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Mod 4 Presents -- Skill not required CWs

seventhpillarseventhpillar Member, NW M9 Playtest Posts: 216 Arc User
With all these changes to the CWs, it has become clear we are now moving towards DoT damage. Watch how G.PF price begins to skyrocket. And with that, there will be one build that will dominate and it will be thaum, which brings me to my point, enter the skill not required CW.

I recorded a demo... just watch it and how ridiculous it is.

https://www.sendspace.com/file/u1qy48

Copy and extract to your demos folder then follow the instructions on this post:

http://nw-forum.perfectworld.com/showthread.php?83951-Demo-Recording-AKA-how-to-make-awesome-videos-screenshots

It's kind of sad. I just run to the mob, CoI then Icy Terrain and stand there. Sometimes, I'll Steal Time and Icy Terrain and again, stand there... awesome skill... not. But that's how we CWs have been vectored and that's how things will be as we move forward.
Post edited by seventhpillar on

Comments

  • v1rus89v1rus89 Member Posts: 83
    edited August 2014
    Get in line man, any decent cw have been saying the same thing for over a month now.
    They don't care about your feedback, they want to rework/OVERWORK and that's what they get for it, a disaster.


    Well i guess some cw will be happy, the class now is n0ob-friendly to the max.

    Who needs skill when you have autoprocs?

    If they want to fix things they just have to admit that the rework failed hard and revert all the changes to live server with a nerf to every AOE encounter besides shard on mastery only to tone PVE dmg a little bit.
    Virus, Enemy Team.
  • nathanmehew2435nathanmehew2435 Member Posts: 140 Arc User
    edited August 2014
    The damage CW's do currently is because of a bug, don't think this is how they will be on launch.
  • todesfaelletodesfaelle Member Posts: 1,370 Arc User
    edited August 2014
    I play a Rogue and a Guardian but I'm happy that the CWs are finally getting an optimized single-target damage build. This is especially needed in PVP. Storm Spell's proc chance is okay as it is, but one room for improvement that the devs could do would be to make it so that it does not benefit from damage buffs and debuffs, as well as removing its ability to crit. This should tone down the damage to reasonable degrees.

    And it's not as if Shard was totally rendered useless for PVP. The damage was decreased but the Prone Time has been increased significantly, and this can be made better with Orb of Imposition since Prone is a Control Effect.
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited August 2014
    As rogues, we've had our share of OPowered. Now the GWF, they were hammered down and it hurts. Nothing extraordinary. You CW have had it hard all this time. So yeah, grab a slice. Enjoy while you can, just don't take it for granted it'll eventually get nerfed.

    I'm actually excited to fight the new GF and CW. As vengeful as I am against the GWF and HR who bullied me before, I'm more looking forward to the challenge that new Wizards and Guardians may soon bring to PvP. :cool:
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited August 2014
    The damage CW's do currently is because of a bug, don't think this is how they will be on launch.

    It's going to be silly if this makes it to Live. Every CW worth their salt knows it's completely borked.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited August 2014
    rustlord wrote: »
    As rogues, we've had our share of OPowered. Now the GWF, they were hammered down and it hurts. Nothing extraordinary. You CW have had it hard all this time. So yeah, grab a slice. Enjoy while you can, just don't take it for granted it'll eventually get nerfed.

    I'm actually excited to fight the new GF and CW. As vengeful as I am against the GWF and HR who bullied me before, I'm more looking forward to the challenge that new Wizards and Guardians may soon bring to PvP. :cool:

    Would be ok if there were only GWF nerf, but GWF big nerf + other classes big buffes, you know what that means --> useless GWF, not competitive.
  • kieranmtornkieranmtorn Member, NW M9 Playtest Posts: 382 Arc User
    edited August 2014
    v1rus89 wrote: »
    Get in line man, any decent cw have been saying the same thing for over a month now.
    They don't care about your feedback, they want to rework/OVERWORK and that's what they get for it, a disaster.


