Feedback about the new epic dungeon: BUG! A player that dies during the fight with the last boss CANNOT enter the boss area after the boss is dead. That means that this player cannot get his chest.
The new dungeon is very nice, the whole party liked it! Control Wizards might not be too happy with it though, since there is not too much to control. (Our party: 2x GWF, SW, DC, GF; all experienced and very highly geared players)
If I wouldn't bite the edge of the table in frustration currently because of the stamina-guard you developers want to implement for us GFs, I would happily give two thumbs up for the dungeon (a bit reluctantly/carefully, because I only ran that new dungeon 1 time).
(And yes, the dead player was me. Knight's Valor helped my party succeed, I had to pay a price though when the boss was at 5% hp XD )
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schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
edited July 2014
Well i was the SW .
And i find the dungeon super cool. Jumping avoiding traps was realy fun also the part where wee fall down to the pit .
And yeah this dungeon favors TR GF GWF DC and SW .
Finaly 1 dung where CW is not the best option.
Also you forget to tell we wiped a dosen times .
All in one the last boss is super hard, mostly i fear this will bee a big pain cuz live server have super laag vs preview.
Finaly some challenge .
I realy like it super job devs .
BUG:
Some places sound was tuned off.
Also from the 2 boss we got one lvl 60 blue belt common dropp in any lvl 60 zone .
And i find the dungeon super cool. Jumping avoiding traps was realy fun also the part where wee fall down to the pit .
And yeah this dungeon favors TR GF GWF DC and SW .
Finaly 1 dung where CW is not the best option.
Also you forget to tell we wiped a dosen times .
All in one the last boss is super hard, mostly i fear this will bee a big pain cuz live server have super laag vs preview.
Finaly some challenge .
I realy like it super job devs .
BUG:
Some places sound was tuned off.
Also from the 2 boss we got one lvl 60 blue belt common dropp in any lvl 60 zone .
I can imagine that a blue drop is not a bug for it should be compared to MC and VT as a mod4 dg
I think we wiped 4, or 5 times, but definitely not more than 10. Oh, and I didn't "forget" mentioning that, I left that out intentionally. :cool:
By the way, the DC did a very good job, I think it was mainly thanks to that player that we finally succeeded. So all you DCs out there won't have to worry, I am sure you will get invites for this dungeon.
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schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
edited July 2014
I add one more thing the boss figth was total FUNNNNNN !
I liked the AI .
I think we wiped 4, or 5 times, but definitely not more than 10. Oh, and I didn't "forget" mentioning that, I left that out intentionally. :cool:
By the way, the DC did a very good job, I think it was mainly thanks to that player that we finally succeeded. So all you DCs out there won't have to worry, I am sure you will get invites for this dungeon.
Yepp agree DC dont need to worry cuz SW(healer) cannot heal if he dont do dps and on the last figth as SW i was total usless after dragon fly from screen. We was total reliant to GF and DC .
Dosen is just a word i dont remember hou much we wiped but was a "feeling of lot".
I think we wiped 4, or 5 times, but definitely not more than 10. Oh, and I didn't "forget" mentioning that, I left that out intentionally. :cool:
By the way, the DC did a very good job, I think it was mainly thanks to that player that we finally succeeded. So all you DCs out there won't have to worry, I am sure you will get invites for this dungeon.
I was actually the DC Thanks for the compliment hehe
About the dungeon, yea the last boss was rly challenging, no more millions of adds spawning. But the rest of the dungeon was actually REALLY easy in my opinion. 2nd boss (the scorpions) was actually easier than some trash mobs... They were just sitting there taking damage (my Astral shield and Astral seal was more than enough to heal everyone EASLY plus the SW heal ofc).
Overall im very happy the way u design the new dungeon but u should make some trash mobs, 1st and 2nd boss a bit more harder I also like the jump "puzles" and the traps.
We also did the epic skirmish and the boss was a sitting duck just taking dmg... But for the skirmish i understand it should/must be easier than a dungeon delve.
I just ran this dungeon and I never been this disappointed in Neverwinter.
3xCW, 1xGWF and 1xTR, all of us were PvP spec.
The dungeon was waaaaaaaay to easy. The whole dungeon, not counting the last boss took like 15 min with no hard parts at all. Just running killing without thinking or taking damage. This was our first run too so a second run would be faster and with PvE spec and companions, well you can do the math.
Thats like a skirmish. The first two bosses were boring and easy. Nothing special at all. I can see how people would solo run this dungeon.
The design and graphics are nice and the last boss is kinda new and a bit fun. But still easy with a geared and PvE specced party.
I was disappointed over VT, but wow this was taking it even further. So bad.
WHERE IS THE CHALLENGE?
WHERE IS THE FARMING AND MAKING AD OPPORTUNITIES?
My two cents is that it was really, really nice not to see a dungeon full of trash mobs. There is finally a dungeon full of enemies with high HP that hit HARD. In most dungeons I run to the middle of a mob and start spamming AOE spells. Learned real quick that that strategy will get me thumped here. I'm a CW with ~30k HP, was using Shield on Tab (with its now 50-80% damage reduction) and I still got 1-shotted a few times. I liked that there were new dungeon elements (required jumps, stuff falling from the sky that you have to dodge, etc), new boss mechanics, and the setting is very cool. That stuff is a step in the right direction. However, the dungeon isn't that long and isn't that hard. It will cause a few wipes when you don't know the boss patterns, but once they are figured out it's not a terrible challenge. I think the bosses of Castle Never, Valindra's Tower, and Malabog's Castle are more difficult. It could definitely stand to be longer.
