NW M9 Playtest Posts: 187 Arc User
    edited August 2014
    I do not see any difference in the way the npc uses smoke bomb and a player honestly. theres still a delay in both. Infact I can still dodge right out of in the same way i do a players with the same timing if at the right time.

    Yep, any smokebomb can be dodged no difficulties here.

    The thing is about timing and only this. that nps got a smokebomb for abot 8-10 seconds stun and applies at skill use and players gor their smokebomb to stun for about 6-8 seconds and it applies after a half second of skill use.
  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited August 2014
    I don't think this power has been changed at all, but I will have people take a look.
  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2014
    It is like this on Live, so I don't think this is newly introduced in ToD
  • vteasyvteasy Member Posts: 708 Arc User
    edited August 2014
    panderus wrote: »
    I don't think this power has been changed at all, but I will have people take a look.

    Thanks, the key difference is when the effect of the power affects someone. It might be the animation I am not sure, but the version the NPC uses is much more effective.
  • suddenlyslowsuddenlyslow Member Posts: 818 Arc User
    edited August 2014
    The NPC version is certainly more effective and seems to be more or less instantaneous. The player version does not take effect immediately, but sometime after the animation. If used within a crowd while stealthed, it will immediately break stealth and collect all nearby aggro and the crowd will begin to attack. It is only sometime after the smoke visual appears that they daze will actually take effect and the crowd will have multiple opportunities to attack prior to that time.
  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited August 2014
    The NPC version is certainly more effective and seems to be more or less instantaneous. The player version does not take effect immediately, but sometime after the animation. If used within a crowd while stealthed, it will immediately break stealth and collect all nearby aggro and the crowd will begin to attack. It is only sometime after the smoke visual appears that they daze will actually take effect and the crowd will have multiple opportunities to attack prior to that time.

    We took a look and this power has not changed at all. The NPC version may appear more effective due to lag possibly. I have always been able to get out of smoke bombs even when I see the red splat on the ground and still can on this build.
  • vteasyvteasy Member Posts: 708 Arc User
    edited August 2014
    panderus wrote: »
    We took a look and this power has not changed at all. The NPC version may appear more effective due to lag possibly. I have always been able to get out of smoke bombs even when I see the red splat on the ground and still can on this build.

    Thanks for taking a look at it. If it hasn't changed maybe the skill should be tweaked to take effect sooner.
  • aiausaiaus Member Posts: 0 Arc User
    edited August 2014
    By the way how in the world can a GF,gwf in unstoppable ( Block Smoke? ) :confused: ->Isn't that why you have an Elven Battle Enchantment? I mean I can maybe see unstoppable keeping him Immune to it. But how does a shield block smoke.....
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited August 2014
    the shield has a fan
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