    Well i guess some cw will be happy, the class now is n0ob-friendly to the max.

    Who needs skill when you have autoprocs?

    If they want to fix things they just have to admit that the rework failed hard and revert all the changes to live server with a nerf to every AOE encounter besides shard on mastery only to tone PVE dmg a little bit.

    It will make CW x-box friendly. Normally Storm Spell is 6-10% of your damage (assuming an appropriate build), so when you increase the effectiveness by 7*, what did they expect it to do. Just like Bilethorn and all other weapon enchants, it proc's off all the spell effect DOT's. Sigh.
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited August 2014
    hey guys anyone knows a good cw build, thats what im gonna main for mod4 :cool:
  • v1rus89v1rus89 Member Posts: 83
    edited August 2014
    hey guys anyone knows a good cw build, thats what im gonna main for mod4 :cool:

    If you have a mouse and a keyboard go thauma random feats till the capstone.
    Random encounter here and there (no matter which one), right click, left click, repeat.

    If you have a mouse only go thauma random feats till the capstone.
    Left click , right click, left click, repeat.

    BOOM pro MODULE 4 cw!
    Virus, Enemy Team.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    v1rus89 wrote: »
    If you have a mouse and a keyboard go thauma random feats till the capstone.
    Random encounter here and there (no matter which one), right click, left click, repeat.

    If you have a mouse only go thauma random feats till the capstone.
    Left click , right click, left click, repeat.

    BOOM pro MODULE 4 cw!

    Please don't forget to also slot Storm Spell.

    OK now the CW PvP guide for Module 4 is complete.
  • gomok72gomok72 Member Posts: 616 Arc User
    edited August 2014
    The bad thing about this, SW, HR, and TR are suppose to be the dps of the game and CW is currently doing more damage than all of them on preview with the same optimized enchants (GPF, Lightning and Vorpal).

    I don't know, if it remains like this I won't que for PvP at all while leveling my SW (SW are in a bad place for PvP right now, in comparison to other classes in this game "solo").
    I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.

    -Kymos
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    gomok72 wrote: »
    The bad thing about this, SW, HR, and TR are suppose to be the dps of the game and CW is currently doing more damage than all of them on preview with the same optimized enchants (GPF, Lightning and Vorpal).

    I don't know, if it remains like this I won't que for PvP at all while leveling my SW (SW are in a bad place for PvP right now, in comparison to other classes in this game "solo").

    How so?

    CWs queued for PvP through long periods of Roar spamming GWFs, perma TRs and pathinder HRs that heal from bugged set and destroy you with DoTs while you're CCed almost all the time.

    When we complained, we got told:

    - you're support, not "main" PvP class
    - you're not supposed to 1vs1 "main" classes as mentioned above
    - you will probably die the most in the game, deal with it

    If CW still had issues, they needed to learn to play.

    So do enjoy being a support class for CW for a while from now on ;)
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited August 2014
    gomok72 wrote: »
    The bad thing about this, SW, HR, and TR are suppose to be the dps of the game and CW is currently doing more damage than all of them on preview with the same optimized enchants (GPF, Lightning and Vorpal).

    I don't know, if it remains like this I won't que for PvP at all while leveling my SW (SW are in a bad place for PvP right now, in comparison to other classes in this game "solo").

    I've been playing since nearly the beginning, and CWs (later GWFs) have always been the main DPS classes.

    And Storm Spell has always been one of the only two passives worth slotting for a CW (at least since I hit 60).
  • ph33rm3ph33rm3 Member Posts: 549 Arc User
    edited August 2014
    v1rus89 wrote: »
    If you have a mouse and a keyboard go thauma random feats till the capstone.
    Random encounter here and there (no matter which one), right click, left click, repeat.

    If you have a mouse only go thauma random feats till the capstone.
    Left click , right click, left click, repeat.

    BOOM pro MODULE 4 cw!

