With all these changes to the CWs, it has become clear we are now moving towards DoT damage. Watch how G.PF price begins to skyrocket. And with that, there will be one build that will dominate and it will be thaum, which brings me to my point, enter the skill not required CW.
I recorded a demo... just watch it and how ridiculous it is.
https://www.sendspace.com/file/u1qy48
Copy and extract to your demos folder then follow the instructions on this post:
http://nw-forum.perfectworld.com/showthread.php?83951-Demo-Recording-AKA-how-to-make-awesome-videos-screenshots
It's kind of sad. I just run to the mob, CoI then Icy Terrain and stand there. Sometimes, I'll Steal Time and Icy Terrain and again, stand there... awesome skill... not. But that's how we CWs have been vectored and that's how things will be as we move forward.
Comments
They don't care about your feedback, they want to rework/OVERWORK and that's what they get for it, a disaster.
Well i guess some cw will be happy, the class now is n0ob-friendly to the max.
Who needs skill when you have autoprocs?
If they want to fix things they just have to admit that the rework failed hard and revert all the changes to live server with a nerf to every AOE encounter besides shard on mastery only to tone PVE dmg a little bit.
And it's not as if Shard was totally rendered useless for PVP. The damage was decreased but the Prone Time has been increased significantly, and this can be made better with Orb of Imposition since Prone is a Control Effect.
I'm actually excited to fight the new GF and CW. As vengeful as I am against the GWF and HR who bullied me before, I'm more looking forward to the challenge that new Wizards and Guardians may soon bring to PvP. :cool:
It's going to be silly if this makes it to Live. Every CW worth their salt knows it's completely borked.
Would be ok if there were only GWF nerf, but GWF big nerf + other classes big buffes, you know what that means --> useless GWF, not competitive.
It will make CW x-box friendly. Normally Storm Spell is 6-10% of your damage (assuming an appropriate build), so when you increase the effectiveness by 7*, what did they expect it to do. Just like Bilethorn and all other weapon enchants, it proc's off all the spell effect DOT's. Sigh.
If you have a mouse and a keyboard go thauma random feats till the capstone.
Random encounter here and there (no matter which one), right click, left click, repeat.
If you have a mouse only go thauma random feats till the capstone.
Left click , right click, left click, repeat.
BOOM pro MODULE 4 cw!
Please don't forget to also slot Storm Spell.
OK now the CW PvP guide for Module 4 is complete.
I don't know, if it remains like this I won't que for PvP at all while leveling my SW (SW are in a bad place for PvP right now, in comparison to other classes in this game "solo").
-Kymos
How so?
CWs queued for PvP through long periods of Roar spamming GWFs, perma TRs and pathinder HRs that heal from bugged set and destroy you with DoTs while you're CCed almost all the time.
When we complained, we got told:
- you're support, not "main" PvP class
- you're not supposed to 1vs1 "main" classes as mentioned above
- you will probably die the most in the game, deal with it
If CW still had issues, they needed to learn to play.
So do enjoy being a support class for CW for a while from now on
I've been playing since nearly the beginning, and CWs (later GWFs) have always been the main DPS classes.
And Storm Spell has always been one of the only two passives worth slotting for a CW (at least since I hit 60).
Sad, but true.
By your reasoning, sir, Since cws were broken for pve for about 3 modules, dominating with stacked cw groups, They should now be left out of any dungeon for the same period of time.
But since the game should aim at some kind of balance, and not some childish sense of revenge over other classes, i hop e things get balanced in both pvp and pve.
Btw, cws were still very powerful in pvp if used correctly. They just needed some more difensive options. I could do perfectly fine with my old CW alt, and it was not even much geared.
Many CWs tried to suggest decent changes to the whole PvP balance such as:
- fix Roar and destro stacks from GPF, decrease damage a bit, leave GWF intact otherwise
- buff GF to be the best tank in the game
- fix the broken HR heals from the broken HR set. Remove the Careful Attack/GPF cycle. Nerf Constrictive slightly. Maybe give HR some type of CC escape move.
- give the DC more useful feats and a DPS paragon
- remove permastealth and make the TR a striker that hurts, not a DoT ninja
- give CWs some extra survivability through better CC and CC immunity. Tone down the huge damage spikes from skills such as Ice Knife so there is balance.
And so on.
All of these suggestions were posted for MONTHS, on and on and on and on, only to be ignored and ridiculed.
And now, we got Assailant and Storm Spell skill-less procs instead of Shard skillful gameplay. No CW ever asked for them. NOT ONCE.