Yup, it seems its pretty much as it should be in terms of difficulty. Dragon is quite difficult and at last, luck is a part of winning. Scorpions also are now quite tanky and difficult.
BUT....BUT....the dungeon is VERY SMALL. When u reach the scorpions u have the feeling u r in the middle of dungeon, and suddenly after u defeat them u face a few adds and then..surprise...u r in the last boss...
Dear developers, create a few more challenges, put a few more fights with the new, powerfull adds you introduced. They way dungeon is designed after scorpions is like a 40story building which after the 20th floor u reach the roof, i mean rly..
Its the new epic dungeon themed with DRAGONS, it should be twice like Karrundax AT LEAST in terms of length and epicness.
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matii1509Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Ive seen 3 hour raids, that were easy, just SO time consuming and Ive seen 20 mins 1 boss raids, that were twice as hard, that took 10X the strategy to accomplish.
Dont confuse the length of something to its difficulty setting.
Overall things should be less then a half n hour to accomplish (if your a fan of 8 hour raids, you can still see some eq 1 free servers kicking around somewhere =P =P...)
Comments
And i find the dungeon super cool. Jumping avoiding traps was realy fun also the part where wee fall down to the pit .
And yeah this dungeon favors TR GF GWF DC and SW .
Finaly 1 dung where CW is not the best option.
Also you forget to tell we wiped a dosen times .
All in one the last boss is super hard, mostly i fear this will bee a big pain cuz live server have super laag vs preview.
Finaly some challenge .
I realy like it super job devs .
BUG:
Some places sound was tuned off.
Also from the 2 boss we got one lvl 60 blue belt common dropp in any lvl 60 zone .
I can imagine that a blue drop is not a bug for it should be compared to MC and VT as a mod4 dg
By the way, the DC did a very good job, I think it was mainly thanks to that player that we finally succeeded. So all you DCs out there won't have to worry, I am sure you will get invites for this dungeon.
I liked the AI .
Yepp agree DC dont need to worry cuz SW(healer) cannot heal if he dont do dps and on the last figth as SW i was total usless after dragon fly from screen. We was total reliant to GF and DC .
Dosen is just a word i dont remember hou much we wiped but was a "feeling of lot".
I was actually the DC Thanks for the compliment hehe
About the dungeon, yea the last boss was rly challenging, no more millions of adds spawning. But the rest of the dungeon was actually REALLY easy in my opinion. 2nd boss (the scorpions) was actually easier than some trash mobs... They were just sitting there taking damage (my Astral shield and Astral seal was more than enough to heal everyone EASLY plus the SW heal ofc).
Overall im very happy the way u design the new dungeon but u should make some trash mobs, 1st and 2nd boss a bit more harder I also like the jump "puzles" and the traps.
We also did the epic skirmish and the boss was a sitting duck just taking dmg... But for the skirmish i understand it should/must be easier than a dungeon delve.
3xCW, 1xGWF and 1xTR, all of us were PvP spec.
The dungeon was waaaaaaaay to easy. The whole dungeon, not counting the last boss took like 15 min with no hard parts at all. Just running killing without thinking or taking damage. This was our first run too so a second run would be faster and with PvE spec and companions, well you can do the math.
Thats like a skirmish. The first two bosses were boring and easy. Nothing special at all. I can see how people would solo run this dungeon.
The design and graphics are nice and the last boss is kinda new and a bit fun. But still easy with a geared and PvE specced party.
I was disappointed over VT, but wow this was taking it even further. So bad.
WHERE IS THE CHALLENGE?
WHERE IS THE FARMING AND MAKING AD OPPORTUNITIES?
I wanted a new CN. Not a new skirmish.
Yup, it seems its pretty much as it should be in terms of difficulty. Dragon is quite difficult and at last, luck is a part of winning. Scorpions also are now quite tanky and difficult.
BUT....BUT....the dungeon is VERY SMALL. When u reach the scorpions u have the feeling u r in the middle of dungeon, and suddenly after u defeat them u face a few adds and then..surprise...u r in the last boss...
Dear developers, create a few more challenges, put a few more fights with the new, powerfull adds you introduced. They way dungeon is designed after scorpions is like a 40story building which after the 20th floor u reach the roof, i mean rly..
Its the new epic dungeon themed with DRAGONS, it should be twice like Karrundax AT LEAST in terms of length and epicness.
Yes, I posted my feedback in another thread - http://nw-forum.perfectworld.com/showthread.php?711381-Lair-of-Lostmauth-Feedback&p=8515731&viewfull=1#post8515731
Length doesnt = hard.
Ive seen 3 hour raids, that were easy, just SO time consuming and Ive seen 20 mins 1 boss raids, that were twice as hard, that took 10X the strategy to accomplish.
Dont confuse the length of something to its difficulty setting.
Overall things should be less then a half n hour to accomplish (if your a fan of 8 hour raids, you can still see some eq 1 free servers kicking around somewhere =P =P...)