    Sad, but true.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited August 2014
    How so?

    CWs queued for PvP through long periods of Roar spamming GWFs, perma TRs and pathinder HRs that heal from bugged set and destroy you with DoTs while you're CCed almost all the time.

    When we complained, we got told:

    - you're support, not "main" PvP class
    - you're not supposed to 1vs1 "main" classes as mentioned above
    - you will probably die the most in the game, deal with it

    If CW still had issues, they needed to learn to play.

    So do enjoy being a support class for CW for a while from now on ;)

    By your reasoning, sir, Since cws were broken for pve for about 3 modules, dominating with stacked cw groups, They should now be left out of any dungeon for the same period of time.

    But since the game should aim at some kind of balance, and not some childish sense of revenge over other classes, i hop e things get balanced in both pvp and pve.

    Btw, cws were still very powerful in pvp if used correctly. They just needed some more difensive options. I could do perfectly fine with my old CW alt, and it was not even much geared.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    pando83 wrote: »
    Btw, cws were still very powerful in pvp if used correctly. They just needed some more difensive options. I could do perfectly fine with my old CW alt, and it was not even much geared.

    Many CWs tried to suggest decent changes to the whole PvP balance such as:

    - fix Roar and destro stacks from GPF, decrease damage a bit, leave GWF intact otherwise
    - buff GF to be the best tank in the game
    - fix the broken HR heals from the broken HR set. Remove the Careful Attack/GPF cycle. Nerf Constrictive slightly. Maybe give HR some type of CC escape move.
    - give the DC more useful feats and a DPS paragon
    - remove permastealth and make the TR a striker that hurts, not a DoT ninja
    - give CWs some extra survivability through better CC and CC immunity. Tone down the huge damage spikes from skills such as Ice Knife so there is balance.

    And so on.

    All of these suggestions were posted for MONTHS, on and on and on and on, only to be ignored and ridiculed.

    And now, we got Assailant and Storm Spell skill-less procs instead of Shard skillful gameplay. No CW ever asked for them. NOT ONCE.


    We asked for shard to get buffed back and explained that applying DoTs and waiting for procs takes 0 skill. We were ignored and the answer was that shard will remain nerfed.

    So what else there is to say, from a CW? You tell me. I am all ears.
  • dzonisa1dzonisa1 Member Posts: 58
    edited August 2014
    Many CWs tried to suggest decent changes to the whole PvP balance such as:

    - fix Roar and destro stacks from GPF, decrease damage a bit, leave GWF intact otherwise
    - buff GF to be the best tank in the game
    - fix the broken HR heals from the broken HR set. Remove the Careful Attack/GPF cycle. Nerf Constrictive slightly. Maybe give HR some type of CC escape move.
    - give the DC more useful feats and a DPS paragon
    - remove permastealth and make the TR a striker that hurts, not a DoT ninja
    - give CWs some extra survivability through better CC and CC immunity. Tone down the huge damage spikes from skills such as Ice Knife so there is balance.

    And so on.

    All of these suggestions were posted for MONTHS, on and on and on and on, only to be ignored and ridiculed.

    And now, we got Assailant and Storm Spell skill-less procs instead of Shard skillful gameplay. No CW ever asked for them. NOT ONCE.


    We asked for shard to get buffed back and explained that applying DoTs and waiting for procs takes 0 skill. We were ignored and the answer was that shard will remain nerfed.

    So what else there is to say, from a CW? You tell me. I am all ears.

    There is light at the end of the tunel. Mod 5 might be even worse... now doesnt that make you feel better ?
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited August 2014
    So what else there is to say, from a CW? You tell me. I am all ears.

    On Hr forum we asked for 3 valid path, more cc more anti cc less healing
    On gwf forum they asked about the same thing you mentioned
    Tr has been asking the same thing for over 6 months
    Dc been asking for stuff for over a year lol
    Gf well they gone so desperate that they asked for anything

    But no where on gf forum when they recieved there first buffs before module 4 did i see anything like what you write - taunts and revenge talk. Rather both gf and some gwf has worked hard to make devs to listen to them when it comes to rebalance some out of the line skills/powers.