We asked for shard to get buffed back and explained that applying DoTs and waiting for procs takes 0 skill. We were ignored and the answer was that shard will remain nerfed.
So what else there is to say, from a CW? You tell me. I am all ears.
There is light at the end of the tunel. Mod 5 might be even worse... now doesnt that make you feel better ?
On Hr forum we asked for 3 valid path, more cc more anti cc less healing
On gwf forum they asked about the same thing you mentioned
Tr has been asking the same thing for over 6 months
Dc been asking for stuff for over a year lol
Gf well they gone so desperate that they asked for anything
But no where on gf forum when they recieved there first buffs before module 4 did i see anything like what you write - taunts and revenge talk. Rather both gf and some gwf has worked hard to make devs to listen to them when it comes to rebalance some out of the line skills/powers.
So how about working for something that is good for all classes instead of joy and glee at the cost of others - in answer to your question....
The difference is CWs had tools for being support, namely CC, and they still do (actually now more than ever). So they remain the best support class and are now the best 1v1 class. Not only that but their strength in 1v1 is that they nuke people in seconds, which is an altogether different kind of 1v1 superiority than being tanky, which is how trs and hrs made their living. Clearing a node fast is obviously better than clearing it by contrition.
I dusted off my CW and tried it on preview and lol is all I have to say. The thing is only 13k and doesn't even have many boons and it's just ridiculous.
I guess at this point I don't mind, because it allows me to be powerful and easily clear content while I get my CW up to snuff. I'm probably just going to give up on HR since they don't seem to really know what to do with the class, and it would be nice to be able to PVE in this game again. Same feat spec for pve too.
I think the difference is CWs are used to being top dog in at least part of the game. Only PVP has been out of reach. So they're spoiled. GFs are humble and thankful for the buffs, CWs still complain about not being able to spec all three trait lines or that shard was nerfed.
Fun in PvP comes from feeling liked you've earned the win, not cruise-control roflstomping. For me at least.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Oh well - finishing boons on all of my toons is going to take a while anyway. Maybe Mod 5 will change things up again by then.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Archer is pretty much the only choice for an HR in PvE. I really wanted to play a Trapper, but at current stage it's almost useless...
Born of Black Wind: SW Level 80
I guess who had this thoughts calls "running to reds and clicking like crazy"+roar/takedown spamming a skill in the first place...
Its a little more complicated than that!
You don't want to go with these guys who does that to farm sg...
Probably every CW need to spend some hours by the dummies in the dawn of mod4.
I have sad news for that type of thoughts...
OK first and foremost, did you watch the demo? Because I feel like you didn't.
1. My main is a CW. On live, Renegade to be exact and fine tuned for Int+cha+crit+crit severity+p.vorp utilizing combat advantage from NW and triggering Phantasmal Destruction. My pets are also optimized for crit severity and extra damage and combat advantage. Now my CW is only 6.6K power but with 24% ArP and using the combinations of encounters and timing, I am very competitive to thaums with 8K power and up and upwards 16K gs. A lot of the thaums I ran CN with were surprised to find in the end that my build is Renegade. This require timing and it is a lot harder to play to get maximized damage and was a lot of fun. Now, don't tell me I don't know nothing about thaum because I can't remember how many times I respec'd my main on live, because I wanted to experiment. Did I net more or same damage with thaum? Yes I did but I found it very boring to play and you can just sit back pretty much and deal a ton of damage. Now somebody is going to chime in and say "you did a lot of damage because you benefited from buff/debuff from thaum" and all I can say is so what? He is benefiting from it too and not to mention with thaum on mod 3, you can take NW and even go half and half with NW and PD by not going full in. All I can say is people who claim that Mod 3 renegade is not a DPS tree, clearly never main a renegade nor know how to use a renegade and used to the "easy dps" they get. The most fun build to play on CW is renegade tbh because you get rewarded when you get the chain of encounters and timing right.
2. The demo if you cared to watch was me testing on dwarven valley and I spec'd for thaum and using a g.pf. Even with p.vorp, it still the same thing, boring as you just pop CoI (and I don't even have it tabbed on this demo, imagine if I did.) and Icy Terrain, then I just literally stood there as they tried to attack me and die from auto procs. The damage is ridiculous without doing pretty much anything. Wow there is skill there. Again, I wasn't in PVP so clearly you didn't check the demo.
Why do you think you should be almost as good as a more skilled player?
There should be a significant difference between skill and less skill. It was obliterated with these stupid changes though.
So true...
Overpowered 60 CW ~ Thaumaturge 14.5k
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~ GF Buffs were great we are much better, please fix the bugs now... Thank you!