    So how about working for something that is good for all classes instead of joy and glee at the cost of others - in answer to your question....
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited August 2014
    How so?

    CWs queued for PvP through long periods of Roar spamming GWFs, perma TRs and pathinder HRs that heal from bugged set and destroy you with DoTs while you're CCed almost all the time.

    When we complained, we got told:

    - you're support, not "main" PvP class
    - you're not supposed to 1vs1 "main" classes as mentioned above
    - you will probably die the most in the game, deal with it

    If CW still had issues, they needed to learn to play.

    So do enjoy being a support class for CW for a while from now on ;)

    The difference is CWs had tools for being support, namely CC, and they still do (actually now more than ever). So they remain the best support class and are now the best 1v1 class. Not only that but their strength in 1v1 is that they nuke people in seconds, which is an altogether different kind of 1v1 superiority than being tanky, which is how trs and hrs made their living. Clearing a node fast is obviously better than clearing it by contrition.

    I dusted off my CW and tried it on preview and lol is all I have to say. The thing is only 13k and doesn't even have many boons and it's just ridiculous.

    I guess at this point I don't mind, because it allows me to be powerful and easily clear content while I get my CW up to snuff. I'm probably just going to give up on HR since they don't seem to really know what to do with the class, and it would be nice to be able to PVE in this game again. Same feat spec for pve too.
    But no where on gf forum when they recieved there first buffs before module 4 did i see anything like what you write - taunts and revenge talk. Rather both gf and some gwf has worked hard to make devs to listen to them when it comes to rebalance some out of the line skills/powers.

    So how about working for something that is good for all classes instead of joy and glee at the cost of others - in answer to your question....

    I think the difference is CWs are used to being top dog in at least part of the game. Only PVP has been out of reach. So they're spoiled. GFs are humble and thankful for the buffs, CWs still complain about not being able to spec all three trait lines or that shard was nerfed.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited August 2014
    It's funny, but I never had as many problems on my not-so-well-geared CW in PvP as many seemed to have. Sure, she's down in the lower pages of the leaderboard but she has a positive K/D ratio and I had a bunch of fun hunting and killing permas. Now it looks like she'll be able to stalk through PvP like a God amongst ants. Not sure I'm going to bother TBH. If I wanted an ez-mode PvP class I'd have played my GWF more often.

    Fun in PvP comes from feeling liked you've earned the win, not cruise-control roflstomping. For me at least.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited August 2014
    I guess at this point I don't mind, because it allows me to be powerful and easily clear content while I get my CW up to snuff. I'm probably just going to give up on HR since they don't seem to really know what to do with the class, and it would be nice to be able to PVE in this game again.
    Full Archer build HR is a beast in PvE now, which is what I'm going to swap to. Won't be PvPing with my HR any time soon. Or my CW most likely (too easy). I'll be levelling an SW and that class isn't really PvP viable either. So that leaves my gimped GWF or my TR for PvP and everything else PvE. That's going to take some adjusting to as I haven't even run any dungeons due to the broken queue/LFG system.

    Oh well - finishing boons on all of my toons is going to take a while anyway. Maybe Mod 5 will change things up again by then.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    edited August 2014
    Full Archer build HR is a beast in PvE now, which is what I'm going to swap to. Won't be PvPing with my HR any time soon. Or my CW most likely (too easy). I'll be levelling an SW and that class isn't really PvP viable either. So that leaves my gimped GWF or my TR for PvP and everything else PvE. That's going to take some adjusting to as I haven't even run any dungeons due to the broken queue/LFG system.

    Oh well - finishing boons on all of my toons is going to take a while anyway. Maybe Mod 5 will change things up again by then.

    Archer is pretty much the only choice for an HR in PvE. I really wanted to play a Trapper, but at current stage it's almost useless...
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited August 2014
    Skill doesn't require for a CW?

    I guess who had this thoughts calls "running to reds and clicking like crazy"+roar/takedown spamming a skill in the first place...
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited August 2014
    v1rus89 wrote: »
    If you have a mouse and a keyboard go thauma random feats till the capstone.
    Random encounter here and there (no matter which one), right click, left click, repeat.

    If you have a mouse only go thauma random feats till the capstone.
    Left click , right click, left click, repeat.

    BOOM pro MODULE 4 cw!


    Its a little more complicated than that!
    You don't want to go with these guys who does that to farm sg...
    Probably every CW need to spend some hours by the dummies in the dawn of mod4.
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited August 2014
    pando83 wrote: »
    By your reasoning, sir, Since cws were broken for pve for about 3 modules, dominating with stacked cw groups, They should now be left out of any dungeon for the same period of time.

    I have sad news for that type of thoughts...
  • seventhpillarseventhpillar Member, NW M9 Playtest Posts: 216 Arc User
    edited August 2014
    kozi001 wrote: »
    Skill doesn't require for a CW?

    I guess who had this thoughts calls "running to reds and clicking like crazy"+roar/takedown spamming a skill in the first place...

    OK first and foremost, did you watch the demo? Because I feel like you didn't.

    1. My main is a CW. On live, Renegade to be exact and fine tuned for Int+cha+crit+crit severity+p.vorp utilizing combat advantage from NW and triggering Phantasmal Destruction. My pets are also optimized for crit severity and extra damage and combat advantage. Now my CW is only 6.6K power but with 24% ArP and using the combinations of encounters and timing, I am very competitive to thaums with 8K power and up and upwards 16K gs. A lot of the thaums I ran CN with were surprised to find in the end that my build is Renegade. This require timing and it is a lot harder to play to get maximized damage and was a lot of fun. Now, don't tell me I don't know nothing about thaum because I can't remember how many times I respec'd my main on live, because I wanted to experiment. Did I net more or same damage with thaum? Yes I did but I found it very boring to play and you can just sit back pretty much and deal a ton of damage. Now somebody is going to chime in and say "you did a lot of damage because you benefited from buff/debuff from thaum" and all I can say is so what? He is benefiting from it too and not to mention with thaum on mod 3, you can take NW and even go half and half with NW and PD by not going full in. All I can say is people who claim that Mod 3 renegade is not a DPS tree, clearly never main a renegade nor know how to use a renegade and used to the "easy dps" they get. The most fun build to play on CW is renegade tbh because you get rewarded when you get the chain of encounters and timing right.

    2. The demo if you cared to watch was me testing on dwarven valley and I spec'd for thaum and using a g.pf. Even with p.vorp, it still the same thing, boring as you just pop CoI (and I don't even have it tabbed on this demo, imagine if I did.) and Icy Terrain, then I just literally stood there as they tried to attack me and die from auto procs. The damage is ridiculous without doing pretty much anything. Wow there is skill there. Again, I wasn't in PVP so clearly you didn't check the demo.
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  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    kalindra wrote: »
    Not so...
    ...you've got admid that not every player is an hyperactive teen with 20/20 eyesight using a SOTA computer with a 100 MBit connection.
    So it's only sensible to add a skillset to any class, which is resilent to lags and doesn't require rapid actions; the fast action builds could (maybe should) be slightly more powerful, but still, to get the parties for dungeons and teams for dominion, you need to have enough players, and separating the playerbase even more would not de helpful.

    Why do you think you should be almost as good as a more skilled player?

    There should be a significant difference between skill and less skill. It was obliterated with these stupid changes though.
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited August 2014
    kozi001 wrote: »
    Skill doesn't require for a CW?

    I guess who had this thoughts calls "running to reds and clicking like crazy"+roar/takedown spamming a skill in the first place...

    So true...
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
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